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C++ CNetClient::GetScriptInterface方法代码示例

本文整理汇总了C++中CNetClient::GetScriptInterface方法的典型用法代码示例。如果您正苦于以下问题:C++ CNetClient::GetScriptInterface方法的具体用法?C++ CNetClient::GetScriptInterface怎么用?C++ CNetClient::GetScriptInterface使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CNetClient的用法示例。


在下文中一共展示了CNetClient::GetScriptInterface方法的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: OnGameStart

bool CNetClient::OnGameStart(void* context, CFsmEvent* event)
{
	ENSURE(event->GetType() == (uint)NMT_GAME_START);

	CNetClient* client = (CNetClient*)context;
	JSContext* cx = client->GetScriptInterface().GetContext();
	JSAutoRequest rq(cx);

	// Find the player assigned to our GUID
	int player = -1;
	if (client->m_PlayerAssignments.find(client->m_GUID) != client->m_PlayerAssignments.end())
		player = client->m_PlayerAssignments[client->m_GUID].m_PlayerID;

	client->m_ClientTurnManager = new CNetClientTurnManager(
			*client->m_Game->GetSimulation2(), *client, client->m_HostID, client->m_Game->GetReplayLogger());

	client->m_Game->SetPlayerID(player);
	client->m_Game->StartGame(&client->m_GameAttributes, "");

	JS::RootedValue msg(cx);
	client->GetScriptInterface().Eval("({'type':'start'})", &msg);
	client->PushGuiMessage(msg);

	return true;
}
开发者ID:joselitofilho,项目名称:0ad,代码行数:25,代码来源:NetClient.cpp

示例2: OnClientPerformance

bool CNetClient::OnClientPerformance(void *context, CFsmEvent* event)
{
	// Performance statistics for one or multiple clients

	ENSURE(event->GetType() == (uint)NMT_CLIENT_PERFORMANCE);

	CNetClient* client = (CNetClient*)context;
	JSContext* cx = client->GetScriptInterface().GetContext();

	if (client->GetCurrState() == NCS_LOADING)
		return true;

	CClientPerformanceMessage* message = (CClientPerformanceMessage*)event->GetParamRef();
	std::vector<CClientPerformanceMessage::S_m_Clients> &clients = message->m_Clients;

	// Display warnings for other clients with bad ping
	for (size_t i = 0; i < clients.size(); ++i)
	{
		if (clients[i].m_MeanRTT < DEFAULT_TURN_LENGTH_MP || clients[i].m_GUID == client->m_GUID)
			continue;

		JS::RootedValue msg(cx);
		client->GetScriptInterface().Eval("({ 'type':'netwarn', 'warntype': 'client-latency' })", &msg);
		client->GetScriptInterface().SetProperty(msg, "guid", clients[i].m_GUID);
		client->GetScriptInterface().SetProperty(msg, "meanRTT", clients[i].m_MeanRTT);
		client->PushGuiMessage(msg);
	}

	return true;
}
开发者ID:joselitofilho,项目名称:0ad,代码行数:30,代码来源:NetClient.cpp

示例3: OnRejoined

bool CNetClient::OnRejoined(void *context, CFsmEvent* event)
{
	ENSURE(event->GetType() == (uint)NMT_REJOINED);

	CNetClient* client = (CNetClient*)context;
	JSContext* cx = client->GetScriptInterface().GetContext();

	CRejoinedMessage* message = (CRejoinedMessage*)event->GetParamRef();
	JS::RootedValue msg(cx);
	client->GetScriptInterface().Eval("({'type':'rejoined'})", &msg);
	client->GetScriptInterface().SetProperty(msg, "guid", std::string(message->m_GUID), false);
	client->PushGuiMessage(msg);

	return true;
}
开发者ID:joselitofilho,项目名称:0ad,代码行数:15,代码来源:NetClient.cpp

示例4: OnConnect

bool CNetClient::OnConnect(void* context, CFsmEvent* event)
{
	ENSURE(event->GetType() == (uint)NMT_CONNECT_COMPLETE);

	CNetClient* client = (CNetClient*)context;

	JSContext* cx = client->GetScriptInterface().GetContext();
	JSAutoRequest rq(cx);

	JS::RootedValue msg(cx);
	client->GetScriptInterface().Eval("({'type':'netstatus','status':'connected'})", &msg);
	client->PushGuiMessage(msg);

	return true;
}
开发者ID:joselitofilho,项目名称:0ad,代码行数:15,代码来源:NetClient.cpp

示例5: OnKicked

bool CNetClient::OnKicked(void *context, CFsmEvent* event)
{
	ENSURE(event->GetType() == (uint)NMT_KICKED);

	CNetClient* client = (CNetClient*)context;
	JSContext* cx = client->GetScriptInterface().GetContext();

	CKickedMessage* message = (CKickedMessage*)event->GetParamRef();
	JS::RootedValue msg(cx);

	client->GetScriptInterface().Eval("({})", &msg);
	client->GetScriptInterface().SetProperty(msg, "username", message->m_Name);
	client->GetScriptInterface().SetProperty(msg, "type", message->m_Ban ? std::string("banned") : std::string("kicked"));
	client->PushGuiMessage(msg);

	return true;
}
开发者ID:joselitofilho,项目名称:0ad,代码行数:17,代码来源:NetClient.cpp

示例6: OnLoadedGame

bool CNetClient::OnLoadedGame(void* context, CFsmEvent* event)
{
	ENSURE(event->GetType() == (uint)NMT_LOADED_GAME);

	CNetClient* client = (CNetClient*)context;
	JSContext* cx = client->GetScriptInterface().GetContext();
	JSAutoRequest rq(cx);

	// All players have loaded the game - start running the turn manager
	// so that the game begins
	client->m_Game->SetTurnManager(client->m_ClientTurnManager);

	JS::RootedValue msg(cx);
	client->GetScriptInterface().Eval("({'type':'netstatus','status':'active'})", &msg);
	client->PushGuiMessage(msg);

	return true;
}
开发者ID:joselitofilho,项目名称:0ad,代码行数:18,代码来源:NetClient.cpp

示例7: OnChat

bool CNetClient::OnChat(void* context, CFsmEvent* event)
{
	ENSURE(event->GetType() == (uint)NMT_CHAT);

	CNetClient* client = (CNetClient*)context;
	JSContext* cx = client->GetScriptInterface().GetContext();
	JSAutoRequest rq(cx);

	CChatMessage* message = (CChatMessage*)event->GetParamRef();

	JS::RootedValue msg(cx);
	client->GetScriptInterface().Eval("({'type':'chat'})", &msg);
	client->GetScriptInterface().SetProperty(msg, "guid", std::string(message->m_GUID), false);
	client->GetScriptInterface().SetProperty(msg, "text", std::wstring(message->m_Message), false);
	client->PushGuiMessage(msg);

	return true;
}
开发者ID:joselitofilho,项目名称:0ad,代码行数:18,代码来源:NetClient.cpp

示例8: OnGameSetup

bool CNetClient::OnGameSetup(void* context, CFsmEvent* event)
{
	ENSURE(event->GetType() == (uint)NMT_GAME_SETUP);

	CNetClient* client = (CNetClient*)context;
	JSContext* cx = client->GetScriptInterface().GetContext();
	JSAutoRequest rq(cx);

	CGameSetupMessage* message = (CGameSetupMessage*)event->GetParamRef();

	client->m_GameAttributes = message->m_Data;

	JS::RootedValue msg(cx);
	client->GetScriptInterface().Eval("({'type':'gamesetup'})", &msg);
	client->GetScriptInterface().SetProperty(msg, "data", message->m_Data, false);
	client->PushGuiMessage(msg);

	return true;
}
开发者ID:joselitofilho,项目名称:0ad,代码行数:19,代码来源:NetClient.cpp

示例9: OnClientTimeout

bool CNetClient::OnClientTimeout(void *context, CFsmEvent* event)
{
	// Report the timeout of some other client

	ENSURE(event->GetType() == (uint)NMT_CLIENT_TIMEOUT);

	CNetClient* client = (CNetClient*)context;
	JSContext* cx = client->GetScriptInterface().GetContext();

	if (client->GetCurrState() == NCS_LOADING)
		return true;

	CClientTimeoutMessage* message = (CClientTimeoutMessage*)event->GetParamRef();
	JS::RootedValue msg(cx);

	client->GetScriptInterface().Eval("({ 'type':'netwarn', 'warntype': 'client-timeout' })", &msg);
	client->GetScriptInterface().SetProperty(msg, "guid", std::string(message->m_GUID));
	client->GetScriptInterface().SetProperty(msg, "lastReceivedTime", message->m_LastReceivedTime);
	client->PushGuiMessage(msg);

	return true;
}
开发者ID:joselitofilho,项目名称:0ad,代码行数:22,代码来源:NetClient.cpp

示例10: OnAuthenticate

bool CNetClient::OnAuthenticate(void* context, CFsmEvent* event)
{
	ENSURE(event->GetType() == (uint)NMT_AUTHENTICATE_RESULT);

	CNetClient* client = (CNetClient*)context;

	JSContext* cx = client->GetScriptInterface().GetContext();
	JSAutoRequest rq(cx);

	CAuthenticateResultMessage* message = (CAuthenticateResultMessage*)event->GetParamRef();

	LOGMESSAGE("Net: Authentication result: host=%u, %s", message->m_HostID, utf8_from_wstring(message->m_Message));

	bool  isRejoining = (message->m_Code == ARC_OK_REJOINING);

	client->m_HostID = message->m_HostID;

	JS::RootedValue msg(cx);
	client->GetScriptInterface().Eval("({'type':'netstatus','status':'authenticated'})", &msg);
	client->GetScriptInterface().SetProperty(msg, "rejoining", isRejoining);
	client->PushGuiMessage(msg);

	return true;
}
开发者ID:joselitofilho,项目名称:0ad,代码行数:24,代码来源:NetClient.cpp


注:本文中的CNetClient::GetScriptInterface方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。