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C++ ComputationNodeBasePtr类代码示例

本文整理汇总了C++中ComputationNodeBasePtr的典型用法代码示例。如果您正苦于以下问题:C++ ComputationNodeBasePtr类的具体用法?C++ ComputationNodeBasePtr怎么用?C++ ComputationNodeBasePtr使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了ComputationNodeBasePtr类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: ReplaceFinalCriterionNode

// add a new criterion node and at the same time orphan the previous one (it won't be removed)
// The newNode can have the same name and come with pre-connected inputs, which will be used to connect to existing nodes of the same name.
// BUGBUG: Can this operate on both new and existing nodes?
void ComputationNetwork::ReplaceFinalCriterionNode(wstring oldNodeName, ComputationNodeBasePtr newNode)
{
    InvalidateCompiledNetwork();

    // remove old criterion node
    // BUGBUG: The old node is not removed from the network. Seems strangely inconsistent.
    bool wasThere = RemoveFromNodeGroup(L"criterion", GetNodeFromName(oldNodeName));
    if (!wasThere)
        RuntimeError("ReplaceFinalCriterionNode: The node to be replaced is not a criterion node.");

    // replace children
    // This looks for nodes in the network that have the same name as its current inputs, and then relinks its inputs to those.
    // I.e. this allows to move a node from network to another and reconnect by the names if its inputs.
    for (int i = 0; i < newNode->GetNumInputs(); ++i)
    {
        if (m_nameToNodeMap.find(newNode->GetInputs()[i]->NodeName()) == m_nameToNodeMap.end())
            RuntimeError("Child node %ls is not part of the network.", newNode->GetInputs()[i]->NodeName().c_str());
        newNode->SetInput(i, m_nameToNodeMap[newNode->GetInputs()[i]->NodeName()]);
    }

    // add it to the network
    AddNodeToNetIfNotYet(newNode);

    // add new node to criterion node group
    AddToNodeGroup(L"criterion", newNode);
}
开发者ID:AllanYiin,项目名称:CNTK,代码行数:29,代码来源:ComputationNetworkEditing.cpp

示例2: GetNodeFromName

// replace a named node by newNode of the same type under the same name, including moving over all network links
// This is used in 
// 1. Update nodes to quantized versions.
// 2. The KL-reg based adaptation to reduce feature copy (deprecated)
// need to update all the mappings as well childrens.
void ComputationNetwork::ReplaceNode(wstring nodeName, ComputationNodeBasePtr newNode)
{
    ComputationNodeBasePtr oldNode = GetNodeFromName(nodeName);

    if (newNode->NodeName() != nodeName) // TODO: This was not tested for earlier; I hope no code depends on this.
        InvalidArgument("ChangeNode: newNode must have the same name as the old node.");

    InvalidateCompiledNetwork();

    // change all nodes that have old node as input to point to the new node instead
    ChangeNodeInputs(oldNode, newNode);

    // change all inputs of this new node to share the old one's inputs
    for (int i = 0; i < oldNode->GetNumInputs(); i++)
    {
        newNode->SetInput(i, oldNode->GetInputs()[i]); // TODO: use AttachInput()?
        //oldNode->SetInput(i, nullptr); // BUGBUG: old node should no longer point into the network
    }

    // replace the node in the network
    RemoveNodeFromNet(oldNode);
    AddNodeToNet(newNode);

    // also update node groups
    for (auto groupIter : GetAllNodeGroups())
    {
        auto& group = *groupIter;
        for (int i = 0; i < group.size(); i++)
            if (group[i] == oldNode)
                group[i] = newNode;
    }
}
开发者ID:AllanYiin,项目名称:CNTK,代码行数:37,代码来源:ComputationNetworkEditing.cpp

示例3: InvalidateCompiledNetwork

// only copy a complete independent tree
// when node name exists
void ComputationNetwork::CopySubTree(const ComputationNetwork& fromNet,
                                     const std::wstring fromName, std::wstring toNamePrefix,
                                     const CopyNodeFlags flags)
{
    InvalidateCompiledNetwork();

    if (!(flags & CopyNodeFlags::copyNodeValue))
        LogicError("CopySubTree: you cannot copy a tree without copying the node values.");

    ComputationNodeBasePtr fromRoot = fromNet.GetNodeFromName(fromName);

    if (!fromNet.EvalOrderExists(fromRoot))
        const_cast<ComputationNetwork&>(fromNet).FormEvalOrder(fromRoot);

    for (const auto& fromNode : fromNet.GetEvalOrder(fromRoot)) // BUGBUG: This probably will fail because the precomputed eval orders are invalid at this point.
    {
        wstring fromNodeName = fromNode->NodeName();
        wstring toNodeName = toNamePrefix + fromNodeName;

        ComputationNodeBasePtr toNode = CopyNode(fromNet, fromNodeName,
                                                 toNodeName,
                                                 CopyNodeFlags::copyNodeValue);

        if (flags & CopyNodeFlags::copyNodeInputLinks)
        {
            // copy the children structure but use the new nodes generated
            for (int i = 0; i < fromNode->GetNumInputs(); i++)
                toNode->SetInput(i, GetNodeFromName(toNamePrefix + fromNode->GetInputs()[i]->NodeName()));
        }
    }
}
开发者ID:AllanYiin,项目名称:CNTK,代码行数:33,代码来源:ComputationNetworkEditing.cpp

示例4: RenameNode

void ComputationNetwork::RenameNode(ComputationNodeBasePtr node, const std::wstring& newNodeName)
{
    // TODO: check if new name exists
    m_nameToNodeMap.erase(node->NodeName());
    node->SetNodeName(newNodeName);
    AddNodeToNet(node);
}
开发者ID:MLDL,项目名称:CNTK,代码行数:7,代码来源:ComputationNetworkEditing.cpp

示例5: InvalidateCompiledNetwork

// change the node associated with nodeName to newNode; used in the KL-reg based adaptation to reduce feature copy
// need to update all the mappings as well childrens
void ComputationNetwork::ChangeNode(wstring nodeName, ComputationNodeBasePtr newNode)
{
    InvalidateCompiledNetwork();

    ComputationNodeBasePtr oldNode = GetNodeFromName(nodeName);
    if (oldNode->OperationName() != newNode->OperationName())
        InvalidArgument("newNode must have the same type as the old node.");

    // change children
    for (auto nodeIter = m_nameToNodeMap.begin(); nodeIter != m_nameToNodeMap.end(); nodeIter++)
    {
        ComputationNodeBasePtr node = nodeIter->second;
        for (int i = 0; i < node->GetNumInputs(); i++)
            if (node->GetInputs()[i] == oldNode)
                node->SetInput(i, newNode);
    }

    // change name map
    m_nameToNodeMap[nodeName] = newNode;
    for (int i = 0; i < oldNode->GetNumInputs(); i++)
        newNode->SetInput(i, oldNode->GetInputs()[i]);

    // change other maps
    for (auto groupIter : GetAllNodeGroups())
    {
        auto& group = *groupIter;
        for (int i = 0; i < group.size(); i++)
            if (group[i] == oldNode)
                group[i] = newNode;
    }
}
开发者ID:MLDL,项目名称:CNTK,代码行数:33,代码来源:ComputationNetworkEditing.cpp

示例6: ReplaceFinalCriterionNode

void ComputationNetwork::ReplaceFinalCriterionNode(wstring oldNodeName, ComputationNodeBasePtr newNode)
{
    InvalidateCompiledNetwork();

    // Checks if the node is a criterion node.
    int index = -1;
    for (int i = 0; i < m_finalCriteria.size(); ++i)
    {
        if (m_finalCriteria[i]->NodeName() == oldNodeName)
        {
            index = i;
            break;
        }
    }
    if (index == -1)
        RuntimeError("ReplaceFinalCriterionNode: the node to be replaced is not a criterion node.");

    // Replaces children.
    for (int i = 0; i < newNode->GetNumInputs(); ++i)
    {
        if (m_nameToNodeMap.find(newNode->GetInputs()[i]->NodeName()) == m_nameToNodeMap.end())
            RuntimeError("Child node does not exist.");
        newNode->SetInput(i, m_nameToNodeMap[newNode->GetInputs()[i]->NodeName()]);
    }

    // Addes it to criterion node list.
    m_finalCriteria[index] = newNode;
    m_nameToNodeMap[newNode->NodeName()] = newNode;
}
开发者ID:MLDL,项目名称:CNTK,代码行数:29,代码来源:ComputationNetworkEditing.cpp

示例7: SetLearnableNodesBelowLearningRateMultiplier

// sets m_learningRateMultiplier in all LearnableParameters feeding into the passed rootNode
// Called from MEL
void ComputationNetwork::SetLearnableNodesBelowLearningRateMultiplier(const float learningRateMultiplier, const ComputationNodeBasePtr& rootNode)
{
    // find nodes from all available nodes
    if (rootNode == nullptr)
    {
        for (auto nodeIter = m_nameToNodeMap.begin(); nodeIter != m_nameToNodeMap.end(); nodeIter++)
        {
            ComputationNodeBasePtr node = nodeIter->second;
            if (node->OperationName() == OperationNameOf(LearnableParameter))
                node->SetLearningRateMultiplier(learningRateMultiplier);
        }
    }
    else
    {
        // for calculating a specific node
        if (!EvalOrderExists(rootNode))
            const_cast<ComputationNetwork&>(*this).FormEvalOrder(rootNode);

        for (const auto& node : GetAllNodesForRoot(rootNode))
        {
            if (node->OperationName() == OperationNameOf(LearnableParameter))
                node->SetLearningRateMultiplier(learningRateMultiplier);
        }
    }
}
开发者ID:AllanYiin,项目名称:CNTK,代码行数:27,代码来源:ComputationNetworkEditing.cpp

示例8: ChangeNodeInputs

// change all nodes that have fromNode as input to have toNode as input instead
void ComputationNetwork::ChangeNodeInputs(ComputationNodeBasePtr fromNode, ComputationNodeBasePtr toNode)
{
    for (auto nodeIter = m_nameToNodeMap.begin(); nodeIter != m_nameToNodeMap.end(); nodeIter++)
    {
        ComputationNodeBasePtr node = nodeIter->second;
        for (int i = 0; i < node->GetNumInputs(); i++)
            if (node->GetInputs()[i] == fromNode)
                node->SetInput(i, toNode);
    }
}
开发者ID:AllanYiin,项目名称:CNTK,代码行数:11,代码来源:ComputationNetworkEditing.cpp

示例9:

VariableLayout CNTKEvalExtended<ElemType>::ToVariableLayout(const ComputationNodeBasePtr n) 
{
    auto matrix = dynamic_pointer_cast<Matrix<ElemType>>(n->ValuePtr());
    return VariableLayout
    {
        /* name */          n->GetName(),
        /* type */          sizeof(ElemType) == sizeof(float) ? VariableLayout::Float32 : VariableLayout::Float64,
        /* storage */       matrix ? matrix->GetMatrixType() == MatrixType::DENSE ? VariableLayout::Dense :
                                matrix->GetMatrixType() == MatrixType::SPARSE ? VariableLayout::Sparse : 
                                VariableLayout::Undetermined :
                                VariableLayout::Undetermined,
        /* dimension */     n->GetSampleLayout().GetNumElements()
    };
}
开发者ID:fly-fisher,项目名称:CNTK,代码行数:14,代码来源:CNTKEval.cpp

示例10: GatherLoopNodesR

// traverse sub-graph feeding this node (which is a top-level node at start, e.g. training criterion) and list
//  - all nodes that participate in a loop -> recurrentResult[loopId][]
//  - all nodes that don't                 -> noRecurrentResult[]
// in order of traversal (depth-first).
// This is part of the FormRecurrentLoops() process, and only called from there from one place.
void ComputationNetwork::GatherLoopNodesR(const ComputationNodeBasePtr& node, unordered_set<ComputationNodeBasePtr>& visited,
                                          map<int, list<ComputationNodeBasePtr>>& recurrentResult,
                                          list<ComputationNodeBasePtr>& noRecurrentResult)
{
    if (visited.find(node) != visited.end())
        return; // do each node only once
    visited.insert(node);

    for (int i = 0; i < node->GetNumInputs(); i++)
        GatherLoopNodesR(node->Input(i), visited, recurrentResult, noRecurrentResult);

    if (node->m_loopId >= 0)
        recurrentResult[node->m_loopId].push_back(node);
    else
        noRecurrentResult.push_back(node);
}
开发者ID:Arcadiaor,项目名称:CNTK,代码行数:21,代码来源:ComputationNetworkAnalysis.cpp

示例11: AddFeatureNode

void ComputationNetwork::AddFeatureNode(ComputationNodeBasePtr featureNode)
{
    InvalidateCompiledNetwork();

    wstring nodeName = featureNode->NodeName();
    if (NodeNameExists(nodeName))
        RuntimeError("AddFeatureNode: feature node already exists.");
    m_nameToNodeMap[nodeName] = featureNode;
    m_features.push_back(featureNode);
}
开发者ID:MLDL,项目名称:CNTK,代码行数:10,代码来源:ComputationNetworkEditing.cpp

示例12: SetLearnableNodesBelowNeedGradient

// sets m_parameterUpdateRequired in all LearnableParameters feeding into the passed rootNode
// Called from MEL  --TODO: correct?
void ComputationNetwork::SetLearnableNodesBelowNeedGradient(const bool needGradient, const ComputationNodeBasePtr& rootNode)
{
    // find nodes from all available nodes
    if (rootNode == nullptr)
    {
        for (auto nodeIter = m_nameToNodeMap.begin(); nodeIter != m_nameToNodeMap.end(); nodeIter++)
        {
            ComputationNodeBasePtr node = nodeIter->second;
            if (node->OperationName() == OperationNameOf(LearnableParameter))
                node->SetParameterUpdateRequired(needGradient);
        }
    }
    else
    {
        // for calculating a specific node
        for (const auto& node : GetEvalOrder(rootNode))
        {
            if (node->OperationName() == OperationNameOf(LearnableParameter))
                node->SetParameterUpdateRequired(needGradient);
        }
    }
}
开发者ID:MLDL,项目名称:CNTK,代码行数:24,代码来源:ComputationNetworkEditing.cpp

示例13: RenameNode

void ComputationNetwork::RenameNode(ComputationNodeBasePtr node, const std::wstring& newNodeName)
{
    // make sure the new name is not already used
    auto iter = m_nameToNodeMap.find(newNodeName);
    if (iter != m_nameToNodeMap.end()) // found
        RuntimeError("RenameNode: Target name already exists.");

    InvalidateCompiledNetwork();

    RemoveNodeFromNet(node);        // take it out remporarily
    node->SetNodeName(newNodeName); // change the name
    AddNodeToNet(node);             // and put it back
}
开发者ID:AllanYiin,项目名称:CNTK,代码行数:13,代码来源:ComputationNetworkEditing.cpp

示例14: DetermineLoopForwardOrder

// recovers the processing order within a recurrent loop
// TODO: Once we only use the nested network for recurrent traversal, this will be no longer necessary.
void ComputationNetwork::DetermineLoopForwardOrder(unordered_set<ComputationNodeBasePtr>& visited,
                                                   unordered_set<ComputationNodeBasePtr>& recStack,
                                                   list<ComputationNodeBasePtr>& nodesStack,
                                                   ComputationNodeBasePtr cur)
{
    if (visited.find(cur) == visited.end())
    {
        visited.insert(cur);
        recStack.insert(cur);

        if (GetRecurrenceSteppingDirection(cur) == 0) // recurrence stops at delay nodes
        {
            for (size_t i = 0; i < cur->GetNumInputs(); i++)
                if (cur->Input(i)->m_loopId == cur->m_loopId)
                    DetermineLoopForwardOrder(visited, recStack, nodesStack, cur->Input(i));
        }
        recStack.erase(cur);
        nodesStack.push_back(cur);
    }
    else if (recStack.find(cur) != recStack.end())
        LogicError("%ls %ls operation is part of an infinite loop that cannot be unrolled.", cur->NodeName().c_str(), cur->OperationName().c_str());
}
开发者ID:Arcadiaor,项目名称:CNTK,代码行数:24,代码来源:ComputationNetworkAnalysis.cpp

示例15: SetBatchNormlizationNodesBelowEvalMode

void ComputationNetwork::SetBatchNormlizationNodesBelowEvalMode(const bool evalMode, const ComputationNodeBasePtr& rootNode /* = nullptr */)
{
    vector<ComputationNodeBasePtr> nodes;
    if (rootNode == nullptr)
    {
        for (auto pair : m_nameToNodeMap)
        {
            nodes.push_back(pair.second);
        }
    }
    else
    {
        auto allnodes = rootNode->EnumerateNodes();
        for (auto node : allnodes)
            nodes.push_back(node);
    }

    for (auto& node : nodes)
    {
        if (node->OperationName() == OperationNameOf(BatchNormalizationNode))
        {
            auto pNode = dynamic_pointer_cast<BatchNormalizationNode<float>>(node);
            if (!pNode)
            {
                auto pNode2 = dynamic_pointer_cast<BatchNormalizationNode<double>>(node);
                if (!pNode2)
                {
                    RuntimeError("Invalid node type: node name=%ls. We assume either BatchNormalizationNode<float> or BatchNormalizationNode<double>\n", node->NodeName().c_str());
                }
            }
            else
            {
                pNode->SetEvalMode(evalMode);
            }
        }
    }
}
开发者ID:MLDL,项目名称:CNTK,代码行数:37,代码来源:ComputationNetworkEditing.cpp


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