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C++ CMyComPtr::SetFlatMode方法代码示例

本文整理汇总了C++中CMyComPtr::SetFlatMode方法的典型用法代码示例。如果您正苦于以下问题:C++ CMyComPtr::SetFlatMode方法的具体用法?C++ CMyComPtr::SetFlatMode怎么用?C++ CMyComPtr::SetFlatMode使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CMyComPtr的用法示例。


在下文中一共展示了CMyComPtr::SetFlatMode方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: RefreshListCtrl

HRESULT CPanel::RefreshListCtrl(const UString &focusedName, int focusedPos, bool selectFocused,
    const UStringVector &selectedNames)
{
  _dontShowMode = false;
  LoadFullPathAndShow();
  // OutputDebugStringA("=======\n");
  // OutputDebugStringA("s1 \n");
  CDisableTimerProcessing timerProcessing(*this);
  CDisableNotify disableNotify(*this);

  if (focusedPos < 0)
    focusedPos = 0;

  _listView.SetRedraw(false);
  // m_RedrawEnabled = false;

  LVITEMW item;
  ZeroMemory(&item, sizeof(item));
  
  // DWORD tickCount0 = GetTickCount();
  _enableItemChangeNotify = false;
  _listView.DeleteAllItems();
  _enableItemChangeNotify = true;


  int listViewItemCount = 0;

  _selectedStatusVector.Clear();
  // _realIndices.Clear();
  _startGroupSelect = 0;

  _selectionIsDefined = false;
  
  // m_Files.Clear();

  if (!_folder)
  {
    // throw 1;
    SetToRootFolder();
  }
  
  _headerToolBar.EnableButton(kParentFolderID, !IsRootFolder());

  {
    CMyComPtr<IFolderSetFlatMode> folderSetFlatMode;
    _folder.QueryInterface(IID_IFolderSetFlatMode, &folderSetFlatMode);
    if (folderSetFlatMode)
      folderSetFlatMode->SetFlatMode(BoolToInt(_flatMode));
  }

  /*
  {
    CMyComPtr<IFolderSetShowNtfsStreamsMode> setShow;
    _folder.QueryInterface(IID_IFolderSetShowNtfsStreamsMode, &setShow);
    if (setShow)
      setShow->SetShowNtfsStreamsMode(BoolToInt(_showNtfsStrems_Mode));
  }
  */

  // DWORD tickCount1 = GetTickCount();
  RINOK(_folder->LoadItems());
  // DWORD tickCount2 = GetTickCount();
  RINOK(InitColumns());

  // OutputDebugString(TEXT("Start Dir\n"));
  UInt32 numItems;
  _folder->GetNumberOfItems(&numItems);

  bool showDots = _showDots && !IsRootFolder();

  _listView.SetItemCount(numItems + (showDots ? 1 : 0));

  _selectedStatusVector.ClearAndReserve(numItems);
  int cursorIndex = -1;

  CMyComPtr<IFolderGetSystemIconIndex> folderGetSystemIconIndex;
  if (!Is_Slow_Icon_Folder() || _showRealFileIcons)
    _folder.QueryInterface(IID_IFolderGetSystemIconIndex, &folderGetSystemIconIndex);

  if (!IsFSFolder())
  {
    CMyComPtr<IGetFolderArcProps> getFolderArcProps;
    _folder.QueryInterface(IID_IGetFolderArcProps, &getFolderArcProps);
    _thereAreDeletedItems = false;
    if (getFolderArcProps)
    {
      CMyComPtr<IFolderArcProps> arcProps;
      getFolderArcProps->GetFolderArcProps(&arcProps);
      if (arcProps)
      {
        UInt32 numLevels;
        if (arcProps->GetArcNumLevels(&numLevels) != S_OK)
          numLevels = 0;
        NCOM::CPropVariant prop;
        if (arcProps->GetArcProp(numLevels - 1, kpidIsDeleted, &prop) == S_OK)
          if (prop.vt == VT_BOOL && VARIANT_BOOLToBool(prop.boolVal))
            _thereAreDeletedItems = true;
      }
    }
  }
//.........这里部分代码省略.........
开发者ID:mikedep333,项目名称:7zip,代码行数:101,代码来源:PanelItems.cpp

示例2: RefreshListCtrl

HRESULT CPanel::RefreshListCtrl(const UString &focusedName, int focusedPos, bool selectFocused,
    const UStringVector &selectedNames)
{
  _dontShowMode = false;
  LoadFullPathAndShow();
  // OutputDebugStringA("=======\n");
  // OutputDebugStringA("s1 \n");
  CDisableTimerProcessing timerProcessing(*this);

  if (focusedPos < 0)
    focusedPos = 0;

  _listView.SetRedraw(false);
  // m_RedrawEnabled = false;

  LVITEMW item;
  ZeroMemory(&item, sizeof(item));
  
  _listView.DeleteAllItems();
  _selectedStatusVector.Clear();
  // _realIndices.Clear();
  _startGroupSelect = 0;

  _selectionIsDefined = false;
  
  // m_Files.Clear();
  // _folder.Release();

  if (!_folder)
  {
    // throw 1;
    SetToRootFolder();
  }
  
  _headerToolBar.EnableButton(kParentFolderID, !IsRootFolder());

  CMyComPtr<IFolderSetFlatMode> folderSetFlatMode;
  _folder.QueryInterface(IID_IFolderSetFlatMode, &folderSetFlatMode);
  if (folderSetFlatMode)
    folderSetFlatMode->SetFlatMode(BoolToInt(_flatMode));

  RINOK(_folder->LoadItems());
  RINOK(InitColumns());

  // OutputDebugString(TEXT("Start Dir\n"));
  UInt32 numItems;
  _folder->GetNumberOfItems(&numItems);

  bool showDots = _showDots && !IsRootFolder();

  _listView.SetItemCount(numItems + (showDots ? 1 : 0));

  _selectedStatusVector.Reserve(numItems);
  int cursorIndex = -1;

  CMyComPtr<IFolderGetSystemIconIndex> folderGetSystemIconIndex;
  if (!IsFSFolder() || _showRealFileIcons)
    _folder.QueryInterface(IID_IFolderGetSystemIconIndex, &folderGetSystemIconIndex);

  if (showDots)
  {
    UString itemName = L"..";
    item.iItem = _listView.GetItemCount();
    if (itemName.CompareNoCase(focusedName) == 0)
      cursorIndex = item.iItem;
    item.mask = LVIF_TEXT | LVIF_PARAM | LVIF_IMAGE;
    int subItem = 0;
    item.iSubItem = subItem++;
    item.lParam = kParentIndex;
    item.pszText = const_cast<wchar_t *>((const wchar_t *)itemName);
    UInt32 attrib = FILE_ATTRIBUTE_DIRECTORY;
    item.iImage = _extToIconMap.GetIconIndex(attrib, itemName);
    if (item.iImage < 0)
      item.iImage = 0;
    if (_listView.InsertItem(&item) == -1)
      return E_FAIL;
  }
  
  // OutputDebugStringA("S1\n");

  for (UInt32 i = 0; i < numItems; i++)
  {
    UString itemName = GetItemName(i);
    const UString relPath = GetItemRelPath(i);
    if (relPath.CompareNoCase(focusedName) == 0)
      cursorIndex = _listView.GetItemCount();
    bool selected = false;
    if (selectedNames.FindInSorted(relPath) >= 0)
      selected = true;
    _selectedStatusVector.Add(selected);

    item.mask = LVIF_TEXT | LVIF_PARAM | LVIF_IMAGE;

    if (!_mySelectMode)
      if (selected)
      {
        item.mask |= LVIF_STATE;
        item.state = LVIS_SELECTED;
      }
  
//.........这里部分代码省略.........
开发者ID:0vermind,项目名称:NeoLoader,代码行数:101,代码来源:PanelItems.cpp


注:本文中的CMyComPtr::SetFlatMode方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。