本文整理汇总了C++中CameraPtr::GetViewProjection方法的典型用法代码示例。如果您正苦于以下问题:C++ CameraPtr::GetViewProjection方法的具体用法?C++ CameraPtr::GetViewProjection怎么用?C++ CameraPtr::GetViewProjection使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CameraPtr
的用法示例。
在下文中一共展示了CameraPtr::GetViewProjection方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: PrepareForLightPass
AVOID DeferredRenderer::PrepareForLightPass(CameraPtr pCamera)
{
//set vertex buffer with positions
m_pVertices->Set(0, 0);
//set vertex buffer with texture data
m_pTexCoords->Set(1, 0);
//bind matrix constant buffer to the pipeline
Mat4x4 trans;
//trans.CreateTranslation(pCamera->GetLookAt() + 10000 * pCamera->GetDir());
trans.CreateTranslation(pCamera->GetPosition() + 500* pCamera->GetDir());
Mat4x4 rot;
rot = rot.CreateRollPitchYaw(pCamera->GetRoll(), pCamera->GetPitch(), pCamera->GetYaw());
Mat4x4 WVP = rot * trans * pCamera->GetView() * CreateOrthoProjectionLH(SCREEN_WIDTH, SCREEN_HEIGHT, 1.0f, 1000.0f);
WVP.Transpose();
m_pMatrixBuffer->UpdateSubresource(0, NULL, &WVP, 0, 0);
m_pMatrixBuffer->Set(0, ST_Vertex);
struct CameraBuffer
{
Mat4x4 inverseViewProjection;
Vec pos;
};
CameraBuffer cameraBuffer;
Mat4x4 inverseViewProjection = pCamera->GetViewProjection();
inverseViewProjection.Inverse();
cameraBuffer.pos = pCamera->GetPosition();
cameraBuffer.inverseViewProjection = inverseViewProjection;
cameraBuffer.inverseViewProjection.Transpose();
m_pcbCameraPos->UpdateSubresource(0, nullptr, &pCamera->GetPosition(), 0, 0);
//m_pcbCameraPos->UpdateSubresource(0, NULL, &cameraBuffer, 0, 0);
m_pcbCameraPos->Set(0, ST_Pixel);
//pCamera->SetViewport();
SetGlobalViewport();
//set shader resources
m_pSSAOBlurredSRV->Set(6, ST_Pixel);
m_pDepthSRV->Set(8, ST_Pixel);
//set blending functionality
//this->BlendLightPass()->Set(nullptr);
}