当前位置: 首页>>代码示例>>C++>>正文


C++ CUserCmd::GetChecksum方法代码示例

本文整理汇总了C++中CUserCmd::GetChecksum方法的典型用法代码示例。如果您正苦于以下问题:C++ CUserCmd::GetChecksum方法的具体用法?C++ CUserCmd::GetChecksum怎么用?C++ CUserCmd::GetChecksum使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CUserCmd的用法示例。


在下文中一共展示了CUserCmd::GetChecksum方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: Hooked_CreateMove

//----------------------------------------
//--------Functions called by hook--------
//----------------------------------------
void __stdcall Hooked_CreateMove(int sequence_number, float input_sample_frametime, bool active)
{
    static bool first = true;
    if(first) {
        DevMsg("%s Hooked CreateMove...\n", PLUGIN_NAME);
        first = false;

        g_pTF2Hook->PostInit();
    }

    if (ValveInterfaces::pEngine->IsInGame())
        g_pTF2Hook->RunBeforeCM(sequence_number, input_sample_frametime, active);

    g_pTF2Hook->pCMHook->UnHook();
    ValveInterfaces::pClient->CreateMove(sequence_number, input_sample_frametime, active);
    g_pTF2Hook->pCMHook->ReHook();

    CUserCmd* pCmd = ValveInterfaces::pIInput->GetUserCmd(sequence_number);
    CInput::CVerifiedUserCmd* pVerified = &(*MakePointer<CInput::CVerifiedUserCmd*>( ValveInterfaces::pIInput, 0xB8 ))[ sequence_number % MULTIPLAYER_BACKUP ];

    if(!pCmd || !pVerified)
    {
        // big deal here
        Error("%s CreateHook failed ;[\n",PLUGIN_ERROR);
        Error("%s pCmd: 0x%p, pVerified: 0x%p\n",PLUGIN_ERROR,pCmd,pVerified);
        ValveInterfaces::pEngine->ClientCmd_Unrestricted("showconsole");
        g_pTF2Hook->pCMHook->UnHook();
        return;
    }

    if (ValveInterfaces::pEngine->IsInGame())
        g_pTF2Hook->RunHacks(pCmd);

    pVerified->m_cmd = *pCmd;
    pVerified->m_crc = pCmd->GetChecksum();
}
开发者ID:GoeGaming,项目名称:skimbot,代码行数:39,代码来源:BaseHook.cpp

示例2: CreateMove


//.........这里部分代码省略.........
		cmd->buttons = GetButtonBits( 1 );
	}
#else
	// Set button and flag bits
	cmd->buttons = GetButtonBits( 1 );
#endif

	// Using joystick?
#ifdef SIXENSE
	if ( in_joystick.GetInt() || g_pSixenseInput->IsEnabled() )
#else
	if ( in_joystick.GetInt() )
#endif
	{
		if ( cmd->forwardmove > 0 )
		{
			cmd->buttons |= IN_FORWARD;
		}
		else if ( cmd->forwardmove < 0 )
		{
			cmd->buttons |= IN_BACK;
		}
	}

	// Use new view angles if alive, otherwise user last angles we stored off.
	if ( g_iAlive )
	{
		VectorCopy( viewangles, cmd->viewangles );
		VectorCopy( viewangles, m_angPreviousViewAngles );
	}
	else
	{
		VectorCopy( m_angPreviousViewAngles, cmd->viewangles );
	}

	// Let the move manager override anything it wants to.
	if ( g_pClientMode->CreateMove( input_sample_frametime, cmd ) )
	{
		// Get current view angles after the client mode tweaks with it
#ifdef SIXENSE
		// Only set the engine angles if sixense is not enabled. It is done in SixenseInput::SetView otherwise.
		if( !g_pSixenseInput->IsEnabled() )
		{
			engine->SetViewAngles( cmd->viewangles );
		}
#else
		engine->SetViewAngles( cmd->viewangles );

#endif

		if ( UseVR() )
		{
			C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer();
			if( pPlayer && !pPlayer->GetVehicle() )
			{
				QAngle curViewangles, newViewangles;
				Vector curMotion, newMotion;
				engine->GetViewAngles( curViewangles );
				curMotion.Init ( 
					cmd->forwardmove,
					cmd->sidemove,
					cmd->upmove );
				g_ClientVirtualReality.OverridePlayerMotion ( input_sample_frametime, originalViewangles, curViewangles, curMotion, &newViewangles, &newMotion );
				engine->SetViewAngles( newViewangles );
				cmd->forwardmove = newMotion[0];
				cmd->sidemove = newMotion[1];
				cmd->upmove = newMotion[2];
				cmd->viewangles = newViewangles;
			}
			else
			{
				Vector vPos;
				g_ClientVirtualReality.GetTorsoRelativeAim( &vPos, &cmd->viewangles );
				engine->SetViewAngles( cmd->viewangles );
			}
		}
	}

	m_flLastForwardMove = cmd->forwardmove;

	cmd->random_seed = MD5_PseudoRandom( sequence_number ) & 0x7fffffff;

	HLTVCamera()->CreateMove( cmd );
#if defined( REPLAY_ENABLED )
	ReplayCamera()->CreateMove( cmd );
#endif

#if defined( HL2_CLIENT_DLL )
	// copy backchannel data
	int i;
	for (i = 0; i < m_EntityGroundContact.Count(); i++)
	{
		cmd->entitygroundcontact.AddToTail( m_EntityGroundContact[i] );
	}
	m_EntityGroundContact.RemoveAll();
#endif

	pVerified->m_cmd = *cmd;
	pVerified->m_crc = cmd->GetChecksum();
}
开发者ID:jimbomcb,项目名称:BirdPoop-Src,代码行数:101,代码来源:in_main.cpp

示例3: CreateMove


//.........这里部分代码省略.........
		AdjustAngles ( input_sample_frametime );

		// Determine sideways movement
		ComputeSideMove( cmd );

		// Determine vertical movement
		ComputeUpwardMove( cmd );

		// Determine forward movement
		ComputeForwardMove( cmd );

		// Scale based on holding speed key or having too fast of a velocity based on client maximum
		//  speed.
		ScaleMovements( cmd );

		// Allow mice and other controllers to add their inputs
		ControllerMove( input_sample_frametime, cmd );
	}
	else
	{
		// need to run and reset mouse input so that there is no view pop when unpausing
		if ( !m_fCameraInterceptingMouse && m_fMouseActive )
		{
			float mx, my;
			GetAccumulatedMouseDeltasAndResetAccumulators( &mx, &my );
			ResetMouse();
		}
	}
	// Retreive view angles from engine ( could have been set in IN_AdjustAngles above )
	engine->GetViewAngles( viewangles );

	// Latch and clear impulse
	cmd->impulse = in_impulse;
	in_impulse = 0;

	// Latch and clear weapon selection
	if ( m_hSelectedWeapon != NULL )
	{
		C_BaseCombatWeapon *weapon = m_hSelectedWeapon;

		cmd->weaponselect = weapon->entindex();
		cmd->weaponsubtype = weapon->GetSubType();

		// Always clear weapon selection
		m_hSelectedWeapon = NULL;
	}

	// Set button and flag bits
	cmd->buttons = GetButtonBits( 1 );

	// Using joystick?
	if ( in_joystick.GetInt() )
	{
		if ( cmd->forwardmove > 0 )
		{
			cmd->buttons |= IN_FORWARD;
		}
		else if ( cmd->forwardmove < 0 )
		{
			cmd->buttons |= IN_BACK;
		}
	}

	// Use new view angles if alive, otherwise user last angles we stored off.
	if ( g_iAlive )
	{
		VectorCopy( viewangles, cmd->viewangles );
		VectorCopy( viewangles, m_angPreviousViewAngles );
	}
	else
	{
		VectorCopy( m_angPreviousViewAngles, cmd->viewangles );
	}

	// Let the move manager override anything it wants to.
	if ( g_pClientMode->CreateMove( input_sample_frametime, cmd ) )
	{
		// Get current view angles after the client mode tweaks with it
		engine->SetViewAngles( cmd->viewangles );
	}

	m_flLastForwardMove = cmd->forwardmove;

	cmd->random_seed = MD5_PseudoRandom( sequence_number ) & 0x7fffffff;

	HLTVCamera()->CreateMove( cmd );

#if defined( HL2_CLIENT_DLL )
	// copy backchannel data
	int i;
	for (i = 0; i < m_EntityGroundContact.Count(); i++)
	{
		cmd->entitygroundcontact.AddToTail( m_EntityGroundContact[i] );
	}
	m_EntityGroundContact.RemoveAll();
#endif

	pVerified->m_cmd = *cmd;
	pVerified->m_crc = cmd->GetChecksum();
}
开发者ID:garvinguan,项目名称:IT266HalfLife2Mod,代码行数:101,代码来源:in_main.cpp


注:本文中的CUserCmd::GetChecksum方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。