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C++ CPDF_PageObject::IsShading方法代码示例

本文整理汇总了C++中CPDF_PageObject::IsShading方法的典型用法代码示例。如果您正苦于以下问题:C++ CPDF_PageObject::IsShading方法的具体用法?C++ CPDF_PageObject::IsShading怎么用?C++ CPDF_PageObject::IsShading使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CPDF_PageObject的用法示例。


在下文中一共展示了CPDF_PageObject::IsShading方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: matrix

FPDF_EXPORT void FPDF_CALLCONV
FPDFPageObj_TransformClipPath(FPDF_PAGEOBJECT page_object,
                              double a,
                              double b,
                              double c,
                              double d,
                              double e,
                              double f) {
  CPDF_PageObject* pPageObj = CPDFPageObjectFromFPDFPageObject(page_object);
  if (!pPageObj)
    return;

  CFX_Matrix matrix((float)a, (float)b, (float)c, (float)d, (float)e, (float)f);

  // Special treatment to shading object, because the ClipPath for shading
  // object is already transformed.
  if (!pPageObj->IsShading())
    pPageObj->TransformClipPath(matrix);
  pPageObj->TransformGeneralState(matrix);
}
开发者ID:,项目名称:,代码行数:20,代码来源:

示例2: matrix

DLLEXPORT void STDCALL
FPDFPageObj_TransformClipPath(FPDF_PAGEOBJECT page_object,
                              double a,
                              double b,
                              double c,
                              double d,
                              double e,
                              double f) {
  CPDF_PageObject* pPageObj = (CPDF_PageObject*)page_object;
  if (!pPageObj)
    return;
  CFX_Matrix matrix((FX_FLOAT)a, (FX_FLOAT)b, (FX_FLOAT)c, (FX_FLOAT)d,
                    (FX_FLOAT)e, (FX_FLOAT)f);

  // Special treatment to shading object, because the ClipPath for shading
  // object is already transformed.
  if (!pPageObj->IsShading())
    pPageObj->TransformClipPath(matrix);
  pPageObj->TransformGeneralState(matrix);
}
开发者ID:JinAirsOs,项目名称:pdfium,代码行数:20,代码来源:fpdf_transformpage.cpp

示例3: Continue

void CPDF_ProgressiveRenderer::Continue(IFX_Pause* pPause) {
  while (m_Status == ToBeContinued) {
    if (!m_pCurrentLayer) {
      if (m_LayerIndex >= m_pContext->CountLayers()) {
        m_Status = Done;
        return;
      }
      m_pCurrentLayer = m_pContext->GetLayer(m_LayerIndex);
      m_LastObjectRendered =
          m_pCurrentLayer->m_pObjectHolder->GetPageObjectList()->end();
      m_pRenderStatus.reset(new CPDF_RenderStatus());
      m_pRenderStatus->Initialize(
          m_pContext, m_pDevice, nullptr, nullptr, nullptr, nullptr, m_pOptions,
          m_pCurrentLayer->m_pObjectHolder->m_Transparency, FALSE, nullptr);
      m_pDevice->SaveState();
      m_ClipRect = CFX_FloatRect(m_pDevice->GetClipBox());
      CFX_Matrix device2object;
      device2object.SetReverse(m_pCurrentLayer->m_Matrix);
      device2object.TransformRect(m_ClipRect);
    }
    CPDF_PageObjectList::iterator iter;
    CPDF_PageObjectList::iterator iterEnd =
        m_pCurrentLayer->m_pObjectHolder->GetPageObjectList()->end();
    if (m_LastObjectRendered != iterEnd) {
      iter = m_LastObjectRendered;
      ++iter;
    } else {
      iter = m_pCurrentLayer->m_pObjectHolder->GetPageObjectList()->begin();
    }
    int nObjsToGo = kStepLimit;
    while (iter != iterEnd) {
      CPDF_PageObject* pCurObj = iter->get();
      if (pCurObj && pCurObj->m_Left <= m_ClipRect.right &&
          pCurObj->m_Right >= m_ClipRect.left &&
          pCurObj->m_Bottom <= m_ClipRect.top &&
          pCurObj->m_Top >= m_ClipRect.bottom) {
        if (m_pRenderStatus->ContinueSingleObject(
                pCurObj, &m_pCurrentLayer->m_Matrix, pPause)) {
          return;
        }
        if (pCurObj->IsImage() &&
            m_pRenderStatus->m_Options.m_Flags & RENDER_LIMITEDIMAGECACHE) {
          m_pContext->GetPageCache()->CacheOptimization(
              m_pRenderStatus->m_Options.m_dwLimitCacheSize);
        }
        if (pCurObj->IsForm() || pCurObj->IsShading()) {
          nObjsToGo = 0;
        } else {
          --nObjsToGo;
        }
      }
      m_LastObjectRendered = iter;
      if (nObjsToGo == 0) {
        if (pPause && pPause->NeedToPauseNow())
          return;
        nObjsToGo = kStepLimit;
      }
      ++iter;
    }
    if (m_pCurrentLayer->m_pObjectHolder->IsParsed()) {
      m_pRenderStatus.reset();
      m_pDevice->RestoreState(false);
      m_pCurrentLayer = nullptr;
      m_LayerIndex++;
      if (pPause && pPause->NeedToPauseNow()) {
        return;
      }
    } else {
      m_pCurrentLayer->m_pObjectHolder->ContinueParse(pPause);
      if (!m_pCurrentLayer->m_pObjectHolder->IsParsed())
        return;
    }
  }
}
开发者ID:gradescope,项目名称:pdfium,代码行数:74,代码来源:fpdf_render.cpp


注:本文中的CPDF_PageObject::IsShading方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。