本文整理汇总了C++中CModifiedComboBox::AddItemW方法的典型用法代码示例。如果您正苦于以下问题:C++ CModifiedComboBox::AddItemW方法的具体用法?C++ CModifiedComboBox::AddItemW怎么用?C++ CModifiedComboBox::AddItemW使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CModifiedComboBox
的用法示例。
在下文中一共展示了CModifiedComboBox::AddItemW方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: SetDlgItemTextW
CAdvancedOptionsPage::CAdvancedOptionsPage(HWND hParent, const RECT & rcDispay)
{
if (!Create(hParent, rcDispay))
{
return;
}
//Set the text for all gui Items
SetDlgItemTextW(m_hWnd, IDC_START_ON_ROM_OPEN, wGS(ADVANCE_AUTO_START).c_str());
SetDlgItemTextW(m_hWnd, IDC_ZIP, wGS(ADVANCE_COMPRESS).c_str());
SetDlgItemTextW(m_hWnd, IDC_DEBUGGER, wGS(ADVANCE_DEBUGGER).c_str());
SetDlgItemTextW(m_hWnd, IDC_REMEMBER_CHEAT, wGS(OPTION_REMEMBER_CHEAT).c_str());
SetDlgItemTextW(m_hWnd, IDC_CHECK_RUNNING, wGS(OPTION_CHECK_RUNNING).c_str());
SetDlgItemTextW(m_hWnd, IDC_DISPLAY_FRAMERATE, wGS(OPTION_CHANGE_FR).c_str());
AddModCheckBox(GetDlgItem(IDC_START_ON_ROM_OPEN), Setting_AutoStart);
AddModCheckBox(GetDlgItem(IDC_ZIP), Setting_AutoZipInstantSave);
AddModCheckBox(GetDlgItem(IDC_DEBUGGER), Debugger_Enabled);
AddModCheckBox(GetDlgItem(IDC_REMEMBER_CHEAT), Setting_RememberCheats);
AddModCheckBox(GetDlgItem(IDC_CHECK_RUNNING), Setting_CheckEmuRunning);
AddModCheckBox(GetDlgItem(IDC_DISPLAY_FRAMERATE), UserInterface_DisplayFrameRate);
CModifiedComboBox * ComboBox;
ComboBox = AddModComboBox(GetDlgItem(IDC_FRAME_DISPLAY_TYPE), UserInterface_FrameDisplayType);
if (ComboBox)
{
ComboBox->AddItemW(wGS(STR_FR_VIS).c_str(), FR_VIs);
ComboBox->AddItemW(wGS(STR_FR_DLS).c_str(), FR_DLs);
ComboBox->AddItemW(wGS(STR_FR_PERCENT).c_str(), FR_PERCENT);
}
UpdatePageSettings();
}
示例2: SetDlgItemTextW
CGameRecompilePage::CGameRecompilePage (HWND hParent, const RECT & rcDispay )
{
if (!Create(hParent,rcDispay))
{
return;
}
//Set the text for all gui Items
SetDlgItemTextW(m_hWnd, IDC_CPU_TYPE_TEXT, GS(ROM_CPU_STYLE));
SetDlgItemTextW(m_hWnd, IDC_FUNCFIND_TEXT, GS(ROM_FUNC_FIND));
SetDlgItemTextW(m_hWnd, IDC_ROM_REGCACHE, GS(ROM_REG_CACHE));
SetDlgItemTextW(m_hWnd, IDC_BLOCK_LINKING, GS(ADVANCE_ABL));
SetDlgItemTextW(m_hWnd, IDC_ROM_FASTSP, GS(ROM_FAST_SP));
SetDlgItemTextW(m_hWnd, IDC_SMM_FRAME, GS(ADVANCE_SMCM));
SetDlgItemTextW(m_hWnd, IDC_SMM_CACHE, GS(ADVANCE_SMM_CACHE));
SetDlgItemTextW(m_hWnd, IDC_SMM_DMA, GS(ADVANCE_SMM_PIDMA));
SetDlgItemTextW(m_hWnd, IDC_SMM_VALIDATE, GS(ADVANCE_SMM_VALIDATE));
SetDlgItemTextW(m_hWnd, IDC_SMM_TLB, GS(ADVANCE_SMM_TLB));
SetDlgItemTextW(m_hWnd, IDC_SMM_PROTECT, GS(ADVANCE_SMM_PROTECT));
m_SelfModGroup.Attach(GetDlgItem(IDC_SMM_FRAME));
AddModCheckBox(GetDlgItem(IDC_ROM_REGCACHE),Game_RegCache);
AddModCheckBox(GetDlgItem(IDC_BLOCK_LINKING),Game_BlockLinking);
AddModCheckBox(GetDlgItem(IDC_SMM_CACHE),Game_SMM_Cache);
AddModCheckBox(GetDlgItem(IDC_SMM_DMA),Game_SMM_PIDMA);
AddModCheckBox(GetDlgItem(IDC_SMM_VALIDATE),Game_SMM_ValidFunc);
AddModCheckBox(GetDlgItem(IDC_SMM_TLB),Game_SMM_TLB);
AddModCheckBox(GetDlgItem(IDC_SMM_PROTECT),Game_SMM_Protect);
::ShowWindow(GetDlgItem(IDC_SMM_STORE),SW_HIDE);
//AddModCheckBox(GetDlgItem(IDC_SMM_STORE),Game_SMM_StoreInstruc);
AddModCheckBox(GetDlgItem(IDC_ROM_FASTSP),Game_FastSP);
CModifiedComboBox * ComboBox;
ComboBox = AddModComboBox(GetDlgItem(IDC_CPU_TYPE),Game_CpuType);
if (ComboBox)
{
ComboBox->AddItemW(GS(CORE_RECOMPILER), CPU_Recompiler);
ComboBox->AddItemW(GS(CORE_INTERPTER), CPU_Interpreter);
if (g_Settings->LoadBool(Debugger_Enabled))
{
ComboBox->AddItemW(GS(CORE_SYNC), CPU_SyncCores);
}
}
ComboBox = AddModComboBox(GetDlgItem(IDC_FUNCFIND),Game_FuncLookupMode);
if (ComboBox)
{
ComboBox->AddItemW(GS(FLM_PLOOKUP), FuncFind_PhysicalLookup);
ComboBox->AddItemW(GS(FLM_VLOOKUP), FuncFind_VirtualLookup);
//ComboBox->AddItem(GS(FLM_CHANGEMEM), FuncFind_ChangeMemory);
}
UpdatePageSettings();
}