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C++ CUnit::AttackUnit方法代码示例

本文整理汇总了C++中CUnit::AttackUnit方法的典型用法代码示例。如果您正苦于以下问题:C++ CUnit::AttackUnit方法的具体用法?C++ CUnit::AttackUnit怎么用?C++ CUnit::AttackUnit使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CUnit的用法示例。


在下文中一共展示了CUnit::AttackUnit方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: StopControllingUnit

void CPlayer::StopControllingUnit()
{
	if (fpsController.GetControllee() == NULL || mouse == NULL) {
		return;
	}

	CPlayer* that = gu->GetMyPlayer();
	CUnit* thatUnit = that->fpsController.GetControllee();
	CUnit* thisUnit = this->fpsController.GetControllee();

	// note: probably better to issue CMD_STOP via thisUnit->commandAI
	thisUnit->AttackUnit(NULL, true, false, true);
	thisUnit->fpsControlPlayer = NULL;
	fpsController.SetControlleeUnit(NULL);
	selectedUnitsHandler.ClearNetSelect(this->playerNum);

	if (thatUnit == thisUnit) {
		// update the unsynced state
		selectedUnitsHandler.ClearSelected();

		gu->fpsMode = false;
		assert(gu->myPlayerNum == this->playerNum);

		// switch back to the camera we were using before
		camHandler->PopMode();

		if (mouse->locked && !mouse->wasLocked) {
			mouse->locked = false;
			mouse->ShowMouse();
		}
	}
}
开发者ID:DoctorEmmettBrown,项目名称:spring,代码行数:32,代码来源:Player.cpp

示例2: StopControllingUnit

void CPlayer::StopControllingUnit()
{
	if (fpsController.GetControllee() == NULL || mouse == NULL) {
		return;
	}

	CPlayer* that = gu->GetMyPlayer();
	CUnit* thatUnit = that->fpsController.GetControllee();
	CUnit* thisUnit = this->fpsController.GetControllee();

	thisUnit->fpsControlPlayer = NULL;
	thisUnit->AttackUnit(NULL, true, true);

	if (thatUnit == thisUnit) {
		// update the  unsynced state
		gu->fpsMode = false;
		assert(gu->myPlayerNum == this->playerNum);

		// switch back to the camera we were using before
		camHandler->PopMode();

		if (mouse->locked && !mouse->wasLocked) {
			mouse->locked = false;
			mouse->ShowMouse();
		}
	}

	fpsController.SetControlleeUnit(NULL);
}
开发者ID:niavok,项目名称:spring,代码行数:29,代码来源:Player.cpp


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