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C++ CSound::GetSoundReactOrigin方法代码示例

本文整理汇总了C++中CSound::GetSoundReactOrigin方法的典型用法代码示例。如果您正苦于以下问题:C++ CSound::GetSoundReactOrigin方法的具体用法?C++ CSound::GetSoundReactOrigin怎么用?C++ CSound::GetSoundReactOrigin使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CSound的用法示例。


在下文中一共展示了CSound::GetSoundReactOrigin方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: SelectSchedule

//-----------------------------------------------------------------------------
// Purpose: 
// Output : int
//-----------------------------------------------------------------------------
int CNPC_Bug_Warrior::SelectSchedule( void )
{
	ClearCondition( COND_WBUG_STOP_FLEEING );

	// Turn towards sounds
	if ( HasCondition(COND_HEAR_DANGER) || HasCondition(COND_HEAR_COMBAT) )
	{
		CSound *pSound = GetBestSound();
		if ( pSound)
		{
			if ( !HasCondition( COND_SEE_ENEMY ) && ( pSound->m_iType & (SOUND_PLAYER | SOUND_COMBAT) ) )
			{
				GetMotor()->SetIdealYawToTarget( pSound->GetSoundReactOrigin() );
			}
		}
	}

	switch ( m_NPCState )
	{
	case NPC_STATE_IDLE:
		{
			// If I have an enemy, but I don't have any nearby friends, flee
			if ( HasCondition( COND_SEE_ENEMY ) && ShouldFlee() )
			{
				SetState( NPC_STATE_ALERT );
				return SCHED_WBUG_FLEE_ENEMY;
			}

			// Fellow bug might be requesting assistance
			if ( HasCondition( COND_WBUG_ASSIST_FELLOW_BUG ) )
				return SCHED_WBUG_ASSIST_FELLOW_BUG;

			// BugHole might be requesting help
			if ( HasCondition( COND_WBUG_RETURN_TO_BUGHOLE ) )
				return SCHED_WBUG_RETURN_TO_BUGHOLE;

			// Return to my bughole
			return SCHED_WBUG_RETURN_TO_BUGHOLE_AND_REMOVE;
			break;
		}
	case NPC_STATE_ALERT:
		{
			// If I have an enemy, but I don't have any nearby friends, flee
			if ( HasCondition( COND_SEE_ENEMY ) && ShouldFlee() )
			{
				SetState( NPC_STATE_ALERT );
				return SCHED_WBUG_FLEE_ENEMY;
			}

			// Fellow bug might be requesting assistance
			if ( HasCondition( COND_WBUG_ASSIST_FELLOW_BUG ) )
				return SCHED_WBUG_ASSIST_FELLOW_BUG;

			// BugHole might be requesting help
			if ( HasCondition( COND_WBUG_RETURN_TO_BUGHOLE ) )
				return SCHED_WBUG_RETURN_TO_BUGHOLE;

			// If I have a patrol path, walk it
			if ( m_iszPatrolPathName != NULL_STRING )
				return SCHED_WBUG_PATROL;

			break;
		}
	case NPC_STATE_COMBAT:
		{
			// Did I lose my enemy?
			if ( HasCondition ( COND_LOST_ENEMY ) || HasCondition ( COND_ENEMY_UNREACHABLE ) )
			{
				SetEnemy( NULL );
				m_bFightingToDeath = false;
				SetState(NPC_STATE_IDLE);
				return BaseClass::SelectSchedule();
			}

			// If I have an enemy, but I don't have any nearby friends, flee
			if ( HasCondition( COND_SEE_ENEMY ) && ShouldFlee() )
				return SCHED_WBUG_FLEE_ENEMY;

			// If we're able to melee, do so
			if ( HasCondition( COND_CAN_MELEE_ATTACK1 ) )
				return BaseClass::SelectSchedule();
		}
		break;
	}

	return BaseClass::SelectSchedule();
}
开发者ID:RaisingTheDerp,项目名称:raisingthebar,代码行数:91,代码来源:npc_bug_warrior.cpp


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