当前位置: 首页>>代码示例>>C++>>正文


C++ CollapsedBorderValue类代码示例

本文整理汇总了C++中CollapsedBorderValue的典型用法代码示例。如果您正苦于以下问题:C++ CollapsedBorderValue类的具体用法?C++ CollapsedBorderValue怎么用?C++ CollapsedBorderValue使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了CollapsedBorderValue类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: collapsedBottomBorder

int RenderTableCell::borderHalfBottom(bool outer) const
{
    CollapsedBorderValue border = collapsedBottomBorder();
    if (border.exists())
        return (border.width() + (outer ? 1 : 0)) / 2;
    return 0;
}
开发者ID:flying-dutchmen,项目名称:3DS_w3Browser,代码行数:7,代码来源:RenderTableCell.cpp

示例2: collapsedStartBorder

int RenderTableCell::borderHalfStart(bool outer) const
{
    CollapsedBorderValue border = collapsedStartBorder();
    if (border.exists())
        return (border.width() + ((table()->style()->isLeftToRightDirection() ^ outer) ? 1 : 0)) / 2; // Give the extra pixel to top and left.
    return 0;
}
开发者ID:sanyaade-mobiledev,项目名称:Webkit-Projects,代码行数:7,代码来源:RenderTableCell.cpp

示例3: collapsedRightBorder

int RenderTableCell::borderHalfRight(bool outer) const
{
    CollapsedBorderValue border = collapsedRightBorder(table()->style()->direction() == RTL);
    if (border.exists())
        return (border.width() + (outer ? 1 : 0)) / 2;
    return 0;
}
开发者ID:flying-dutchmen,项目名称:3DS_w3Browser,代码行数:7,代码来源:RenderTableCell.cpp

示例4: collapsedTopBorder

int RenderTableCell::borderHalfTop(bool outer) const
{
    CollapsedBorderValue border = collapsedTopBorder();
    if (border.exists())
        return (border.width() + (outer ? 0 : 1)) / 2; // Give the extra pixel to top and left.
    return 0;
}
开发者ID:flying-dutchmen,项目名称:3DS_w3Browser,代码行数:7,代码来源:RenderTableCell.cpp

示例5: collapsedLeftBorder

int RenderTableCell::borderHalfLeft(bool outer) const
{
    CollapsedBorderValue border = collapsedLeftBorder(table()->style()->direction() == RTL);
    if (border.exists())
        return (border.width() + (outer ? 0 : 1)) / 2; // Give the extra pixel to top and left.
    return 0;
}
开发者ID:flying-dutchmen,项目名称:3DS_w3Browser,代码行数:7,代码来源:RenderTableCell.cpp

示例6: collapsedEndBorder

int RenderTableCell::borderHalfEnd(bool outer) const
{
    CollapsedBorderValue border = collapsedEndBorder();
    if (border.exists())
        return (border.width() + ((table()->style()->isLeftToRightDirection() ^ outer) ? 0 : 1)) / 2;
    return 0;
}
开发者ID:sanyaade-mobiledev,项目名称:Webkit-Projects,代码行数:7,代码来源:RenderTableCell.cpp

示例7: collapsedBeforeBorder

int RenderTableCell::borderHalfBefore(bool outer) const
{
    CollapsedBorderValue border = collapsedBeforeBorder();
    if (border.exists())
        return (border.width() + ((table()->style()->isFlippedBlocksWritingMode() ^ outer) ? 0 : 1)) / 2; // Give the extra pixel to top and left.
    return 0;
}
开发者ID:sanyaade-mobiledev,项目名称:Webkit-Projects,代码行数:7,代码来源:RenderTableCell.cpp

示例8: collapsedAfterBorder

int RenderTableCell::borderHalfAfter(bool outer) const
{
    CollapsedBorderValue border = collapsedAfterBorder();
    if (border.exists())
        return (border.width() + ((table()->style()->isFlippedBlocksWritingMode() ^ outer) ? 1 : 0)) / 2;
    return 0;
}
开发者ID:sanyaade-mobiledev,项目名称:Webkit-Projects,代码行数:7,代码来源:RenderTableCell.cpp

示例9: addBorderStyle

static void addBorderStyle(RenderTableCell::CollapsedBorderStyles& borderStyles, CollapsedBorderValue borderValue)
{
    if (!borderValue.exists())
        return;
    size_t count = borderStyles.size();
    for (size_t i = 0; i < count; ++i)
        if (borderStyles[i] == borderValue)
            return;
    borderStyles.append(borderValue);
}
开发者ID:sanyaade-mobiledev,项目名称:Webkit-Projects,代码行数:10,代码来源:RenderTableCell.cpp

示例10: addBorder

 void addBorder(const CollapsedBorderValue& borderValue, BoxSide borderSide, bool shouldPaint, int x1, int y1, int x2, int y2, EBorderStyle borderStyle)
 {
     if (borderValue.exists() && shouldPaint) {
         m_borders[m_count].borderValue = borderValue;
         m_borders[m_count].side = borderSide;
         m_borders[m_count].shouldPaint = shouldPaint;
         m_borders[m_count].x1 = x1;
         m_borders[m_count].x2 = x2;
         m_borders[m_count].y1 = y1;
         m_borders[m_count].y2 = y2;
         m_borders[m_count].style = borderStyle;
         m_count++;
     }
 }
开发者ID:kjthegod,项目名称:WebKit,代码行数:14,代码来源:TableCellPainter.cpp

示例11: CollapsedBorderValue

CollapsedBorderValue RenderTableCell::collapsedBottomBorder() const
{
    // For border top, we need to check, in order of precedence:
    // (1) Our bottom border.
    CollapsedBorderValue result = CollapsedBorderValue(&style()->borderBottom(), BCELL);
    
    RenderTableCell* nextCell = table()->cellBelow(this);
    if (nextCell) {
        // (2) A following cell's top border.
        result = compareBorders(result, CollapsedBorderValue(&nextCell->style()->borderTop(), BCELL));
        if (!result.exists())
            return result;
    }
    
    // (3) Our row's bottom border. (FIXME: Deal with rowspan!)
    result = compareBorders(result, CollapsedBorderValue(&parent()->style()->borderBottom(), BROW));
    if (!result.exists())
        return result;
    
    // (4) The next row's top border.
    if (nextCell) {
        result = compareBorders(result, CollapsedBorderValue(&nextCell->parent()->style()->borderTop(), BROW));
        if (!result.exists())
            return result;
    }
    
    // Now check row groups.
    RenderTableSection* currSection = section();
    if (row() + rowSpan() >= currSection->numRows()) {
        // (5) Our row group's bottom border.
        result = compareBorders(result, CollapsedBorderValue(&currSection->style()->borderBottom(), BROWGROUP));
        if (!result.exists())
            return result;
        
        // (6) Following row group's top border.
        currSection = table()->sectionBelow(currSection);
        if (currSection) {
            result = compareBorders(result, CollapsedBorderValue(&currSection->style()->borderTop(), BROWGROUP));
            if (!result.exists())
                return result;
        }
    }
    
    if (!currSection) {
        // (8) Our column and column group's bottom borders.
        RenderTableCol* colElt = table()->colElement(col());
        if (colElt) {
            result = compareBorders(result, CollapsedBorderValue(&colElt->style()->borderBottom(), BCOL));
            if (!result.exists()) return result;
            if (colElt->parent()->isTableCol()) {
                result = compareBorders(result, CollapsedBorderValue(&colElt->parent()->style()->borderBottom(), BCOLGROUP));
                if (!result.exists())
                    return result;
            }
        }
        
        // (9) The table's bottom border.
        result = compareBorders(result, CollapsedBorderValue(&table()->style()->borderBottom(), BTABLE));
        if (!result.exists())
            return result;
    }
    
    return result;    
}
开发者ID:flying-dutchmen,项目名称:3DS_w3Browser,代码行数:64,代码来源:RenderTableCell.cpp

示例12: CollapsedBorderValue

CollapsedBorderValue RenderTableCell::collapsedAfterBorder() const
{
    RenderTable* table = this->table();

    // For after border, we need to check, in order of precedence:
    // (1) Our after border.
    int before = CSSProperty::resolveDirectionAwareProperty(CSSPropertyWebkitBorderBeforeColor, table->style()->direction(), table->style()->writingMode());
    int after = CSSProperty::resolveDirectionAwareProperty(CSSPropertyWebkitBorderAfterColor, table->style()->direction(), table->style()->writingMode());
    CollapsedBorderValue result = CollapsedBorderValue(&style()->borderAfter(), style()->visitedDependentColor(after), BCELL);
    
    RenderTableCell* nextCell = table->cellBelow(this);
    if (nextCell) {
        // (2) An after cell's before border.
        result = chooseBorder(result, CollapsedBorderValue(&nextCell->style()->borderBefore(), nextCell->style()->visitedDependentColor(before), BCELL));
        if (!result.exists())
            return result;
    }
    
    // (3) Our row's after border. (FIXME: Deal with rowspan!)
    result = chooseBorder(result, CollapsedBorderValue(&parent()->style()->borderAfter(), parent()->style()->visitedDependentColor(after), BROW));
    if (!result.exists())
        return result;
    
    // (4) The next row's before border.
    if (nextCell) {
        result = chooseBorder(result, CollapsedBorderValue(&nextCell->parent()->style()->borderBefore(), nextCell->parent()->style()->visitedDependentColor(before), BROW));
        if (!result.exists())
            return result;
    }
    
    // Now check row groups.
    RenderTableSection* currSection = section();
    if (row() + rowSpan() >= currSection->numRows()) {
        // (5) Our row group's after border.
        result = chooseBorder(result, CollapsedBorderValue(&currSection->style()->borderAfter(), currSection->style()->visitedDependentColor(after), BROWGROUP));
        if (!result.exists())
            return result;
        
        // (6) Following row group's before border.
        currSection = table->sectionBelow(currSection);
        if (currSection) {
            result = chooseBorder(result, CollapsedBorderValue(&currSection->style()->borderBefore(), currSection->style()->visitedDependentColor(before), BROWGROUP));
            if (!result.exists())
                return result;
        }
    }
    
    if (!currSection) {
        // (8) Our column and column group's after borders.
        RenderTableCol* colElt = table->colElement(col());
        if (colElt) {
            result = chooseBorder(result, CollapsedBorderValue(&colElt->style()->borderAfter(), colElt->style()->visitedDependentColor(after), BCOL));
            if (!result.exists()) return result;
            if (colElt->parent()->isTableCol()) {
                result = chooseBorder(result, CollapsedBorderValue(&colElt->parent()->style()->borderAfter(), colElt->parent()->style()->visitedDependentColor(after), BCOLGROUP));
                if (!result.exists())
                    return result;
            }
        }
        
        // (9) The table's after border.
        result = chooseBorder(result, CollapsedBorderValue(&table->style()->borderAfter(), table->style()->visitedDependentColor(after), BTABLE));
        if (!result.exists())
            return result;
    }
    
    return result;    
}
开发者ID:sanyaade-mobiledev,项目名称:Webkit-Projects,代码行数:68,代码来源:RenderTableCell.cpp

示例13: table

void RenderTableCell::paintCollapsedBorder(GraphicsContext* graphicsContext, int tx, int ty, int w, int h)
{
    if (!table()->currentBorderStyle())
        return;
    
    bool rtl = table()->style()->direction() == RTL;
    CollapsedBorderValue leftVal = collapsedLeftBorder(rtl);
    CollapsedBorderValue rightVal = collapsedRightBorder(rtl);
    CollapsedBorderValue topVal = collapsedTopBorder();
    CollapsedBorderValue bottomVal = collapsedBottomBorder();
     
    // Adjust our x/y/width/height so that we paint the collapsed borders at the correct location.
    int topWidth = topVal.width();
    int bottomWidth = bottomVal.width();
    int leftWidth = leftVal.width();
    int rightWidth = rightVal.width();
    
    tx -= leftWidth / 2;
    ty -= topWidth / 2;
    w += leftWidth / 2 + (rightWidth + 1) / 2;
    h += topWidth / 2 + (bottomWidth + 1) / 2;
    
    EBorderStyle topStyle = collapsedBorderStyle(topVal.style());
    EBorderStyle bottomStyle = collapsedBorderStyle(bottomVal.style());
    EBorderStyle leftStyle = collapsedBorderStyle(leftVal.style());
    EBorderStyle rightStyle = collapsedBorderStyle(rightVal.style());
    
    bool renderTop = topStyle > BHIDDEN && !topVal.isTransparent();
    bool renderBottom = bottomStyle > BHIDDEN && !bottomVal.isTransparent();
    bool renderLeft = leftStyle > BHIDDEN && !leftVal.isTransparent();
    bool renderRight = rightStyle > BHIDDEN && !rightVal.isTransparent();

    // We never paint diagonals at the joins.  We simply let the border with the highest
    // precedence paint on top of borders with lower precedence.  
    CollapsedBorders borders;
    borders.addBorder(topVal, BSTop, renderTop, tx, ty, tx + w, ty + topWidth, topStyle);
    borders.addBorder(bottomVal, BSBottom, renderBottom, tx, ty + h - bottomWidth, tx + w, ty + h, bottomStyle);
    borders.addBorder(leftVal, BSLeft, renderLeft, tx, ty, tx + leftWidth, ty + h, leftStyle);
    borders.addBorder(rightVal, BSRight, renderRight, tx + w - rightWidth, ty, tx + w, ty + h, rightStyle);
    
    for (CollapsedBorder* border = borders.nextBorder(); border; border = borders.nextBorder()) {
        if (border->borderValue == *table()->currentBorderStyle())
            drawLineForBoxSide(graphicsContext, border->x1, border->y1, border->x2, border->y2, border->side, 
                               border->borderValue.color(), style()->color(), border->style, 0, 0);
    }
}
开发者ID:flying-dutchmen,项目名称:3DS_w3Browser,代码行数:46,代码来源:RenderTableCell.cpp

示例14: colSpan

CollapsedBorderValue RenderTableCell::collapsedEndBorder() const
{
    RenderTable* table = this->table();
    bool isEndColumn = table->colToEffCol(col() + colSpan() - 1) == table->numEffCols() - 1;

    // For end border, we need to check, in order of precedence:
    // (1) Our end border.
    int start = CSSProperty::resolveDirectionAwareProperty(CSSPropertyWebkitBorderStartColor, table->style()->direction(), table->style()->writingMode());
    int end = CSSProperty::resolveDirectionAwareProperty(CSSPropertyWebkitBorderEndColor, table->style()->direction(), table->style()->writingMode());
    CollapsedBorderValue result = CollapsedBorderValue(&style()->borderEnd(), style()->visitedDependentColor(end), BCELL);
    
    // (2) The start border of the following cell.
    if (!isEndColumn) {
        RenderTableCell* nextCell = table->cellAfter(this);
        if (nextCell && nextCell->style()) {
            CollapsedBorderValue startBorder = CollapsedBorderValue(&nextCell->style()->borderStart(), nextCell->style()->visitedDependentColor(start), BCELL);
            result = chooseBorder(result, startBorder);
            if (!result.exists())
                return result;
        }
    } else {
        // (3) Our row's end border.
        result = chooseBorder(result, CollapsedBorderValue(&parent()->style()->borderEnd(), parent()->style()->visitedDependentColor(end), BROW));
        if (!result.exists())
            return result;
        
        // (4) Our row group's end border.
        result = chooseBorder(result, CollapsedBorderValue(&section()->style()->borderEnd(), section()->style()->visitedDependentColor(end), BROWGROUP));
        if (!result.exists())
            return result;
    }
    
    // (5) Our column and column group's end borders.
    bool startColEdge;
    bool endColEdge;
    RenderTableCol* colElt = table->colElement(col() + colSpan() - 1, &startColEdge, &endColEdge);
    if (colElt && endColEdge) {
        result = chooseBorder(result, CollapsedBorderValue(&colElt->style()->borderEnd(), colElt->style()->visitedDependentColor(end), BCOL));
        if (!result.exists())
            return result;
        if (colElt->parent()->isTableCol() && !colElt->nextSibling()) {
            result = chooseBorder(result, CollapsedBorderValue(&colElt->parent()->style()->borderEnd(), colElt->parent()->style()->visitedDependentColor(end), BCOLGROUP));
            if (!result.exists())
                return result;
        }
    }
    
    // (6) The start border of the next column.
    if (!isEndColumn) {
        colElt = table->colElement(col() + colSpan(), &startColEdge, &endColEdge);
        if (colElt && startColEdge) {
            CollapsedBorderValue startBorder = CollapsedBorderValue(&colElt->style()->borderStart(), colElt->style()->visitedDependentColor(start), BCOL);
            result = chooseBorder(result, startBorder);
            if (!result.exists())
                return result;
        }
    } else {
        // (7) The table's end border.
        result = chooseBorder(result, CollapsedBorderValue(&table->style()->borderEnd(), table->style()->visitedDependentColor(end), BTABLE));
        if (!result.exists())
            return result;
    }
    
    return result;
}
开发者ID:sanyaade-mobiledev,项目名称:Webkit-Projects,代码行数:65,代码来源:RenderTableCell.cpp

示例15: compareBorders

// The following rules apply for resolving conflicts and figuring out which border
// to use.
// (1) Borders with the 'border-style' of 'hidden' take precedence over all other conflicting 
// borders. Any border with this value suppresses all borders at this location.
// (2) Borders with a style of 'none' have the lowest priority. Only if the border properties of all 
// the elements meeting at this edge are 'none' will the border be omitted (but note that 'none' is 
// the default value for the border style.)
// (3) If none of the styles are 'hidden' and at least one of them is not 'none', then narrow borders 
// are discarded in favor of wider ones. If several have the same 'border-width' then styles are preferred 
// in this order: 'double', 'solid', 'dashed', 'dotted', 'ridge', 'outset', 'groove', and the lowest: 'inset'.
// (4) If border styles differ only in color, then a style set on a cell wins over one on a row, 
// which wins over a row group, column, column group and, lastly, table. It is undefined which color 
// is used when two elements of the same type disagree.
static int compareBorders(const CollapsedBorderValue& border1, const CollapsedBorderValue& border2)
{
    // Sanity check the values passed in. The null border have lowest priority.
    if (!border2.exists()) {
        if (!border1.exists())
            return 0;
        return 1;
    }
    if (!border1.exists())
        return -1;

    // Rule #1 above.
    if (border2.style() == BHIDDEN) {
        if (border1.style() == BHIDDEN)
            return 0;
        return -1;
    }
    if (border1.style() == BHIDDEN)
        return 1;
    
    // Rule #2 above.  A style of 'none' has lowest priority and always loses to any other border.
    if (border2.style() == BNONE) {
        if (border1.style() == BNONE)
            return 0;
        return 1;
    }
    if (border1.style() == BNONE)
        return -1;

    // The first part of rule #3 above. Wider borders win.
    if (border1.width() != border2.width())
        return border1.width() < border2.width() ? -1 : 1;
    
    // The borders have equal width.  Sort by border style.
    if (border1.style() != border2.style())
        return border1.style() < border2.style() ? -1 : 1;
    
    // The border have the same width and style.  Rely on precedence (cell over row over row group, etc.)
    if (border1.precedence() == border2.precedence())
        return 0;
    return border1.precedence() < border2.precedence() ? -1 : 1;
}
开发者ID:sanyaade-mobiledev,项目名称:Webkit-Projects,代码行数:55,代码来源:RenderTableCell.cpp


注:本文中的CollapsedBorderValue类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。