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C++ CMovementRequest::GetBodyTarget方法代码示例

本文整理汇总了C++中CMovementRequest::GetBodyTarget方法的典型用法代码示例。如果您正苦于以下问题:C++ CMovementRequest::GetBodyTarget方法的具体用法?C++ CMovementRequest::GetBodyTarget怎么用?C++ CMovementRequest::GetBodyTarget使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CMovementRequest的用法示例。


在下文中一共展示了CMovementRequest::GetBodyTarget方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: RequestMovement

//------------------------------------------------------------------------
bool CVehicleMovementHelicopter::RequestMovement(CMovementRequest& movementRequest)
{
	FUNCTION_PROFILER( gEnv->pSystem, PROFILE_GAME );
 
	m_movementAction.isAI = true;
  //StartEngine(0);

  if (m_HoverAnim && !(m_HoverAnim->GetAnimTime() < 1.0f - FLT_EPSILON))
  {
    m_HoverAnim->StartAnimation();
  }


	CryAutoCriticalSection lk(m_lock);


	if (movementRequest.HasLookTarget())
		m_aiRequest.SetLookTarget(movementRequest.GetLookTarget());
	else
		m_aiRequest.ClearLookTarget();

  if (movementRequest.HasBodyTarget())
    m_aiRequest.SetBodyTarget(movementRequest.GetBodyTarget());
  else
    m_aiRequest.ClearBodyTarget();

  if (movementRequest.HasDesiredBodyDirectionAtTarget())
    m_aiRequest.SetDesiredBodyDirectionAtTarget(movementRequest.GetDesiredBodyDirectionAtTarget());
  else
    m_aiRequest.ClearDesiredBodyDirectionAtTarget();

	if (movementRequest.HasMoveTarget())
	{
		Vec3 end( movementRequest.GetMoveTarget() );
		if(m_bExtendMoveTarget)
		{
			Vec3 entityPos = m_pEntity->GetWorldPos();
			Vec3 start(entityPos);
			Vec3 pos = ( end - start ) * 100.0f;
			pos +=start;
			m_aiRequest.SetMoveTarget( pos );
		}
		else
		{
			m_aiRequest.SetMoveTarget( end );
		}


    if (!m_isEnginePowered)
    {
      StartDriving(0);
    }
	}
	else
		m_aiRequest.ClearMoveTarget();

	float fDesiredSpeed = 0.0f;

	if (movementRequest.HasDesiredSpeed())
		fDesiredSpeed = movementRequest.GetDesiredSpeed();
	else
		m_aiRequest.ClearDesiredSpeed();

	if (movementRequest.HasForcedNavigation())
	{
		const Vec3 forcedNavigation = movementRequest.GetForcedNavigation();
		const Vec3 entityPos = m_pEntity->GetWorldPos();
		m_aiRequest.SetForcedNavigation(forcedNavigation);
		m_aiRequest.SetMoveTarget(entityPos+forcedNavigation.GetNormalizedSafe()*100.0f);
		
		if (fabsf(fDesiredSpeed) <= FLT_EPSILON)
			fDesiredSpeed = forcedNavigation.GetLength();
	}
	else
		m_aiRequest.ClearForcedNavigation();

	m_aiRequest.SetDesiredSpeed(fDesiredSpeed * m_EnginePerformance);

	m_pVehicle->NeedsUpdate(IVehicle::eVUF_AwakePhysics, false);

	return true;
		
}
开发者ID:Kufusonic,项目名称:Work-in-Progress-Sonic-Fangame,代码行数:84,代码来源:VehicleMovementHelicopter.cpp


注:本文中的CMovementRequest::GetBodyTarget方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。