本文整理汇总了C++中CSentence::AddWordTag方法的典型用法代码示例。如果您正苦于以下问题:C++ CSentence::AddWordTag方法的具体用法?C++ CSentence::AddWordTag怎么用?C++ CSentence::AddWordTag使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CSentence
的用法示例。
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示例1: EnumeratePhonemes
//-----------------------------------------------------------------------------
// Purpose: Walk list of words and phonemes and create phoneme tags in CSentence object
// FIXME: Right now, phonemes are assumed to evenly space out across a word.
// Input : *converter -
// result -
// sentence -
//-----------------------------------------------------------------------------
void EnumeratePhonemes( ISpPhoneConverter *converter, const ISpRecoResult* result, CSentence& sentence )
{
USES_CONVERSION;
// Grab access to element container
ISpPhrase *phrase = ( ISpPhrase * )result;
if ( !phrase )
return;
SPPHRASE *pElements;
if ( !SUCCEEDED( phrase->GetPhrase( &pElements ) ) )
return;
// Only use it if it's better/same size as what we already had on-hand
if ( pElements->Rule.ulCountOfElements > 0 )
//(unsigned int)( sentence.m_Words.Size() - sentence.GetWordBase() ) )
{
sentence.ResetToBase();
// Walk list of words
for ( ULONG i = 0; i < pElements->Rule.ulCountOfElements; i++ )
{
unsigned int wordstart, wordend;
// Get start/end sample index
wordstart = pElements->pElements[i].ulAudioStreamOffset + (unsigned int)pElements->ullAudioStreamPosition;
wordend = wordstart + pElements->pElements[i].ulAudioSizeBytes;
// Create word tag
CWordTag *w = new CWordTag( W2T( pElements->pElements[i].pszDisplayText ) );
Assert( w );
w->m_uiStartByte = wordstart;
w->m_uiEndByte = wordend;
sentence.AddWordTag( w );
// Count # of phonemes in this word
SPPHONEID pstr[ 2 ];
pstr[ 1 ] = 0;
WCHAR wszPhoneme[ SP_MAX_PRON_LENGTH ];
const SPPHONEID *current;
SPPHONEID phoneme;
current = pElements->pElements[i].pszPronunciation;
float total_weight = 0.0f;
while ( 1 )
{
phoneme = *current++;
if ( !phoneme )
break;
pstr[ 0 ] = phoneme;
wszPhoneme[ 0 ] = L'\0';
converter->IdToPhone( pstr, wszPhoneme );
total_weight += WeightForPhoneme( W2A( wszPhoneme ) );
}
current = pElements->pElements[i].pszPronunciation;
// Decide # of bytes/phoneme weight
float psize = 0;
if ( total_weight )
{
psize = ( wordend - wordstart ) / total_weight;
}
int number = 0;
// Re-walk the phoneme list and create true phoneme tags
float startWeight = 0.0f;
while ( 1 )
{
phoneme = *current++;
if ( !phoneme )
break;
pstr[ 0 ] = phoneme;
wszPhoneme[ 0 ] = L'\0';
converter->IdToPhone( pstr, wszPhoneme );
CPhonemeTag *p = new CPhonemeTag( W2A( wszPhoneme ) );
Assert( p );
float weight = WeightForPhoneme( W2A( wszPhoneme ) );
p->m_uiStartByte = wordstart + (int)( startWeight * psize );
p->m_uiEndByte = p->m_uiStartByte + (int)( psize * weight );
startWeight += weight;
//.........这里部分代码省略.........