本文整理汇总了C++中CObj::Serialize方法的典型用法代码示例。如果您正苦于以下问题:C++ CObj::Serialize方法的具体用法?C++ CObj::Serialize怎么用?C++ CObj::Serialize使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CObj
的用法示例。
在下文中一共展示了CObj::Serialize方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: Serialize
bool CLayout::Serialize(CArchive& ar)
{
CString ExpectedName = "CLayout";
int Version = 5;
if (!SerializeClassHeader(ExpectedName, Version, ar))
return false;
g_pFrame = this;
if(ar.IsLoading())
{
ar >> identifier >> m_w >> m_h >> m_Name >> m_clr >> m_unboundedScrolling >> application_background;
m_ObjectFrameIsLockedTo = 0;
m_oTemporyBehaviorInfo=0; // used inbetwen creation of tempory Behaviors for modifying properties - I use it so if an edittime function is called, we can work out from what object it is if the identifier is -1
m_pTempMovExt=0; // used inbetwen creation of tempory Behaviors for modifying properties - I use it so if an edittime function is called, we can work out from what object it is if the identifier is -1
m_oControlBehaviorInfo=0; // If you tell a Behavior to be in control of the frame editor this is used
m_pControlBehaviorExt=0;// If you tell a Behavior to be in control of the frame editor this is used
m_pControlBehaviorData=0; // If you tell a Behavior to be in control of the frame editor, this is used to serialize to once unlocked.
m_pControlBehaviorDataSize=0;
m_ParentObjectFrameIsLockedTo=0;
objects.RemoveAll();
long objCnt;
ar >> objCnt;
CObj *o;
int i;
for (i = 0; i < objCnt; i++)
{
long nKey;
ar >> nKey;
o = new CObj();
if (!o->Serialize(ar))
return false;
objects.SetAt(nKey, o);
}
ar >> objCnt;
CLayer *layer;
for (i = 0; i < objCnt; i++)
{
layer = new CLayer("", LAYER_NORMAL);
if (!layer->Serialize(ar))
return false;
layers.AddTail(layer);
if (i == 1)
current_layer = layer;
}
if (Version < 4)
{
// add non-layout layer if one doesn't exist
if (layers.GetHead()->m_layerType != LAYER_NONFRAME)
{
CString layer_name;
layer_name.Format("Non-layout");
CLayer* nonlayout_layer = new CLayer(layer_name, LAYER_NONFRAME);
nonlayout_layer->m_state = LAYSTATE_HIDDEN;
nonlayout_layer->m_layerID = application->m_layerID++;
layers.AddHead(nonlayout_layer);
}
}
ar >> temporary_event_sheet_id;
// This changed in v2; make sure the function knows
if (Version >= 2)
layoutKeys.Serialize(ar, true);
else
layoutKeys.Serialize(ar, false);
// V3: save grid details
if (Version >= 3) {
ar >> m_Grid >> m_SnapMovements >> m_SnapResize >> m_GridWidth >> m_GridHeight;
}