当前位置: 首页>>代码示例>>C++>>正文


C++ CompositorParent::ScheduleComposition方法代码示例

本文整理汇总了C++中CompositorParent::ScheduleComposition方法的典型用法代码示例。如果您正苦于以下问题:C++ CompositorParent::ScheduleComposition方法的具体用法?C++ CompositorParent::ScheduleComposition怎么用?C++ CompositorParent::ScheduleComposition使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CompositorParent的用法示例。


在下文中一共展示了CompositorParent::ScheduleComposition方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: switch

bool
CompositableParentManager::ReceiveCompositableUpdate(const CompositableOperation& aEdit,
                                                     EditReplyVector& replyv)
{
  switch (aEdit.type()) {
    case CompositableOperation::TOpCreatedTexture: {
      MOZ_LAYERS_LOG(("[ParentSide] Created texture"));
      const OpCreatedTexture& op = aEdit.get_OpCreatedTexture();
      CompositableParent* compositableParent =
        static_cast<CompositableParent*>(op.compositableParent());
      CompositableHost* compositable = compositableParent->GetCompositableHost();

      compositable->EnsureTextureHost(op.textureId(), op.descriptor(),
                                      compositableParent->GetCompositableManager(),
                                      op.textureInfo());

      break;
    }
    case CompositableOperation::TOpDestroyThebesBuffer: {
      MOZ_LAYERS_LOG(("[ParentSide] Created double buffer"));
      const OpDestroyThebesBuffer& op = aEdit.get_OpDestroyThebesBuffer();
      CompositableParent* compositableParent = static_cast<CompositableParent*>(op.compositableParent());
      ContentHostBase* content = static_cast<ContentHostBase*>(compositableParent->GetCompositableHost());
      content->DestroyTextures();

      break;
    }
    case CompositableOperation::TOpPaintTexture: {
      MOZ_LAYERS_LOG(("[ParentSide] Paint Texture X"));
      const OpPaintTexture& op = aEdit.get_OpPaintTexture();

      CompositableParent* compositableParent =
        static_cast<CompositableParent*>(op.compositableParent());
      CompositableHost* compositable =
        compositableParent->GetCompositableHost();

      Layer* layer = compositable ? compositable->GetLayer() : nullptr;
      LayerComposite* shadowLayer = layer ? layer->AsLayerComposite() : nullptr;
      if (shadowLayer) {
        Compositor* compositor = static_cast<LayerManagerComposite*>(layer->Manager())->GetCompositor();
        compositable->SetCompositor(compositor);
        compositable->SetLayer(layer);
      } else {
        // if we reach this branch, it most likely means that async textures
        // are coming in before we had time to attach the conmpositable to a
        // layer. Don't panic, it is okay in this case. it should not be
        // happening continuously, though.
      }

      if (layer) {
        RenderTraceInvalidateStart(layer, "FF00FF", layer->GetVisibleRegion().GetBounds());
      }

      if (compositable) {
        const SurfaceDescriptor& descriptor = op.image();
        compositable->EnsureTextureHost(op.textureId(),
                                        descriptor,
                                        compositableParent->GetCompositableManager(),
                                        TextureInfo());
        MOZ_ASSERT(compositable->GetTextureHost());

        SurfaceDescriptor newBack;
        bool shouldRecomposite = compositable->Update(descriptor, &newBack);
        if (IsSurfaceDescriptorValid(newBack)) {
          replyv.push_back(OpTextureSwap(compositableParent, nullptr,
                                         op.textureId(), newBack));
        }

        if (shouldRecomposite && compositableParent->GetCompositorID()) {
          CompositorParent* cp
            = CompositorParent::GetCompositor(compositableParent->GetCompositorID());
          if (cp) {
            cp->ScheduleComposition();
          }
        }
      }

      if (layer) {
        RenderTraceInvalidateEnd(layer, "FF00FF");
      }

      break;
    }
    case CompositableOperation::TOpPaintTextureRegion: {
      MOZ_LAYERS_LOG(("[ParentSide] Paint ThebesLayer"));

      const OpPaintTextureRegion& op = aEdit.get_OpPaintTextureRegion();
      CompositableParent* compositableParent = static_cast<CompositableParent*>(op.compositableParent());
      CompositableHost* compositable =
        compositableParent->GetCompositableHost();
      ThebesLayerComposite* thebes =
        static_cast<ThebesLayerComposite*>(compositable->GetLayer());

      const ThebesBufferData& bufferData = op.bufferData();

      RenderTraceInvalidateStart(thebes, "FF00FF", op.updatedRegion().GetBounds());

      nsIntRegion frontUpdatedRegion;
      compositable->UpdateThebes(bufferData,
                                 op.updatedRegion(),
//.........这里部分代码省略.........
开发者ID:chiehwen,项目名称:mozilla-central,代码行数:101,代码来源:CompositableTransactionParent.cpp


注:本文中的CompositorParent::ScheduleComposition方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。