本文整理汇总了C++中CollapsedBorderValue类的典型用法代码示例。如果您正苦于以下问题:C++ CollapsedBorderValue类的具体用法?C++ CollapsedBorderValue怎么用?C++ CollapsedBorderValue使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了CollapsedBorderValue类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: collapsedBottomBorder
int RenderTableCell::borderHalfBottom(bool outer) const
{
CollapsedBorderValue border = collapsedBottomBorder();
if (border.exists())
return (border.width() + (outer ? 1 : 0)) / 2;
return 0;
}
示例2: collapsedStartBorder
int RenderTableCell::borderHalfStart(bool outer) const
{
CollapsedBorderValue border = collapsedStartBorder();
if (border.exists())
return (border.width() + ((table()->style()->isLeftToRightDirection() ^ outer) ? 1 : 0)) / 2; // Give the extra pixel to top and left.
return 0;
}
示例3: collapsedRightBorder
int RenderTableCell::borderHalfRight(bool outer) const
{
CollapsedBorderValue border = collapsedRightBorder(table()->style()->direction() == RTL);
if (border.exists())
return (border.width() + (outer ? 1 : 0)) / 2;
return 0;
}
示例4: collapsedTopBorder
int RenderTableCell::borderHalfTop(bool outer) const
{
CollapsedBorderValue border = collapsedTopBorder();
if (border.exists())
return (border.width() + (outer ? 0 : 1)) / 2; // Give the extra pixel to top and left.
return 0;
}
示例5: collapsedLeftBorder
int RenderTableCell::borderHalfLeft(bool outer) const
{
CollapsedBorderValue border = collapsedLeftBorder(table()->style()->direction() == RTL);
if (border.exists())
return (border.width() + (outer ? 0 : 1)) / 2; // Give the extra pixel to top and left.
return 0;
}
示例6: collapsedEndBorder
int RenderTableCell::borderHalfEnd(bool outer) const
{
CollapsedBorderValue border = collapsedEndBorder();
if (border.exists())
return (border.width() + ((table()->style()->isLeftToRightDirection() ^ outer) ? 0 : 1)) / 2;
return 0;
}
示例7: collapsedBeforeBorder
int RenderTableCell::borderHalfBefore(bool outer) const
{
CollapsedBorderValue border = collapsedBeforeBorder();
if (border.exists())
return (border.width() + ((table()->style()->isFlippedBlocksWritingMode() ^ outer) ? 0 : 1)) / 2; // Give the extra pixel to top and left.
return 0;
}
示例8: collapsedAfterBorder
int RenderTableCell::borderHalfAfter(bool outer) const
{
CollapsedBorderValue border = collapsedAfterBorder();
if (border.exists())
return (border.width() + ((table()->style()->isFlippedBlocksWritingMode() ^ outer) ? 1 : 0)) / 2;
return 0;
}
示例9: addBorderStyle
static void addBorderStyle(RenderTableCell::CollapsedBorderStyles& borderStyles, CollapsedBorderValue borderValue)
{
if (!borderValue.exists())
return;
size_t count = borderStyles.size();
for (size_t i = 0; i < count; ++i)
if (borderStyles[i] == borderValue)
return;
borderStyles.append(borderValue);
}
示例10: addBorder
void addBorder(const CollapsedBorderValue& borderValue, BoxSide borderSide, bool shouldPaint, int x1, int y1, int x2, int y2, EBorderStyle borderStyle)
{
if (borderValue.exists() && shouldPaint) {
m_borders[m_count].borderValue = borderValue;
m_borders[m_count].side = borderSide;
m_borders[m_count].shouldPaint = shouldPaint;
m_borders[m_count].x1 = x1;
m_borders[m_count].x2 = x2;
m_borders[m_count].y1 = y1;
m_borders[m_count].y2 = y2;
m_borders[m_count].style = borderStyle;
m_count++;
}
}
示例11: CollapsedBorderValue
CollapsedBorderValue RenderTableCell::collapsedBottomBorder() const
{
// For border top, we need to check, in order of precedence:
// (1) Our bottom border.
CollapsedBorderValue result = CollapsedBorderValue(&style()->borderBottom(), BCELL);
RenderTableCell* nextCell = table()->cellBelow(this);
if (nextCell) {
// (2) A following cell's top border.
result = compareBorders(result, CollapsedBorderValue(&nextCell->style()->borderTop(), BCELL));
if (!result.exists())
return result;
}
// (3) Our row's bottom border. (FIXME: Deal with rowspan!)
result = compareBorders(result, CollapsedBorderValue(&parent()->style()->borderBottom(), BROW));
if (!result.exists())
return result;
// (4) The next row's top border.
if (nextCell) {
result = compareBorders(result, CollapsedBorderValue(&nextCell->parent()->style()->borderTop(), BROW));
if (!result.exists())
return result;
}
// Now check row groups.
RenderTableSection* currSection = section();
if (row() + rowSpan() >= currSection->numRows()) {
// (5) Our row group's bottom border.
result = compareBorders(result, CollapsedBorderValue(&currSection->style()->borderBottom(), BROWGROUP));
if (!result.exists())
return result;
// (6) Following row group's top border.
currSection = table()->sectionBelow(currSection);
if (currSection) {
result = compareBorders(result, CollapsedBorderValue(&currSection->style()->borderTop(), BROWGROUP));
if (!result.exists())
return result;
}
}
if (!currSection) {
// (8) Our column and column group's bottom borders.
RenderTableCol* colElt = table()->colElement(col());
if (colElt) {
result = compareBorders(result, CollapsedBorderValue(&colElt->style()->borderBottom(), BCOL));
if (!result.exists()) return result;
if (colElt->parent()->isTableCol()) {
result = compareBorders(result, CollapsedBorderValue(&colElt->parent()->style()->borderBottom(), BCOLGROUP));
if (!result.exists())
return result;
}
}
// (9) The table's bottom border.
result = compareBorders(result, CollapsedBorderValue(&table()->style()->borderBottom(), BTABLE));
if (!result.exists())
return result;
}
return result;
}
示例12: CollapsedBorderValue
CollapsedBorderValue RenderTableCell::collapsedAfterBorder() const
{
RenderTable* table = this->table();
// For after border, we need to check, in order of precedence:
// (1) Our after border.
int before = CSSProperty::resolveDirectionAwareProperty(CSSPropertyWebkitBorderBeforeColor, table->style()->direction(), table->style()->writingMode());
int after = CSSProperty::resolveDirectionAwareProperty(CSSPropertyWebkitBorderAfterColor, table->style()->direction(), table->style()->writingMode());
CollapsedBorderValue result = CollapsedBorderValue(&style()->borderAfter(), style()->visitedDependentColor(after), BCELL);
RenderTableCell* nextCell = table->cellBelow(this);
if (nextCell) {
// (2) An after cell's before border.
result = chooseBorder(result, CollapsedBorderValue(&nextCell->style()->borderBefore(), nextCell->style()->visitedDependentColor(before), BCELL));
if (!result.exists())
return result;
}
// (3) Our row's after border. (FIXME: Deal with rowspan!)
result = chooseBorder(result, CollapsedBorderValue(&parent()->style()->borderAfter(), parent()->style()->visitedDependentColor(after), BROW));
if (!result.exists())
return result;
// (4) The next row's before border.
if (nextCell) {
result = chooseBorder(result, CollapsedBorderValue(&nextCell->parent()->style()->borderBefore(), nextCell->parent()->style()->visitedDependentColor(before), BROW));
if (!result.exists())
return result;
}
// Now check row groups.
RenderTableSection* currSection = section();
if (row() + rowSpan() >= currSection->numRows()) {
// (5) Our row group's after border.
result = chooseBorder(result, CollapsedBorderValue(&currSection->style()->borderAfter(), currSection->style()->visitedDependentColor(after), BROWGROUP));
if (!result.exists())
return result;
// (6) Following row group's before border.
currSection = table->sectionBelow(currSection);
if (currSection) {
result = chooseBorder(result, CollapsedBorderValue(&currSection->style()->borderBefore(), currSection->style()->visitedDependentColor(before), BROWGROUP));
if (!result.exists())
return result;
}
}
if (!currSection) {
// (8) Our column and column group's after borders.
RenderTableCol* colElt = table->colElement(col());
if (colElt) {
result = chooseBorder(result, CollapsedBorderValue(&colElt->style()->borderAfter(), colElt->style()->visitedDependentColor(after), BCOL));
if (!result.exists()) return result;
if (colElt->parent()->isTableCol()) {
result = chooseBorder(result, CollapsedBorderValue(&colElt->parent()->style()->borderAfter(), colElt->parent()->style()->visitedDependentColor(after), BCOLGROUP));
if (!result.exists())
return result;
}
}
// (9) The table's after border.
result = chooseBorder(result, CollapsedBorderValue(&table->style()->borderAfter(), table->style()->visitedDependentColor(after), BTABLE));
if (!result.exists())
return result;
}
return result;
}
示例13: table
void RenderTableCell::paintCollapsedBorder(GraphicsContext* graphicsContext, int tx, int ty, int w, int h)
{
if (!table()->currentBorderStyle())
return;
bool rtl = table()->style()->direction() == RTL;
CollapsedBorderValue leftVal = collapsedLeftBorder(rtl);
CollapsedBorderValue rightVal = collapsedRightBorder(rtl);
CollapsedBorderValue topVal = collapsedTopBorder();
CollapsedBorderValue bottomVal = collapsedBottomBorder();
// Adjust our x/y/width/height so that we paint the collapsed borders at the correct location.
int topWidth = topVal.width();
int bottomWidth = bottomVal.width();
int leftWidth = leftVal.width();
int rightWidth = rightVal.width();
tx -= leftWidth / 2;
ty -= topWidth / 2;
w += leftWidth / 2 + (rightWidth + 1) / 2;
h += topWidth / 2 + (bottomWidth + 1) / 2;
EBorderStyle topStyle = collapsedBorderStyle(topVal.style());
EBorderStyle bottomStyle = collapsedBorderStyle(bottomVal.style());
EBorderStyle leftStyle = collapsedBorderStyle(leftVal.style());
EBorderStyle rightStyle = collapsedBorderStyle(rightVal.style());
bool renderTop = topStyle > BHIDDEN && !topVal.isTransparent();
bool renderBottom = bottomStyle > BHIDDEN && !bottomVal.isTransparent();
bool renderLeft = leftStyle > BHIDDEN && !leftVal.isTransparent();
bool renderRight = rightStyle > BHIDDEN && !rightVal.isTransparent();
// We never paint diagonals at the joins. We simply let the border with the highest
// precedence paint on top of borders with lower precedence.
CollapsedBorders borders;
borders.addBorder(topVal, BSTop, renderTop, tx, ty, tx + w, ty + topWidth, topStyle);
borders.addBorder(bottomVal, BSBottom, renderBottom, tx, ty + h - bottomWidth, tx + w, ty + h, bottomStyle);
borders.addBorder(leftVal, BSLeft, renderLeft, tx, ty, tx + leftWidth, ty + h, leftStyle);
borders.addBorder(rightVal, BSRight, renderRight, tx + w - rightWidth, ty, tx + w, ty + h, rightStyle);
for (CollapsedBorder* border = borders.nextBorder(); border; border = borders.nextBorder()) {
if (border->borderValue == *table()->currentBorderStyle())
drawLineForBoxSide(graphicsContext, border->x1, border->y1, border->x2, border->y2, border->side,
border->borderValue.color(), style()->color(), border->style, 0, 0);
}
}
示例14: colSpan
CollapsedBorderValue RenderTableCell::collapsedEndBorder() const
{
RenderTable* table = this->table();
bool isEndColumn = table->colToEffCol(col() + colSpan() - 1) == table->numEffCols() - 1;
// For end border, we need to check, in order of precedence:
// (1) Our end border.
int start = CSSProperty::resolveDirectionAwareProperty(CSSPropertyWebkitBorderStartColor, table->style()->direction(), table->style()->writingMode());
int end = CSSProperty::resolveDirectionAwareProperty(CSSPropertyWebkitBorderEndColor, table->style()->direction(), table->style()->writingMode());
CollapsedBorderValue result = CollapsedBorderValue(&style()->borderEnd(), style()->visitedDependentColor(end), BCELL);
// (2) The start border of the following cell.
if (!isEndColumn) {
RenderTableCell* nextCell = table->cellAfter(this);
if (nextCell && nextCell->style()) {
CollapsedBorderValue startBorder = CollapsedBorderValue(&nextCell->style()->borderStart(), nextCell->style()->visitedDependentColor(start), BCELL);
result = chooseBorder(result, startBorder);
if (!result.exists())
return result;
}
} else {
// (3) Our row's end border.
result = chooseBorder(result, CollapsedBorderValue(&parent()->style()->borderEnd(), parent()->style()->visitedDependentColor(end), BROW));
if (!result.exists())
return result;
// (4) Our row group's end border.
result = chooseBorder(result, CollapsedBorderValue(§ion()->style()->borderEnd(), section()->style()->visitedDependentColor(end), BROWGROUP));
if (!result.exists())
return result;
}
// (5) Our column and column group's end borders.
bool startColEdge;
bool endColEdge;
RenderTableCol* colElt = table->colElement(col() + colSpan() - 1, &startColEdge, &endColEdge);
if (colElt && endColEdge) {
result = chooseBorder(result, CollapsedBorderValue(&colElt->style()->borderEnd(), colElt->style()->visitedDependentColor(end), BCOL));
if (!result.exists())
return result;
if (colElt->parent()->isTableCol() && !colElt->nextSibling()) {
result = chooseBorder(result, CollapsedBorderValue(&colElt->parent()->style()->borderEnd(), colElt->parent()->style()->visitedDependentColor(end), BCOLGROUP));
if (!result.exists())
return result;
}
}
// (6) The start border of the next column.
if (!isEndColumn) {
colElt = table->colElement(col() + colSpan(), &startColEdge, &endColEdge);
if (colElt && startColEdge) {
CollapsedBorderValue startBorder = CollapsedBorderValue(&colElt->style()->borderStart(), colElt->style()->visitedDependentColor(start), BCOL);
result = chooseBorder(result, startBorder);
if (!result.exists())
return result;
}
} else {
// (7) The table's end border.
result = chooseBorder(result, CollapsedBorderValue(&table->style()->borderEnd(), table->style()->visitedDependentColor(end), BTABLE));
if (!result.exists())
return result;
}
return result;
}
示例15: compareBorders
// The following rules apply for resolving conflicts and figuring out which border
// to use.
// (1) Borders with the 'border-style' of 'hidden' take precedence over all other conflicting
// borders. Any border with this value suppresses all borders at this location.
// (2) Borders with a style of 'none' have the lowest priority. Only if the border properties of all
// the elements meeting at this edge are 'none' will the border be omitted (but note that 'none' is
// the default value for the border style.)
// (3) If none of the styles are 'hidden' and at least one of them is not 'none', then narrow borders
// are discarded in favor of wider ones. If several have the same 'border-width' then styles are preferred
// in this order: 'double', 'solid', 'dashed', 'dotted', 'ridge', 'outset', 'groove', and the lowest: 'inset'.
// (4) If border styles differ only in color, then a style set on a cell wins over one on a row,
// which wins over a row group, column, column group and, lastly, table. It is undefined which color
// is used when two elements of the same type disagree.
static int compareBorders(const CollapsedBorderValue& border1, const CollapsedBorderValue& border2)
{
// Sanity check the values passed in. The null border have lowest priority.
if (!border2.exists()) {
if (!border1.exists())
return 0;
return 1;
}
if (!border1.exists())
return -1;
// Rule #1 above.
if (border2.style() == BHIDDEN) {
if (border1.style() == BHIDDEN)
return 0;
return -1;
}
if (border1.style() == BHIDDEN)
return 1;
// Rule #2 above. A style of 'none' has lowest priority and always loses to any other border.
if (border2.style() == BNONE) {
if (border1.style() == BNONE)
return 0;
return 1;
}
if (border1.style() == BNONE)
return -1;
// The first part of rule #3 above. Wider borders win.
if (border1.width() != border2.width())
return border1.width() < border2.width() ? -1 : 1;
// The borders have equal width. Sort by border style.
if (border1.style() != border2.style())
return border1.style() < border2.style() ? -1 : 1;
// The border have the same width and style. Rely on precedence (cell over row over row group, etc.)
if (border1.precedence() == border2.precedence())
return 0;
return border1.precedence() < border2.precedence() ? -1 : 1;
}