本文整理汇总了C++中CWinApp::InitApplication方法的典型用法代码示例。如果您正苦于以下问题:C++ CWinApp::InitApplication方法的具体用法?C++ CWinApp::InitApplication怎么用?C++ CWinApp::InitApplication使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CWinApp
的用法示例。
在下文中一共展示了CWinApp::InitApplication方法的12个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: DoInit
BOOL DoInit()
{
HINSTANCE hInstance = g_Instance;
int nReturnCode = -1;
CWinThread* pThread = AfxGetThread();
CWinApp* pApp = AfxGetApp();
// AFX internal initialization
if (!AfxWinInit(hInstance, NULL, TEXT(""), SW_SHOW))
return DoExit();
// App global initializations (rare)
if (pApp != NULL && !pApp->InitApplication())
return DoExit();
// Perform specific initializations
if (!pThread->InitInstance())
{
if (pThread->m_pMainWnd != NULL)
{
TRACE(traceAppMsg, 0, "Warning: Destroying non-NULL m_pMainWnd\n");
pThread->m_pMainWnd->DestroyWindow();
}
nReturnCode = pThread->ExitInstance();
return DoExit();
}
return TRUE;
}
示例2: main
//------------------------------------------------------------------
// main
//------------------------------------------------------------------
void main()
{
CWinApp* pApp = AfxGetApp();
pApp->InitApplication();
pApp->InitInstance();
pApp->Run();
CMyDoc* pMyDoc = new CMyDoc;
CMyView* pMyView = new CMyView;
CFrameWnd* pMyFrame = (CFrameWnd*)pApp->m_pMainWnd;
// output Message Map construction
AFX_MSGMAP* pMessageMap = pMyView->GetMessageMap();
cout << endl << "CMyView Message Map : " << endl;
MsgMapPrinting(pMessageMap);
pMessageMap = pMyDoc->GetMessageMap();
cout << endl << "CMyDoc Message Map : " << endl;
MsgMapPrinting(pMessageMap);
pMessageMap = pMyFrame->GetMessageMap();
cout << endl << "CMyFrameWnd Message Map : " << endl;
MsgMapPrinting(pMessageMap);
pMessageMap = pApp->GetMessageMap();
cout << endl << "CMyWinApp Message Map : " << endl;
MsgMapPrinting(pMessageMap);
}
示例3: main
int main(void)
{
CWinApp* pApp = AfxGetApp();
pApp->InitApplication();
pApp->InitInstance();
pApp->Run();
CMyDoc* pMyDoc = new CMyDoc;
CMyView* pMyView = new CMyView;
CFrameWnd* pMyFrame = (CFrameWnd*)pApp->m_pMainWnd;
pMyFrame->m_pViewActive = pMyView;
pMyView->m_pDocument = pMyDoc;
std::cout << std::endl << "pMyFrame received a WM_CREATE, routing path : " << std::endl;
AfxWndProc(0, WM_CREATE, 0, 0, pMyFrame);
std::cout << std::endl << "pMyView received a WM_COMMAND, routing path : " << std::endl;
AfxWndProc(0, WM_COMMAND, 0, 0, pMyView);
std::cout << std::endl << "pMyFrame received a WM_COMMAND, routing path : " << std::endl;
AfxWndProc(0, WM_COMMAND, 0, 0, pMyFrame);
system("pause");
return 0;
}
示例4: AfxWinMain
int AFXAPI AfxWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
LPTSTR lpCmdLine, int nCmdShow)
{
ASSERT(hPrevInstance == NULL);
int nReturnCode = -1;
__try
{
CWinThread* pThread = AfxGetThread();
CWinApp* pApp = AfxGetApp();
// AFX internal initialization
if (!AfxWinInit(hInstance, hPrevInstance, lpCmdLine, nCmdShow))
goto InitFailure;
// App global initializations (rare)
if (pApp != NULL && !pApp->InitApplication())
goto InitFailure;
// Perform specific initializations
if (!pThread->InitInstance())
{
if (pThread->m_pMainWnd != NULL)
{
TRACE(traceAppMsg, 0, "Warning: Destroying non-NULL m_pMainWnd\n");
pThread->m_pMainWnd->DestroyWindow();
}
nReturnCode = pThread->ExitInstance();
goto InitFailure;
}
nReturnCode = pThread->Run();
InitFailure:
#ifdef _DEBUG
// Check for missing AfxLockTempMap calls
if (AfxGetModuleThreadState()->m_nTempMapLock != 0)
{
TRACE(traceAppMsg, 0, "Warning: Temp map lock count non-zero (%ld).\n",
AfxGetModuleThreadState()->m_nTempMapLock);
}
AfxLockTempMaps();
AfxUnlockTempMaps(-1);
#else
;
#endif
}
__except(RecordExceptionInfo(GetExceptionInformation()))
{
}
// must call AfxWinTerm after handling exception or we'll crash
// again trying to destroy the tooltip window
AfxWinTerm();
return nReturnCode;
}
示例5: main
void main()
{
CWinApp *pApp = AfxGetApp();
pApp->InitApplication();
pApp->InitInstance();
pApp->Run();
PrintAllClasses();
}
示例6: main
int main()
{
cout << "main 開始執行" << endl;
CWinApp* pApp = AfxGetApp();
pApp->InitApplication(); //CWinApp::InitApplication
pApp->InitInstance(); //CMyWinApp::InitInstance --> CMyFrameWnd
pApp->Run(); //CwinApp::Run
cout << "main 結束執行" << endl;
return 0;
}
示例7: ASSERT
extern "C" int WINAPI
#endif
WinMain(
HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPSTR lpCmdLine,
int nCmdShow
)
{
ASSERT(hPrevInstance == NULL);
lpCmdLine;
int nReturnCode = -1;
CWinApp* pApp = AfxGetApp();
// AFX internal initialization
LPTSTR p = GetCommandLine();
while (*p && (*p != _T(' '))) p++;
if (*p) p++;
if (!AfxWinInit(hInstance, hPrevInstance, p, nCmdShow))
goto InitFailure;
// App global initializations (rare)
ASSERT_VALID(pApp);
if (!pApp->InitApplication())
goto InitFailure;
ASSERT_VALID(pApp);
// Perform specific initializations
if (!pApp->InitInstance())
{
if (pApp->m_pMainWnd != NULL)
{
TRACE0("Warning: Destroying non-NULL m_pMainWnd\n");
pApp->m_pMainWnd->DestroyWindow();
}
nReturnCode = pApp->ExitInstance();
goto InitFailure;
}
ASSERT_VALID(pApp);
nReturnCode = pApp->Run();
ASSERT_VALID(pApp);
InitFailure:
AfxWinTerm();
return nReturnCode;
}
示例8: AfxWinMain
int AFXAPI AfxWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
LPTSTR lpCmdLine, int nCmdShow)
{
ASSERT(hPrevInstance == NULL);
int nReturnCode = -1;
CWinThread* pThread = AfxGetThread();
CWinApp* pApp = AfxGetApp();
// AFX internal initialization
bool InitSuccess = AfxWinInit(hInstance, hPrevInstance, lpCmdLine, nCmdShow);
// App global initializations (rare)
if (pApp != NULL)
InitSuccess = InitSuccess && pApp->InitApplication();
// Perform specific initializations
InitSuccess = InitSuccess && pThread->InitInstance();
// Run the BCI2000 core module.
if( InitSuccess )
{
CoreModuleMFC coreModule;
nReturnCode = ( coreModule.Run( __argc, __argv ) ? 0 : -1 );
}
else
{
if (pThread->m_pMainWnd != NULL)
{
TRACE0("Warning: Destroying non-NULL m_pMainWnd\n");
pThread->m_pMainWnd->DestroyWindow();
}
}
pThread->ExitInstance();
#ifdef _DEBUG
// Check for missing AfxLockTempMap calls
if (AfxGetModuleThreadState()->m_nTempMapLock != 0)
{
TRACE1("Warning: Temp map lock count non-zero (%ld).\n",
AfxGetModuleThreadState()->m_nTempMapLock);
}
AfxLockTempMaps();
AfxUnlockTempMaps(-1);
#endif
AfxWinTerm();
return nReturnCode;
}
示例9: RadiantInit
/*
=================
RadiantInit
This is also called when you 'quit' in doom
=================
*/
void RadiantInit( void ) {
// make sure the renderer is initialized
if ( !renderSystem->IsOpenGLRunning() ) {
common->Printf( "no OpenGL running\n" );
return;
}
g_editorAlive = true;
// allocate a renderWorld and a soundWorld
if ( g_qeglobals.rw == NULL ) {
g_qeglobals.rw = renderSystem->AllocRenderWorld();
g_qeglobals.rw->InitFromMap( NULL );
}
if ( g_qeglobals.sw == NULL ) {
g_qeglobals.sw = soundSystem->AllocSoundWorld( g_qeglobals.rw );
}
if ( g_DoomInstance ) {
if ( ::IsWindowVisible( win32.hWnd ) ) {
::ShowWindow( win32.hWnd, SW_HIDE );
g_pParentWnd->ShowWindow( SW_SHOW );
g_pParentWnd->SetFocus();
}
} else {
Sys_GrabMouseCursor( false );
g_DoomInstance = win32.hInstance;
CWinApp* pApp = AfxGetApp();
CWinThread *pThread = AfxGetThread();
InitAfx();
// App global initializations (rare)
pApp->InitApplication();
// Perform specific initializations
pThread->InitInstance();
qglFinish();
//qwglMakeCurrent(0, 0);
qwglMakeCurrent(win32.hDC, win32.hGLRC);
// hide the doom window by default
::ShowWindow( win32.hWnd, SW_HIDE );
}
}
示例10: RadiantInit
/*
=================
RadiantInit
This is also called when you 'quit' in doom
=================
*/
void RadiantInit( void ) {
// make sure the renderer is initialized
if ( !renderSystem->IsOpenGLRunning() ) {
common->Printf( "no OpenGL running\n" );
return;
}
g_editorAlive = true;
// allocate a renderWorld and a soundWorld
if ( g_qeglobals.rw == NULL ) {
// jmarshall
// g_qeglobals.defaultEditorMaterial = declManager->FindMaterial( "_editordefault" );
RadiantInitTestWindow();
// jmarshall end
g_qeglobals.rw = renderSystem->AllocRenderWorld();
g_qeglobals.rw->InitFromMap( NULL );
}
if ( g_qeglobals.sw == NULL ) {
g_qeglobals.sw = soundSystem->AllocSoundWorld( g_qeglobals.rw );
}
if ( g_DoomInstance ) {
if ( ::IsWindowVisible( win32.hWnd ) ) {
::ShowWindow( win32.hWnd, SW_HIDE );
g_pParentWnd->ShowWindow( SW_SHOW );
g_pParentWnd->SetFocus();
}
} else {
sys->GrabMouseCursor( false );
g_DoomInstance = win32.hInstance;
CWinApp* pApp = AfxGetApp();
CWinThread *pThread = AfxGetThread();
InitAfx();
// App global initializations (rare)
pApp->InitApplication();
// Perform specific initializations
pThread->InitInstance();
qglFinish();
//qwglMakeCurrent(0, 0);
renderDevice->BindDeviceToWindow(win32.hDC);
// hide the doom window by default
::ShowWindow( win32.hWnd, SW_HIDE );
// jmarshall
toolInterfaceLocal.ShowDebugConsole();
// jmarshall end
}
}
示例11: AfxWinMain
int AFXAPI AfxWinMain(HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPTSTR lpCmdLine,
int nCmdShow)
{
char szLogFileName[_MAX_DIR];
if (GetRecommandLogFileName(szLogFileName) == false)
return FALSE;
InitLog(MLOGSTYLE_DEBUGSTRING|MLOGSTYLE_FILE, szLogFileName);
// Wrap WinMain in a structured exception handler (different from C++
// exception handling) in order to make sure that all access violations
// and other exceptions are displayed - regardless of when they happen.
// This should be done for each thread, if at all possible, so that exceptions
// will be reliably caught, even inside the debugger.
#ifdef SUPPORT_EXCEPTIONHANDLING
char szDumpFileName[_MAX_DIR];
strcpy(szDumpFileName, szLogFileName);
strcat(szDumpFileName, ".dmp");
__try {
#endif
// The code inside the __try block is the MFC version of AfxWinMain(),
// copied verbatim from the MFC source code.
ASSERT(hPrevInstance == NULL);
int nReturnCode = -1;
CWinApp* pApp = AfxGetApp();
// AFX internal initialization
if (!AfxWinInit(hInstance, hPrevInstance, lpCmdLine, nCmdShow))
goto InitFailure;
// App global initializations (rare)
ASSERT_VALID(pApp);
if (!pApp->InitApplication())
goto InitFailure;
ASSERT_VALID(pApp);
// Perform specific initializations
if (!pApp->InitInstance())
{
if (pApp->m_pMainWnd != NULL)
{
TRACE(_T("Warning: Destroying non-NULL m_pMainWnd\n"));
pApp->m_pMainWnd->DestroyWindow();
}
nReturnCode = pApp->ExitInstance();
goto InitFailure;
}
ASSERT_VALID(pApp);
nReturnCode = pApp->Run();
ASSERT_VALID(pApp);
InitFailure:
#ifdef _DEBUG
// Check for missing AfxLockTempMap calls
if (AfxGetModuleThreadState()->m_nTempMapLock != 0)
{
TRACE(_T("Warning: Temp map lock count non-zero (%ld).\n"),
AfxGetModuleThreadState()->m_nTempMapLock);
}
AfxLockTempMaps();
AfxUnlockTempMaps(-1);
#endif
AfxWinTerm();
return nReturnCode;
#ifdef SUPPORT_EXCEPTIONHANDLING
}
// __except(MFilterException(GetExceptionInformation())){
__except(CrashExceptionDump(GetExceptionInformation(), szDumpFileName)){
// char szFileName[_MAX_DIR];
// GetModuleFileName(NULL, szFileName, _MAX_DIR);
// WinExec(szFileName, SW_SHOW); // Launch again
//MMatchServer::GetInstance()->CheckMemoryTest();
//MGetServerStatusSingleton()->Dump();
}
#endif
return 0;
}
示例12: AfxWinMain
int AFXAPI AfxWinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance,
LPTSTR lpCmdLine, int nCmdShow)
{
#ifdef DISPLAYCONSOLE
// Redirection of standard output to console
int hCrt; BOOL rep; FILE *hf;
_SYSTEM_INFO lps;
GetSystemInfo(&lps);
rep = AllocConsole();
hCrt = _open_osfhandle((intptr_t) GetStdHandle(STD_OUTPUT_HANDLE),_O_TEXT);
hf = _fdopen( hCrt, "w" );
*stdout = *hf;
// stop the buffer on stdout
// int i = setvbuf( stdout, NULL, _IONBF, 0 );
// filebuf ff(hCrt);
// cout = &ff;
cout<<"This Debug Window is defined in WinMain.cpp and will disappear in release mode"<<endl;
#endif // DISPLAYCONSOLE // By Matra
// create log file for all OCC messages
// Message::DefaultMessenger()->AddPrinter (new Message_PrinterOStream ("OCCSampleRun.log", Standard_False));
ASSERT(hPrevInstance == NULL);
int nReturnCode = -1;
CWinApp* pApp = AfxGetApp();
// new in 2.0 CAS.CADE uses the standard C++ exception mechanism
/*#ifdef _DEBUG // By Matra
// _Function declaratiob here because you can jump to InitFailure
Standard_ErrorHandler _Function;
#endif // _DEBUG // By Matra
*/
// AFX internal initialization
if (!AfxWinInit(hInstance, hPrevInstance, lpCmdLine, nCmdShow))
goto InitFailure;
// App global initializations (rare)
ASSERT_VALID(pApp);
if (!pApp->InitApplication())
goto InitFailure;
ASSERT_VALID(pApp);
// Perform specific initializations
if (!pApp->InitInstance())
{
if (pApp->m_pMainWnd != NULL)
{
TRACE0("Warning: Destroying non-NULL m_pMainWnd\n");
pApp->m_pMainWnd->DestroyWindow();
}
nReturnCode = pApp->ExitInstance();
goto InitFailure;
}
ASSERT_VALID(pApp);
#ifdef _DEBUG // By Matra
Application:
// new in 2.0 CAS.CADE uses the standard C++ exception mechanism
// if(DoesNotAbort(_Function))
try
{
nReturnCode = pApp->Run();
}
// if(_Function.Catches(STANDARD_TYPE(Standard_Failure)))
catch(Standard_Failure)
{
Standard_SStream ostr;
ostr<<Standard_Failure::Caught()<<"\n\0";
CString aMsg = ostr.str().c_str();
MessageBoxW (NULL, aMsg, L"CasCade Error", MB_ICONERROR);
goto Application; // restart application loop
}
#else // _DEBUG // By Matra
nReturnCode = pApp->Run();
#endif // _DEBUG // By Matra
ASSERT_VALID(pApp);
InitFailure:
#ifdef _DEBUG
// Check for missing AfxLockTempMap calls
if (AfxGetModuleThreadState()->m_nTempMapLock != 0)
{
TRACE1("Warning: Temp map lock count non-zero (%ld).\n",
AfxGetModuleThreadState()->m_nTempMapLock);
}
AfxLockTempMaps();
AfxUnlockTempMaps();
#endif
AfxWinTerm();
//.........这里部分代码省略.........