本文整理汇总了C++中CheckSum::AddData方法的典型用法代码示例。如果您正苦于以下问题:C++ CheckSum::AddData方法的具体用法?C++ CheckSum::AddData怎么用?C++ CheckSum::AddData使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CheckSum
的用法示例。
在下文中一共展示了CheckSum::AddData方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: BeginTurn
void DataCheck::BeginTurn(void)
{
CheckSum *check;
CivArchive *archive;
sint32 i, j;
clock_t start, finish;
for(i=CRC_TYPE_MIN; i<CRC_TYPE_MAX; i++)
for (j=0; j<CRC_ARRAY_MAX; j++)
m_old_crc[i][j] = m_crc[i][j];
memset(&m_time, 0, CRC_TYPE_MAX * sizeof(uint32));
start = clock();
archive = new CivArchive();
archive->SetStore();
check = new CheckSum() ;
// No idea what was serialized here
check->AddData(archive->GetStream(), archive->StreamLen());
check->Done(m_crc[CRC_TYPE_GLOBAL][CRC_ARRAY_0], m_crc[CRC_TYPE_GLOBAL][CRC_ARRAY_1], m_crc[CRC_TYPE_GLOBAL][CRC_ARRAY_2], m_crc[CRC_TYPE_GLOBAL][CRC_ARRAY_3]);
delete archive;
delete check;
finish = clock();
m_time[CRC_TYPE_GLOBAL] = finish - start;
// should be replaced by:
// CHECK_DB(???, CRC_TYPE_GLOBAL);
CHECK_DB(g_rand, CRC_TYPE_RAND);
start = clock();
archive = new CivArchive();
archive->SetStore();
check = new CheckSum();
// Fill in missing databases
g_theAdvanceDB->Serialize(*archive);
g_theAdvanceBranchDB->Serialize(*archive);
g_theAdvanceListDB->Serialize(*archive);
g_theAgeDB->Serialize(*archive);
g_theAgeCityStyleDB->Serialize(*archive);
g_theBuildListSequenceDB->Serialize(*archive);
g_theCitySizeDB->Serialize(*archive);
g_theCityStyleDB->Serialize(*archive);
g_theCivilisationDB->Serialize(*archive);
g_theConstDB->Serialize(*archive); // Old database
g_theDifficultyDB->Serialize(*archive);
g_theDiplomacyDB->Serialize(*archive);
g_theDiplomacyProposalDB->Serialize(*archive);
g_theDiplomacyThreatDB->Serialize(*archive);
g_theEndGameObjectDB->Serialize(*archive);
g_theGoalDB->Serialize(*archive);
g_theGovernmentDB->Serialize(*archive);
g_theIconDB->Serialize(*archive);
g_theImprovementListDB->Serialize(*archive);
g_theMapIconDB->Serialize(*archive);
g_theMapDB->Serialize(*archive);
g_theOrderDB->Serialize(*archive);
g_theUVDB->Serialize(*archive); // Old database
g_thePersonalityDB->Serialize(*archive);
g_thePollutionDB->Serialize(*archive);
g_thePopDB->Serialize(*archive);
g_theResourceDB->Serialize(*archive);
g_theRiskDB->Serialize(*archive);
g_theSoundDB->Serialize(*archive);
g_theSpecialAttackInfoDB->Serialize(*archive);
g_theSpecialEffectDB->Serialize(*archive);
g_theSpriteDB->Serialize(*archive);
g_theStrategyDB->Serialize(*archive);
g_theTerrainDB->Serialize(*archive);
g_theUnitDB->Serialize(*archive);
g_theUnitBuildListDB->Serialize(*archive);
g_theWonderDB->Serialize(*archive);
g_theWonderBuildListDB->Serialize(*archive);
check->AddData(archive->GetStream(), archive->StreamLen());
check->Done(m_crc[CRC_TYPE_DB][CRC_ARRAY_0], m_crc[CRC_TYPE_DB][CRC_ARRAY_1], m_crc[CRC_TYPE_DB][CRC_ARRAY_2], m_crc[CRC_TYPE_DB][CRC_ARRAY_3]);
delete archive;
delete check;
finish = clock();
m_time[CRC_TYPE_DB] = finish - start;
// Continue with single database check
start = clock();
archive = new CivArchive();
archive->SetStore();
check = new CheckSum();
// g_theProfileDB->Serialize(*archive);
check->AddData(archive->GetStream(), archive->StreamLen());
check->Done(m_crc[CRC_TYPE_PROFILE_DB][CRC_ARRAY_0], m_crc[CRC_TYPE_PROFILE_DB][CRC_ARRAY_1], m_crc[CRC_TYPE_PROFILE_DB][CRC_ARRAY_2], m_crc[CRC_TYPE_PROFILE_DB][CRC_ARRAY_3]);
delete archive;
delete check;
finish = clock();
m_time[CRC_TYPE_PROFILE_DB] = finish - start;
//.........这里部分代码省略.........