本文整理汇总了C++中CPVRTModelPOD::GetLight方法的典型用法代码示例。如果您正苦于以下问题:C++ CPVRTModelPOD::GetLight方法的具体用法?C++ CPVRTModelPOD::GetLight怎么用?C++ CPVRTModelPOD::GetLight使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CPVRTModelPOD
的用法示例。
在下文中一共展示了CPVRTModelPOD::GetLight方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: PVRShellGetTime
/*!****************************************************************************
@Function Update
@Description Handles user input and updates all timing data.
******************************************************************************/
void OGLES3ShadowMapping::Update()
{
if (PVRShellIsKeyPressed(PVRShellKeyNameSELECT)) m_bDebug = !m_bDebug;
if (PVRShellIsKeyPressed(PVRShellKeyNameLEFT)) m_fBias *= 0.9f;
if (PVRShellIsKeyPressed(PVRShellKeyNameRIGHT)) m_fBias *= 1.1f;
// Calculates the frame number to animate in a time-based manner.
// Uses the shell function PVRShellGetTime() to get the time in milliseconds.
static unsigned long ulTimePrev = PVRShellGetTime();
unsigned long ulTime = PVRShellGetTime();
unsigned long ulDeltaTime = ulTime - ulTimePrev;
ulTimePrev = ulTime;
static float fFrame = 0;
if (!m_bDebug)
fFrame += (float)ulDeltaTime * 0.05f;
if (fFrame > m_Scene.nNumFrame-1)
fFrame = 0;
// Update the animation data
m_Scene.SetFrame(fFrame);
PVRTVec3 vFrom, vTo, vUp;
float fFOV = m_Scene.GetCamera(vFrom, vTo, vUp, 0) * 0.75f;
m_mProjection = PVRTMat4::PerspectiveFovRH(fFOV, (float)PVRShellGet(prefWidth)/(float)PVRShellGet(prefHeight), m_Scene.pCamera[0].fNear, m_Scene.pCamera[0].fFar, PVRTMat4::OGL, m_bRotate);
m_mView = PVRTMat4::LookAtRH(vFrom, vTo, vUp);
m_Scene.GetLight(m_vLightPosition, m_vLightDirection, 0);
PVRTVec3 lightFrom, lightTo, lightUp;
m_Scene.GetCamera(lightFrom, lightTo, lightUp, 1);
m_mLightView = PVRTMat4::LookAtRH(lightFrom, lightTo, lightUp);
m_mLightProjection = PVRTMat4::PerspectiveFovRH(PVRT_PI_OVER_TWO, 1.0f, m_Scene.pCamera[1].fNear, m_Scene.pCamera[1].fFar, PVRTMat4::OGL, m_bRotate);
}