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C++ CompositionTargetPass::getShadowsEnabled方法代码示例

本文整理汇总了C++中CompositionTargetPass::getShadowsEnabled方法的典型用法代码示例。如果您正苦于以下问题:C++ CompositionTargetPass::getShadowsEnabled方法的具体用法?C++ CompositionTargetPass::getShadowsEnabled怎么用?C++ CompositionTargetPass::getShadowsEnabled使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CompositionTargetPass的用法示例。


在下文中一共展示了CompositionTargetPass::getShadowsEnabled方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: preViewportUpdate

//-----------------------------------------------------------------------
void CompositorChain::preViewportUpdate(const RenderTargetViewportEvent& evt)
{
	// Only set up if there is at least one compositor enabled, and it's this viewport
    if(evt.source != mViewport || !mAnyCompositorsEnabled)
        return;

	// set original scene details from viewport
	CompositionPass* pass = mOriginalScene->getTechnique()->getOutputTargetPass()->getPass(0);
	CompositionTargetPass* passParent = pass->getParent();
	if (pass->getClearBuffers() != mViewport->getClearBuffers() ||
		pass->getClearColour() != mViewport->getBackgroundColour() ||
		passParent->getVisibilityMask() != mViewport->getVisibilityMask() ||
		passParent->getMaterialScheme() != mViewport->getMaterialScheme() ||
		passParent->getShadowsEnabled() != mViewport->getShadowsEnabled())
	{
		// recompile if viewport settings are different
		pass->setClearBuffers(mViewport->getClearBuffers());
		pass->setClearColour(mViewport->getBackgroundColour());
		passParent->setVisibilityMask(mViewport->getVisibilityMask());
		passParent->setMaterialScheme(mViewport->getMaterialScheme());
		passParent->setShadowsEnabled(mViewport->getShadowsEnabled());
		_compile();
	}

	Camera *cam = mViewport->getCamera();
	if (cam)
	{
		/// Prepare for output operation
		preTargetOperation(mOutputOperation, mViewport, cam);
	}
}
开发者ID:MrLobo,项目名称:El-Rayo-de-Zeus,代码行数:32,代码来源:OgreCompositorChain.cpp

示例2: _compileTargetOperations

//-----------------------------------------------------------------------
void CompositorInstance::_compileTargetOperations(CompiledState &compiledState)
{
    /// Collect targets of previous state
	if(mPreviousInstance)
	    mPreviousInstance->_compileTargetOperations(compiledState);
    /// Texture targets
    CompositionTechnique::TargetPassIterator it = mTechnique->getTargetPassIterator();
    while(it.hasMoreElements())
    {
        CompositionTargetPass *target = it.getNext();
        
        TargetOperation ts(getTargetForTex(target->getOutputName()));
        /// Set "only initial" flag, visibilityMask and lodBias according to CompositionTargetPass.
        ts.onlyInitial = target->getOnlyInitial();
        ts.visibilityMask = target->getVisibilityMask();
        ts.lodBias = target->getLodBias();
		ts.shadowsEnabled = target->getShadowsEnabled();
        /// Check for input mode previous
        if(target->getInputMode() == CompositionTargetPass::IM_PREVIOUS)
        {
            /// Collect target state for previous compositor
            /// The TargetOperation for the final target is collected seperately as it is merged
            /// with later operations
            mPreviousInstance->_compileOutputOperation(ts);
        }
        /// Collect passes of our own target
        collectPasses(ts, target);
        compiledState.push_back(ts);
    }
}
开发者ID:masonh,项目名称:marblemax,代码行数:31,代码来源:OgreCompositorInstance.cpp


注:本文中的CompositionTargetPass::getShadowsEnabled方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。