本文整理汇总了C++中CallbackQueue类的典型用法代码示例。如果您正苦于以下问题:C++ CallbackQueue类的具体用法?C++ CallbackQueue怎么用?C++ CallbackQueue使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了CallbackQueue类的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: lock
void RetardedAsyncCallbackHandler::makePendingCalls()
{
XBMC_TRACE;
CSingleLock lock(critSection);
CallbackQueue::iterator iter = g_callQueue.begin();
while (iter != g_callQueue.end())
{
AddonClass::Ref<AsyncCallbackMessage> p(*iter);
// only call when we are in the right thread state
if(p->handler->isStateOk(p->cb->getObject()))
{
// remove it from the queue. No matter what we're done with
// this. Even if it doesn't execute for some reason.
g_callQueue.erase(iter);
// we need to release the critSection lock prior to grabbing the
// lock on the object. Not doing so results in deadlocks. We no
// longer are accessing the g_callQueue so it's fine to do this now
{
XBMCAddonUtils::InvertSingleLockGuard unlock(lock);
// make sure the object is not deallocating
// we need to grab the object lock to see if the object of the call
// is deallocating. holding this lock should prevent it from
// deallocating during the execution of this call.
#ifdef ENABLE_XBMC_TRACE_API
CLog::Log(LOGDEBUG,"%sNEWADDON executing callback 0x%lx",_tg.getSpaces(),(long)(p->cb.get()));
#endif
AddonClass* obj = (p->cb->getObject());
AddonClass::Ref<AddonClass> ref(obj);
CSingleLock lock2(*obj);
if (!p->cb->getObject()->isDeallocating())
{
try
{
// need to make the call
p->cb->executeCallback();
}
catch (XbmcCommons::Exception& e) { e.LogThrowMessage(); }
catch (...)
{
CLog::Log(LOGERROR,"Unknown exception while executing callback 0x%lx", (long)(p->cb.get()));
}
}
}
// since the state of the iterator may have been corrupted by
// the changing state of the list from another thread during
// the releasing fo the lock in the immediately preceeding
// codeblock, we need to reset it before continuing the loop
iter = g_callQueue.begin();
}
else // if we're not in the right thread for this callback...
++iter;
}
}
示例2: reset
void reset()
{
std::list<Stats::Info *> listinfo = Stats::statsList();
for (std::list<Stats::Info *>::iterator iter3=listinfo.begin();iter3!=listinfo.end();++iter3)
{
(*iter3)->reset();
}
extern CallbackQueue resetQueue;
resetQueue.process();
}
示例3: lock
void RetardedAsynchCallbackHandler::clearPendingCalls(void* userData)
{
TRACE;
CSingleLock lock(critSection);
CallbackQueue::iterator iter = g_callQueue.begin();
while (iter != g_callQueue.end())
{
AddonClass::Ref<AsynchCallbackMessage> p(*iter);
if(p->handler->shouldRemoveCallback(userData))
{
CLog::Log(LOGDEBUG,"NEWADDON removing callback 0x%lx for PyThreadState 0x%lx from queue", (long)(p->cb.get()) ,(long)userData);
g_callQueue.erase(iter);
}
else
iter++;
}
}
示例4: lock
void RetardedAsynchCallbackHandler::clearPendingCalls(void* userData)
{
TRACE;
CSingleLock lock(critSection);
CallbackQueue::iterator iter = g_callQueue.begin();
while (iter != g_callQueue.end())
{
AddonClass::Ref<AsynchCallbackMessage> p(*iter);
if(p->handler->shouldRemoveCallback(p->cb->getObject(),userData))
{
#ifdef ENABLE_TRACE_API
CLog::Log(LOGDEBUG,"%sNEWADDON removing callback 0x%lx for PyThreadState 0x%lx from queue", _tg.getSpaces(),(long)(p->cb.get()) ,(long)userData);
#endif
iter = g_callQueue.erase(iter);
}
else
++iter;
}
}
示例5: disableAllSignalsInThisThread
void AsyncSpinnerImpl::threadFunc()
{
disableAllSignalsInThisThread();
CallbackQueue* queue = callback_queue_;
bool use_call_available = thread_count_ == 1;
WallDuration timeout(0.1);
while (continue_ && nh_.ok())
{
if (use_call_available)
{
queue->callAvailable(timeout);
}
else
{
queue->callOne(timeout);
}
}
}
示例6: AsynchCallbackMessage
namespace XBMCAddon
{
class AsynchCallbackMessage : public AddonClass
{
public:
AddonClass::Ref<Callback> cb;
RetardedAsynchCallbackHandler* handler;
AsynchCallbackMessage(Callback* _cb, RetardedAsynchCallbackHandler* _handler) :
AddonClass("AsynchCallbackMessage"), cb(_cb), handler(_handler) { TRACE; }
};
//********************************************************************
// This holds the callback messages which will be executed. It doesn't
// seem to work correctly with the Ref object so we'll go with Ref*'s
typedef std::vector<AddonClass::Ref<AsynchCallbackMessage> > CallbackQueue;
//********************************************************************
static CCriticalSection critSection;
static CallbackQueue g_callQueue;
void RetardedAsynchCallbackHandler::invokeCallback(Callback* cb)
{
TRACE;
CSingleLock lock(critSection);
g_callQueue.push_back(new AsynchCallbackMessage(cb,this));
}
RetardedAsynchCallbackHandler::~RetardedAsynchCallbackHandler()
{
TRACE;
CSingleLock lock(critSection);
// find any messages that might be there because of me ... and remove them
CallbackQueue::iterator iter = g_callQueue.begin();
while (iter != g_callQueue.end())
{
AddonClass::Ref<AsynchCallbackMessage> cur(*iter);
{
if (cur->handler == this) // then this message is because of me
{
g_callQueue.erase(iter);
iter = g_callQueue.begin();
}
else
++iter;
}
}
}
void RetardedAsynchCallbackHandler::makePendingCalls()
{
TRACE;
CSingleLock lock(critSection);
CallbackQueue::iterator iter = g_callQueue.begin();
while (iter != g_callQueue.end())
{
AddonClass::Ref<AsynchCallbackMessage> p(*iter);
// only call when we are in the right thread state
if(p->handler->isStateOk(p->cb->getObject()))
{
// remove it from the queue. No matter what we're done with
// this. Even if it doesn't execute for some reason.
g_callQueue.erase(iter);
// we need to release the critSection lock prior to grabbing the
// lock on the object. Not doing so results in deadlocks. We no
// longer are accessing the g_callQueue so it's fine to do this now
{
XBMCAddonUtils::InvertSingleLockGuard unlock(lock);
// make sure the object is not deallocating
// we need to grab the object lock to see if the object of the call
// is deallocating. holding this lock should prevent it from
// deallocating durring the execution of this call.
#ifdef ENABLE_TRACE_API
CLog::Log(LOGDEBUG,"%sNEWADDON executing callback 0x%lx",_tg.getSpaces(),(long)(p->cb.get()));
#endif
Synchronize lock2(*(p->cb->getObject()));
if (!p->cb->getObject()->isDeallocating())
{
try
{
// need to make the call
p->cb->executeCallback();
}
catch (XbmcCommons::Exception& e) { e.LogThrowMessage(); }
catch (...)
{
CLog::Log(LOGERROR,"Unknown exception while executeing callback 0x%lx", (long)(p->cb.get()));
}
}
}
// since the state of the iterator may have been corrupted by
// the changing state of the list from another thread durring
// the releasing fo the lock in the immediately preceeding
// codeblock, we need to reset it before continuing the loop
iter = g_callQueue.begin();
//.........这里部分代码省略.........
示例7: invokeCallback
void RetardedAsynchCallbackHandler::invokeCallback(Callback* cb)
{
TRACE;
CSingleLock lock(critSection);
g_callQueue.push_back(new AsynchCallbackMessage(cb,this));
}