本文整理汇总了C++中ChatChannel::getConditionId方法的典型用法代码示例。如果您正苦于以下问题:C++ ChatChannel::getConditionId方法的具体用法?C++ ChatChannel::getConditionId怎么用?C++ ChatChannel::getConditionId使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ChatChannel
的用法示例。
在下文中一共展示了ChatChannel::getConditionId方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: talkToChannel
bool Chat::talkToChannel(Player* player, MessageClasses type, const std::string& text, uint16_t channelId)
{
if(text.empty())
return false;
ChatChannel* channel = getChannel(player, channelId);
if(!channel)
return false;
if(!player->hasFlag(PlayerFlag_CannotBeMuted))
{
if(!channel->hasFlag(CHANNELFLAG_ACTIVE))
{
player->sendTextMessage(MSG_STATUS_SMALL, "You may not speak into this channel.");
return true;
}
if(player->getLevel() < channel->getLevel())
{
char buffer[100];
sprintf(buffer, "You may not speak into this channel as long as you are on level %d.", channel->getLevel());
player->sendCancel(buffer);
return true;
}
if(channel->getConditionId() >= 0 && player->hasCondition(CONDITION_MUTED, channel->getConditionId()))
{
player->sendCancel(channel->getConditionMessage().c_str());
return true;
}
}
if(isPublicChannel(channelId))
Manager::getInstance()->talk(player->getID(), channelId, type, text);
if(channelId != CHANNEL_GUILD || !g_config.getBool(ConfigManager::INGAME_GUILD_MANAGEMENT)
|| (text[0] != '!' && text[0] != '/'))
{
if(channelId == CHANNEL_GUILD)
{
switch(player->getGuildLevel())
{
case GUILDLEVEL_VICE:
return channel->talk(player, MSG_CHANNEL_HIGHLIGHT, text); // SPEAK_CHANNEL_O
case GUILDLEVEL_LEADER:
return channel->talk(player, MSG_GAMEMASTER_CHANNEL, text); // SPEAK_CHANNEL_RN
default:
break;
}
}
return channel->talk(player, type, text);
}
if(!player->getGuildId())
{
player->sendCancel("You are not in a guild.");
return true;
}
if(!IOGuild::getInstance()->guildExists(player->getGuildId()))
{
player->sendCancel("It seems like your guild does not exist anymore.");
return true;
}
char buffer[350];
if(text.substr(1) == "disband")
{
if(player->getGuildLevel() == GUILDLEVEL_LEADER)
{
IOGuild::getInstance()->disbandGuild(player->getGuildId());
channel->talk(player, MSG_CHANNEL, "The guild has been disbanded.");
}
else
player->sendCancel("You are not the leader of your guild.");
}
else if(text.substr(1, 6) == "invite")
{
if(player->getGuildLevel() > GUILDLEVEL_MEMBER)
{
if(text.length() > 7)
{
std::string param = text.substr(8);
trimString(param);
Player* paramPlayer = NULL;
if(g_game.getPlayerByNameWildcard(param, paramPlayer) == RET_NOERROR)
{
if(paramPlayer->getGuildId() == 0)
{
if(!paramPlayer->isGuildInvited(player->getGuildId()))
{
sprintf(buffer, "%s has invited you to join the guild, %s. You may join this guild by writing: !joinguild %s", player->getName().c_str(), player->getGuildName().c_str(), player->getGuildName().c_str());
paramPlayer->sendTextMessage(MSG_INFO_DESCR, buffer);
sprintf(buffer, "%s has invited %s to the guild.", player->getName().c_str(), paramPlayer->getName().c_str());
channel->talk(player, MSG_CHANNEL, buffer);
paramPlayer->invitationsList.push_back(player->getGuildId());
}
//.........这里部分代码省略.........