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C++ ChatHandler类代码示例

本文整理汇总了C++中ChatHandler的典型用法代码示例。如果您正苦于以下问题:C++ ChatHandler类的具体用法?C++ ChatHandler怎么用?C++ ChatHandler使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了ChatHandler类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: GetAIInformation

 void GetAIInformation(ChatHandler& reader) override
 {
     if (m_lAssistList.empty())
         reader.PSendSysMessage("Anubisath Sentinel - group not assigned, will be assigned OnAggro");
     if (m_lAssistList.size() == MAX_BUDDY)
         reader.PSendSysMessage("Anubisath Sentinel - proper group found");
     else
         reader.PSendSysMessage("Anubisath Sentinel - not correct number of mobs for group found. Number found %u, should be %u", uint32(m_lAssistList.size()), MAX_BUDDY);
 }
开发者ID:BThallid,项目名称:mangos,代码行数:9,代码来源:mob_anubisath_sentinel.cpp

示例2: GetAIInformation

    void GetAIInformation(ChatHandler& reader)
    {
        reader.PSendSysMessage("Thermaplugg, currently phase %s", m_bIsPhaseTwo ? "two" : "one");

        if (m_asBombFaces)
        {
            for (uint8 i = 0; i < MAX_GNOME_FACES; ++i)
                reader.PSendSysMessage("Bomb face %u is %s ", (uint32)i, m_asBombFaces[i].m_bActivated ? "activated" : "not activated");
        }
    }
开发者ID:Naincapable,项目名称:scriptdev2,代码行数:10,代码来源:boss_thermaplugg.cpp

示例3: FormatMessageString

std::string GmTicket::FormatMessageString(ChatHandler& handler, bool detailed) const
{
    time_t curTime = time(NULL);
    Player* player = GetPlayer();

    std::stringstream ss;
    ss << handler.PGetParseString(LANG_COMMAND_TICKETLISTGUID, _ticketId);
    ss << handler.PGetParseString(LANG_COMMAND_TICKETLISTNAME, player ? player->GetName().c_str() : "NULL");
    ss << handler.PGetParseString(LANG_COMMAND_TICKETLISTAGECREATE, (secsToTimeString(curTime - _ticketCreateTime, true, false)).c_str());
    ss << handler.PGetParseString(LANG_COMMAND_TICKETLISTAGE, (secsToTimeString(curTime - _lastModifiedTime, true, false)).c_str());

    std::string name;
    if (sObjectMgr->GetPlayerNameByGUID(_assignedTo, name))
        ss << handler.PGetParseString(LANG_COMMAND_TICKETLISTASSIGNEDTO, name.c_str());

    if (detailed)
    {
        ss << handler.PGetParseString(LANG_COMMAND_TICKETLISTMESSAGE, _message.c_str());
        if (!_comment.empty())
            ss << handler.PGetParseString(LANG_COMMAND_TICKETLISTCOMMENT, _comment.c_str());
        if (!_response.empty())
            ss << handler.PGetParseString(LANG_COMMAND_TICKETLISTRESPONSE, _response.c_str());
    }
    return ss.str();
}
开发者ID:ProjectSkyfire,项目名称:SkyFire.548,代码行数:25,代码来源:TicketInfo.cpp

示例4: GetAIInformation

    void GetAIInformation(ChatHandler& reader) override
    {
        if (m_pInstance)
        {
            if (m_pInstance->GetData(TYPE_BRUTALLUS) == SPECIAL)
            { reader.PSendSysMessage("Brutallus intro event is currently %s", m_bIsIntroInProgress ? "in progress" : "completed"); }
            else
            { reader.PSendSysMessage("Brutallus intro event is currently %s", m_pInstance->GetData(TYPE_BRUTALLUS) == NOT_STARTED ? "not started" : "completed"); }

            if (m_pInstance->GetData(TYPE_BRUTALLUS) != NOT_STARTED)
            {
                if (Creature* pMadrigosa = m_pInstance->GetSingleCreatureFromStorage(NPC_MADRIGOSA, true))
                { reader.PSendSysMessage("Madrigosa guid is %s and has %u health.", pMadrigosa->GetObjectGuid().GetString().c_str(), pMadrigosa->GetHealth()); }
            }
        }
    }
开发者ID:kelemeto76,项目名称:ScriptDev3,代码行数:16,代码来源:boss_brutallus.cpp

示例5: GetAIInformation

void npc_escortAI::GetAIInformation(ChatHandler& reader)
{
    std::ostringstream oss;

    oss << "EscortAI ";
    if (m_playerGuid)
    {
        oss << "started for " << m_playerGuid.GetString() << " ";
    }
    if (m_pQuestForEscort)
    {
        oss << "started with quest " << m_pQuestForEscort->GetQuestId();
    }

    if (HasEscortState(STATE_ESCORT_ESCORTING))
    {
        oss << "\nEscortFlags: Escorting" << (HasEscortState(STATE_ESCORT_RETURNING) ? ", Returning" : "") << (HasEscortState(STATE_ESCORT_PAUSED) ? ", Paused" : "");

        if (CurrentWP != WaypointList.end())
        {
            oss << "\nNext Waypoint Id = " << CurrentWP->uiId << " Position: " << CurrentWP->fX << " " << CurrentWP->fY << " " << CurrentWP->fZ;
        }
    }

    reader.PSendSysMessage(oss.str().c_str());
}
开发者ID:muscnx,项目名称:Mangos021SD2,代码行数:26,代码来源:escort_ai.cpp

示例6: OnPlayerLeaveAll

    void OnPlayerLeaveAll(Map* map, Player* player)
    {

        //if (GetValidDebugLevel() >= 3)
            //sLog->outInfo(LOG_FILTER_TSCR, "#### VAS_AutoBalance_AllMapScript - OnPlayerLeaveAll map=%s player=%s", map->GetMapName(),player->GetName());

        int instancePlayerCount = map->GetPlayersCountExceptGMs() - 1;

        if (instancePlayerCount >=1)
        {
            if (GetValidDebugLevel() >= 2)
            {
                //sLog->outInfo(LOG_FILTER_TSCR, "----------------------------------------------------");
                //sLog->outInfo(LOG_FILTER_TSCR, "## VAS_AutoBalance_AllMapScript - OnPlayerLeaveAll");
                //sLog->outInfo(LOG_FILTER_TSCR, "## For InsatanceID %u",map->GetInstanceId());
                //sLog->outInfo(LOG_FILTER_TSCR, "## IsDungeon= %u",map->GetEntry()->IsDungeon());
                //sLog->outInfo(LOG_FILTER_TSCR, "## For Map %u",player->GetMapId());
                //sLog->outInfo(LOG_FILTER_TSCR, "## PlayersInMap %u",instancePlayerCount);
                //sLog->outInfo(LOG_FILTER_TSCR, "----------------------------------------------------\n");
            }

            if (sWorld->getIntConfig(VAS_PlayerChangeNotify) >= 1)
            {
                if ((map->GetEntry()->IsDungeon()) && !player->IsGameMaster())
                {
                    Map::PlayerList const &playerList = map->GetPlayers();
                    if (!playerList.isEmpty())
                    {
                        for (Map::PlayerList::const_iterator playerIteration = playerList.begin(); playerIteration != playerList.end(); ++playerIteration)
                        {
                            if (Player* playerHandle = playerIteration->GetSource())
                            {
                                ChatHandler chatHandle = ChatHandler(playerHandle->GetSession());
                                chatHandle.PSendSysMessage("|cffFF0000 [VAS-AutoBalance]|r|cffFF8000 %s left the Instance %s. Auto setting player count to %u |r",player->GetName().c_str(),map->GetMapName(),instancePlayerCount);
                            }
                        }
                    }
                }
            }
        }
    }
开发者ID:boom8866,项目名称:MaddieCore,代码行数:41,代码来源:VAS_AutoBalance.cpp

示例7: OnPlayerEnterAll

    void OnPlayerEnterAll(Map* map, Player* player)
    {
        if (GetValidDebugLevel() >= 2)
        {
            //sLog->outInfo(LOG_FILTER_TSCR, "----------------------------------------------------");
            //sLog->outInfo(LOG_FILTER_TSCR, "## VAS_AutoBalance_AllMapScript - OnPlayerEnterAll");
            //sLog->outInfo(LOG_FILTER_TSCR, "## For InsatanceID %u",map->GetInstanceId());
            //sLog->outInfo(LOG_FILTER_TSCR, "## IsDungeon= %u",map->GetEntry()->IsDungeon());
            //sLog->outInfo(LOG_FILTER_TSCR, "## For Map %u",player->GetMapId());
            //sLog->outInfo(LOG_FILTER_TSCR, "## PlayersInMap %u",map->GetPlayersCountExceptGMs());
            //sLog->outInfo(LOG_FILTER_TSCR, "## pDifficulty %u",uint32(player->GetDifficulty(player->GetMap()->IsHeroic())));
            //sLog->outInfo(LOG_FILTER_TSCR, "## pGetDungeonDifficulty %u",uint32(player->GetDungeonDifficulty()));
            //sLog->outInfo(LOG_FILTER_TSCR, "## pGetRaidDifficulty %u",uint32(player->GetRaidDifficulty()));
            //sLog->outInfo(LOG_FILTER_TSCR, "## maxPlayers %u",((InstanceMap*)sMapMgr->FindMap(player->GetMapId(), player->GetInstanceId()))->GetMaxPlayers());
            //sLog->outInfo(LOG_FILTER_TSCR, "## IsHeroic=%s IsRaid=%s IsRegularDifficulty=%s IsRaidOrHeroicDungeon=%s IsNonRaidDungeon=%s",BOOL_TO_STRING(player->GetMap()->IsHeroic()),BOOL_TO_STRING(player->GetMap()->IsRaid()),BOOL_TO_STRING(player->GetMap()->IsRegularDifficulty()),BOOL_TO_STRING(player->GetMap()->IsRaidOrHeroicDungeon()),BOOL_TO_STRING(player->GetMap()->IsNonRaidDungeon()));
            //sLog->outInfo(LOG_FILTER_TSCR, "----------------------------------------------------\n");
        }

        if (sWorld->getIntConfig(VAS_PlayerChangeNotify) >= 1)
        {
            if ((map->GetEntry()->IsDungeon()) && !player->IsGameMaster() )
            {
                Map::PlayerList const &playerList = map->GetPlayers();
                if (!playerList.isEmpty())
                {
                    for (Map::PlayerList::const_iterator playerIteration = playerList.begin(); playerIteration != playerList.end(); ++playerIteration)
                    {
                        if (Player* playerHandle = playerIteration->GetSource())
                        {
                            ChatHandler chatHandle = ChatHandler(playerHandle->GetSession());
                            chatHandle.PSendSysMessage("|cffFF0000 [AutoBalance]|r|cffFF8000 %s entered the Instance %s. Auto setting player count to %u |r",player->GetName().c_str(),map->GetMapName(),map->GetPlayersCountExceptGMs());
                        }
                    }
                }
            }
        }
    }
开发者ID:boom8866,项目名称:MaddieCore,代码行数:37,代码来源:VAS_AutoBalance.cpp

示例8: GetAIInformation

void npc_escortAI::GetAIInformation(ChatHandler& reader)
{
    std::ostringstream oss;

    oss << "EscortAI ";
    if (m_playerGuid)
        oss << "started for " << m_playerGuid.GetString() << " ";
    if (m_pQuestForEscort)
        oss << "started with quest " << m_pQuestForEscort->GetQuestId();

    if (HasEscortState(STATE_ESCORT_ESCORTING))
    {
        oss << "\nEscortFlags: Escorting" << (HasEscortState(STATE_ESCORT_RETURNING) ? ", Returning" : "") << (HasEscortState(STATE_ESCORT_PAUSED) ? ", Paused" : "") << "\n";
        m_creature->GetMotionMaster()->GetWaypointPathInformation(oss);
    }

    reader.PSendSysMessage("%s", oss.str().c_str());
}
开发者ID:killerwife,项目名称:mangos-classic,代码行数:18,代码来源:escort_ai.cpp

示例9: FormatMessageString

std::string GmTicket::FormatMessageString(ChatHandler& handler, const char* szClosedName, const char* szAssignedToName, const char* szUnassignedName, const char* szDeletedName, const char* szCompletedName) const
{
    std::stringstream ss;
    ss << handler.PGetParseString(LANG_COMMAND_TICKETLISTGUID, _id);
    ss << handler.PGetParseString(LANG_COMMAND_TICKETLISTNAME, _playerName.c_str());
    if (szClosedName)
        ss << handler.PGetParseString(LANG_COMMAND_TICKETCLOSED, szClosedName);
    if (szAssignedToName)
        ss << handler.PGetParseString(LANG_COMMAND_TICKETLISTASSIGNEDTO, szAssignedToName);
    if (szUnassignedName)
        ss << handler.PGetParseString(LANG_COMMAND_TICKETLISTUNASSIGNED, szUnassignedName);
    if (szDeletedName)
        ss << handler.PGetParseString(LANG_COMMAND_TICKETDELETED, szDeletedName);
    if (szCompletedName)
        ss << handler.PGetParseString(LANG_COMMAND_TICKETCOMPLETED, szCompletedName);
    return ss.str();
}
开发者ID:deathkayn,项目名称:Core-W,代码行数:17,代码来源:TicketMgr.cpp

示例10: FormatViewMessageString

std::string Ticket::FormatViewMessageString(ChatHandler& handler, char const* closedName, char const* assignedToName, char const* unassignedName, char const* deletedName) const
{
    std::stringstream ss;
    ss << handler.PGetParseString(LANG_COMMAND_TICKETLISTGUID, _id);
    ss << handler.PGetParseString(LANG_COMMAND_TICKETLISTNAME, GetPlayerName().c_str());
    if (closedName)
        ss << handler.PGetParseString(LANG_COMMAND_TICKETCLOSED, closedName);
    if (assignedToName)
        ss << handler.PGetParseString(LANG_COMMAND_TICKETLISTASSIGNEDTO, assignedToName);
    if (unassignedName)
        ss << handler.PGetParseString(LANG_COMMAND_TICKETLISTUNASSIGNED, unassignedName);
    if (deletedName)
        ss << handler.PGetParseString(LANG_COMMAND_TICKETDELETED, deletedName);
    return ss.str();
}
开发者ID:GlassFace,项目名称:LegacyCore_6.x.x,代码行数:15,代码来源:SupportMgr.cpp

示例11: FormatViewMessageString

std::string GmTicket::FormatViewMessageString(ChatHandler& handler, bool detailed) const
{
    time_t curTime = time(nullptr);

    std::stringstream ss;
    ss << handler.PGetParseString(LANG_COMMAND_TICKETLISTGUID, _id);
    ss << handler.PGetParseString(LANG_COMMAND_TICKETLISTNAME, GetPlayer()->GetName().c_str());
    ss << handler.PGetParseString(LANG_COMMAND_TICKETLISTAGECREATE, (secsToTimeString(curTime - _createTime, true, false)).c_str());
    ss << handler.PGetParseString(LANG_COMMAND_TICKETLISTAGE, (secsToTimeString(curTime - _lastModifiedTime, true, false)).c_str());

    std::string name;
    if (ObjectMgr::GetPlayerNameByGUID(_assignedTo, name))
        ss << handler.PGetParseString(LANG_COMMAND_TICKETLISTASSIGNEDTO, name.c_str());

    if (detailed)
    {
        ss << handler.PGetParseString(LANG_COMMAND_TICKETLISTMESSAGE, _description.c_str());
        if (!_comment.empty())
            ss << handler.PGetParseString(LANG_COMMAND_TICKETLISTCOMMENT, _comment.c_str());
        if (!_response.empty())
            ss << handler.PGetParseString(LANG_COMMAND_TICKETLISTRESPONSE, _response.c_str());
    }
    return ss.str();
}
开发者ID:Mathias-Nolam,项目名称:wtfisthis,代码行数:24,代码来源:SupportMgr.cpp

示例12: GetAIInformation

 void GetAIInformation(ChatHandler& reader) override
 {
     reader.PSendSysMessage("Kil'jaeden is currently in phase %u", m_uiPhase);
 }
开发者ID:jviljoen82,项目名称:ScriptDev3,代码行数:4,代码来源:boss_kiljaeden.cpp

示例13: GetAIInformation

void Scripted_NoMovementAI::GetAIInformation(ChatHandler& reader)
{
    reader.PSendSysMessage("ScriptedAI (no movement)");
}
开发者ID:yyhhrr,项目名称:mangospriv,代码行数:4,代码来源:live.de+2015-04-27-19-48-40).cpp

示例14: RagnarosEncounterStart

	void RagnarosEncounterStart(ChatHandler& reader)
	{
		if (b_RagnarosEventStart)
			reader.PSendSysMessage("Der Kampf mit Ragnaros beginnt in 10 Sekunden!");
	}
开发者ID:yyhhrr,项目名称:mangospriv,代码行数:5,代码来源:event_ragnaros.cpp

示例15: Player

void WorldSession::HandlePlayerLogin(LoginQueryHolder * holder)
{
    uint64 playerGuid = holder->GetGuid();

    Player* pCurrChar = new Player(this);
    pCurrChar->GetMotionMaster()->Initialize();
     // for send server info and strings (config)
    ChatHandler chH = ChatHandler(pCurrChar);

    // "GetAccountId()==db stored account id" checked in LoadFromDB (prevent login not own character using cheating tools)
    if(!pCurrChar->LoadFromDB(GUID_LOPART(playerGuid), holder))
    {
        KickPlayer();                                       // disconnect client, player no set to session and it will not deleted or saved at kick
        delete pCurrChar;                                   // delete it manually
        delete holder;                                      // delete all unprocessed queries
        m_playerLoading = false;
        return;
    }

    SetPlayer(pCurrChar);

    pCurrChar->SendDungeonDifficulty(false);

    WorldPacket data( SMSG_LOGIN_VERIFY_WORLD, 20 );
    data << pCurrChar->GetMapId();
    data << pCurrChar->GetPositionX();
    data << pCurrChar->GetPositionY();
    data << pCurrChar->GetPositionZ();
    data << pCurrChar->GetOrientation();
    SendPacket(&data);

    data.Initialize( SMSG_ACCOUNT_DATA_TIMES, 128 );
    for(int i = 0; i < 32; i++)
        data << uint32(0);
    SendPacket(&data);

    data.Initialize(SMSG_FEATURE_SYSTEM_STATUS, 2);         // added in 2.2.0
    data << uint8(2);                                       // unknown value
    data << uint8(0);                                       // enable(1)/disable(0) voice chat interface in client
    SendPacket(&data);

    // Send MOTD
    {
        data.Initialize(SMSG_MOTD, 50);                     // new in 2.0.1
        data << (uint32)0;

        uint32 linecount=0;
        std::string str_motd = sWorld.GetMotd();
        std::string::size_type pos, nextpos;

        pos = 0;
        while ( (nextpos= str_motd.find('@',pos)) != std::string::npos )
        {
            if (nextpos != pos)
            {
                data << str_motd.substr(pos,nextpos-pos);
                ++linecount;
            }
            pos = nextpos+1;
        }

        if (pos<str_motd.length())
        {
            data << str_motd.substr(pos);
            ++linecount;
        }

        data.put(0, linecount);

        SendPacket( &data );
        DEBUG_LOG( "WORLD: Sent motd (SMSG_MOTD)" );

        // send server info
        if(sWorld.getConfig(CONFIG_ENABLE_SINFO_LOGIN) == 1)
            chH.PSendSysMessage(_FULLVERSION);

        DEBUG_LOG( "WORLD: Sent server info" );
    }

    //QueryResult *result = CharacterDatabase.PQuery("SELECT guildid,rank FROM guild_member WHERE guid = '%u'",pCurrChar->GetGUIDLow());
    QueryResult *resultGuild = holder->GetResult(PLAYER_LOGIN_QUERY_LOADGUILD);

    if(resultGuild)
    {
        Field *fields = resultGuild->Fetch();
        pCurrChar->SetInGuild(fields[0].GetUInt32());
        pCurrChar->SetRank(fields[1].GetUInt32());
        delete resultGuild;
    }
    else if(pCurrChar->GetGuildId())                        // clear guild related fields in case wrong data about non existed membership
    {
        pCurrChar->SetInGuild(0);
        pCurrChar->SetRank(0);
    }

    if(pCurrChar->GetGuildId() != 0)
    {
        Guild* guild = objmgr.GetGuildById(pCurrChar->GetGuildId());
        if(guild)
        {
//.........这里部分代码省略.........
开发者ID:de-dima,项目名称:243,代码行数:101,代码来源:CharacterHandler.cpp


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