本文整理汇总了C++中CService::GetSockAddr方法的典型用法代码示例。如果您正苦于以下问题:C++ CService::GetSockAddr方法的具体用法?C++ CService::GetSockAddr怎么用?C++ CService::GetSockAddr使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CService
的用法示例。
在下文中一共展示了CService::GetSockAddr方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: error
bool static Socks4(const CService &addrDest, SOCKET& hSocket)
{
printf("SOCKS4 connecting %s\n", addrDest.ToString().c_str());
if (!addrDest.IsIPv4())
{
closesocket(hSocket);
return error("Proxy destination is not IPv4");
}
char pszSocks4IP[] = "\4\1\0\0\0\0\0\0user";
struct sockaddr_in addr;
socklen_t len = sizeof(addr);
if (!addrDest.GetSockAddr((struct sockaddr*)&addr, &len) || addr.sin_family != AF_INET)
{
closesocket(hSocket);
return error("Cannot get proxy destination address");
}
memcpy(pszSocks4IP + 2, &addr.sin_port, 2);
memcpy(pszSocks4IP + 4, &addr.sin_addr, 4);
char* pszSocks4 = pszSocks4IP;
int nSize = sizeof(pszSocks4IP);
int ret = send(hSocket, pszSocks4, nSize, MSG_NOSIGNAL);
if (ret != nSize)
{
closesocket(hSocket);
return error("Error sending to proxy");
}
char pchRet[8];
if (recv(hSocket, pchRet, 8, 0) != 8)
{
closesocket(hSocket);
return error("Error reading proxy response");
}
if (pchRet[1] != 0x5a)
{
closesocket(hSocket);
if (pchRet[1] != 0x5b)
printf("ERROR: Proxy returned error %d\n", pchRet[1]);
return false;
}
printf("SOCKS4 connected %s\n", addrDest.ToString().c_str());
return true;
}
示例2: ConnectSocketDirectly
bool static ConnectSocketDirectly(const CService &addrConnect, SOCKET& hSocketRet, int nTimeout)
{
hSocketRet = INVALID_SOCKET;
#ifdef USE_IPV6
struct sockaddr_storage sockaddr;
#else
struct sockaddr sockaddr;
#endif
socklen_t len = sizeof(sockaddr);
if (!addrConnect.GetSockAddr((struct sockaddr*)&sockaddr, &len)) {
printf("Cannot connect to %s: unsupported network\n", addrConnect.ToString().c_str());
return false;
}
SOCKET hSocket = socket(((struct sockaddr*)&sockaddr)->sa_family, SOCK_STREAM, IPPROTO_TCP);
if (hSocket == INVALID_SOCKET)
return false;
#ifdef SO_NOSIGPIPE
int set = 1;
setsockopt(hSocket, SOL_SOCKET, SO_NOSIGPIPE, (void*)&set, sizeof(int));
#endif
#ifdef WIN32
u_long fNonblock = 1;
if (ioctlsocket(hSocket, FIONBIO, &fNonblock) == SOCKET_ERROR)
#else
int fFlags = fcntl(hSocket, F_GETFL, 0);
if (fcntl(hSocket, F_SETFL, fFlags | O_NONBLOCK) == -1)
#endif
{
closesocket(hSocket);
return false;
}
if (connect(hSocket, (struct sockaddr*)&sockaddr, len) == SOCKET_ERROR)
{
// WSAEINVAL is here because some legacy version of winsock uses it
if (WSAGetLastError() == WSAEINPROGRESS || WSAGetLastError() == WSAEWOULDBLOCK || WSAGetLastError() == WSAEINVAL)
{
struct timeval timeout;
timeout.tv_sec = nTimeout / 1000;
timeout.tv_usec = (nTimeout % 1000) * 1000;
fd_set fdset;
FD_ZERO(&fdset);
FD_SET(hSocket, &fdset);
int nRet = select(hSocket + 1, NULL, &fdset, NULL, &timeout);
if (nRet == 0)
{
printf("connection timeout\n");
closesocket(hSocket);
return false;
}
if (nRet == SOCKET_ERROR)
{
printf("select() for connection failed: %i\n",WSAGetLastError());
closesocket(hSocket);
return false;
}
socklen_t nRetSize = sizeof(nRet);
#ifdef WIN32
if (getsockopt(hSocket, SOL_SOCKET, SO_ERROR, (char*)(&nRet), &nRetSize) == SOCKET_ERROR)
#else
if (getsockopt(hSocket, SOL_SOCKET, SO_ERROR, &nRet, &nRetSize) == SOCKET_ERROR)
#endif
{
printf("getsockopt() for connection failed: %i\n",WSAGetLastError());
closesocket(hSocket);
return false;
}
if (nRet != 0)
{
printf("connect() failed after select(): %s\n",strerror(nRet));
closesocket(hSocket);
return false;
}
}
#ifdef WIN32
else if (WSAGetLastError() != WSAEISCONN)
#else
else
#endif
{
printf("connect() failed: %i\n",WSAGetLastError());
closesocket(hSocket);
return false;
}
}
// this isn't even strictly necessary
// CNode::ConnectNode immediately turns the socket back to non-blocking
// but we'll turn it back to blocking just in case
#ifdef WIN32
fNonblock = 0;
if (ioctlsocket(hSocket, FIONBIO, &fNonblock) == SOCKET_ERROR)
#else
fFlags = fcntl(hSocket, F_GETFL, 0);
if (fcntl(hSocket, F_SETFL, fFlags & !O_NONBLOCK) == SOCKET_ERROR)
#endif
//.........这里部分代码省略.........
示例3: ConnectSocketDirectly
bool static ConnectSocketDirectly(const CService &addrConnect, SOCKET& hSocketRet, int nTimeout)
{
hSocketRet = INVALID_SOCKET;
struct sockaddr_storage sockaddr;
socklen_t len = sizeof(sockaddr);
if (!addrConnect.GetSockAddr((struct sockaddr*)&sockaddr, &len)) {
LogPrintf("Cannot connect to %s: unsupported network\n", addrConnect.ToString());
return false;
}
SOCKET hSocket = socket(((struct sockaddr*)&sockaddr)->sa_family, SOCK_STREAM, IPPROTO_TCP);
if (hSocket == INVALID_SOCKET)
return false;
#ifdef SO_NOSIGPIPE
int set = 1;
setsockopt(hSocket, SOL_SOCKET, SO_NOSIGPIPE, (void*)&set, sizeof(int));
#endif
#ifdef WIN32
u_long fNonblock = 1;
if (ioctlsocket(hSocket, FIONBIO, &fNonblock) == SOCKET_ERROR)
#else
int fFlags = fcntl(hSocket, F_GETFL, 0);
if (fcntl(hSocket, F_SETFL, fFlags | O_NONBLOCK) == -1)
#endif
{
closesocket(hSocket);
return false;
}
if (connect(hSocket, (struct sockaddr*)&sockaddr, len) == SOCKET_ERROR)
{
int nErr = WSAGetLastError();
// WSAEINVAL is here because some legacy version of winsock uses it
if (nErr == WSAEINPROGRESS || nErr == WSAEWOULDBLOCK || nErr == WSAEINVAL)
{
struct timeval timeout;
timeout.tv_sec = nTimeout / 1000;
timeout.tv_usec = (nTimeout % 1000) * 1000;
fd_set fdset;
FD_ZERO(&fdset);
FD_SET(hSocket, &fdset);
int nRet = select(hSocket + 1, NULL, &fdset, NULL, &timeout);
if (nRet == 0)
{
LogPrint("net", "connection to %s timeout\n", addrConnect.ToString());
closesocket(hSocket);
return false;
}
if (nRet == SOCKET_ERROR)
{
LogPrintf("select() for %s failed: %i\n", addrConnect.ToString(), WSAGetLastError());
closesocket(hSocket);
return false;
}
socklen_t nRetSize = sizeof(nRet);
#ifdef WIN32
if (getsockopt(hSocket, SOL_SOCKET, SO_ERROR, (char*)(&nRet), &nRetSize) == SOCKET_ERROR)
#else
if (getsockopt(hSocket, SOL_SOCKET, SO_ERROR, &nRet, &nRetSize) == SOCKET_ERROR)
#endif
{
LogPrintf("getsockopt() for %s failed: %i\n", addrConnect.ToString(), WSAGetLastError());
closesocket(hSocket);
return false;
}
if (nRet != 0)
{
LogPrintf("connect() to %s failed after select(): %s\n", addrConnect.ToString(), strerror(nRet));
closesocket(hSocket);
return false;
}
}
#ifdef WIN32
else if (WSAGetLastError() != WSAEISCONN)
#else
else
#endif
{
LogPrintf("connect() to %s failed: %i\n", addrConnect.ToString(), WSAGetLastError());
closesocket(hSocket);
return false;
}
}
示例4: ConnectSocketDirectly
bool static ConnectSocketDirectly(const CService& addrConnect, SOCKET& hSocketRet, int nTimeout)
{
hSocketRet = INVALID_SOCKET;
struct sockaddr_storage sockaddr;
socklen_t len = sizeof(sockaddr);
if (!addrConnect.GetSockAddr((struct sockaddr*)&sockaddr, &len)) {
LogPrintf("Cannot connect to %s: unsupported network\n", addrConnect.ToString());
return false;
}
SOCKET hSocket = socket(((struct sockaddr*)&sockaddr)->sa_family, SOCK_STREAM, IPPROTO_TCP);
if (hSocket == INVALID_SOCKET)
return false;
#ifdef SO_NOSIGPIPE
int set = 1;
// Different way of disabling SIGPIPE on BSD
setsockopt(hSocket, SOL_SOCKET, SO_NOSIGPIPE, (void*)&set, sizeof(int));
#endif
// Set to non-blocking
if (!SetSocketNonBlocking(hSocket, true))
return error("ConnectSocketDirectly: Setting socket to non-blocking failed, error %s\n", NetworkErrorString(WSAGetLastError()));
if (connect(hSocket, (struct sockaddr*)&sockaddr, len) == SOCKET_ERROR) {
int nErr = WSAGetLastError();
// WSAEINVAL is here because some legacy version of winsock uses it
if (nErr == WSAEINPROGRESS || nErr == WSAEWOULDBLOCK || nErr == WSAEINVAL) {
struct timeval timeout = MillisToTimeval(nTimeout);
fd_set fdset;
FD_ZERO(&fdset);
FD_SET(hSocket, &fdset);
int nRet = select(hSocket + 1, NULL, &fdset, NULL, &timeout);
if (nRet == 0) {
LogPrint("net", "connection to %s timeout\n", addrConnect.ToString());
CloseSocket(hSocket);
return false;
}
if (nRet == SOCKET_ERROR) {
LogPrintf("select() for %s failed: %s\n", addrConnect.ToString(), NetworkErrorString(WSAGetLastError()));
CloseSocket(hSocket);
return false;
}
socklen_t nRetSize = sizeof(nRet);
#ifdef WIN32
if (getsockopt(hSocket, SOL_SOCKET, SO_ERROR, (char*)(&nRet), &nRetSize) == SOCKET_ERROR)
#else
if (getsockopt(hSocket, SOL_SOCKET, SO_ERROR, &nRet, &nRetSize) == SOCKET_ERROR)
#endif
{
LogPrintf("getsockopt() for %s failed: %s\n", addrConnect.ToString(), NetworkErrorString(WSAGetLastError()));
CloseSocket(hSocket);
return false;
}
if (nRet != 0) {
LogPrintf("connect() to %s failed after select(): %s\n", addrConnect.ToString(), NetworkErrorString(nRet));
CloseSocket(hSocket);
return false;
}
}
#ifdef WIN32
else if (WSAGetLastError() != WSAEISCONN)
#else
else
#endif
{
LogPrintf("connect() to %s failed: %s\n", addrConnect.ToString(), NetworkErrorString(WSAGetLastError()));
CloseSocket(hSocket);
return false;
}
}
示例5: ConnectSocket
bool ConnectSocket(const CService &addrDest, SOCKET& hSocketRet, int nTimeout)
{
hSocketRet = INVALID_SOCKET;
SOCKET hSocket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if (hSocket == INVALID_SOCKET)
return false;
#ifdef SO_NOSIGPIPE
int set = 1;
setsockopt(hSocket, SOL_SOCKET, SO_NOSIGPIPE, (void*)&set, sizeof(int));
#endif
bool fProxy = (fUseProxy && addrDest.IsRoutable());
struct sockaddr_in sockaddr;
if (fProxy)
addrProxy.GetSockAddr(&sockaddr);
else
addrDest.GetSockAddr(&sockaddr);
#ifdef WIN32
u_long fNonblock = 1;
if (ioctlsocket(hSocket, FIONBIO, &fNonblock) == SOCKET_ERROR)
#else
int fFlags = fcntl(hSocket, F_GETFL, 0);
if (fcntl(hSocket, F_SETFL, fFlags | O_NONBLOCK) == -1)
#endif
{
closesocket(hSocket);
return false;
}
if (connect(hSocket, (struct sockaddr*)&sockaddr, sizeof(sockaddr)) == SOCKET_ERROR)
{
// WSAEINVAL is here because some legacy version of winsock uses it
if (WSAGetLastError() == WSAEINPROGRESS || WSAGetLastError() == WSAEWOULDBLOCK || WSAGetLastError() == WSAEINVAL)
{
struct timeval timeout;
timeout.tv_sec = nTimeout / 1000;
timeout.tv_usec = (nTimeout % 1000) * 1000;
fd_set fdset;
FD_ZERO(&fdset);
FD_SET(hSocket, &fdset);
int nRet = select(hSocket + 1, NULL, &fdset, NULL, &timeout);
if (nRet == 0)
{
printf("connection timeout\n");
closesocket(hSocket);
return false;
}
if (nRet == SOCKET_ERROR)
{
printf("select() for connection failed: %i\n",WSAGetLastError());
closesocket(hSocket);
return false;
}
socklen_t nRetSize = sizeof(nRet);
#ifdef WIN32
if (getsockopt(hSocket, SOL_SOCKET, SO_ERROR, (char*)(&nRet), &nRetSize) == SOCKET_ERROR)
#else
if (getsockopt(hSocket, SOL_SOCKET, SO_ERROR, &nRet, &nRetSize) == SOCKET_ERROR)
#endif
{
printf("getsockopt() for connection failed: %i\n",WSAGetLastError());
closesocket(hSocket);
return false;
}
if (nRet != 0)
{
printf("connect() failed after select(): %s\n",strerror(nRet));
closesocket(hSocket);
return false;
}
}
#ifdef WIN32
else if (WSAGetLastError() != WSAEISCONN)
#else
else
#endif
{
printf("connect() failed: %i\n",WSAGetLastError());
closesocket(hSocket);
return false;
}
}
// this isn't even strictly necessary
// CNode::ConnectNode immediately turns the socket back to non-blocking
// but we'll turn it back to blocking just in case
#ifdef WIN32
fNonblock = 0;
if (ioctlsocket(hSocket, FIONBIO, &fNonblock) == SOCKET_ERROR)
#else
fFlags = fcntl(hSocket, F_GETFL, 0);
if (fcntl(hSocket, F_SETFL, fFlags & !O_NONBLOCK) == SOCKET_ERROR)
#endif
{
closesocket(hSocket);
return false;
//.........这里部分代码省略.........
示例6: ConnectSocketDirectly
bool static ConnectSocketDirectly(const CService &addrConnect, SOCKET& hSocketRet, int nTimeout)
{
hSocketRet = INVALID_SOCKET;
struct sockaddr_storage sockaddr;
socklen_t len = sizeof(sockaddr);
if (!addrConnect.GetSockAddr((struct sockaddr*)&sockaddr, &len)) {
printf("Cannot connect to %s: unsupported network\n", addrConnect.ToString().c_str());
return false;
}
SOCKET hSocket = socket(((struct sockaddr*)&sockaddr)->sa_family, SOCK_STREAM, IPPROTO_TCP);
if (hSocket == INVALID_SOCKET)
return false;
#ifdef SO_NOSIGPIPE
int set = 1;
setsockopt(hSocket, SOL_SOCKET, SO_NOSIGPIPE, (void*)&set, sizeof(int));
#endif
if (!SetSocketNonBlocking(hSocket, true))
return error("ConnectSocketDirectly: Setting socket to non-blocking failed, error %i\n", WSAGetLastError());
if (connect(hSocket, (struct sockaddr*)&sockaddr, len) == SOCKET_ERROR)
{
// WSAEINVAL is here because some legacy version of winsock uses it
if (WSAGetLastError() == WSAEINPROGRESS || WSAGetLastError() == WSAEWOULDBLOCK || WSAGetLastError() == WSAEINVAL)
{
struct timeval timeout;
timeout.tv_sec = nTimeout / 1000;
timeout.tv_usec = (nTimeout % 1000) * 1000;
fd_set fdset;
FD_ZERO(&fdset);
FD_SET(hSocket, &fdset);
int nRet = select(hSocket + 1, NULL, &fdset, NULL, &timeout);
if (nRet == 0)
{
printf("connection timeout\n");
CloseSocket(hSocket);
return false;
}
if (nRet == SOCKET_ERROR)
{
printf("select() for connection failed: %i\n",WSAGetLastError());
CloseSocket(hSocket);
return false;
}
socklen_t nRetSize = sizeof(nRet);
#ifdef WIN32
if (getsockopt(hSocket, SOL_SOCKET, SO_ERROR, (char*)(&nRet), &nRetSize) == SOCKET_ERROR)
#else
if (getsockopt(hSocket, SOL_SOCKET, SO_ERROR, &nRet, &nRetSize) == SOCKET_ERROR)
#endif
{
printf("getsockopt() for connection failed: %i\n",WSAGetLastError());
CloseSocket(hSocket);
return false;
}
if (nRet != 0)
{
printf("connect() failed after select(): %s\n",strerror(nRet));
CloseSocket(hSocket);
return false;
}
}
#ifdef WIN32
else if (WSAGetLastError() != WSAEISCONN)
#else
else
#endif
{
printf("connect() failed: %i\n",WSAGetLastError());
CloseSocket(hSocket);
return false;
}
}
hSocketRet = hSocket;
return true;
}