本文整理汇总了C++中CStdPtrArray类的典型用法代码示例。如果您正苦于以下问题:C++ CStdPtrArray类的具体用法?C++ CStdPtrArray怎么用?C++ CStdPtrArray使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了CStdPtrArray类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: QueryProperties
void ModulateNeuronPropSynapse::QueryProperties(CStdPtrArray<TypeProperty> &aryProperties)
{
Synapse::QueryProperties(aryProperties);
aryProperties.Add(new TypeProperty("Gain", AnimatPropertyType::Xml, AnimatPropertyDirection::Set));
aryProperties.Add(new TypeProperty("PropertyName", AnimatPropertyType::String, AnimatPropertyDirection::Set));
}
示例2: Selected
void CSysOptionUI::Selected()
{
if(!m_pWnd){
m_bSelected = true;
return;
}
if(IsSelected()) return;
::SendMessage(*m_pWnd, BM_SETCHECK, BST_CHECKED, 0);
if( m_pManager != NULL ) {
if( !m_sGroupName.IsEmpty() ) {
if( true ) {
CStdPtrArray* aOptionGroup = m_pManager->GetOptionGroup(m_sGroupName);
for( int i = 0; i < aOptionGroup->GetSize(); i++ ) {
auto pControl = static_cast<CSysOptionUI*>(aOptionGroup->GetAt(i));
if( pControl != this && pControl->m_pWnd) {
::SendMessage(pControl->m_pWnd->GetHWND(), BM_SETCHECK, BST_UNCHECKED, 0);
}
}
m_pManager->SendNotify(this, DUI_MSGTYPE_SELECTCHANGED);
}
}
else {
m_pManager->SendNotify(this, DUI_MSGTYPE_SELECTCHANGED);
}
}
}
示例3: QueryProperties
void RbFirmataController::QueryProperties(CStdPtrArray<TypeProperty> &aryProperties)
{
RobotIOControl::QueryProperties(aryProperties);
aryProperties.Add(new TypeProperty("ComPort", AnimatPropertyType::Integer, AnimatPropertyDirection::Set));
aryProperties.Add(new TypeProperty("BaudRate", AnimatPropertyType::Integer, AnimatPropertyDirection::Set));
}
示例4: Selected
void COptionUI::Selected(bool bSelected, bool bTriggerEvent)
{
if( m_bSelected == bSelected ) return;
m_bSelected = bSelected;
if( m_bSelected ) m_uButtonState |= UISTATE_SELECTED;
else m_uButtonState &= ~UISTATE_SELECTED;
if( m_pManager != NULL ) {
if( !m_sGroupName.IsEmpty() ) {
if( m_bSelected ) {
CStdPtrArray* aOptionGroup = m_pManager->GetOptionGroup(m_sGroupName);
for( int i = 0; i < aOptionGroup->GetSize(); i++ ) {
COptionUI* pControl = static_cast<COptionUI*>(aOptionGroup->GetAt(i));
if( pControl != this ) {
pControl->Selected(false, bTriggerEvent);
}
}
if (bTriggerEvent) m_pManager->SendNotify(this, DUI_MSGTYPE_SELECTCHANGED);
}
}
else {
if (bTriggerEvent) m_pManager->SendNotify(this, DUI_MSGTYPE_SELECTCHANGED);
}
}
Invalidate();
}
示例5: QueryProperties
void Cylinder::QueryProperties(CStdPtrArray<TypeProperty> &aryProperties)
{
RigidBody::QueryProperties(aryProperties);
aryProperties.Add(new TypeProperty("Radius", AnimatPropertyType::Float, AnimatPropertyDirection::Set));
aryProperties.Add(new TypeProperty("Height", AnimatPropertyType::Float, AnimatPropertyDirection::Set));
aryProperties.Add(new TypeProperty("Sides", AnimatPropertyType::Integer, AnimatPropertyDirection::Set));
}
示例6: QueryProperties
void BistableNeuron::QueryProperties(CStdPtrArray<TypeProperty> &aryProperties)
{
Neuron::QueryProperties(aryProperties);
aryProperties.Add(new TypeProperty("Vsth", AnimatPropertyType::Float, AnimatPropertyDirection::Set));
aryProperties.Add(new TypeProperty("Il", AnimatPropertyType::Float, AnimatPropertyDirection::Set));
aryProperties.Add(new TypeProperty("Ih", AnimatPropertyType::Float, AnimatPropertyDirection::Set));
}
示例7: QueryProperties
void SimulationWindow::QueryProperties(CStdPtrArray<TypeProperty> &aryProperties)
{
AnimatBase::QueryProperties(aryProperties);
aryProperties.Add(new TypeProperty("LookAtStructureID", AnimatPropertyType::String, AnimatPropertyDirection::Set));
aryProperties.Add(new TypeProperty("LookAtBodyID", AnimatPropertyType::String, AnimatPropertyDirection::Set));
aryProperties.Add(new TypeProperty("TrackCamera", AnimatPropertyType::Boolean, AnimatPropertyDirection::Set));
}
示例8: QueryProperties
void PolynomialGain::QueryProperties(CStdPtrArray<TypeProperty> &aryProperties)
{
Gain::QueryProperties(aryProperties);
aryProperties.Add(new TypeProperty("A", AnimatPropertyType::Float, AnimatPropertyDirection::Set));
aryProperties.Add(new TypeProperty("B", AnimatPropertyType::Float, AnimatPropertyDirection::Set));
aryProperties.Add(new TypeProperty("C", AnimatPropertyType::Float, AnimatPropertyDirection::Set));
aryProperties.Add(new TypeProperty("D", AnimatPropertyType::Float, AnimatPropertyDirection::Set));
}
示例9: QueryProperties
void DataChart::QueryProperties(CStdPtrArray<TypeProperty> &aryProperties)
{
ActivatedItem::QueryProperties(aryProperties);
aryProperties.Add(new TypeProperty("StartTime", AnimatPropertyType::Float, AnimatPropertyDirection::Set));
aryProperties.Add(new TypeProperty("EndTime", AnimatPropertyType::Float, AnimatPropertyDirection::Set));
aryProperties.Add(new TypeProperty("SetStartEndTime", AnimatPropertyType::Boolean, AnimatPropertyDirection::Set));
aryProperties.Add(new TypeProperty("CollectTimeWindow", AnimatPropertyType::Float, AnimatPropertyDirection::Set));
aryProperties.Add(new TypeProperty("CollectInterval", AnimatPropertyType::Float, AnimatPropertyDirection::Set));
}
示例10: QueryProperties
void CsFiringRateStimulus::QueryProperties(CStdPtrArray<TypeProperty> &aryProperties)
{
ExternalStimulus::QueryProperties(aryProperties);
aryProperties.Add(new TypeProperty("ActiveRate", AnimatPropertyType::Float, AnimatPropertyDirection::Get));
aryProperties.Add(new TypeProperty("ConstantRate", AnimatPropertyType::Float, AnimatPropertyDirection::Set));
aryProperties.Add(new TypeProperty("Equation", AnimatPropertyType::Float, AnimatPropertyDirection::Set));
aryProperties.Add(new TypeProperty("Coverage", AnimatPropertyType::String, AnimatPropertyDirection::Set));
aryProperties.Add(new TypeProperty("CellsToStim", AnimatPropertyType::Xml, AnimatPropertyDirection::Set));
}
示例11: QueryProperties
void CsSynapseGroup::QueryProperties(CStdPtrArray<TypeProperty> &aryProperties)
{
Link::QueryProperties(aryProperties);
aryProperties.Add(new TypeProperty("InitWt", AnimatPropertyType::Float, AnimatPropertyDirection::Set));
aryProperties.Add(new TypeProperty("MaxWt", AnimatPropertyType::Float, AnimatPropertyDirection::Set));
aryProperties.Add(new TypeProperty("Pconnect", AnimatPropertyType::Float, AnimatPropertyDirection::Set));
aryProperties.Add(new TypeProperty("MinDelay", AnimatPropertyType::Integer, AnimatPropertyDirection::Set));
aryProperties.Add(new TypeProperty("MaxDelay", AnimatPropertyType::Integer, AnimatPropertyDirection::Set));
aryProperties.Add(new TypeProperty("Plastic", AnimatPropertyType::Boolean, AnimatPropertyDirection::Set));
}
示例12: QueryProperties
void RemoteControlLinkage::QueryProperties(CStdPtrArray<TypeProperty> &aryProperties)
{
AnimatBase::QueryProperties(aryProperties);
aryProperties.Add(new TypeProperty("Enabled", AnimatPropertyType::Boolean, AnimatPropertyDirection::Both));
aryProperties.Add(new TypeProperty("SourceDataTypeID", AnimatPropertyType::String, AnimatPropertyDirection::Set));
aryProperties.Add(new TypeProperty("TargetDataTypeID", AnimatPropertyType::String, AnimatPropertyDirection::Set));
aryProperties.Add(new TypeProperty("SourceID", AnimatPropertyType::String, AnimatPropertyDirection::Set));
aryProperties.Add(new TypeProperty("TargetID", AnimatPropertyType::String, AnimatPropertyDirection::Set));
aryProperties.Add(new TypeProperty("PropertyName", AnimatPropertyType::String, AnimatPropertyDirection::Set));
aryProperties.Add(new TypeProperty("PropertyID", AnimatPropertyType::Integer, AnimatPropertyDirection::Set));
aryProperties.Add(new TypeProperty("AppliedValue", AnimatPropertyType::Float, AnimatPropertyDirection::Get));
}
示例13: QueryProperties
void RemoteControl::QueryProperties(CStdPtrArray<TypeProperty> &aryProperties)
{
RobotIOControl::QueryProperties(aryProperties);
aryProperties.Add(new TypeProperty("ChangeSimStepCount", AnimatPropertyType::Integer, AnimatPropertyDirection::Set));
int iCount = m_aryLinks.GetSize();
for(int iIndex=0; iIndex<iCount; iIndex++)
{
aryProperties.Add(new TypeProperty(m_aryLinks[iIndex]->m_Data.m_strProperty, AnimatPropertyType::Float, AnimatPropertyDirection::Get));
aryProperties.Add(new TypeProperty(m_aryLinks[iIndex]->m_Data.m_strProperty + "START", AnimatPropertyType::Float, AnimatPropertyDirection::Get));
aryProperties.Add(new TypeProperty(m_aryLinks[iIndex]->m_Data.m_strProperty + "STOP", AnimatPropertyType::Float, AnimatPropertyDirection::Get));
}
}
示例14: QueryProperties
void RbHinge::QueryProperties(CStdPtrArray<TypeProperty> &aryProperties)
{
//RbJoint::Physics_QueryProperties(aryProperties);
Hinge::QueryProperties(aryProperties);
aryProperties.Add(new TypeProperty("JointRotation", AnimatPropertyType::Float, AnimatPropertyDirection::Get));
aryProperties.Add(new TypeProperty("JointPosition", AnimatPropertyType::Float, AnimatPropertyDirection::Get));
aryProperties.Add(new TypeProperty("JointActualVelocity", AnimatPropertyType::Float, AnimatPropertyDirection::Get));
aryProperties.Add(new TypeProperty("JointForce", AnimatPropertyType::Float, AnimatPropertyDirection::Get));
aryProperties.Add(new TypeProperty("JointRotationDeg", AnimatPropertyType::Float, AnimatPropertyDirection::Get));
aryProperties.Add(new TypeProperty("JointDesiredPosition", AnimatPropertyType::Float, AnimatPropertyDirection::Get));
aryProperties.Add(new TypeProperty("JointDesiredPositionDeg", AnimatPropertyType::Float, AnimatPropertyDirection::Get));
aryProperties.Add(new TypeProperty("JointSetPosition", AnimatPropertyType::Float, AnimatPropertyDirection::Get));
aryProperties.Add(new TypeProperty("JointDesiredVelocity", AnimatPropertyType::Float, AnimatPropertyDirection::Get));
aryProperties.Add(new TypeProperty("JointSetVelocity", AnimatPropertyType::Float, AnimatPropertyDirection::Get));
aryProperties.Add(new TypeProperty("Enable", AnimatPropertyType::Boolean, AnimatPropertyDirection::Get));
}
示例15: LoadNormalCtrlSkin
//加载常规控件皮肤
void CSafeCenterWnd::LoadNormalCtrlSkin()
{
int idx = 0;
CStdPtrArray* pCtrls = NULL;
//加载所有文本编辑框的皮肤
pCtrls = m_pm.FindSubControlsByClass(m_pm.GetRoot(),_TEXT("EditUI"));
CEditUI* pEditUI = NULL;
do
{
pEditUI = static_cast<CEditUI*>(pCtrls->GetAt(idx++));
if (pEditUI)
{
pEditUI->SetNormalImage("file='dialog\\edit.png' dest='0,0,500,22' source='0,0,500,22' corner='3,4,2,2'");
//pEditUI->SetHotImage("file='dialog\\edit.png' dest='0,0,500,22' source='0,22,500,44' corner='3,4,2,2'");
//pEditUI->SetFocusedImage("file='dialog\\edit.png' dest='0,0,500,22' source='0,44,500,66' corner='3,4,2,2'");
pEditUI->SetDisabledImage("file='dialog\\edit.png' dest='0,0,500,22' source='0,66,500,88' corner='3,4,2,2'");
}
} while (pEditUI);
}