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C++ CheckBoxControl类代码示例

本文整理汇总了C++中CheckBoxControl的典型用法代码示例。如果您正苦于以下问题:C++ CheckBoxControl类的具体用法?C++ CheckBoxControl怎么用?C++ CheckBoxControl使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了CheckBoxControl类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: createLayerItem

void
createLayerItem( Grid* grid, int gridRow, int layerIndex, int numLayers, TerrainLayer* layer, bool isActive )
{
    // a checkbox to enable/disable the layer:
    CheckBoxControl* enabled = new CheckBoxControl( layer->getVisible() );
    enabled->addEventHandler( new LayerVisibleHandler(layer) );
    grid->setControl( 0, gridRow, enabled );

    // the layer name
    LabelControl* name = new LabelControl( layer->getName() );
    grid->setControl( 1, gridRow, name );

    ImageLayer* imageLayer = dynamic_cast< ImageLayer* > (layer );
    if (imageLayer)
    {
        // an opacity slider
        HSliderControl* opacity = new HSliderControl( 0.0f, 1.0f, imageLayer->getOpacity() );
        opacity->setWidth( 125 );
        opacity->setHeight( 12 );
        opacity->addEventHandler( new LayerOpacityHandler(imageLayer) );
        grid->setControl( 2, gridRow, opacity );
    }

    // move buttons
    if ( layerIndex < numLayers-1 && isActive )
    {
        LabelControl* upButton = new LabelControl( "UP", 14 );
        upButton->setBackColor( .4,.4,.4,1 );
        upButton->setActiveColor( .8,0,0,1 );
        upButton->addEventHandler( new MoveLayerHandler( layer, layerIndex+1 ) );
        grid->setControl( 3, gridRow, upButton );
    }
    if ( layerIndex > 0 && isActive)
    {
        LabelControl* upButton = new LabelControl( "DOWN", 14 );
        upButton->setBackColor( .4,.4,.4,1 );
        upButton->setActiveColor( .8,0,0,1 );
        upButton->addEventHandler( new MoveLayerHandler( layer, layerIndex-1 ) );
        grid->setControl( 4, gridRow, upButton );
    }

    // add/remove button:
    LabelControl* addRemove = new LabelControl( isActive? "REMOVE" : "ADD", 14 );
    addRemove->setHorizAlign( Control::ALIGN_CENTER );
    addRemove->setBackColor( .4,.4,.4,1 );
    addRemove->setActiveColor( .8,0,0,1 );
    if ( isActive )
        addRemove->addEventHandler( new RemoveLayerHandler(layer) );
    else
        addRemove->addEventHandler( new AddLayerHandler(layer) );
    grid->setControl( 5, gridRow, addRemove );
}
开发者ID:dreamfrog,项目名称:osgearth,代码行数:52,代码来源:osgearth_toc.cpp

示例2: OnOptimized

static void
OnOptimized(CheckBoxControl &control)
{
  is_locked = !control.GetState();
  protected_task_manager->TargetLock(target_point, is_locked);
  RefreshCalculator();
}
开发者ID:j-konopka,项目名称:XCSoar-TE,代码行数:7,代码来源:TargetDialog.cpp

示例3: OnUserLevel

static void
OnUserLevel(CheckBoxControl &control)
{
  const bool expert = control.GetState();
  CommonInterface::SetUISettings().dialog.expert = expert;
  Profile::Set(ProfileKeys::UserLevel, expert);
  tab_menu->UpdateLayout();
}
开发者ID:arogithub,项目名称:XCSoar-TE,代码行数:8,代码来源:dlgConfiguration.cpp

示例4: OnUserLevel

static void
OnUserLevel(CheckBoxControl &control)
{
  const bool expert = control.GetState();
  CommonInterface::SetUISettings().dialog.expert = expert;
  Profile::Set(szProfileUserLevel, expert);
  wf->FilterAdvanced(expert);
  wTabMenu->UpdateLayout();
}
开发者ID:davidswelt,项目名称:XCSoar,代码行数:9,代码来源:dlgConfiguration.cpp

示例5: createModelLayerItem

void
createModelLayerItem( Grid* grid, int gridRow, ModelLayer* layer, bool isActive )
{
    // a checkbox to enable/disable the layer:
    CheckBoxControl* enabled = new CheckBoxControl( layer->getVisible() );
    enabled->addEventHandler( new ModelLayerVisibleHandler(layer) );
    grid->setControl( 0, gridRow, enabled );

    // the layer name
    LabelControl* name = new LabelControl( layer->getName() );
    grid->setControl( 1, gridRow, name );

    // an opacity slider
    HSliderControl* opacity = new HSliderControl( 0.0f, 1.0f, layer->getOpacity() );
    opacity->setWidth( 125 );
    opacity->setHeight( 12 );
    opacity->addEventHandler( new ModelLayerOpacityHandler(layer) );
    grid->setControl( 2, gridRow, opacity );
}
开发者ID:Brucezhou1979,项目名称:osgearth,代码行数:19,代码来源:osgearth_toc.cpp

示例6: OnUserLevel

static void
OnUserLevel(CheckBoxControl &control)
{
  const bool expert = control.GetState();
  CommonInterface::SetUISettings().dialog.expert = expert;
  Profile::Set(ProfileKeys::UserLevel, expert);

  /* force layout update */
  pager->PagerWidget::Move(pager->GetPosition());
}
开发者ID:DRIZO,项目名称:xcsoar,代码行数:10,代码来源:dlgConfiguration.cpp

示例7: OnNorthUp

static void
OnNorthUp(CheckBoxControl &control)
{
  wdf->SetNorthUp(control.get_checked());
}
开发者ID:galippi,项目名称:xcsoar,代码行数:5,代码来源:dlgFlarmTraffic.cpp

示例8: OnAutoZoom

static void
OnAutoZoom(CheckBoxControl &control)
{
  wdf->SetAutoZoom(control.get_checked());
}
开发者ID:galippi,项目名称:xcsoar,代码行数:5,代码来源:dlgFlarmTraffic.cpp

示例9: main

int
main(int argc, char** argv)
{
    osg::Group* root = new osg::Group();

    // try to load an earth file.
    osg::ArgumentParser arguments(&argc,argv);

    osgViewer::Viewer viewer(arguments);
    viewer.setCameraManipulator( new EarthManipulator() );

    // load an earth file and parse demo arguments
    osg::Node* node = MapNodeHelper().load(arguments, &viewer);
    if ( !node )
        return usage(argv);

    root->addChild( node );

    // find the map node that we loaded.
    MapNode* mapNode = MapNode::findMapNode(node);
    if ( !mapNode )
        return usage(argv);

    // Group to hold all our annotation elements.
    osg::Group* annoGroup = new osg::Group();
    root->addChild( annoGroup );

    //A group for all the editors
    osg::Group* editorGroup = new osg::Group;
    root->addChild( editorGroup );
    editorGroup->setNodeMask( 0 );

    HBox* box = ControlCanvas::getOrCreate(&viewer)->addControl( new HBox() );
    box->setChildSpacing( 5 );
    //Add a toggle button to toggle editing
    CheckBoxControl* editCheckbox = new CheckBoxControl( false );
    editCheckbox->addEventHandler( new ToggleNodeHandler( editorGroup ) );
    box->addControl( editCheckbox );
    LabelControl* labelControl = new LabelControl( "Edit Annotations" );
    labelControl->setFontSize( 24.0f );
    box->addControl( labelControl  );


    // Make a group for 2D items, and activate the decluttering engine. Decluttering
    // will migitate overlap between elements that occupy the same screen real estate.
    osg::Group* labelGroup = new osg::Group();
    Decluttering::setEnabled( labelGroup->getOrCreateStateSet(), true );
    annoGroup->addChild( labelGroup );

    // Style our labels:
    Style labelStyle;
    labelStyle.getOrCreate<TextSymbol>()->alignment() = TextSymbol::ALIGN_CENTER_CENTER;
    labelStyle.getOrCreate<TextSymbol>()->fill()->color() = Color::Yellow;

    // A lat/long SRS for specifying points.
    const SpatialReference* geoSRS = mapNode->getMapSRS()->getGeographicSRS();

    //--------------------------------------------------------------------

    // A series of place nodes (an icon with a text label)
    {
        Style pin;
        pin.getOrCreate<IconSymbol>()->url()->setLiteral( "../data/placemark32.png" );

        // bunch of pins:
        labelGroup->addChild( new PlaceNode(mapNode, GeoPoint(geoSRS, -74.00, 40.71), "New York"      , pin));
        labelGroup->addChild( new PlaceNode(mapNode, GeoPoint(geoSRS, -77.04, 38.85), "Washington, DC", pin));
        labelGroup->addChild( new PlaceNode(mapNode, GeoPoint(geoSRS,-118.40, 33.93), "Los Angeles"   , pin));
        labelGroup->addChild( new PlaceNode(mapNode, GeoPoint(geoSRS, -71.03, 42.37), "Boston"        , pin));
        labelGroup->addChild( new PlaceNode(mapNode, GeoPoint(geoSRS,-157.93, 21.35), "Honolulu"      , pin));
        labelGroup->addChild( new PlaceNode(mapNode, GeoPoint(geoSRS, 139.75, 35.68), "Tokyo"         , pin));
        labelGroup->addChild( new PlaceNode(mapNode, GeoPoint(geoSRS, -90.25, 29.98), "New Orleans"   , pin));
        labelGroup->addChild( new PlaceNode(mapNode, GeoPoint(geoSRS, -80.28, 25.82), "Miami"         , pin));
        labelGroup->addChild( new PlaceNode(mapNode, GeoPoint(geoSRS,-117.17, 32.72), "San Diego"     , pin));

        // test with an LOD:
        osg::LOD* lod = new osg::LOD();
        lod->addChild( new PlaceNode(mapNode, GeoPoint(geoSRS, 14.68, 50.0), "Prague", pin), 0.0, 1e6);
        labelGroup->addChild( lod );

        // absolute altitude:
        labelGroup->addChild( new PlaceNode(mapNode, GeoPoint(geoSRS, -87.65, 41.90, 1000, ALTMODE_ABSOLUTE), "Chicago"       , pin));
    }

    //--------------------------------------------------------------------

    // a box that follows lines of latitude (rhumb line interpolation, the default)
    {
        Geometry* geom = new Polygon();
        geom->push_back( osg::Vec3d(0,   40, 0) );
        geom->push_back( osg::Vec3d(-60, 40, 0) );
        geom->push_back( osg::Vec3d(-60, 60, 0) );
        geom->push_back( osg::Vec3d(0,   60, 0) );
        Style geomStyle;
        geomStyle.getOrCreate<LineSymbol>()->stroke()->color() = Color::Cyan;
        geomStyle.getOrCreate<LineSymbol>()->stroke()->width() = 5.0f;
        geomStyle.getOrCreate<AltitudeSymbol>()->clamping() = AltitudeSymbol::CLAMP_TO_TERRAIN;
        geomStyle.getOrCreate<AltitudeSymbol>()->technique() = AltitudeSymbol::TECHNIQUE_GPU;
        FeatureNode* gnode = new FeatureNode(mapNode, new Feature(geom, geoSRS, geomStyle));
        annoGroup->addChild( gnode );
//.........这里部分代码省略.........
开发者ID:Geo12,项目名称:osgearth,代码行数:101,代码来源:osgearth_annotation.cpp

示例10: main

int
main(int argc, char** argv)
{
    osg::ArgumentParser arguments(&argc,argv);
    osg::DisplaySettings::instance()->setMinimumNumStencilBits( 8 );


    std::vector< std::string > imageFiles;
    std::vector< Bounds > imageBounds;

    //Read in the image files
    std::string filename;
    Bounds bounds;
    while (arguments.read("--image", filename, bounds.xMin(), bounds.yMin(), bounds.xMax(), bounds.yMax()))
    {
        imageFiles.push_back( filename );
        imageBounds.push_back( bounds );
    }

    if (imageFiles.empty())
    {
      imageFiles.push_back("../data/osgearth.gif");
      imageBounds.push_back( Bounds(-100, 30, -90, 40) );
    }
 

    bool moveVert = arguments.read("--vert");

    // load the .earth file from the command line.
    osg::Node* earthNode = osgDB::readNodeFiles( arguments );
    if (!earthNode)
        return usage( "Unable to load earth model." );

    osgViewer::Viewer viewer(arguments);
    
    EarthManipulator* manip = new EarthManipulator();
    viewer.setCameraManipulator( manip );

    osg::Group* root = new osg::Group();
    root->addChild( earthNode );

    //Create the control panel
    root->addChild( createControlPanel(&viewer) );

    viewer.setSceneData( root );
    
    osgEarth::MapNode* mapNode = osgEarth::MapNode::findMapNode( earthNode );
    if ( mapNode )
    {

        for (unsigned int i = 0; i < imageFiles.size(); i++)
        {
            std::string imageFile = imageFiles[i];
            //Read the image file and play it if it's a movie
            osg::Image* image = osgDB::readImageFile(imageFile);
            if (image)
            {
                osg::ImageStream* is = dynamic_cast<osg::ImageStream*>(image);
                if (is)
                {
                    is->play();
                }
            }

            //Create a new ImageOverlay and set it's bounds
            //ImageOverlay* overlay = new ImageOverlay(mapNode->getMap()->getProfile()->getSRS()->getEllipsoid(), image);        
            ImageOverlay* overlay = new ImageOverlay(mapNode);
            overlay->setImage( image );
            overlay->setBounds(imageBounds[i]);

            root->addChild( overlay );


            //Create a new ImageOverlayEditor and set it's node mask to 0 to hide it initially
#if OSG_MIN_VERSION_REQUIRED(2,9,6)
            osg::Node* editor = new ImageOverlayEditor( overlay);
#else
            //Just make an empty group for pre-2.9.6
            osg::Node* editor = new osg::Group;
#endif
            editor->setNodeMask( 0 );
            root->addChild( editor );      
            
            // Add an image preview
            ImageControl* imageCon = new ImageControl( image );
            imageCon->setSize( 64, 64 );
            imageCon->setVertAlign( Control::ALIGN_CENTER );
            s_layerBox->setControl( 0, i, imageCon );            


            //Add some controls        
            CheckBoxControl* enabled = new CheckBoxControl( true );
            enabled->addEventHandler( new EnabledHandler(overlay) );
            enabled->setVertAlign( Control::ALIGN_CENTER );
            s_layerBox->setControl( 1, i, enabled );

            //The overlay name
            LabelControl* name = new LabelControl( osgDB::getSimpleFileName( imageFile) );      
            name->setVertAlign( Control::ALIGN_CENTER );
            s_layerBox->setControl( 2, i, name );
//.........这里部分代码省略.........
开发者ID:chuckshaw,项目名称:osgearth,代码行数:101,代码来源:osgearth_imageoverlay.cpp

示例11: main

int
main(int argc, char** argv)
{
    osg::ArgumentParser arguments(&argc,argv);
    osg::DisplaySettings::instance()->setMinimumNumStencilBits( 8 );

    osgViewer::Viewer viewer(arguments);

    // load the .earth file from the command line.
    osg::Node* earthNode = MapNodeHelper().load( arguments, &viewer );
    if (!earthNode)
    {
        OE_NOTICE << "Unable to load earth model." << std::endl;
        return 1;
    }

    MapNode* mapNode = MapNode::findMapNode( earthNode );
    if ( !mapNode )
    {
        OE_NOTICE << "Input file was not a .earth file" << std::endl;
        return 1;
    }

    earthNode->setNodeMask( 0x1 );
    
    osgEarth::Util::EarthManipulator* earthManip = new EarthManipulator();
    viewer.setCameraManipulator( earthManip );

    osg::Group* root = new osg::Group();
    root->addChild( earthNode );

    //Create the MeasureToolHandler
    MeasureToolHandler* measureTool = new MeasureToolHandler(root, mapNode);    
    measureTool->setIntersectionMask( 0x1 );
    viewer.addEventHandler( measureTool );

    //Create some controls to interact with the measuretool
    ControlCanvas* canvas = new ControlCanvas( &viewer );
    root->addChild( canvas );
    canvas->setNodeMask( 0x1 << 1 );

    Grid* grid = new Grid();
    grid->setBackColor(0,0,0,0.5);
    grid->setMargin( 10 );
    grid->setPadding( 10 );
    grid->setChildSpacing( 10 );
    grid->setChildVertAlign( Control::ALIGN_CENTER );
    grid->setAbsorbEvents( true );
    grid->setVertAlign( Control::ALIGN_BOTTOM );    

    canvas->addControl( grid );

    //Add a label to display the distance
    // Add a text label:
    grid->setControl( 0, 0, new LabelControl("Distance:") );
    LabelControl* label = new LabelControl();
    label->setFont( osgEarth::Registry::instance()->getDefaultFont() );
    label->setFontSize( 24.0f );
    label->setHorizAlign( Control::ALIGN_LEFT );    
    label->setText("click to measure");
    grid->setControl( 1, 0, label );

    //Add a callback to update the label when the distance changes
    measureTool->addEventHandler( new MyMeasureToolCallback(label) );
    
    Style style = measureTool->getLineStyle();
    style.getOrCreate<LineSymbol>()->stroke()->color() = Color::Red;
    style.getOrCreate<LineSymbol>()->stroke()->width() = 4.0f;
    measureTool->setLineStyle(style);

    //Add a checkbox to control if we are doing path based measurement or just point to point
    grid->setControl( 0, 1, new LabelControl("Path"));
    CheckBoxControl* checkBox = new CheckBoxControl(false);
    checkBox->setHorizAlign(Control::ALIGN_LEFT);
    checkBox->addEventHandler( new TogglePathHandler(measureTool));
    grid->setControl( 1, 1, checkBox);

    //Add a toggle to set the mode of the measuring tool
    grid->setControl( 0, 2, new LabelControl("Great Circle"));
    CheckBoxControl* mode = new CheckBoxControl(true);
    mode->setHorizAlign(Control::ALIGN_LEFT);
    mode->addEventHandler( new ToggleModeHandler(measureTool));
    grid->setControl( 1, 2, mode);

    //Add a mouse coords readout:
    LabelControl* mouseLabel = new LabelControl();
    grid->setControl( 0, 3, new LabelControl("Mouse:"));
    grid->setControl( 1, 3, mouseLabel );
    viewer.addEventHandler(new MouseCoordsTool(mapNode, mouseLabel) );

    viewer.setSceneData( root );

    // add some stock OSG handlers:
    viewer.addEventHandler(new osgViewer::StatsHandler());
    viewer.addEventHandler(new osgViewer::WindowSizeHandler());
    viewer.addEventHandler(new osgViewer::ThreadingHandler());
    viewer.addEventHandler(new osgViewer::LODScaleHandler());
    viewer.addEventHandler(new osgGA::StateSetManipulator(viewer.getCamera()->getOrCreateStateSet()));
    viewer.addEventHandler(new osgViewer::HelpHandler(arguments.getApplicationUsage()));

//.........这里部分代码省略.........
开发者ID:APerennec,项目名称:osgearth,代码行数:101,代码来源:osgearth_measure.cpp

示例12:

void
MacCreadySetupPanel::OnAction(int id)
{
  TaskBehaviour &task_behaviour = CommonInterface::SetComputerSettings().task;
  task_behaviour.auto_mc = auto_mc.GetState();
  Profile::Set(ProfileKeys::AutoMc, task_behaviour.auto_mc);
}
开发者ID:kwtskran,项目名称:XCSoar,代码行数:7,代码来源:MacCreadySetup.cpp

示例13: Show

  virtual void Show(const PixelRect &rc) override {
    Layout layout(rc);

    expert.SetState(CommonInterface::GetUISettings().dialog.expert);
    expert.MoveAndShow(layout.expert);

    if (borrowed2)
      button2.MoveAndShow(layout.button2);
    else
      button2.Move(layout.button2);

    if (borrowed1)
      button1.MoveAndShow(layout.button1);
    else
      button1.Move(layout.button1);
  }
开发者ID:DRIZO,项目名称:xcsoar,代码行数:16,代码来源:dlgConfiguration.cpp

示例14: SetWindow

void
MacCreadySetupPanel::Prepare(ContainerWindow &parent, const PixelRect &rc)
{
  WindowStyle style;
  style.Hide();
  style.TabStop();

  auto_mc.Create(parent, UIGlobals::GetDialogLook(), _("Auto"), rc, style,
                 *this, 1);
  SetWindow(&auto_mc);
}
开发者ID:kwtskran,项目名称:XCSoar,代码行数:11,代码来源:MacCreadySetup.cpp

示例15: MoveChildren

  void MoveChildren(const Layout &layout) {
    waypoint_name.Move(layout.waypoint_name);
    waypoint_details.Move(layout.waypoint_details);
    waypoint_remove.Move(layout.waypoint_remove);
    waypoint_relocate.Move(layout.waypoint_relocate);

    type_label.Move(layout.type_label);
    change_type.Move(layout.change_type);
    map.Move(layout.map);
    properties_dock.Move(layout.properties);
    optional_starts.Move(layout.optional_starts);
    score_exit.Move(layout.score_exit);
  }
开发者ID:kwtskran,项目名称:XCSoar,代码行数:13,代码来源:TaskPointDialog.cpp


注:本文中的CheckBoxControl类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。