本文整理汇总了C++中CMobEntity::GetName方法的典型用法代码示例。如果您正苦于以下问题:C++ CMobEntity::GetName方法的具体用法?C++ CMobEntity::GetName怎么用?C++ CMobEntity::GetName使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CMobEntity
的用法示例。
在下文中一共展示了CMobEntity::GetName方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: spawnSecondPartDynamis
bool spawnSecondPartDynamis(CInstance* instance){
DSP_DEBUG_BREAK_IF(instance==NULL);
//get ids from DB
const int8* fmtQuery = "SELECT monsterId \
FROM bcnm_instance \
WHERE bcnmId = %u AND instanceNumber = 2";
int32 ret = Sql_Query(SqlHandle, fmtQuery, instance->getID());
if (ret == SQL_ERROR ||
Sql_NumRows(SqlHandle) == 0)
{
ShowError("spawnSecondPartDynamis : SQL error - Cannot find any monster IDs for Dynamis %i \n",
instance->getID(), instance->getInstanceNumber());
}
else{
while(Sql_NextRow(SqlHandle) == SQL_SUCCESS){
uint32 mobid = Sql_GetUIntData(SqlHandle,0);
CMobEntity* PMob = (CMobEntity*)zoneutils::GetEntity(mobid, TYPE_MOB);
if (PMob != NULL)
{
if (PMob->PBattleAI->GetCurrentAction() == ACTION_NONE ||
PMob->PBattleAI->GetCurrentAction() == ACTION_SPAWN)
{
PMob->PBattleAI->SetLastActionTime(0);
PMob->PBattleAI->SetCurrentAction(ACTION_SPAWN);
PMob->m_instanceID = instance->getInstanceNumber();
ShowDebug("Spawned %s (%u) id %i inst %i \n",PMob->GetName(),PMob->id,instance->getID(),instance->getInstanceNumber());
instance->addEnemy(PMob, CONDITION_SPAWNED_AT_START & CONDITION_WIN_REQUIREMENT);
} else {
ShowDebug(CL_CYAN"spawnSecondPartDynamis: <%s> (%u) is alredy spawned\n" CL_RESET, PMob->GetName(), PMob->id);
}
} else {
ShowDebug("spawnSecondPartDynamis: mob %u not found\n", mobid);
}
}
return true;
}
return false;
}
示例2: spawnSecondPartDynamis
bool spawnSecondPartDynamis(CBattlefield* battlefield) {
DSP_DEBUG_BREAK_IF(battlefield == nullptr);
//get ids from DB
const int8* fmtQuery = "SELECT monsterId \
FROM bcnm_battlefield \
WHERE bcnmId = %u AND battlefieldNumber = 2";
int32 ret = Sql_Query(SqlHandle, fmtQuery, battlefield->getID());
if (ret == SQL_ERROR ||
Sql_NumRows(SqlHandle) == 0)
{
ShowError("spawnSecondPartDynamis : SQL error - Cannot find any monster IDs for Dynamis %i \n",
battlefield->getID(), battlefield->getBattlefieldNumber());
}
else {
while (Sql_NextRow(SqlHandle) == SQL_SUCCESS) {
uint32 mobid = Sql_GetUIntData(SqlHandle, 0);
CMobEntity* PMob = (CMobEntity*)zoneutils::GetEntity(mobid, TYPE_MOB);
if (PMob != nullptr)
{
if (!PMob->PAI->IsSpawned())
{
PMob->Spawn();
PMob->m_battlefieldID = battlefield->getBattlefieldNumber();
ShowDebug("Spawned %s (%u) id %i inst %i \n", PMob->GetName(), PMob->id, battlefield->getID(), battlefield->getBattlefieldNumber());
battlefield->addEnemy(PMob, CONDITION_SPAWNED_AT_START & CONDITION_WIN_REQUIREMENT);
}
else {
ShowDebug(CL_CYAN"spawnSecondPartDynamis: <%s> (%u) is already spawned\n" CL_RESET, PMob->GetName(), PMob->id);
}
}
else {
ShowDebug("spawnSecondPartDynamis: mob %u not found\n", mobid);
}
}
return true;
}
return false;
}
示例3: spawnMonstersForBcnm
/***************************************************************
Spawns monsters for the given BCNMID/Instance number by
looking at bcnm_instance table for mob ids then spawning
them and adding them to the monster list for the given
instance.
****************************************************************/
bool spawnMonstersForBcnm(CInstance* instance){
DSP_DEBUG_BREAK_IF(instance==NULL);
//get ids from DB
const int8* fmtQuery = "SELECT monsterId, conditions \
FROM bcnm_instance \
WHERE bcnmId = %u AND instanceNumber = %u";
int32 ret = Sql_Query(SqlHandle, fmtQuery, instance->getID(), instance->getInstanceNumber());
if (ret == SQL_ERROR ||
Sql_NumRows(SqlHandle) == 0)
{
ShowError("spawnMonstersForBcnm : SQL error - Cannot find any monster IDs for BCNMID %i Instance %i \n",
instance->getID(), instance->getInstanceNumber());
}
else{
while(Sql_NextRow(SqlHandle) == SQL_SUCCESS){
uint32 mobid = Sql_GetUIntData(SqlHandle,0);
uint8 condition = Sql_GetUIntData(SqlHandle,1);
CMobEntity* PMob = (CMobEntity*)zoneutils::GetEntity(mobid, TYPE_MOB);
if (PMob != NULL)
{
PMob->m_instanceID = instance->getInstanceNumber();
PMob->m_bcnmID = instance->getID();
if (condition & CONDITION_SPAWNED_AT_START)
{
// This condition is needed for some mob at dynamis, else he don't pop
if(PMob->PBattleAI->GetCurrentAction() == ACTION_FADE_OUT){
PMob->PBattleAI->SetLastActionTime(0);
PMob->PBattleAI->SetCurrentAction(ACTION_NONE);
}
if (PMob->PBattleAI->GetCurrentAction() == ACTION_NONE ||
PMob->PBattleAI->GetCurrentAction() == ACTION_SPAWN)
{
PMob->PBattleAI->SetLastActionTime(0);
PMob->PBattleAI->SetCurrentAction(ACTION_SPAWN);
if(strcmp(PMob->GetName(),"Maat")==0){
mobutils::SetupMaat(PMob, (JOBTYPE)instance->getPlayerMainJob());
PMob->m_DropID = 4485; //Give Maat his stealable Warp Scroll
// disable players subjob
instance->disableSubJob();
// disallow subjob, this will enable for later
instance->m_RuleMask &= ~(1 << RULES_ALLOW_SUBJOBS);
}
//ShowDebug("Spawned %s (%u) id %i inst %i \n",PMob->GetName(),PMob->id,instance->getID(),instance->getInstanceNumber());
instance->addEnemy(PMob, condition);
} else {
ShowDebug(CL_CYAN"SpawnMobForBcnm: <%s> (%u) is alredy spawned\n" CL_RESET, PMob->GetName(), PMob->id);
}
} else {
instance->addEnemy(PMob, condition);
}
} else {
ShowDebug("SpawnMobForBcnm: mob %u not found\n", mobid);
}
}
return true;
}
return false;
}
示例4: spawnMonstersForBcnm
/***************************************************************
Spawns monsters for the given BCNMID/Battlefield number by
looking at bcnm_battlefield table for mob ids then spawning
them and adding them to the monster list for the given
battlefield.
****************************************************************/
bool spawnMonstersForBcnm(CBattlefield* battlefield) {
DSP_DEBUG_BREAK_IF(battlefield == nullptr);
//get ids from DB
const int8* fmtQuery = "SELECT monsterId, conditions \
FROM bcnm_battlefield \
WHERE bcnmId = %u AND battlefieldNumber = %u";
int32 ret = Sql_Query(SqlHandle, fmtQuery, battlefield->getID(), battlefield->getBattlefieldNumber());
if (ret == SQL_ERROR ||
Sql_NumRows(SqlHandle) == 0)
{
ShowError("spawnMonstersForBcnm : SQL error - Cannot find any monster IDs for BCNMID %i Battlefield %i \n",
battlefield->getID(), battlefield->getBattlefieldNumber());
}
else {
while (Sql_NextRow(SqlHandle) == SQL_SUCCESS) {
uint32 mobid = Sql_GetUIntData(SqlHandle, 0);
uint8 condition = Sql_GetUIntData(SqlHandle, 1);
CMobEntity* PMob = (CMobEntity*)zoneutils::GetEntity(mobid, TYPE_MOB);
if (PMob != nullptr)
{
PMob->m_battlefieldID = battlefield->getBattlefieldNumber();
PMob->m_bcnmID = battlefield->getID();
if (condition & CONDITION_SPAWNED_AT_START)
{
if (!PMob->PAI->IsSpawned())
{
PMob->Spawn();
if (strcmp(PMob->GetName(), "Maat") == 0) {
mobutils::InitializeMaat(PMob, (JOBTYPE)battlefield->getPlayerMainJob());
// disable players subjob
battlefield->disableSubJob();
// disallow subjob, this will enable for later
battlefield->m_RuleMask &= ~(1 << RULES_ALLOW_SUBJOBS);
}
//ShowDebug("Spawned %s (%u) id %i inst %i \n",PMob->GetName(),PMob->id,battlefield->getID(),battlefield->getBattlefieldNumber());
battlefield->addEnemy(PMob, condition);
}
else {
ShowDebug(CL_CYAN"SpawnMobForBcnm: <%s> (%u) is already spawned\n" CL_RESET, PMob->GetName(), PMob->id);
}
}
else {
battlefield->addEnemy(PMob, condition);
}
}
else {
ShowDebug("SpawnMobForBcnm: mob %u not found\n", mobid);
}
}
return true;
}
return false;
}