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C++ CameraUi::disconnect方法代码示例

本文整理汇总了C++中CameraUi::disconnect方法的典型用法代码示例。如果您正苦于以下问题:C++ CameraUi::disconnect方法的具体用法?C++ CameraUi::disconnect怎么用?C++ CameraUi::disconnect使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CameraUi的用法示例。


在下文中一共展示了CameraUi::disconnect方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: newPos

void Choreo3DApp::update()
{
    setFrameRate(frameRate);
    
    //DISABLE CAMERA INTERACTION IF MOUSE IS OVER UI REGION
    if (getMousePos().x > 3 * getWindowWidth()/4. && camActive)
    {
        camActive = false;
        mCamUi.disconnect();
        mCamUi.disable();
        cout << "disabling camera UI" << endl;
    } else {
        if (!camActive)
        {
            mCamUi.connect(getWindow());
            mCamUi.enable();
        }
        camActive = true;
        cout << "enabling camera UI" << endl;
    }
    
    mGlsl->uniform("uColor", markerColour );
    
    if (!paused)
    {
        
        
        //UPDATE POSITIONS
        //MAP INSTANCE DATA TO VBO
        //WRITE NEW POSITIONS
        //UNMAP
        
        glm::vec3 *newPositions = (glm::vec3*)mInstanceDataVbo->mapReplace();
        
        for( int i = 0; i < jointList.size(); ++i )
        {
            
            float instanceX = jointList[i].jointPositions[FRAME_COUNT].x;
            float instanceY = jointList[i].jointPositions[FRAME_COUNT].y;
            float instanceZ = jointList[i].jointPositions[FRAME_COUNT].z;
            
            vec3 newPos(vec3(instanceX,instanceY, instanceZ)); //CREATE A NEW VEC3 FOR UPDATING THE VBO
            
            framePositions[i] = newPos;
            
        }
        
        //REPLACE VEC3s IN VBO BY INCREMENTING THE POINTER
        for (int i = 0; i < framePositions.size(); i++){
            *newPositions++ = framePositions[i];
        }
        
        handTrail.update(framePositions[26], dancerColor);
        
        //    std::cout << framePositions[17] << std::endl;
        
        
        skeleton.update(framePositions);

        
        mInstanceDataVbo->unmap();
        // std::cout << "position: " << positions[0] << std::endl;
        
        if (ribbonsActive)updateRibbons();
        
        //MANUALLY INCREMENT THE FRAME, IF THE FRAME_COUNT EXCEEDS TOTAL FRAMES, RESET THE COUNTER
        if (FRAME_COUNT < TOTAL_FRAMES)
        {
            FRAME_COUNT += 1;
        } else {
            FRAME_COUNT = 0;
        }
        
        //std::cout << getAverageFps() << std:: endl;
        // std::cout << "frame rate: " << getAverageFps() << ", frame count: " << FRAME_COUNT << std::endl;
        
        //define changed color
      //  Color temp = Color(dancerColor[0],dancerColor[1],dancerColor[2]);
        
        
        mCurrentFrame++; //MANUALLY ADVANCE THE CURRENT FRAME - WITH RESPECT TO THE DANCERS
    
    }
    
    updateGui();
}
开发者ID:Craigson,项目名称:Choreo3D,代码行数:86,代码来源:Chore3DApp.cpp


注:本文中的CameraUi::disconnect方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。