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C++ ConVar::GetString方法代码示例

本文整理汇总了C++中ConVar::GetString方法的典型用法代码示例。如果您正苦于以下问题:C++ ConVar::GetString方法的具体用法?C++ ConVar::GetString怎么用?C++ ConVar::GetString使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ConVar的用法示例。


在下文中一共展示了ConVar::GetString方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: TrackPlayers

	void TrackPlayers()
	{
		if (debugoverlay == nullptr) {
			Warning("debugoverlay is nullptr!\n");
			return;
		}
		
		if (V_stricmp(cvar_indexes.GetString(), "all") == 0) {
			for (int i = 1; i <= 32; ++i) {
				debugoverlay->AddEntityTextOverlay(i, 0, cvar_duration.GetFloat(), 0xff, 0xff, 0xff, 0xff, "#%d", i);
			}
		} else {
			char *dup = strdup(cvar_indexes.GetString());
			
			char *s = strtok(dup, ",");
			while (s != nullptr) {
				int idx = std::stoi(s, nullptr, 0);
				
			//	DevMsg("%d\n", idx);
				if (idx >= 0 && idx < 2048) {
					debugoverlay->AddEntityTextOverlay(idx, 0, cvar_duration.GetFloat(), 0xff, 0xff, 0xff, 0xff, "#%d", idx);
				}
				
				s = strtok(nullptr, ",");
			}
			
			free(dup);
		}
	}
开发者ID:sigsegv-mvm,项目名称:sigsegv-mvm,代码行数:29,代码来源:client_player_track.cpp

示例2: StartSearching

//=============================================================================
void FoundPublicGames::StartSearching( void )
{
	KeyValues *pKeyValuesSearch = new KeyValues( "Search" );

	char const *szGameMode = m_pDataSettings->GetString( "game/mode", "" );
	if ( szGameMode && *szGameMode )
		pKeyValuesSearch->SetString( "game/mode", szGameMode );

	char const *szCampaign = ui_public_lobby_filter_campaign.GetString();
	if ( szCampaign && *szCampaign )
		pKeyValuesSearch->SetString( "game/missioninfo/builtin", szCampaign );
	
	char const *szDifficulty = ui_public_lobby_filter_difficulty2.GetString();
	if ( szDifficulty && *szDifficulty && GameModeHasDifficulty( szGameMode ) )
		pKeyValuesSearch->SetString( "game/difficulty", szDifficulty );

	char const *szOnslaught = ui_public_lobby_filter_onslaught.GetString();
	if ( szOnslaught && *szOnslaught )
		pKeyValuesSearch->SetInt( "game/onslaught", 1 );

	char const *szStatus = ui_public_lobby_filter_status.GetString();
	if ( szStatus && *szStatus )
		pKeyValuesSearch->SetString( "game/state", szStatus );

	if ( !m_pSearchManager )
	{
		m_pSearchManager = g_pMatchFramework->GetMatchSystem()->CreateGameSearchManager( pKeyValuesSearch );
	}
	else
	{
		m_pSearchManager->EnableResultsUpdate( true, pKeyValuesSearch );
	}
}
开发者ID:Randdalf,项目名称:bliink,代码行数:34,代码来源:vfoundpublicgames.cpp

示例3: Particle_Test_Start

	void Particle_Test_Start( CBasePlayer* pPlayer, const char *name, bool bStart )
	{
		if ( !pPlayer )
			return;

		int iAttachType = GetAttachTypeFromString( particle_test_attach_mode.GetString() );

		if ( iAttachType < 0 )
		{
			Warning( "Invalid attach type specified for particle_test in cvar 'particle_test_attach_mode.\n" );
			return;
		}

		int iAttachmentIndex = particle_test_attach_attachment.GetInt();

		const char *pszParticleFile = particle_test_file.GetString();

		CBaseEntity *pEntity = NULL;
		while ( (pEntity = GetNextCommandEntity( pPlayer, name, pEntity )) != NULL )
		{
			/* 
			Fire the test particle system on this entity
			*/

			DispatchParticleEffect( 
				pszParticleFile,
				(ParticleAttachment_t)iAttachType,
				pEntity,
				iAttachmentIndex,
				true );				// stops existing particle systems
		}
	}
开发者ID:staticfox,项目名称:TF2Classic,代码行数:32,代码来源:particle_parse.cpp

示例4: CL_CanUseHTTPDownload

//--------------------------------------------------------------------------------------------------------------
int CL_CanUseHTTPDownload(void)
{
	if ( sv_downloadurl.GetString()[0] )
	{
		const char *serverMapName = va( "%s:%s", sv_downloadurl.GetString(), cl.m_szLevelName );
		return !TheDownloadManager.HasMapBeenDownloadedFromServer( serverMapName );
	}
	return 0;
}
开发者ID:Axitonium,项目名称:SourceEngine2007,代码行数:10,代码来源:download.cpp

示例5: ChangeSpawnStatus

static void ChangeSpawnStatus(IConVar *cvar, const char *value, float flOldValue)
{
	if (strcmp(value, cssdm_spawn_method.GetString()) == 0)
	{
		return;
	}

	DM_OnSetSpawnMethod(cssdm_spawn_method.GetString());
}
开发者ID:ClaudiuHKS,项目名称:cssdm,代码行数:9,代码来源:cssdm_config.cpp

示例6: Bot_HandleSendCmd

void Bot_HandleSendCmd( CPluginBot *pBot )
{
	if ( strlen( bot_sendcmd.GetString() ) > 0 )
	{
		//send the cmd from this bot
		helpers->ClientCommand( pBot->m_BotEdict, bot_sendcmd.GetString() );

		bot_sendcmd.SetValue("");
	}
}
开发者ID:AluminumKen,项目名称:hl2sb-src,代码行数:10,代码来源:serverplugin_bot.cpp

示例7: UpdateDebugOverlayFonts

	void UpdateDebugOverlayFonts()
	{
		if (hFontFG == vgui::INVALID_FONT || bFGDirty) {
			DevMsg("UpdateDebugOverlayFonts: regenerating FG font\n");
			
			hFontFG = g_pVGuiSurface->CreateFont();
			
			const char *name = cvar_fg_name.GetString();
			int tall         = cvar_fg_tall.GetInt();
			int weight       = cvar_fg_weight.GetInt();
			int blur         = cvar_fg_blur.GetInt();
			int scanlines    = cvar_fg_scanlines.GetInt();
			
			int flags = vgui::ISurface::FONTFLAG_NONE;
			if (cvar_fg_italic    .GetBool()) flags |= vgui::ISurface::FONTFLAG_ITALIC;
			if (cvar_fg_underline .GetBool()) flags |= vgui::ISurface::FONTFLAG_UNDERLINE;
			if (cvar_fg_strikeout .GetBool()) flags |= vgui::ISurface::FONTFLAG_STRIKEOUT;
			if (cvar_fg_antialias .GetBool()) flags |= vgui::ISurface::FONTFLAG_ANTIALIAS;
			if (cvar_fg_dropshadow.GetBool()) flags |= vgui::ISurface::FONTFLAG_DROPSHADOW;
			if (cvar_fg_outline   .GetBool()) flags |= vgui::ISurface::FONTFLAG_OUTLINE;
			
			bool bFGOK = g_pVGuiSurface->SetFontGlyphSet(hFontFG, name, tall, weight, blur, scanlines, flags);
			DevMsg("UpdateDebugOverlayFonts: FG: %-3s %08lx\n", (bFGOK ? "OK" : "BAD"), hFontFG);
			
			bFGDirty = false;
		}
		
		if (hFontBG == vgui::INVALID_FONT || bBGDirty) {
			DevMsg("UpdateDebugOverlayFonts: regenerating BG font\n");
			
			hFontBG = g_pVGuiSurface->CreateFont();
			
			const char *name = cvar_bg_name.GetString();
			int tall         = cvar_bg_tall.GetInt();
			int weight       = cvar_bg_weight.GetInt();
			int blur         = cvar_bg_blur.GetInt();
			int scanlines    = cvar_bg_scanlines.GetInt();
			
			int flags = vgui::ISurface::FONTFLAG_NONE;
			if (cvar_bg_italic    .GetBool()) flags |= vgui::ISurface::FONTFLAG_ITALIC;
			if (cvar_bg_underline .GetBool()) flags |= vgui::ISurface::FONTFLAG_UNDERLINE;
			if (cvar_bg_strikeout .GetBool()) flags |= vgui::ISurface::FONTFLAG_STRIKEOUT;
			if (cvar_bg_antialias .GetBool()) flags |= vgui::ISurface::FONTFLAG_ANTIALIAS;
			if (cvar_bg_dropshadow.GetBool()) flags |= vgui::ISurface::FONTFLAG_DROPSHADOW;
			if (cvar_bg_outline   .GetBool()) flags |= vgui::ISurface::FONTFLAG_OUTLINE;
			
			bool bBGOK = g_pVGuiSurface->SetFontGlyphSet(hFontBG, name, tall, weight, blur, scanlines, flags);
			DevMsg("UpdateDebugOverlayFonts: BG: %-3s %08lx\n", (bBGOK ? "OK" : "BAD"), hFontBG);
			
			bBGDirty = false;
		}
	}
开发者ID:sigsegv-mvm,项目名称:sigsegv-mvm,代码行数:52,代码来源:debugoverlay_font_v2.cpp

示例8: OnOpen

//=============================================================================
void MainMenu::OnOpen()
{
	if ( IsPC() && connect_lobby.GetString()[0] )
	{
		// if we were launched with "+connect_lobby <lobbyid>" on the command line, join that lobby immediately
		uint64 nLobbyID = _atoi64( connect_lobby.GetString() );
		if ( nLobbyID != 0 )
		{
			KeyValues *pSettings = KeyValues::FromString(
				"settings",
				" system { "
					" network LIVE "
				" } "
				" options { "
					" action joinsession "
				" } "
				);
			pSettings->SetUint64( "options/sessionid", nLobbyID );
			KeyValues::AutoDelete autodelete( pSettings );

			g_pMatchFramework->MatchSession( pSettings );
		}
		// clear the convar so we don't try to join that lobby every time we return to the main menu
		connect_lobby.SetValue( "" );
	}

	BaseClass::OnOpen();

	SetFooterState();

#ifndef _X360
	bool bSteamCloudVisible = false;

	{
		static CGameUIConVarRef cl_cloud_settings( "cl_cloud_settings" );
		if ( cl_cloud_settings.GetInt() == -1 )
		{
			CBaseModPanel::GetSingleton().OpenWindow( WT_STEAMCLOUDCONFIRM, this, false );
			bSteamCloudVisible = true;
		}
	}

	if ( !bSteamCloudVisible )
	{
		if ( AddonAssociation::CheckAndSeeIfShouldShow() )
		{
			CBaseModPanel::GetSingleton().OpenWindow( WT_ADDONASSOCIATION, this, false );
		}
	}
#endif
}
开发者ID:NyouB,项目名称:Bloodlines-Resurgence,代码行数:52,代码来源:vmainmenu.cpp

示例9: Build

//-----------------------------------------------------------------------------
// Purpose: Builds all navigation meshes
//-----------------------------------------------------------------------------
bool CRecastMgr::Build( bool loadDefaultMeshes )
{
	double fStartTime = Plat_FloatTime();

	// Load map mesh
	if( !LoadMapMesh() )
	{
		Warning("CRecastMesh::Build: failed to load map data!\n");
		return false;
	}

	// Insert all meshes first
	if( loadDefaultMeshes )
	{
		InitDefaultMeshes();
	}
	CUtlVector<CRecastMesh *> meshesToBuild;
	for ( int i = m_Meshes.First(); i != m_Meshes.InvalidIndex(); i = m_Meshes.Next(i ) )
	{
		if( IsMeshBuildDisabled( m_Meshes[i]->GetName() ) )
			continue;
		meshesToBuild.AddToTail( m_Meshes[i] );
	}

	// Create meshes
	if( recast_build_threaded.GetBool() )
	{
		// Build threaded
		CParallelProcessor<CRecastMesh *, CFuncJobItemProcessor<CRecastMesh *>, 2 > processor;
		processor.m_ItemProcessor.Init( &ThreadedBuildMesh, &PreThreadedBuildMesh, &PostThreadedBuildMesh );
		processor.Run( meshesToBuild.Base(), meshesToBuild.Count(), 1, recast_build_numthreads.GetInt(), g_pThreadPool );
	}
	else
	{
		if( V_strlen( recast_build_single.GetString() ) > 0 )
		{
			BuildMesh( m_pMapMesh, recast_build_single.GetString() );
		}
		else
		{
			for( int i = 0; i < meshesToBuild.Count(); i++ )
			{
				BuildMesh( m_pMapMesh, meshesToBuild[i]->GetName() );
			}
		}
	}

	m_bLoaded = true;
	DevMsg( "CRecastMgr: Finished generating %d meshes in %f seconds\n", m_Meshes.Count(), Plat_FloatTime() - fStartTime );
	return true;
}
开发者ID:,项目名称:,代码行数:54,代码来源:

示例10: Bot_ForceFireWeapon

// If bots are being forced to fire a weapon, see if I have it
void Bot_ForceFireWeapon( CPluginBot *pBot, CBotCmd &cmd )
{
	if ( Q_strlen( bot_forcefireweapon.GetString() ) > 0 )
	{
		pBot->m_BotInterface->SetActiveWeapon( bot_forcefireweapon.GetString() );
		bot_forcefireweapon.SetValue( "" );
		// Start firing
		// Some weapons require releases, so randomise firing
		if ( bot_forceattackon.GetBool() || (RandomFloat(0.0,1.0) > 0.5) )
		{
			cmd.buttons |= bot_forceattack2.GetBool() ? IN_ATTACK2 : IN_ATTACK;
		}
	}
}
开发者ID:AluminumKen,项目名称:hl2sb-src,代码行数:15,代码来源:serverplugin_bot.cpp

示例11: Update

void CASW_Spawn_Manager::Update()
{
	if ( m_iHordeToSpawn > 0 )
	{		
		if ( m_vecHordePosition != vec3_origin && ( !m_batchInterval.HasStarted() || m_batchInterval.IsElapsed() ) )
		{
			int iToSpawn = MIN( m_iHordeToSpawn, asw_max_alien_batch.GetInt() );
			int iSpawned = SpawnAlienBatch( asw_horde_class.GetString(), iToSpawn, m_vecHordePosition, m_angHordeAngle, 0 );
			if (asw_director_debug.GetInt() >= 4)
				Msg("spawned %d/%d %s (horde) at (%f, %f, %f)\n", iSpawned, m_iHordeToSpawn, asw_horde_class.GetString(), VectorExpand(m_vecHordePosition));
			m_iHordeToSpawn -= iSpawned;

			for (int i = 0; i < iSpawned; i++)
			{
				if (RandomFloat() < asw_horde_wanderers.GetFloat())
				{
					KeyValues *pWanderer = RandomWanderer();
					if (pWanderer)
					{
						FOR_EACH_TRUE_SUBKEY(pWanderer, pNPC)
						{
							if (V_stricmp(pNPC->GetName(), "NPC"))
							{
								Warning("Spawn Manager ignoring non-NPC key in WANDERER definition: %s\n", pNPC->GetName());
								continue;
							}

							const char *szAlienClass = pNPC->GetString("AlienClass");
							if (SpawnAlienAt(szAlienClass, m_vecHordePosition + Vector(0, 0, !V_stricmp(szAlienClass, "asw_buzzer") ? 128 : 32), m_angHordeAngle, pNPC))
							{
								if (asw_director_debug.GetInt() >= 4)
								{
									Msg("spawned %s (horde wanderer) at (%f, %f, %f)\n", szAlienClass, VectorExpand(m_vecHordePosition));
								}
							}
						}
					}
					else
					{
						const char *szAlienClass = asw_wanderer_class.GetString();
						if (SpawnAlienAt(szAlienClass, m_vecHordePosition + Vector(0, 0, !V_stricmp(szAlienClass, "asw_buzzer") ? 128 : 32), m_angHordeAngle))
						{
							if (asw_director_debug.GetInt() >= 4)
							{
								Msg("spawned %s (horde wanderer) at (%f, %f, %f)\n", szAlienClass, VectorExpand(m_vecHordePosition));
							}
						}
					}
				}
			}
开发者ID:BenLubar,项目名称:SwarmDirector2,代码行数:50,代码来源:asw_spawn_manager.cpp

示例12: EmitAmbientSound

    void EmitAmbientSound(int entindex, const Vector &origin, const char *pSample, float volume, soundlevel_t soundlevel, int flags, int pitch, float soundtime /*= 0.0f*/, float *duration /*=NULL*/)
    {
#ifdef STAGING_ONLY
        if ( sv_snd_filter.GetString()[ 0 ] && !V_stristr( pSample, sv_snd_filter.GetString() ))
        {
            return;
        }
#endif // STAGING_ONLY

#if !defined( CLIENT_DLL )
        CUtlVector< Vector > dummyorigins;

        // Loop through all registered microphones and tell them the sound was just played
        // NOTE: This means that pitch shifts/sound changes on the original ambient will not be reflected in the re-broadcasted sound
        bool bSwallowed = CEnvMicrophone::OnSoundPlayed(
            entindex,
            pSample,
            soundlevel,
            volume,
            flags,
            pitch,
            &origin,
            soundtime,
            dummyorigins);
        if (bSwallowed)
            return;
#endif

        if (pSample && (Q_stristr(pSample, ".wav") || Q_stristr(pSample, ".mp3")))
        {
#if defined( CLIENT_DLL )
            enginesound->EmitAmbientSound( pSample, volume, pitch, flags, soundtime );
#else
            engine->EmitAmbientSound(entindex, origin, pSample, volume, soundlevel, flags, pitch, soundtime);
#endif

            if (duration)
            {
                *duration = enginesound->GetSoundDuration(pSample);
            }

            TraceEmitSound("EmitAmbientSound:  Raw wave emitted '%s' (ent %i)\n",
                pSample, entindex);
        }
        else
        {
            EmitAmbientSound(entindex, origin, pSample, volume, flags, pitch, soundtime, duration);
        }
    }
开发者ID:Yosam02,项目名称:game,代码行数:49,代码来源:SoundEmitterSystem.cpp

示例13: Instructor_IsLessonLearned

bool C_SDKPlayer::Instructor_IsLessonLearned(const CLessonProgress* pLessonProgress)
{
	if (!m_pInstructor)
		return false;

	Assert(pLessonProgress);
	if (!pLessonProgress)
		return true;

	// Check the config for whether the lesson was learned in previous
	// runs of the game.
	std::string sLessonsLearned = da_instructor_lessons_learned.GetString();
	std::vector<std::string> asTokens;
	split_string(sLessonsLearned, ';', asTokens);

	for (size_t i = 0; i < asTokens.size(); i++)
	{
		if (asTokens[i] == pLessonProgress->m_sLessonName.String())
			return true;
	}

	CLesson* pLesson = m_pInstructor->GetLesson(pLessonProgress->m_sLessonName);

	Assert(pLesson);
	if (!pLesson)
		return true;

	return pLessonProgress->m_iTimesLearned >= pLesson->m_iTimesToLearn;
}
开发者ID:jlwitthuhn,项目名称:DoubleAction,代码行数:29,代码来源:da_instructor.cpp

示例14: Cache_Print

/*
============
Cache_Print

============
*/
void Cache_Print (void)
{
	cache_system_t	*cd;
	cache_system_t *sortarray[512];
	int i=0,j=0;

	FileHandle_t file = g_pFileSystem->Open(mem_dbgfile.GetString(), "a");
	if (!file)
		return;

	
	memset(sortarray,sizeof(cache_system_t*)*512,0);
	
	g_pFileSystem->FPrintf(file,"\nCACHE:\n");

	for (cd = cache_head.next ; cd != &cache_head ; cd = cd->next)
	{
		sortarray[i++]=cd;
	}

	//Sort the array alphabetically
	qsort(sortarray,i,sizeof(cache_system_t*),CacheSystemCompare);
	
	for(j=0;j<i;j++)
		g_pFileSystem->FPrintf(file, "%16.16s : %-16s\n", Q_pretifymem(sortarray[j]->size), sortarray[j]->name);

	g_pFileSystem->Close(file);
}
开发者ID:RaisingTheDerp,项目名称:raisingthebar,代码行数:34,代码来源:zone.cpp

示例15: IsTheTarget

	bool IsTheTarget(CTFPlayer *player)
	{
		if (player->GetTeamNumber() != TF_TEAM_RED)                               return false;
		if (V_stristr(player->GetPlayerName(), cvar_name.GetString()) == nullptr) return false;
		
		return true;
	}
开发者ID:sigsegv-mvm,项目名称:sigsegv-mvm,代码行数:7,代码来源:focus_one_player.cpp


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