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C++ CStr类代码示例

本文整理汇总了C++中CStr的典型用法代码示例。如果您正苦于以下问题:C++ CStr类的具体用法?C++ CStr怎么用?C++ CStr使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了CStr类的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: ENSURE

void CGUI::Xeromyces_ReadObject(XMBElement Element, CXeromyces* pFile, IGUIObject* pParent, std::vector<std::pair<CStr, CStr> >& NameSubst, boost::unordered_set<VfsPath>& Paths, u32 nesting_depth)
{
	ENSURE(pParent);

	XMBAttributeList attributes = Element.GetAttributes();

	CStr type(attributes.GetNamedItem(pFile->GetAttributeID("type")));
	if (type.empty())
		type = "empty";

	// Construct object from specified type
	//  henceforth, we need to do a rollback before aborting.
	//  i.e. releasing this object
	IGUIObject* object = ConstructObject(type);

	if (!object)
	{
		LOGERROR("GUI: Unrecognized object type \"%s\"", type.c_str());
		return;
	}

	// Cache some IDs for element attribute names, to avoid string comparisons
	#define ELMT(x) int elmt_##x = pFile->GetElementID(#x)
	#define ATTR(x) int attr_##x = pFile->GetAttributeID(#x)
	ELMT(object);
	ELMT(action);
	ELMT(repeat);
	ELMT(translatableAttribute);
	ELMT(translate);
	ELMT(attribute);
	ELMT(keep);
	ELMT(include);
	ATTR(style);
	ATTR(type);
	ATTR(name);
	ATTR(hotkey);
	ATTR(z);
	ATTR(on);
	ATTR(file);
	ATTR(directory);
	ATTR(id);
	ATTR(context);

	//
	//	Read Style and set defaults
	//
	//	If the setting "style" is set, try loading that setting.
	//
	//	Always load default (if it's available) first!
	//
	CStr argStyle(attributes.GetNamedItem(attr_style));

	if (m_Styles.count("default") == 1)
		object->LoadStyle(*this, "default");

	if (!argStyle.empty())
	{
		if (m_Styles.count(argStyle) == 0)
			LOGERROR("GUI: Trying to use style '%s' that doesn't exist.", argStyle.c_str());
		else
			object->LoadStyle(*this, argStyle);
	}

	bool NameSet = false;
	bool ManuallySetZ = false;

	CStrW inclusionPath;
	CStr hotkeyTag;

	for (XMBAttribute attr : attributes)
	{
		// If value is "null", then it is equivalent as never being entered
		if (CStr(attr.Value) == "null")
			continue;

		// Ignore "type" and "style", we've already checked it
		if (attr.Name == attr_type || attr.Name == attr_style)
			continue;

		if (attr.Name == attr_name)
		{
			CStr name(attr.Value);

			for (const std::pair<CStr, CStr>& sub : NameSubst)
				name.Replace(sub.first, sub.second);

			object->SetName(name);
			NameSet = true;
			continue;
		}

		if (attr.Name == attr_hotkey)
			hotkeyTag = attr.Value;

		if (attr.Name == attr_z)
			ManuallySetZ = true;

		if (object->SetSetting(pFile->GetAttributeString(attr.Name), attr.Value.FromUTF8(), true) != PSRETURN_OK)
			LOGERROR("GUI: (object: %s) Can't set \"%s\" to \"%s\"", object->GetPresentableName(), pFile->GetAttributeString(attr.Name), attr.Value);
	}
//.........这里部分代码省略.........
开发者ID:2asoft,项目名称:0ad,代码行数:101,代码来源:CGUI.cpp

示例2:

CStr::CStr(CStr const &s)
{
	strcpy(this.sData,s.get());
}
开发者ID:awubo,项目名称:C-language,代码行数:4,代码来源:02test.cpp

示例3: printf

void GrabCutMF::Demo(CStr &wkDir, float w1, float w2, float w3, float alpha, float beta, float gama, float mu)
{	
	CStr imgDir = wkDir + "Imgs/", salDir = wkDir + "Sal4N/", iluDir = wkDir + "Ilu4N/";
	vecS namesNE;
	int imgNum = CmFile::GetNamesNE(imgDir + "*.jpg", namesNE);
	CmFile::MkDir(salDir);
	CmFile::MkDir(iluDir);
	printf("w1 = %g, w2 = %g, w3 = %g, alpha = %g, beta = %g, gama = %g, mu = %g\n", w1, w2, w3, alpha, beta, gama, mu);

	// Number of labels
	//const int M = 2;
	CmTimer tm("Time"), tmIni("TimeIni"), tmRef("TimeRef");
	double maxWeight = 2; // 2: 0.958119, 1: 0.953818, 
	tm.Start();
#pragma omp parallel for
	for (int i = 0; i < imgNum; i++){
		printf("Processing %d/%d: %s%s.jpg%20s\r\n", i, imgNum, _S(imgDir), _S(namesNE[i]), "");
		CmFile::Copy(imgDir + namesNE[i] + ".jpg", salDir + namesNE[i] + ".jpg");
		//CmFile::Copy(imgDir + namesNE[i] + ".png", salDir + namesNE[i] + "_GT.png");
		Mat _imMat3u = imread(imgDir + namesNE[i] + ".jpg"), imMat3f, imMat3u, gt1u;
		Mat _gt1u = imread(imgDir + namesNE[i] + ".png", CV_LOAD_IMAGE_GRAYSCALE);
		if(_gt1u.rows == 0 && _gt1u.cols == 0) {
            cout<<"Error: unable to open "<<(imgDir + namesNE[i] + ".png")<<endl;
            continue;
		}
		blur(_gt1u, _gt1u, Size(3,3));
		Mat _res1u = Mat::zeros(_imMat3u.size(), CV_8U);
		Rect wkRect = CmCv::GetMaskRange(_gt1u, 30, 200);
		_imMat3u(wkRect).copyTo(imMat3u);
		_gt1u(wkRect).copyTo(gt1u);
		imMat3u.convertTo(imMat3f, CV_32FC3, 1/255.0);
		Rect rect = CmCv::GetMaskRange(gt1u, 5, 128);


		Mat edge1u; // Use an edge map to expand the background mask in flat (no edge) region
		CmCv::CannySimpleRGB(imMat3u, edge1u, 120, 1200, 5);
		dilate(edge1u, edge1u, Mat(), Point(-1, -1), 3);
		Mat borderMask1u(imMat3u.size(), CV_8U), tmpMask;
		memset(borderMask1u.data, 255, borderMask1u.step.p[0] * borderMask1u.rows);
		borderMask1u(rect) = Scalar(0);
		getGrabMask(edge1u, borderMask1u);


		//* The Mean field based GrabCut
		//tmIni.Start();
		GrabCutMF cutMF(imMat3f, imMat3u, salDir + namesNE[i], w1, w2, w3, alpha, beta, gama, mu);
		//Mat borderMask1u = CmCv::getGrabMask(imMat3u, rect), tmpMask;
		imwrite(salDir + namesNE[i] + "_BM.png", borderMask1u);
		imwrite(salDir + namesNE[i] + ".jpg", imMat3u);
		//imwrite(salDir + namesNE[i] + "_GT.png", gt1u);
		cutMF.initialize(rect, borderMask1u, (float)maxWeight, true);
		//cutMF.setGrabReg(rect, CmCv::getGrabMask(imMat3u, rect));
		//tmIni.Stop();
		//tmRef.Start();
		cutMF.refine();
		//tmRef.Stop();
		
		Mat res1u = cutMF.drawResult(), invRes1u;

		res1u.copyTo(_res1u(wkRect));
		imwrite(salDir + namesNE[i] + "_GCMF1.png", _res1u);

		//if (sum(res1u).val[0] < EPS){
		//	printf("%s.jpg don't contains a salient object\n", _S(namesNE[i]));
		//	continue;
		//}

		dilate(res1u(rect), tmpMask, Mat(), Point(-1, -1), 10);	
		bitwise_not(tmpMask, borderMask1u(rect));
		getGrabMask(edge1u, borderMask1u);

		//blur(res1u, invRes1u, Size(3, 3));
		//
		//PointSeti hullPnts;
		//convexHullOfMask(invRes1u, hullPnts);
		//fillConvexPoly(invRes1u, hullPnts, 255);
		//bitwise_not(invRes1u, invRes1u);
		//bitwise_or(invRes1u, borderMask1u, borderMask1u);
		imwrite(salDir + namesNE[i] + "_MB2.png", borderMask1u);

		
		//double w =  maxWeight - (maxWeight-1)*sum(res1u).val[0]/(borderMask1u.rows*borderMask1u.cols*255 - sum(borderMask1u).val[0]);
		cutMF.initialize(rect, borderMask1u, 2);
		cutMF.refine();

		//printf("weight = %g\n", w);
		//imshow("Result", res1u);
		//imshow("Possible", borderMask1u);
		//imshow("Image", imMat3f);
		//waitKey(0);

		res1u = cutMF.drawResult();

		Rect rectRes = CmCv::GetMaskRange(res1u, 5, 128);
		if (rectRes.width * 1.1 < rect.width || rectRes.height * 1.1 < rect.height){ // Too short result
			printf("%s.jpg contains a small object\n", _S(namesNE[i]));
			memset(borderMask1u.data, 255, borderMask1u.step.p[0] * borderMask1u.rows);
			borderMask1u(rect) = Scalar(0);
			cutMF.initialize(rect, borderMask1u, 2);
			cutMF.refine();
//.........这里部分代码省略.........
开发者ID:jasonbunk,项目名称:densecut-linux,代码行数:101,代码来源:GrabCutMF.cpp

示例4:

template <> void XMLWriter_File::ElementAttribute<CStr>(const char* name, const CStr& value, bool newelement)
{
	ElementAttribute(name, value.c_str(), newelement);
}
开发者ID:righnatios,项目名称:0ad,代码行数:4,代码来源:XMLWriter.cpp

示例5: LOGWARNING

void CGUI::Xeromyces_ReadSprite(XMBElement Element, CXeromyces* pFile)
{
	// Sprite object we're adding
	CGUISprite* Sprite = new CGUISprite;
	
	// and what will be its reference name
	CStr name;

	//
	//	Read Attributes
	//

	// Get name, we know it exists because of DTD requirements
	name = Element.GetAttributes().GetNamedItem( pFile->GetAttributeID("name") );

	if (m_Sprites.find(name) != m_Sprites.end())
		LOGWARNING(L"GUI sprite name '%hs' used more than once; first definition will be discarded", name.c_str());

	//
	//	Read Children (the images)
	//

	SGUIImageEffects* effects = NULL;

	// Iterate children
	XMBElementList children = Element.GetChildNodes();

	for (int i=0; i<children.Count; ++i)
	{
		// Get node
		XMBElement child = children.Item(i);

		CStr ElementName (pFile->GetElementString(child.GetNodeName()));

		if (ElementName == "image")
		{
			Xeromyces_ReadImage(child, pFile, *Sprite);
		}
		else if (ElementName == "effect")
		{
			if (effects)
			{
				LOGERROR(L"GUI <sprite> must not have more than one <effect>");
			}
			else
			{
				effects = new SGUIImageEffects;
				Xeromyces_ReadEffects(child, pFile, *effects);
			}
		}
		else
		{
			debug_warn(L"Invalid data - DTD shouldn't allow this");
		}
	}

	// Apply the effects to every image (unless the image overrides it with
	// different effects)
	if (effects)
		for (std::vector<SGUIImage*>::iterator it = Sprite->m_Images.begin(); it != Sprite->m_Images.end(); ++it)
			if (! (*it)->m_Effects)
				(*it)->m_Effects = new SGUIImageEffects(*effects); // do a copy just so it can be deleted correctly later

	delete effects;

	//
	//	Add Sprite
	//

	m_Sprites[name] = Sprite;
}
开发者ID:Thomashuet,项目名称:0ad,代码行数:71,代码来源:CGUI.cpp

示例6: ENSURE

void CGUI::Xeromyces_ReadObject(XMBElement Element, CXeromyces* pFile, IGUIObject *pParent, const std::vector<std::pair<CStr, CStr> >& NameSubst, boost::unordered_set<VfsPath>& Paths)
{
	ENSURE(pParent);
	int i;

	// Our object we are going to create
	IGUIObject *object = NULL;

	XMBAttributeList attributes = Element.GetAttributes();

	// Well first of all we need to determine the type
	CStr type (attributes.GetNamedItem(pFile->GetAttributeID("type")));
	if (type.empty())
		type = "empty";

	// Construct object from specified type
	//  henceforth, we need to do a rollback before aborting.
	//  i.e. releasing this object
	object = ConstructObject(type);

	if (!object)
	{
		// Report error that object was unsuccessfully loaded
		LOGERROR(L"GUI: Unrecognized object type \"%hs\"", type.c_str());
		return;
	}

	// Cache some IDs for element attribute names, to avoid string comparisons
	#define ELMT(x) int elmt_##x = pFile->GetElementID(#x)
	#define ATTR(x) int attr_##x = pFile->GetAttributeID(#x)
	ELMT(object);
	ELMT(action);
	ELMT(repeat);
	ATTR(style);
	ATTR(type);
	ATTR(name);
	ATTR(hotkey);
	ATTR(z);
	ATTR(on);
	ATTR(file);

	//
	//	Read Style and set defaults
	//
	//	If the setting "style" is set, try loading that setting.
	//
	//	Always load default (if it's available) first!
	//
	CStr argStyle (attributes.GetNamedItem(attr_style));

	if (m_Styles.count("default") == 1)
		object->LoadStyle(*this, "default");

	if (! argStyle.empty())
	{
		// additional check
		if (m_Styles.count(argStyle) == 0)
		{
			LOGERROR(L"GUI: Trying to use style '%hs' that doesn't exist.", argStyle.c_str());
		}
		else object->LoadStyle(*this, argStyle);
	}
	

	//
	//	Read Attributes
	//

	bool NameSet = false;
	bool ManuallySetZ = false; // if z has been manually set, this turn true

	CStr hotkeyTag;

	// Now we can iterate all attributes and store
	for (i=0; i<attributes.Count; ++i)
	{
		XMBAttribute attr = attributes.Item(i);

		// If value is "null", then it is equivalent as never being entered
		if (CStr(attr.Value) == "null")
			continue;

		// Ignore "type" and "style", we've already checked it
		if (attr.Name == attr_type || attr.Name == attr_style)
			continue;

		// Also the name needs some special attention
		if (attr.Name == attr_name)
		{
			CStr name (attr.Value);

			// Apply the requested substitutions
			for (size_t j = 0; j < NameSubst.size(); ++j)
				name.Replace(NameSubst[j].first, NameSubst[j].second);

			object->SetName(name);
			NameSet = true;
			continue;
		}

//.........这里部分代码省略.........
开发者ID:Thomashuet,项目名称:0ad,代码行数:101,代码来源:CGUI.cpp

示例7: PackString

void CFilePacker::PackString(const CStr& str)
{
	const size_t length = str.length();
	PackSize(length);
	PackRaw(str.c_str(), length);
}
开发者ID:Marlinc,项目名称:0ad,代码行数:6,代码来源:FileIo.cpp


注:本文中的CStr类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。