当前位置: 首页>>代码示例>>C++>>正文


C++ ConCommandBase::GetName方法代码示例

本文整理汇总了C++中ConCommandBase::GetName方法的典型用法代码示例。如果您正苦于以下问题:C++ ConCommandBase::GetName方法的具体用法?C++ ConCommandBase::GetName怎么用?C++ ConCommandBase::GetName使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ConCommandBase的用法示例。


在下文中一共展示了ConCommandBase::GetName方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: while

IEntityFactoryDictionary *EntityFactoryDictionary()
{
    if(g_entityFactoryDictionary)
        return g_entityFactoryDictionary;

    if ( g_nServerToolsVersion >= 2 )
    {
        g_entityFactoryDictionary = servertools->GetEntityFactoryDictionary();
        return g_entityFactoryDictionary;
    }

#ifdef WIN32
    ConCommandBase *pPtr = pAdminOP.GetCommands();
    while (pPtr)
    {
        if (pPtr->IsCommand() && strcmp(pPtr->GetName(), "dumpentityfactories") == 0)
        {
            ConCommand *ptr = (ConCommand*)pPtr;

            //CEntityFactoryDictionary *dict = ( CEntityFactoryDictionary * )*(int *)( ((char*)VFuncs::GetCommandCallback(ptr))+0x14 );
            CEntityFactoryDictionary *dict = VFuncs::GetEntityDictionary(ptr);
            if ( dict )
            {
                g_entityFactoryDictionary = dict;
                return dict;
            }
        }
        pPtr = const_cast<ConCommandBase*>(pPtr->GetNext());
    }
#else
    g_entityFactoryDictionary = VFuncs::GetEntityDictionary(NULL);
    return g_entityFactoryDictionary;
#endif
    return NULL;
}
开发者ID:kila58,项目名称:sourceop,代码行数:35,代码来源:util.cpp

示例2: CacheCmds

//Thanks to fysh for the idea of extracting info from "echo" and for
// having the original offsets at hand!
bool CSmmAPI::CacheCmds()
{
	ICvar *pCvar = g_Engine.icvar;

	ConCommandBase *pBase = pCvar->GetCommands();
	unsigned char *ptr = NULL;
	FnCommandCallback callback = NULL;
	int offs = 0;

	while (pBase)
	{
		if ( strcmp(pBase->GetName(), "echo") == 0 )
		{
			//callback = //*((FnCommandCallback *)((char *)pBase + offsetof(ConCommand, m_fnCommandCallback)));
			callback = ((ConCommand *)pBase)->GetCallback();
			ptr = (unsigned char *)callback;
		#ifdef OS_LINUX
			if (UTIL_VerifySignature(ptr, ENGINE486_SIG, SIGLEN))
			{
				offs = ENGINE486_OFFS;
			}
			else if (UTIL_VerifySignature(ptr, ENGINE686_SIG, SIGLEN))
			{
				offs = ENGINE686_OFFS;
			}
			else if (UTIL_VerifySignature(ptr, ENGINEAMD_SIG, SIGLEN))
			{
				offs = ENGINEAMD_OFFS;
			}
		#elif defined OS_WIN32 // Only one Windows engine binary so far...
			if (UTIL_VerifySignature(ptr, ENGINEW32_SIG, SIGLEN))
			{
				offs = ENGINEW32_OFFS;
			}
		#endif

			if (!offs || ptr[offs - 1] != IA32_CALL)
			{
				m_ConPrintf = (CONPRINTF_FUNC)Msg;
				return false;
			}
			//get the relative offset
			m_ConPrintf = *((CONPRINTF_FUNC *)(ptr + offs));
			//add the base offset, to the ip (which is the address+offset + 4 bytes for next instruction)
			m_ConPrintf = (CONPRINTF_FUNC)((unsigned long)m_ConPrintf + (unsigned long)(ptr + offs) + 4);

			m_CmdCache = true;

			return true;
		}
		pBase = const_cast<ConCommandBase *>(pBase->GetNext());
	}

	m_ConPrintf = (CONPRINTF_FUNC)Msg;

	return false;
}
开发者ID:DeadZoneLuna,项目名称:metamod-source,代码行数:59,代码来源:CSmmAPI.cpp

示例3: HookConCommands

void CSourceMMMAP::HookConCommands()
{
	//find the commands in the server's CVAR list
#if defined (GAME_CSGO)
	pSayCmd = static_cast<ConCommand *>(g_pCVar->FindCommand("say"));
	pTeamSayCmd = static_cast<ConCommand *>(g_pCVar->FindCommand("say_team"));
	pChangeLevelCmd = static_cast<ConCommand *>(g_pCVar->FindCommand("changelevel"));
	pAutoBuyCmd = static_cast<ConCommand *>(g_pCVar->FindCommand("autobuy"));
	pReBuyCmd = static_cast<ConCommand *>(g_pCVar->FindCommand("rebuy"));
	pRespawnEntities = static_cast<ConCommand *>(g_pCVar->FindCommand("respawn_entities"));
#else
	ConCommandBase *pCmd = g_pCVar->GetCommands();
	while (pCmd)
	{
		if (pCmd->IsCommand())
		{
			if (strcmp(pCmd->GetName(), "say") == 0)
				pSayCmd = static_cast<ConCommand *>(pCmd);
			else if (strcmp(pCmd->GetName(), "say_team") == 0)
				pTeamSayCmd = static_cast<ConCommand *>(pCmd);
			else if (strcmp(pCmd->GetName(), "changelevel") == 0)
				pChangeLevelCmd = static_cast<ConCommand *>(pCmd);
			else if (strcmp(pCmd->GetName(), "autobuy") == 0)
				pAutoBuyCmd = static_cast<ConCommand *>(pCmd);
			else if (strcmp(pCmd->GetName(), "rebuy") == 0)
				pReBuyCmd = static_cast<ConCommand *>(pCmd);
			else if (strcmp(pCmd->GetName(), "respawn_entities") == 0)
				pRespawnEntities = static_cast<ConCommand *>(pCmd);
		}

		pCmd = const_cast<ConCommandBase *>(pCmd->GetNext());
	}
#endif 

#if !defined GAME_ORANGE && defined SOURCEMM
	if (pSayCmd) SH_ADD_HOOK_STATICFUNC(ConCommand, Dispatch, pSayCmd, Say_handler, false);
	if (pRespawnEntities) SH_ADD_HOOK_STATICFUNC(ConCommand, Dispatch, pRespawnEntities, RespawnEntities_handler, false);
	if (pTeamSayCmd) SH_ADD_HOOK_STATICFUNC(ConCommand, Dispatch, pTeamSayCmd, TeamSay_handler, false);
	if (pChangeLevelCmd) SH_ADD_HOOK_STATICFUNC(ConCommand, Dispatch, pChangeLevelCmd, ChangeLevel_handler, false);
	if (pAutoBuyCmd) 
	{
		SH_ADD_HOOK_STATICFUNC(ConCommand, Dispatch, pAutoBuyCmd, AutoBuy_handler, false);
		autobuy_cc = SH_GET_CALLCLASS(pAutoBuyCmd);
	}

	if (pReBuyCmd) 
	{
		SH_ADD_HOOK_STATICFUNC(ConCommand, Dispatch, pReBuyCmd, ReBuy_handler, false);
		rebuy_cc = SH_GET_CALLCLASS(pReBuyCmd);
	}
#else
	if (pSayCmd) SH_ADD_HOOK(ConCommand, Dispatch, pSayCmd, SH_STATIC(Say_handler), false);
	if (pRespawnEntities) SH_ADD_HOOK(ConCommand, Dispatch, pRespawnEntities, SH_STATIC(RespawnEntities_handler), false);
	if (pTeamSayCmd) SH_ADD_HOOK(ConCommand, Dispatch, pTeamSayCmd, SH_STATIC(TeamSay_handler), false);
	if (pChangeLevelCmd) SH_ADD_HOOK(ConCommand, Dispatch, pChangeLevelCmd, SH_STATIC(ChangeLevel_handler), false);
	if (pAutoBuyCmd) SH_ADD_HOOK(ConCommand, Dispatch, pAutoBuyCmd, SH_STATIC(AutoBuy_handler), false);
	if (pReBuyCmd) SH_ADD_HOOK(ConCommand, Dispatch, pReBuyCmd, SH_STATIC(ReBuy_handler), false);
#endif
}
开发者ID:gunslinger23,项目名称:maniadminplugin,代码行数:59,代码来源:mani_callback_sourcemm.cpp

示例4: OnSourceModGameInitialized

void ChatTriggers::OnSourceModGameInitialized()
{
	unsigned int total = 2;
	ConCommandBase *pCmd = icvar->GetCommands();
	const char *name;
	while (pCmd)
	{
		if (pCmd->IsCommand())
		{
			name = pCmd->GetName();
			if (!m_pSayCmd && strcmp(name, "say") == 0)
			{
				m_pSayCmd = (ConCommand *)pCmd;
				if (--total == 0)
				{
					break;
				}
			} else if (!m_pSayTeamCmd && strcmp(name, "say_team") == 0) {
				m_pSayTeamCmd = (ConCommand *)pCmd;
				if (--total == 0)
				{
					break;
				}
			}
		}
		pCmd = const_cast<ConCommandBase *>(pCmd->GetNext());
	}

	if (m_pSayCmd)
	{
		SH_ADD_HOOK_MEMFUNC(ConCommand, Dispatch, m_pSayCmd, this, &ChatTriggers::OnSayCommand_Pre, false);
		SH_ADD_HOOK_MEMFUNC(ConCommand, Dispatch, m_pSayCmd, this, &ChatTriggers::OnSayCommand_Post, true);
	}
	if (m_pSayTeamCmd)
	{
		SH_ADD_HOOK_MEMFUNC(ConCommand, Dispatch, m_pSayTeamCmd, this, &ChatTriggers::OnSayCommand_Pre, false);
		SH_ADD_HOOK_MEMFUNC(ConCommand, Dispatch, m_pSayTeamCmd, this, &ChatTriggers::OnSayCommand_Post, true);
	}
}
开发者ID:Nephyrin,项目名称:-furry-octo-nemesis,代码行数:39,代码来源:ChatTriggers.cpp

示例5: if

void	ManiSMMHooks::HookConCommands()
{
	//find the commands in the server's CVAR list
#if defined (GAME_CSGO)
	pSayCmd = static_cast<ConCommand *>(g_pCVar->FindCommand("say"));
	pTeamSayCmd = static_cast<ConCommand *>(g_pCVar->FindCommand("say_team"));
	pChangeLevelCmd = static_cast<ConCommand *>(g_pCVar->FindCommand("changelevel"));
	pAutoBuyCmd = static_cast<ConCommand *>(g_pCVar->FindCommand("autobuy"));
	pReBuyCmd = static_cast<ConCommand *>(g_pCVar->FindCommand("rebuy"));
	pRespawnEntities = static_cast<ConCommand *>(g_pCVar->FindCommand("respawn_entities"));
#else
	ConCommandBase *pCmd = NULL;
	pCmd = g_pCVar->GetCommands();

	while (pCmd)
	{
		if (pCmd->IsCommand())
		{
			if (strcmp(pCmd->GetName(), "say") == 0)
				pSayCmd = static_cast<ConCommand *>(pCmd);
			else if (strcmp(pCmd->GetName(), "say_team") == 0)
				pTeamSayCmd = static_cast<ConCommand *>(pCmd);
			else if (strcmp(pCmd->GetName(), "changelevel") == 0)
				pChangeLevelCmd = static_cast<ConCommand *>(pCmd);
			else if (strcmp(pCmd->GetName(), "autobuy") == 0)
				pAutoBuyCmd = static_cast<ConCommand *>(pCmd);
			else if (strcmp(pCmd->GetName(), "rebuy") == 0)
				pReBuyCmd = static_cast<ConCommand *>(pCmd);
			else if (strcmp(pCmd->GetName(), "respawn_entities") == 0)
				pRespawnEntities = static_cast<ConCommand *>(pCmd);
		}

		pCmd = const_cast<ConCommandBase *>(pCmd->GetNext());
	}
#endif
	if (pSayCmd) SH_ADD_HOOK(ConCommand, Dispatch, pSayCmd, SH_STATIC(Say_handler), false);
	if (pRespawnEntities) SH_ADD_HOOK(ConCommand, Dispatch, pRespawnEntities, SH_STATIC(RespawnEntities_handler), false);
	if (pTeamSayCmd) SH_ADD_HOOK(ConCommand, Dispatch, pTeamSayCmd, SH_STATIC(TeamSay_handler), false);
	if (pChangeLevelCmd) SH_ADD_HOOK(ConCommand, Dispatch, pChangeLevelCmd, SH_STATIC(ChangeLevel_handler), false);
	if (pAutoBuyCmd) SH_ADD_HOOK(ConCommand, Dispatch, pAutoBuyCmd, SH_STATIC(AutoBuy_handler), false);
	if (pReBuyCmd) SH_ADD_HOOK(ConCommand, Dispatch, pReBuyCmd, SH_STATIC(ReBuy_handler), false);
}
开发者ID:gunslinger23,项目名称:maniadminplugin,代码行数:42,代码来源:mani_sourcehook.cpp

示例6: Load

bool MyPlugin::Load(CreateInterfaceFn interfaceFactory, CreateInterfaceFn gameServerFactory)
{
	serverGameDLL = (IServerGameDLL *)gameServerFactory(INTERFACEVERSION_SERVERGAMEDLL, NULL);
	if (serverGameDLL)
	{
		ServerClass *svrclass = serverGameDLL->GetAllServerClasses();
		while (svrclass)
		{
			const char *classname = svrclass->GetName();
			Msg("[%s]\n", classname);
			if (strcmp(classname, "CBasePlayer") == 0)
			{
				SendTable *st = svrclass->m_pTable;
				for (int i = 0; i < st->m_nProps; i++)
				{
					SendProp *sp = st->GetProp(i);
					const char *propname = sp->GetName();
					Msg("Prop name: %s | Prop Offset: %d | Type: %d | IsSigned: %d\n", propname, sp->GetOffset(), sp->GetType(), sp->IsSigned());
					
					if (strcmp(propname, "m_fFlags") == 0)
					{
						m_fFlags_off = sp->GetOffset();
						continue;
					}
					
					if (strcmp(propname, "m_iHealth") == 0)
					{
						m_iHealth_off = sp->GetOffset();
						continue;
					}
				}
			}
			
			if (strcmp(classname, "CBaseEntity") == 0)
			{
				SendTable *st = svrclass->m_pTable;
				for (int i = 0; i < st->m_nProps; i++)
				{
					SendProp *sp = st->GetProp(i);
					const char *propname = sp->GetName();
					Msg("Prop name: %s | Prop Offset: %d | Type: %d | IsSigned: %d\n", propname, sp->GetOffset(), sp->GetType(), sp->IsSigned());
					
					if (strcmp(propname, "m_iTeamNum") == 0)
					{
						m_iTeamNum_off = sp->GetOffset();
						continue;
					}
					
					if (strcmp(propname, "m_iPendingTeamNum") == 0)
					{
						m_iPendingTeamNum_off = sp->GetOffset();
						continue;
					}
					
					if (strcmp(propname, "m_fEffects") == 0)
					{
						m_fEffects_off = sp->GetOffset();
						continue;
					}
					
					if (strcmp(propname, "m_nRenderMode") == 0)
					{
						m_nRenderMode_off = sp->GetOffset();
						continue;
					}
				}
			}
			
			/*if (strcmp(classname, "CBaseCombatWeapon") == 0)
			{
				SendTable *st = svrclass->m_pTable;
				for (int i = 0; i < st->m_nProps; i++)
				{
					SendProp *sp = st->GetProp(i);
					const char *propname = sp->GetName();
					Msg("Prop name: %s | Prop Offset: %d | Type: %d | IsSigned: %d\n", propname, sp->GetOffset(), sp->GetType(), sp->IsSigned());
				}
			}*/
			svrclass = svrclass->m_pNext;
		}
	}
	else
	{
		Warning("Unable to load IServerGameDLL.\n");
		return false;
	}

	serverGameEnts = (IServerGameEnts *)gameServerFactory(INTERFACEVERSION_SERVERGAMEENTS, NULL);
	if (!serverGameEnts)
	{
		Warning("Unable to load IServerGameEnts.\n");
		return false;
	}

	playerInfoManager = (IPlayerInfoManager *)gameServerFactory(INTERFACEVERSION_PLAYERINFOMANAGER, NULL);
	if (playerInfoManager)
	{
		globalVars = playerInfoManager->GetGlobalVars();
	}
	else
//.........这里部分代码省略.........
开发者ID:hungnmcoder,项目名称:csgoplugin,代码行数:101,代码来源:myplugin.cpp

示例7: FindConPrintf

void FindConPrintf(void)
{
	ConCommandBase *pBase = NULL;
	unsigned char *ptr = NULL;

#ifdef GAME_ORANGE
	FnCommandCallback_t callback = NULL;
#else
	FnCommandCallback callback = NULL;
#endif

	int offs = 0;

#if !defined ( GAME_CSGO )
	pBase = g_pCVar->GetCommands();
	while (pBase)
	{
		if ( strcmp(pBase->GetName(), "echo") == 0 )
		{
			//callback = //*((FnCommandCallback *)((char *)pBase + offsetof(ConCommand, m_fnCommandCallback)));
			callback = ((ConCommand *)pBase)->m_fnCommandCallback;
			ptr = (unsigned char *)callback;
			if (vcmp(ptr, ENGINE486_SIG, SIGLEN))
			{
				offs = ENGINE486_OFFS;
			} else if (vcmp(ptr, ENGINE686_SIG, SIGLEN)) {
				offs = ENGINE686_OFFS;
			} else if (vcmp(ptr, ENGINEAMD_SIG, SIGLEN)) {
				offs = ENGINEAMD_OFFS;
			} else if (vcmp(ptr, ENGINEW32_SIG, SIGLEN)) {
				offs = ENGINEW32_OFFS;
			}
			if (!offs || ptr[offs-1] != IA32_CALL)
			{
				return;
			}
			//get the relative offset
			MMsg = *((CONPRINTF_FUNC *)(ptr + offs));
			//add the base offset, to the ip (which is the address+offset + 4 bytes for next instruction)
			MMsg = (CONPRINTF_FUNC)((unsigned long)MMsg + (unsigned long)(ptr + offs) + 4);
			Msg("Using conprintf\n");
			return;
		}
		pBase = const_cast<ConCommandBase *>(pBase->GetNext());
	}
#else
	pBase = g_pCVar->FindCommand("echo");
	callback = ((ConCommand *)pBase)->m_fnCommandCallback;
	ptr = (unsigned char *)callback;
	if (vcmp(ptr, ENGINE486_SIG, SIGLEN))
	{
		offs = ENGINE486_OFFS;
	} else if (vcmp(ptr, ENGINE686_SIG, SIGLEN)) {
		offs = ENGINE686_OFFS;
	} else if (vcmp(ptr, ENGINEAMD_SIG, SIGLEN)) {
		offs = ENGINEAMD_OFFS;
	} else if (vcmp(ptr, ENGINEW32_SIG, SIGLEN)) {
		offs = ENGINEW32_OFFS;
	}
	if (!offs || ptr[offs-1] != IA32_CALL)
	{
		return;
	}
	//get the relative offset
	MMsg = *((CONPRINTF_FUNC *)(ptr + offs));
	//add the base offset, to the ip (which is the address+offset + 4 bytes for next instruction)
	MMsg = (CONPRINTF_FUNC)((unsigned long)MMsg + (unsigned long)(ptr + offs) + 4);
	Msg("Using conprintf\n");
	return;

#endif

	Msg("Using Msg()\n");
	MMsg = (CONPRINTF_FUNC)Msg;
	return;

}
开发者ID:gunslinger23,项目名称:maniadminplugin,代码行数:77,代码来源:mani_output.cpp


注:本文中的ConCommandBase::GetName方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。