本文整理汇总了C++中ChatRoom::sendDestroyTo方法的典型用法代码示例。如果您正苦于以下问题:C++ ChatRoom::sendDestroyTo方法的具体用法?C++ ChatRoom::sendDestroyTo怎么用?C++ ChatRoom::sendDestroyTo使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ChatRoom
的用法示例。
在下文中一共展示了ChatRoom::sendDestroyTo方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: leaveGroup
void GroupManager::leaveGroup(ManagedReference<GroupObject*> group, CreatureObject* player) {
// Pre: player locked
// Post: player locked
if (group == NULL)
return;
try {
Locker clocker(group, player);
ChatRoom* groupChannel = group->getGroupChannel();
if (groupChannel != NULL && player->isPlayerCreature()) {
CreatureObject* playerCreature = cast<CreatureObject*>( player);
groupChannel->removePlayer(playerCreature, false);
groupChannel->sendDestroyTo(playerCreature);
ChatRoom* room = groupChannel->getParent();
room->sendDestroyTo(playerCreature);
}
if (!group->isOtherMemberPlayingMusic(player))
group->setBandSong("");
player->updateGroup(NULL);
//if (player != NULL && player->isOnline() && !player->isLoggingOut())
if (player->isPlayerCreature())
player->sendSystemMessage("@group:removed");
player->unlock();
group->removeMember(player);
if (player->isPlayerCreature())
group->sendDestroyTo(player);
player->info("leaving group");
if (group->getGroupSize() < 2) {
group->disband();
}
} catch (Exception& e) {
System::out << e.getMessage();
e.printStackTrace();
} catch (...) {
player->wlock();
throw;
}
player->wlock();
}
示例2: disband
void GroupObjectImplementation::disband() {
// this locked
ManagedReference<ChatRoom* > chat = chatRoom;
for (int i = 0; i < groupMembers.size(); i++) {
if (groupMembers.get(i) == NULL) {
continue;
}
Reference<CreatureObject*> groupMember = getGroupMember(i).castTo<CreatureObject*>();
try {
Locker clocker(groupMember, _this.get());
if (groupMember->isPlayerCreature()) {
if (chat != NULL) {
chat->removePlayer(groupMember, false);
chat->sendDestroyTo(groupMember);
ChatRoom* room = chat->getParent();
room->sendDestroyTo(groupMember);
}
if (groupMember->getPlayerObject() != NULL) {
PlayerObject* ghost = groupMember->getPlayerObject();
ghost->removeWaypointBySpecialType(WaypointObject::SPECIALTYPE_NEARESTMISSIONFORGROUP);
}
}
groupMember->updateGroup(NULL);
//play->updateGroupId(0);
//sendClosestWaypointDestroyTo(play);
//removeSquadLeaderBonuses(play);
} catch (Exception& e) {
System::out << "Exception in GroupObject::disband(Player* player)\n";
}
}
destroyChatRoom();
if (hasSquadLeader())
removeGroupModifiers();
groupMembers.removeAll();
//The mission waypoints should not be destroyed. They belong to the players.
//missionWaypoints.removeAll();
}