本文整理汇总了C++中CompositeAnimation::animating方法的典型用法代码示例。如果您正苦于以下问题:C++ CompositeAnimation::animating方法的具体用法?C++ CompositeAnimation::animating怎么用?C++ CompositeAnimation::animating使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CompositeAnimation
的用法示例。
在下文中一共展示了CompositeAnimation::animating方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: updateAnimationTimer
void AnimationControllerPrivate::updateAnimationTimer()
{
bool animating = false;
RenderObjectAnimationMap::const_iterator animationsEnd = m_compositeAnimations.end();
for (RenderObjectAnimationMap::const_iterator it = m_compositeAnimations.begin(); it != animationsEnd; ++it) {
CompositeAnimation* compAnim = it->second;
if (!compAnim->suspended() && compAnim->animating()) {
animating = true;
break;
}
}
if (animating) {
if (!m_animationTimer.isActive())
m_animationTimer.startRepeating(cAnimationTimerDelay);
} else if (m_animationTimer.isActive())
m_animationTimer.stop();
}
示例2: animationTimerFired
void AnimationControllerPrivate::animationTimerFired(Timer<AnimationControllerPrivate>* timer)
{
// When the timer fires, all we do is call setChanged on all DOM nodes with running animations and then do an immediate
// updateRendering. It will then call back to us with new information.
bool animating = false;
RenderObjectAnimationMap::const_iterator animationsEnd = m_compositeAnimations.end();
for (RenderObjectAnimationMap::const_iterator it = m_compositeAnimations.begin(); it != animationsEnd; ++it) {
CompositeAnimation* compAnim = it->second;
if (!compAnim->suspended() && compAnim->animating()) {
animating = true;
compAnim->setAnimating(false);
Node* node = it->first->element();
ASSERT(!node || (node->document() && !node->document()->inPageCache()));
node->setChanged(AnimationStyleChange);
}
}
m_frame->document()->updateRendering();
updateAnimationTimer();
}