本文整理汇总了C++中CSetting::Reset方法的典型用法代码示例。如果您正苦于以下问题:C++ CSetting::Reset方法的具体用法?C++ CSetting::Reset怎么用?C++ CSetting::Reset使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CSetting
的用法示例。
在下文中一共展示了CSetting::Reset方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: OnAction
bool CGUIWindowSettingsCategory::OnAction(const CAction &action)
{
switch (action.GetID())
{
case ACTION_SETTINGS_RESET:
{
if (CGUIDialogYesNo::ShowAndGetInput(10041, 0, 10042, 0))
{
for(vector<BaseSettingControlPtr>::iterator it = m_settingControls.begin(); it != m_settingControls.end(); ++it)
{
CSetting *setting = (*it)->GetSetting();
if (setting != NULL)
setting->Reset();
}
}
return true;
}
case ACTION_SETTINGS_LEVEL_CHANGE:
{
//Test if we can access the new level
if (!g_passwordManager.CheckSettingLevelLock(CViewStateSettings::Get().GetNextSettingLevel(), true))
return false;
CViewStateSettings::Get().CycleSettingLevel();
CSettings::Get().Save();
// try to keep the current position
std::string oldCategory;
if (m_iCategory >= 0 && m_iCategory < (int)m_categories.size())
oldCategory = m_categories[m_iCategory]->GetId();
SET_CONTROL_LABEL(CONTRL_BTN_LEVELS, 10036 + (int)CViewStateSettings::Get().GetSettingLevel());
// only re-create the categories, the settings will be created later
SetupControls(false);
m_iCategory = 0;
// try to find the category that was previously selected
if (!oldCategory.empty())
{
for (int i = 0; i < (int)m_categories.size(); i++)
{
if (m_categories[i]->GetId() == oldCategory)
{
m_iCategory = i;
break;
}
}
}
CreateSettings();
return true;
}
default:
break;
}
return CGUIWindow::OnAction(action);
}
示例2: ResetSettingValue
JSONRPC_STATUS CSettingsOperations::ResetSettingValue(const std::string &method, ITransportLayer *transport, IClient *client, const CVariant ¶meterObject, CVariant &result)
{
string settingId = parameterObject["setting"].asString();
CSetting* setting = CSettings::Get().GetSetting(settingId);
if (setting == NULL ||
!setting->IsVisible())
return InvalidParams;
switch (setting->GetType())
{
case SettingTypeBool:
case SettingTypeInteger:
case SettingTypeNumber:
case SettingTypeString:
case SettingTypeList:
setting->Reset();
break;
case SettingTypeNone:
case SettingTypeAction:
default:
return InvalidParams;
}
return ACK;
}
示例3: OnResetSettings
void CGUIDialogSettingsBase::OnResetSettings()
{
if (CGUIDialogYesNo::ShowAndGetInput(10041, 0, 10042, 0))
{
for(vector<BaseSettingControlPtr>::iterator it = m_settingControls.begin(); it != m_settingControls.end(); it++)
{
CSetting *setting = (*it)->GetSetting();
if (setting != NULL)
setting->Reset();
}
}
}
示例4: OnResetSettings
void CGUIDialogSettingsBase::OnResetSettings()
{
if (CGUIDialogYesNo::ShowAndGetInput(CVariant{10041}, CVariant{10042}))
{
for(std::vector<BaseSettingControlPtr>::iterator it = m_settingControls.begin(); it != m_settingControls.end(); ++it)
{
CSetting *setting = (*it)->GetSetting();
if (setting != NULL)
setting->Reset();
}
}
}
示例5: OnAction
bool CGUIWindowSettingsCategory::OnAction(const CAction &action)
{
switch (action.GetID())
{
case ACTION_SETTINGS_RESET:
{
if (CGUIDialogYesNo::ShowAndGetInput(10041, 0, 10042, 0))
{
for(vector<BaseSettingControlPtr>::iterator it = m_settingControls.begin(); it != m_settingControls.end(); it++)
{
CSetting *setting = (*it)->GetSetting();
if (setting != NULL)
setting->Reset();
}
}
return true;
}
case ACTION_SETTINGS_LEVEL_CHANGE:
{
CViewStateSettings::Get().CycleSettingLevel();
CSettings::Get().Save();
// try to keep the current position
std::string oldCategory;
if (m_iCategory >= 0 && m_iCategory < (int)m_categories.size())
oldCategory = m_categories[m_iCategory]->GetId();
SET_CONTROL_LABEL(CONTRL_BTN_LEVELS, 10036 + (int)CViewStateSettings::Get().GetSettingLevel());
// only re-create the categories, the settings will be created later
SetupControls(false);
m_iCategory = 0;
// try to find the category that was previously selected
if (!oldCategory.empty())
{
for (int i = 0; i < (int)m_categories.size(); i++)
{
if (m_categories[i]->GetId() == oldCategory)
{
m_iCategory = i;
break;
}
}
}
CreateSettings();
return true;
}
case ACTION_SHOW_INFO:
{
int label = -1;
int help = -1;
int focusedControl = GetFocusedControlID();
// check if we are focusing a category
if (focusedControl >= CONTROL_START_BUTTONS && focusedControl < (int)(CONTROL_START_BUTTONS + m_categories.size()))
{
CSettingCategory *category = m_categories[focusedControl - CONTROL_START_BUTTONS];
label = category->GetLabel();
help = category->GetHelp();
}
else if (focusedControl >= CONTROL_START_CONTROL && focusedControl < (int)(CONTROL_START_CONTROL + m_settingControls.size()))
{
CSetting *setting = GetSettingControl(focusedControl)->GetSetting();
if (setting != NULL)
{
label = setting->GetLabel();
help = setting->GetHelp();
}
}
else
break;
if (help >= 0)
{
CGUIDialogTextViewer *dialog = (CGUIDialogTextViewer*)g_windowManager.GetWindow(WINDOW_DIALOG_TEXT_VIEWER);
if (dialog != NULL)
{
if (label < 0)
label = 10043; // "Help"
dialog->SetHeading(g_localizeStrings.Get(label));
dialog->SetText(g_localizeStrings.Get(help));
dialog->DoModal();
}
}
else
CGUIDialogKaiToast::QueueNotification(CGUIDialogKaiToast::Info, g_localizeStrings.Get(10043), g_localizeStrings.Get(10044), 2000U);
return true;
}
default:
break;
}
return CGUIWindow::OnAction(action);
}