本文整理汇总了C++中Code::callArgAreaSizeInBytes方法的典型用法代码示例。如果您正苦于以下问题:C++ Code::callArgAreaSizeInBytes方法的具体用法?C++ Code::callArgAreaSizeInBytes怎么用?C++ Code::callArgAreaSizeInBytes使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Code
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示例1: lowerStackArgs
void lowerStackArgs(Code& code)
{
PhaseScope phaseScope(code, "lowerStackArgs");
// Now we need to deduce how much argument area we need.
for (BasicBlock* block : code) {
for (Inst& inst : *block) {
for (Arg& arg : inst.args) {
if (arg.isCallArg()) {
// For now, we assume that we use 8 bytes of the call arg. But that's not
// such an awesome assumption.
// FIXME: https://bugs.webkit.org/show_bug.cgi?id=150454
ASSERT(arg.offset() >= 0);
code.requestCallArgAreaSizeInBytes(arg.offset() + 8);
}
}
}
}
code.setFrameSize(code.frameSize() + code.callArgAreaSizeInBytes());
// Finally, transform the code to use Addr's instead of StackSlot's. This is a lossless
// transformation since we can search the StackSlots array to figure out which StackSlot any
// offset-from-FP refers to.
InsertionSet insertionSet(code);
for (BasicBlock* block : code) {
// FIXME We can keep track of the last large offset which was materialized in this block, and reuse the register
// if it hasn't been clobbered instead of renetating imm+add+addr every time. https://bugs.webkit.org/show_bug.cgi?id=171387
for (unsigned instIndex = 0; instIndex < block->size(); ++instIndex) {
Inst& inst = block->at(instIndex);
inst.forEachArg(
[&] (Arg& arg, Arg::Role role, Bank, Width width) {
auto stackAddr = [&] (Value::OffsetType offsetFromFP) -> Arg {
int32_t offsetFromSP = offsetFromFP + code.frameSize();
if (inst.admitsExtendedOffsetAddr(arg)) {
// Stackmaps and patchpoints expect addr inputs relative to SP or FP only. We might as well
// not even bother generating an addr with valid form for these opcodes since extended offset
// addr is always valid.
return Arg::extendedOffsetAddr(offsetFromFP);
}
Arg result = Arg::addr(Air::Tmp(GPRInfo::callFrameRegister), offsetFromFP);
if (result.isValidForm(width))
return result;
result = Arg::addr(Air::Tmp(MacroAssembler::stackPointerRegister), offsetFromSP);
if (result.isValidForm(width))
return result;
#if CPU(ARM64)
ASSERT(pinnedExtendedOffsetAddrRegister());
Air::Tmp tmp = Air::Tmp(*pinnedExtendedOffsetAddrRegister());
Arg largeOffset = Arg::isValidImmForm(offsetFromSP) ? Arg::imm(offsetFromSP) : Arg::bigImm(offsetFromSP);
insertionSet.insert(instIndex, Move, inst.origin, largeOffset, tmp);
insertionSet.insert(instIndex, Add64, inst.origin, Air::Tmp(MacroAssembler::stackPointerRegister), tmp);
result = Arg::addr(tmp, 0);
return result;
#elif CPU(X86_64)
// Can't happen on x86: immediates are always big enough for frame size.
RELEASE_ASSERT_NOT_REACHED();
#else
#error Unhandled architecture.
#endif
};
switch (arg.kind()) {
case Arg::Stack: {
StackSlot* slot = arg.stackSlot();
if (Arg::isZDef(role)
&& slot->kind() == StackSlotKind::Spill
&& slot->byteSize() > bytes(width)) {
// Currently we only handle this simple case because it's the only one
// that arises: ZDef's are only 32-bit right now. So, when we hit these
// assertions it means that we need to implement those other kinds of
// zero fills.
RELEASE_ASSERT(slot->byteSize() == 8);
RELEASE_ASSERT(width == Width32);
RELEASE_ASSERT(isValidForm(StoreZero32, Arg::Stack));
insertionSet.insert(
instIndex + 1, StoreZero32, inst.origin,
stackAddr(arg.offset() + 4 + slot->offsetFromFP()));
}
arg = stackAddr(arg.offset() + slot->offsetFromFP());
break;
}
case Arg::CallArg:
arg = stackAddr(arg.offset() - code.frameSize());
break;
default:
break;
}
}
);
}
insertionSet.execute(block);
//.........这里部分代码省略.........