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C++ ColorLayerRecPtr类代码示例

本文整理汇总了C++中ColorLayerRecPtr的典型用法代码示例。如果您正苦于以下问题:C++ ColorLayerRecPtr类的具体用法?C++ ColorLayerRecPtr怎么用?C++ ColorLayerRecPtr使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了ColorLayerRecPtr类的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: main

int main(int argc, char **argv)
{
    // OSG init
    osgInit(argc,argv);

    {
        // Set up Window
        WindowEventProducerRecPtr TutorialWindow = createNativeWindow();
        TutorialWindow->initWindow();

        // Create the SimpleSceneManager helper
        SimpleSceneManager sceneManager;
        TutorialWindow->setDisplayCallback(boost::bind(display, &sceneManager));
        TutorialWindow->setReshapeCallback(boost::bind(reshape, _1, &sceneManager));

        // Tell the Manager what to manage
        sceneManager.setWindow(TutorialWindow);

        TutorialWindow->connectKeyTyped(boost::bind(keyPressed, _1));

        NodeRecPtr Root(NULL);
        if(argc == 2)
        {
            Root = SceneFileHandler::the()->read(argv[1]);
        }

        if(Root == NULL)
        {
            // Make Torus Node (creates Torus in background of Root)
            NodeRecPtr TorusGeometryNode = makeTorus(.5, 2, 16, 16);

            NodeRecPtr TorusNode = Node::create();
            TorusNode->setCore(Transform::create());
            TorusNode->addChild(TorusGeometryNode);

            NodeRecPtr SphereGeometryNode = makeSphere(2,1.0f);
            NodeRecPtr BoxGeometryNode = makeBox(1.0,1.0,1.0,1,1,1);

            // Make Main Scene Node and add the Torus
            Root = Node::create();
            Root->setCore(Group::create());
            Root->addChild(TorusNode);
            Root->addChild(SphereGeometryNode);
            Root->addChild(BoxGeometryNode);
        }

        // Create the Graphics
        GraphicsRecPtr TutorialGraphics = Graphics2D::create();

        // Initialize the LookAndFeelManager to enable default settings
        LookAndFeelManager::the()->getLookAndFeel()->init();

        // Create The Main InternalWindow
        // Create Background to be used with the Main InternalWindow
        ColorLayerRecPtr MainInternalWindowBackground = ColorLayer::create();
        MainInternalWindowBackground->setColor(Color4f(1.0,1.0,1.0,0.5));

        LayoutRecPtr MainInternalWindowLayout = FlowLayout::create();

        //Import InternalWindow(s) from XML file
        std::vector<InternalWindowRecPtr> StoreWindows;

        FCFileType::FCPtrStore NewContainers;
        NewContainers = FCFileHandler::the()->read(BoostPath("./Data/55ComponentTree.xml"));

        //Store each window found in the XML in the vector
        FCFileType::FCPtrStore::iterator Itor;
        for(Itor = NewContainers.begin(); Itor != NewContainers.end(); ++Itor)
        {
            if( (*Itor)->getType() == (InternalWindow::getClassType()))
            {
                StoreWindows.push_back(dynamic_pointer_cast<InternalWindow>(*Itor));
            }
        }
        //Tree Model
        FieldContainerTreeModelRecPtr TheTreeModel = FieldContainerTreeModel::create();
        TheTreeModel->setRoot(StoreWindows.front());
        //TheTreeModel->setShowPtrFields(false);
        //TheTreeModel->setShowDataFields(false);
        //TheTreeModel->setShowParentPtrFields(false);
        //TheTreeModel->setShowChildPtrFields(false);
        TheTreeModel->setShowAttachments(false);
        //TheTreeModel->setShowCallbackFunctors(false);

        //Tree Component Generator
        FieldContainerFieldPathComponentGeneratorRecPtr TheTreeComponentGenerator = FieldContainerFieldPathComponentGenerator::create();

        //Create the Tree
        TreeRecPtr TheTree = Tree::create();

        TheTree->setPreferredSize(Vec2f(100, 500));
        TheTree->setRootVisible(true);
        TheTree->setModel(TheTreeModel);
        TheTree->setCellGenerator(TheTreeComponentGenerator);
        setName(TheTree, std::string("TheTree"));

        // Create a ScrollPanel for easier viewing of the List (see 27ScrollPanel)
        ScrollPanelRecPtr ExampleScrollPanel = ScrollPanel::create();
        ExampleScrollPanel->setPreferredSize(Vec2f(350,500));
        //ExampleScrollPanel->setHorizontalResizePolicy(ScrollPanel::RESIZE_TO_VIEW);
//.........这里部分代码省略.........
开发者ID:achvas88,项目名称:OpenSGToolbox,代码行数:101,代码来源:56FieldContainerTree.cpp

示例2: main


//.........这里部分代码省略.........
          -setSelectionStart(StartCharacterNumber):
          Determine the character which the 
          selection will initially start after.
          -setSelectionEnd(EndCharacterNumber): 
          Determine the character which the 
          selection will end before.
          -setCaretPosition(Location): Determine the 
          location of the Caret within the TextArea.
Note: this does not do too much
currently because the only way 
to cause the TextArea to gain focus is
to click within it, causing the 
Caret to move.

         ******************************************************/

        // Create a TextArea component
        TextAreaRecPtr ExampleTextArea = TextArea::create();

        ExampleTextArea->setPreferredSize(Vec2f(300, 200));
        ExampleTextArea->setMinSize(Vec2f(300, 200));
        ExampleTextArea->setTextColor(Color4f(0.0, 0.0, 0.0, 1.0));
        ExampleTextArea->setSelectionBoxColor(Color4f(0.0, 0.0, 1.0, 1.0));
        ExampleTextArea->setSelectionTextColor(Color4f(1.0, 1.0, 1.0, 1.0));
        // Determine the font and initial text
        ExampleTextArea->setText("What");
        ExampleTextArea->setFont(ExampleFont);
        // This will select the "a" from above
        ExampleTextArea->setSelectionStart(2);
        ExampleTextArea->setSelectionEnd(3);
        ExampleTextArea->setCaretPosition(2);
        //ExampleTextArea->setLineWrap(false);

        // Create a ScrollPanel
        ScrollPanelRecPtr TextAreaScrollPanel = ScrollPanel::create();
        TextAreaScrollPanel->setPreferredSize(Vec2f(200,200));
        TextAreaScrollPanel->setHorizontalResizePolicy(ScrollPanel::RESIZE_TO_VIEW);
        // Add the TextArea to the ScrollPanel so it is displayed
        TextAreaScrollPanel->setViewComponent(ExampleTextArea);


        // Create The Main InternalWindow
        // Create Background to be used with the Main InternalWindow
        ColorLayerRecPtr MainInternalWindowBackground = ColorLayer::create();
        MainInternalWindowBackground->setColor(Color4f(1.0,1.0,1.0,0.5));

        LayoutRecPtr MainInternalWindowLayout = FlowLayout::create();

        InternalWindowRecPtr MainInternalWindow = InternalWindow::create();
        MainInternalWindow->pushToChildren(TextAreaScrollPanel);
        MainInternalWindow->setLayout(MainInternalWindowLayout);
        MainInternalWindow->setBackgrounds(MainInternalWindowBackground);
        MainInternalWindow->setAlignmentInDrawingSurface(Vec2f(0.5f,0.5f));
        MainInternalWindow->setScalingInDrawingSurface(Vec2f(0.5f,0.5f));
        MainInternalWindow->setDrawTitlebar(false);
        MainInternalWindow->setResizable(false);

        // Create the Drawing Surface
        UIDrawingSurfaceRecPtr TutorialDrawingSurface = UIDrawingSurface::create();
        TutorialDrawingSurface->setGraphics(TutorialGraphics);
        TutorialDrawingSurface->setEventProducer(TutorialWindow);

        TutorialDrawingSurface->openWindow(MainInternalWindow);

        // Create the UI Foreground Object
        UIForegroundRecPtr TutorialUIForeground = UIForeground::create();

        TutorialUIForeground->setDrawingSurface(TutorialDrawingSurface);



        // Tell the Manager what to manage
        sceneManager->setRoot(scene);

        // Add the UI Foreground Object to the Scene
        ViewportRecPtr TutorialViewport = sceneManager->getWindow()->getPort(0);
        TutorialViewport->addForeground(TutorialUIForeground);

        //Create the Documentation Foreground and add it to the viewport
        SimpleScreenDoc TheSimpleScreenDoc(sceneManager, TutorialWindow);

        // Show the whole Scene
        sceneManager->showAll();


        //Open Window
        Vec2f WinSize(TutorialWindow->getDesktopSize() * 0.85f);
        Pnt2f WinPos((TutorialWindow->getDesktopSize() - WinSize) *0.5);
        TutorialWindow->openWindow(WinPos,
                                   WinSize,
                                   "22TextArea");

        //Enter main Loop
        TutorialWindow->mainLoop();
    }

    osgExit();

    return 0;
}
开发者ID:Himbeertoni,项目名称:OpenSGToolbox,代码行数:101,代码来源:22TextArea.cpp

示例3: main

int main(int argc, char **argv)
{
    // OSG init
    osgInit(argc,argv);

    {
        // Set up Window
        WindowEventProducerRecPtr TutorialWindow = createNativeWindow();
        TutorialWindow->initWindow();

        // Create the SimpleSceneManager helper
        SimpleSceneManager sceneManager;
        TutorialWindow->setDisplayCallback(boost::bind(display, &sceneManager));
        TutorialWindow->setReshapeCallback(boost::bind(reshape, _1, &sceneManager));

        // Tell the Manager what to manage
        sceneManager.setWindow(TutorialWindow);

        TutorialWindow->connectKeyTyped(boost::bind(keyPressed, _1));

        // Make Torus Node (creates Torus in background of scene)
        NodeRecPtr TorusGeometryNode = makeTorus(.5, 2, 16, 16);

        // Make Main Scene Node and add the Torus
        NodeRecPtr scene = Node::create();
        scene->setCore(Group::create());
        scene->addChild(TorusGeometryNode);

        // Create the Graphics
        GraphicsRecPtr TutorialGraphics = Graphics2D::create();

        // Initialize the LookAndFeelManager to enable default settings
        LookAndFeelManager::the()->getLookAndFeel()->init();


        /******************************************************

          Creates some Button components
          and edit their Text.

         ******************************************************/

        ButtonRecPtr ExampleButton1 = Button::create();
        ButtonRecPtr ExampleButton2 = Button::create();
        ButtonRecPtr ExampleButton3 = Button::create();
        ButtonRecPtr ExampleButton4 = Button::create();
        ButtonRecPtr ExampleButton5 = Button::create();
        ButtonRecPtr ExampleButton6 = Button::create();

        ExampleButton1->setText("This");

        ExampleButton2->setText("is a");

        ExampleButton3->setText("sample");

        ExampleButton4->setText("two");

        ExampleButton5->setText("Panel");

        ExampleButton6->setText("layout");


        /******************************************************

          Create some Flow and BoxLayouts to be 
          used with the Main Frame and two 
          Panels.

         ******************************************************/
        FlowLayoutRecPtr MainInternalWindowLayout = FlowLayout::create();
        FlowLayoutRecPtr ExamplePanel1Layout = FlowLayout::create();
        FlowLayoutRecPtr ExamplePanel2Layout = FlowLayout::create();

        ExamplePanel1Layout->setOrientation(FlowLayout::VERTICAL_ORIENTATION);


        /******************************************************

          Create two Backgrounds to be used with
          Panels and MainInternalWindow.

         ******************************************************/
        ColorLayerRecPtr MainInternalWindowBackground = ColorLayer::create();
        ColorLayerRecPtr ExamplePanelBackground = ColorLayer::create();

        MainInternalWindowBackground->setColor(Color4f(1.0,1.0,1.0,0.5));

        ExamplePanelBackground->setColor(Color4f(0.0,0.0,0.0,1.0));

        /******************************************************

          Create a Border to be used with
          the two Panels.

         ******************************************************/
        LineBorderRecPtr ExamplePanelBorder = LineBorder::create();
        ExamplePanelBorder->setColor(Color4f(0.9, 0.9, 0.9, 1.0));
        ExamplePanelBorder->setWidth(3);


//.........这里部分代码省略.........
开发者ID:pjcamp,项目名称:OpenSGToolbox,代码行数:101,代码来源:10Container.cpp

示例4: main


//.........这里部分代码省略.........
        ExampleSubMenu->addItem(SubMenuItem1);
        ExampleSubMenu->addItem(SubMenuItem2);
        ExampleSubMenu->addItem(SubMenuItem3);

        /******************************************************

          Create the PopupMenu itself.

          Items are added in the order in which
          they will be displayed (top to bottom)
          via addItem(ItemToBeAdded)

          The PopupMenu is attached to a 
          Button below using 
          setPopupMenu(PopupMenuName).  

            Note: PopupMenus can be added to any
            Component.

         ******************************************************/
        PopupMenuRecPtr ExamplePopupMenu = PopupMenu::create();
        ExamplePopupMenu->setMinSize(Vec2f(100.0f, 20.0f));
        ExamplePopupMenu->setMaxSize(Vec2f(100.0f, 80.0f));
        ExamplePopupMenu->addItem(MenuItem1);
        ExamplePopupMenu->addItem(MenuItem2);
        ExamplePopupMenu->addItem(MenuItem3);
        ExamplePopupMenu->addSeparator();
        ExamplePopupMenu->addItem(ExampleSubMenu);
        ExamplePopupMenu->addItem(MenuItem4);

        // Create a Button and Font
        UIFontRecPtr PopupMenuButtonFont = UIFont::create();
        PopupMenuButtonFont->setSize(16);

        ButtonRecPtr PopupMenuButton = Button::create();
        PopupMenuButton->setText("RightClickMe!");
        // Add the PopupMenu to PopupMenuButton so that when right clicked,
        // the PopupMenu will appear
        PopupMenuButton->setPopupMenu(ExamplePopupMenu);
        PopupMenuButton->setPreferredSize(Vec2f(200,100));
        PopupMenuButton->setFont(PopupMenuButtonFont);


        // Create The Main InternalWindow
        // Create Background to be used with the Main InternalWindow
        ColorLayerRecPtr MainInternalWindowBackground = ColorLayer::create();
        MainInternalWindowBackground->setColor(Color4f(1.0,1.0,1.0,0.5));

        LayoutRecPtr MainInternalWindowLayout = FlowLayout::create();

        InternalWindowRecPtr MainInternalWindow = InternalWindow::create();
        MainInternalWindow->pushToChildren(PopupMenuButton);
        MainInternalWindow->setLayout(MainInternalWindowLayout);
        MainInternalWindow->setBackgrounds(MainInternalWindowBackground);
        MainInternalWindow->setAlignmentInDrawingSurface(Vec2f(0.5f,0.5f));
        MainInternalWindow->setScalingInDrawingSurface(Vec2f(0.5f,0.5f));
        MainInternalWindow->setDrawTitlebar(false);
        MainInternalWindow->setResizable(false);

        // Create the Drawing Surface
        UIDrawingSurfaceRecPtr TutorialDrawingSurface = UIDrawingSurface::create();
        TutorialDrawingSurface->setGraphics(TutorialGraphics);
        TutorialDrawingSurface->setEventProducer(TutorialWindow);

        TutorialDrawingSurface->openWindow(MainInternalWindow);

        // Create the UI Foreground Object
        UIForegroundRecPtr TutorialUIForeground = UIForeground::create();

        TutorialUIForeground->setDrawingSurface(TutorialDrawingSurface);


        // Tell the Manager what to manage
        sceneManager->setRoot(scene);

        // Add the UI Foreground Object to the Scene
        ViewportRecPtr TutorialViewport = sceneManager->getWindow()->getPort(0);
        TutorialViewport->addForeground(TutorialUIForeground);

        //Create the Documentation Foreground and add it to the viewport
        SimpleScreenDoc TheSimpleScreenDoc(sceneManager, TutorialWindow);

        // Show the whole Scene
        sceneManager->showAll();

        //Open Window
        Vec2f WinSize(TutorialWindow->getDesktopSize() * 0.85f);
        Pnt2f WinPos((TutorialWindow->getDesktopSize() - WinSize) *0.5);
        TutorialWindow->openWindow(WinPos,
                                   WinSize,
                                   "01RubberBandCamera");

        //Enter main Loop
        TutorialWindow->mainLoop();
    }

    osgExit();

    return 0;
}
开发者ID:Himbeertoni,项目名称:OpenSGToolbox,代码行数:101,代码来源:25PopupMenu.cpp

示例5: main

int main(int argc, char **argv)
{
    // OSG init
    osgInit(argc,argv);

    {
        // Set up Window
        WindowEventProducerRecPtr TutorialWindow = createNativeWindow();
        TutorialWindow->initWindow();

        // Create the SimpleSceneManager helper
        SimpleSceneManager sceneManager;
        TutorialWindow->setDisplayCallback(boost::bind(display, &sceneManager));
        TutorialWindow->setReshapeCallback(boost::bind(reshape, _1, &sceneManager));

        // Tell the Manager what to manage
        sceneManager.setWindow(TutorialWindow);

        TutorialWindow->connectKeyTyped(boost::bind(keyTyped, _1));

        // Make Torus Node (creates Torus in background of scene)
        NodeRecPtr TorusGeometryNode = makeTorus(.5, 2, 16, 16);

        // Make Main Scene Node and add the Torus
        NodeRecPtr scene = Node::create();
        scene->setCore(Group::create());
        scene->addChild(TorusGeometryNode);

        // Create the Graphics
        GraphicsRecPtr TutorialGraphics = Graphics2D::create();

        // Initialize the LookAndFeelManager to enable default settings
        LookAndFeelManager::the()->getLookAndFeel()->init();

        ColorChooserRecPtr TheColorChooser = ColorChooser::create();
        TheColorChooser->setColor(Color4f(1.0f,0.0f,0.0f,1.0f));

        // Create Background to be used with the MainInternalWindow
        ColorLayerRecPtr MainInternalWindowBackground = ColorLayer::create();
        MainInternalWindowBackground->setColor(Color4f(1.0,1.0,1.0,0.5));

        // Create The Internal Window
        InternalWindowRecPtr MainInternalWindow = InternalWindow::create();
        LayoutRecPtr MainInternalWindowLayout = FlowLayout::create();
        // Assign the Button to the MainInternalWindow so it will be displayed
        // when the view is rendered.
        MainInternalWindow->pushToChildren(TheColorChooser);
        MainInternalWindow->setLayout(MainInternalWindowLayout);
        MainInternalWindow->setBackgrounds(MainInternalWindowBackground);
        MainInternalWindow->setPosition(Pnt2f(50,50));
        MainInternalWindow->setPreferredSize(Vec2f(400,400));
        MainInternalWindow->setTitle(std::string("Internal Window"));


        // Create the Drawing Surface
        UIDrawingSurfaceRecPtr TutorialDrawingSurface = UIDrawingSurface::create();
        TutorialDrawingSurface->setGraphics(TutorialGraphics);
        TutorialDrawingSurface->setEventProducer(TutorialWindow);

        TutorialDrawingSurface->openWindow(MainInternalWindow);
        // Create the UI Foreground Object
        UIForegroundRecPtr TutorialUIForeground = UIForeground::create();
        TutorialUIForeground->setDrawingSurface(TutorialDrawingSurface);

        sceneManager.setRoot(scene);

        // Add the UI Foreground Object to the Scene
        ViewportRecPtr TutorialViewport = sceneManager.getWindow()->getPort(0);
        TutorialViewport->addForeground(TutorialUIForeground);

        //Create the Documentation Foreground and add it to the viewport
        SimpleScreenDoc TheSimpleScreenDoc(&sceneManager, TutorialWindow);

        // Show the whole Scene
        sceneManager.showAll();


        //Open Window
        Vec2f WinSize(TutorialWindow->getDesktopSize() * 0.85f);
        Pnt2f WinPos((TutorialWindow->getDesktopSize() - WinSize) *0.5);
        TutorialWindow->openWindow(WinPos,
                                   WinSize,
                                   "39ColorChooser");

        //Enter main Loop
        TutorialWindow->mainLoop();
    }

    osgExit();

    return 0;
}
开发者ID:pjcamp,项目名称:OpenSGToolbox,代码行数:92,代码来源:39ColorChooser.cpp

示例6: createMainInternalWindow


//.........这里部分代码省略.........
    ExampleTabButton2->setText("Tab2");

    ExampleTabButton3->setText("To Rotate");

    ExampleTabButton4->setText("Tab4");

    ExampleTabButton5->setText("To Zoom");

    ExampleTabButton6->setText("To Move");

    ExampleTabContentA->setText("Add another Tab");

    ExampleTabContentB->setText("Add a Tab in Tab1!");

    ExampleTabContentC->setText("Enable CapsLock, then rotate scene using left Mouse button!");

    ExampleTabContentD->setText("Enable CapsLock, then zoom in and out with right Mouse button and dragging");

    ExampleTabContentE->setText("Enable CapsLock, then move using center Mouse button");

    /******************************************************

      Create a Panel to add to the TabPanel

     ******************************************************/

    // Create and edit the Panel Buttons
    ButtonRecPtr ExampleTabPanelButton1 = Button::create();
    ButtonRecPtr ExampleTabPanelButton2 = Button::create();
    ButtonRecPtr ExampleTabPanelButton3 = Button::create();
    ButtonRecPtr ExampleTabPanelButton4 = Button::create();
    ButtonRecPtr ExampleTabPanelButton5 = Button::create();
    ButtonRecPtr ExampleTabPanelButton6 = Button::create();

    ExampleTabPanelButton1->setText("This is a");

    ExampleTabPanelButton2->setText("sample");

    ExampleTabPanelButton3->setText("UIRectangle");

    ExampleTabPanelButton4->setText("containing");

    ExampleTabPanelButton5->setText("interactive");

    ExampleTabPanelButton6->setText("components");

    // Create and edit Panel Layout
    BoxLayoutRecPtr TabPanelLayout = BoxLayout::create();
    TabPanelLayout->setOrientation(BoxLayout::VERTICAL_ORIENTATION);

    // Create and edit Panel
    PanelRecPtr ExampleTabPanelPanel = Panel::create();
    ExampleTabPanelPanel->setPreferredSize(Vec2f(180, 500));
    ExampleTabPanelPanel->pushToChildren(ExampleTabPanelButton1);
    ExampleTabPanelPanel->pushToChildren(ExampleTabPanelButton2);
    ExampleTabPanelPanel->pushToChildren(ExampleTabPanelButton3);
    ExampleTabPanelPanel->pushToChildren(ExampleTabPanelButton4);
    ExampleTabPanelPanel->pushToChildren(ExampleTabPanelButton5);
    ExampleTabPanelPanel->pushToChildren(ExampleTabPanelButton6);
    ExampleTabPanelPanel->setLayout(TabPanelLayout);

    TabPanelRecPtr ExampleTabPanel = TabPanel::create();
    ExampleTabPanel->setPreferredSize(Vec2f(350,350));
    ExampleTabPanel->addTab(ExampleTabButton1, ExampleTabContentA);
    ExampleTabPanel->addTab(ExampleTabButton2, ExampleTabContentB);
    ExampleTabPanel->addTab(ExampleTabButton3, ExampleTabContentC);
    ExampleTabPanel->addTab(ExampleTabButton4, ExampleTabPanelPanel);
    ExampleTabPanel->addTab(ExampleTabButton5, ExampleTabContentD);
    ExampleTabPanel->addTab(ExampleTabButton6, ExampleTabContentE);
    ExampleTabPanel->setTabAlignment(0.5f);
    ExampleTabPanel->setTabPlacement(TabPanel::PLACEMENT_SOUTH);
    ExampleTabPanel->setSelectedIndex(3);

    // Create The Main InternalWindow
    // Create Background to be used with the Main InternalWindow
    ColorLayerRecPtr MainInternalWindowBackground = ColorLayer::create();
    MainInternalWindowBackground->setColor(Color4f(1.0,1.0,1.0,0.5));

    CardLayoutRecPtr MainInternalWindowLayout = CardLayout::create();

    InternalWindowRecPtr MainInternalWindow = InternalWindow::create();
    MainInternalWindow->pushToChildren(ExampleTabPanel);
    MainInternalWindow->setLayout(MainInternalWindowLayout);
    MainInternalWindow->setBackgrounds(MainInternalWindowBackground);
    MainInternalWindow->setAlignmentInDrawingSurface(Vec2f(0.5f,0.5f));
    MainInternalWindow->setScalingInDrawingSurface(Vec2f(1.0f,1.0f));
    MainInternalWindow->setDrawTitlebar(false);
    MainInternalWindow->setResizable(false);

    ExampleTabContentB->connectActionPerformed(boost::bind(handleRemoveTabAction, _1,
                                                           ExampleTabPanel.get(),
                                                           ExampleTabContentA.get(),
                                                           ExampleTabContentB.get()));
    ExampleTabContentA->connectActionPerformed(boost::bind(handleAddTabAction, _1,
                                                           ExampleTabPanel.get(),
                                                           ExampleTabContentA.get(),
                                                           ExampleTabContentB.get()));

    return InternalWindowTransitPtr(MainInternalWindow);
}
开发者ID:Himbeertoni,项目名称:OpenSGToolbox,代码行数:101,代码来源:20UIRectangle.cpp


注:本文中的ColorLayerRecPtr类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。