本文整理汇总了C++中CompositorParent::ScheduleComposition方法的典型用法代码示例。如果您正苦于以下问题:C++ CompositorParent::ScheduleComposition方法的具体用法?C++ CompositorParent::ScheduleComposition怎么用?C++ CompositorParent::ScheduleComposition使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CompositorParent
的用法示例。
在下文中一共展示了CompositorParent::ScheduleComposition方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: switch
bool
CompositableParentManager::ReceiveCompositableUpdate(const CompositableOperation& aEdit,
EditReplyVector& replyv)
{
switch (aEdit.type()) {
case CompositableOperation::TOpCreatedTexture: {
MOZ_LAYERS_LOG(("[ParentSide] Created texture"));
const OpCreatedTexture& op = aEdit.get_OpCreatedTexture();
CompositableParent* compositableParent =
static_cast<CompositableParent*>(op.compositableParent());
CompositableHost* compositable = compositableParent->GetCompositableHost();
compositable->EnsureTextureHost(op.textureId(), op.descriptor(),
compositableParent->GetCompositableManager(),
op.textureInfo());
break;
}
case CompositableOperation::TOpDestroyThebesBuffer: {
MOZ_LAYERS_LOG(("[ParentSide] Created double buffer"));
const OpDestroyThebesBuffer& op = aEdit.get_OpDestroyThebesBuffer();
CompositableParent* compositableParent = static_cast<CompositableParent*>(op.compositableParent());
ContentHostBase* content = static_cast<ContentHostBase*>(compositableParent->GetCompositableHost());
content->DestroyTextures();
break;
}
case CompositableOperation::TOpPaintTexture: {
MOZ_LAYERS_LOG(("[ParentSide] Paint Texture X"));
const OpPaintTexture& op = aEdit.get_OpPaintTexture();
CompositableParent* compositableParent =
static_cast<CompositableParent*>(op.compositableParent());
CompositableHost* compositable =
compositableParent->GetCompositableHost();
Layer* layer = compositable ? compositable->GetLayer() : nullptr;
LayerComposite* shadowLayer = layer ? layer->AsLayerComposite() : nullptr;
if (shadowLayer) {
Compositor* compositor = static_cast<LayerManagerComposite*>(layer->Manager())->GetCompositor();
compositable->SetCompositor(compositor);
compositable->SetLayer(layer);
} else {
// if we reach this branch, it most likely means that async textures
// are coming in before we had time to attach the conmpositable to a
// layer. Don't panic, it is okay in this case. it should not be
// happening continuously, though.
}
if (layer) {
RenderTraceInvalidateStart(layer, "FF00FF", layer->GetVisibleRegion().GetBounds());
}
if (compositable) {
const SurfaceDescriptor& descriptor = op.image();
compositable->EnsureTextureHost(op.textureId(),
descriptor,
compositableParent->GetCompositableManager(),
TextureInfo());
MOZ_ASSERT(compositable->GetTextureHost());
SurfaceDescriptor newBack;
bool shouldRecomposite = compositable->Update(descriptor, &newBack);
if (IsSurfaceDescriptorValid(newBack)) {
replyv.push_back(OpTextureSwap(compositableParent, nullptr,
op.textureId(), newBack));
}
if (shouldRecomposite && compositableParent->GetCompositorID()) {
CompositorParent* cp
= CompositorParent::GetCompositor(compositableParent->GetCompositorID());
if (cp) {
cp->ScheduleComposition();
}
}
}
if (layer) {
RenderTraceInvalidateEnd(layer, "FF00FF");
}
break;
}
case CompositableOperation::TOpPaintTextureRegion: {
MOZ_LAYERS_LOG(("[ParentSide] Paint ThebesLayer"));
const OpPaintTextureRegion& op = aEdit.get_OpPaintTextureRegion();
CompositableParent* compositableParent = static_cast<CompositableParent*>(op.compositableParent());
CompositableHost* compositable =
compositableParent->GetCompositableHost();
ThebesLayerComposite* thebes =
static_cast<ThebesLayerComposite*>(compositable->GetLayer());
const ThebesBufferData& bufferData = op.bufferData();
RenderTraceInvalidateStart(thebes, "FF00FF", op.updatedRegion().GetBounds());
nsIntRegion frontUpdatedRegion;
compositable->UpdateThebes(bufferData,
op.updatedRegion(),
//.........这里部分代码省略.........