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C++ ChunkList::get方法代码示例

本文整理汇总了C++中ChunkList::get方法的典型用法代码示例。如果您正苦于以下问题:C++ ChunkList::get方法的具体用法?C++ ChunkList::get怎么用?C++ ChunkList::get使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ChunkList的用法示例。


在下文中一共展示了ChunkList::get方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: convert

void convert(const std::string& pInFileName, const std::string& pOutFileName) {
	ChunkList* root = ChunkReader::loadFile(pInFileName);
	
	for(ChunksResult res = root->get("scene"); res != root->end(); ++res) {
		if( res->first != "scene" ) break;
		const ChildList& scene = res->second->getChildList();
		const std::string title = asStringChild(scene.childAt(0))->value();
		cout << "Converting " << title << ": " << endl;

		TiXmlDocument doc;
		doc.LinkEndChild( new TiXmlDeclaration( "1.0", "", "" ) );
		TiXmlElement* level = new TiXmlElement("level");

		for(unsigned long childIndex=0; childIndex < scene.count(); ++childIndex) {
			const Child* baseChild = scene.childAt(childIndex);
			if( baseChild->getType() == CCT_CHILD ) {
				const Chunk* chunk = asChunkChild( baseChild )->getChild();
				// is chunk an "entity"
				if( chunk->getName().getName() == "objectelement" ) {
					const ChildList& entity = chunk->getChildList();
					// name
					const std::string name = asStringChild(entity.childAt(0))->value();
					// type
					const std::string type = asStringChild(entity.childAt(1))->value();
					
					TiXmlElement* object = new TiXmlElement("entity");
					object->SetAttribute("name", name);
					object->SetAttribute("type", type);

					TiXmlElement* position = new TiXmlElement("position");
					TiXmlElement* rotation = new TiXmlElement("rotation");

					{
						float x=0, y=0, z=0;
						if( entity.has("loc") ) {
							const CompoundChild* location = asCompoundChild(entity.at("loc")->getChildList().childAt(0));
							x = getRealValue(location->at(0));
							y = getRealValue(location->at(1));
							z = getRealValue(location->at(2));
						}
						position->SetAttribute("x", asString(x));
						position->SetAttribute("y", asString(y));
						position->SetAttribute("z", asString(z));
					}

					{
						float x=0, y=0, z=0, w=1;
						if( entity.has("orientation") ) {
							const CompoundChild* location = asCompoundChild(entity.at("orientation")->getChildList().childAt(0));
							x = getRealValue(location->at(0));
							y = getRealValue(location->at(1));
							z = getRealValue(location->at(2));
							w = getRealValue(location->at(3));
						}
						rotation->SetAttribute("x", asString(x));
						rotation->SetAttribute("y", asString(y));
						rotation->SetAttribute("z", asString(z));
						rotation->SetAttribute("w", asString(w));
					}

					object->LinkEndChild(position);
					object->LinkEndChild(rotation);
					level->LinkEndChild(object);
				}
			}
		}
		doc.LinkEndChild( level );
		const string saveFile = pOutFileName + title + ".lvl";
		cout << "Saving to " << saveFile << endl;
		doc.SaveFile( saveFile );
	}
}
开发者ID:madeso,项目名称:lolball,代码行数:72,代码来源:main.cpp


注:本文中的ChunkList::get方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。