当前位置: 首页>>代码示例>>C++>>正文


C++ CLabel::setString方法代码示例

本文整理汇总了C++中CLabel::setString方法的典型用法代码示例。如果您正苦于以下问题:C++ CLabel::setString方法的具体用法?C++ CLabel::setString怎么用?C++ CLabel::setString使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CLabel的用法示例。


在下文中一共展示了CLabel::setString方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: showItem

void CHeroExpItem::showItem(CItem* item)
{
	const ItemData * itemData = DataCenter::sharedData()->getItemDesc()->getCfg(item->itemId);

	CImageView *itembg1 = (CImageView *)(m_ui->findWidgetById("itembg1"));
	CImageView *mask1 = (CImageView *)(m_ui->findWidgetById("mask1"));
	mask1->setTexture(setItemQualityTexture(item->quality));

	CCSprite *head = getItemSprite(item);
	if (!head)
	{
		head = CCSprite::create("prop/32003.png");
		CCLOG("[ ERROR ] CHeroExpItem::showItem Lost Image = %d",item->iconId);
	}
	if (head)
	{
		head->setScale(82.0f/100.0f);
		head->setPosition(ccp(itembg1->getContentSize().width/2, itembg1->getContentSize().height/2));
		itembg1->addChild(head);
	}

	CLabel *name = (CLabel *)(m_ui->findWidgetById("name"));
	if(itemData)
	{
		name->setString(itemData->itemName.c_str());
	}

	CLabel *num = (CLabel *)(m_ui->findWidgetById("num"));
	num->setString(ToString(item->itemNum));
}
开发者ID:54993306,项目名称:Classes,代码行数:30,代码来源:HeroExpItem.cpp

示例2: addTableCell

void CHeroExpItem::addTableCell(unsigned int uIdx, CTableViewCell * pCell)
{
	CLayout *lay = UICloneMgr::cloneLayout(m_cell);

	const CEvolQuest &evol = m_evolInfo.questsList.at(uIdx);
	const TaskData *task = DataCenter::sharedData()->getTask(Evole_Task)->getCfg(evol.id);
	for (int i = 1; i <=4; i++)
	{
		CCNode *child = lay->getChildByTag(i);
		lay->removeChild(child);
		pCell->addChild(child);

		if (i==1)
		{
			CImageView *bgView= (CImageView*)child;
			bgView->setTouchEnabled(true);
		    bgView->setUserData(&m_evolInfo.questsList.at(uIdx));
			bgView->setOnClickListener(this, ccw_click_selector(CHeroExpItem::onRecvTask));
		}
		else if (i==2)
		{
			CLabel *taskName = (CLabel*)child;
			taskName->setString(task->taskName.c_str());
		}
		else if (i==3)
		{
			CLabel *taskDesc = (CLabel*)child;
			taskDesc->setString(task->taskDesc.c_str());
		}
		else if (i==4)
		{
			child->setVisible(evol.pass);
		}
	}
}
开发者ID:54993306,项目名称:Classes,代码行数:35,代码来源:HeroExpItem.cpp

示例3: updateData

void CHeroEvolveEffectLayer::updateData( )
{
	//面板数据
	int iValue[][2] = { 
		{m_pBaseHero->combat, m_pAimHero->combat}, 
		{m_pBaseHero->hp, m_pAimHero->hp}, 
		{m_pBaseHero->atk, m_pAimHero->atk}, 
		{m_pBaseHero->def, m_pAimHero->def},
		{m_pBaseHero->dex, m_pAimHero->dex}, 
		{m_pBaseHero->hit, m_pAimHero->hit}, 
		{m_pBaseHero->crit, m_pAimHero->crit}, 
		{m_pBaseHero->dodge, m_pAimHero->dodge},
		{m_pBaseHero->renew, m_pAimHero->renew}
	};

	//更新数据
	for(int i=0; i<9; i++)
	{
		CLayout *pLay = (CLayout *)m_pUI->findWidgetById(CCString::createWithFormat("data%d", i+1)->getCString());
		pLay->setVisible(false);
		CLabel *pBaseValue = (CLabel *)pLay->findWidgetById(CCString::createWithFormat("base_value%d", i+1)->getCString());
		pBaseValue->setString(ToString(iValue[i][0]));
		CLabel *pAimValue = (CLabel *)pLay->findWidgetById(CCString::createWithFormat("aim_value%d", i+1)->getCString());
		pAimValue->setString(ToString(iValue[i][1]));
	}
}
开发者ID:54993306,项目名称:Classes,代码行数:26,代码来源:HeroEvolveEffectLayer.cpp

示例4: updateSelectCity

void CCommandLayer::updateSelectCity(CCity *data)
{
	CCSprite *build = (CCSprite*)(m_comLayer->findWidgetById("build"));
    CCTexture2D *textTure = CCTextureCache::sharedTextureCache()->addImage(CCString::createWithFormat("command/%d.jpg",data->cityId*10+1)->getCString());
	if (textTure)
	{
		build->setTexture(textTure);
	}

	CLabel *food = (CLabel*)(m_comLayer->findWidgetById("food"));
	food->setString(ToString(data->lvFood));

	CLabel *heronum = (CLabel*)(m_comLayer->findWidgetById("heronum"));
	heronum->setString(CCString::createWithFormat("%d/%d",data->haveHeroNum,data->heroNum)->getCString());

	CLabel *note1 = (CLabel*)(m_comLayer->findWidgetById("func1"));

	CLabel *note2 = (CLabel*)(m_comLayer->findWidgetById("func2"));

    CCArray *strArr = strSplit(data->note.c_str(),"|");
	
	if (strArr->count()==1)
	{
		note1->setString(((CCString*)strArr->objectAtIndex(0))->getCString());
		note2->setString("");
	}
	else if (strArr->count()==2)
	{
		note1->setString(((CCString*)strArr->objectAtIndex(0))->getCString());
		note2->setString(((CCString*)strArr->objectAtIndex(1))->getCString());
	}

	CButton *command = (CButton*)(m_comLayer->findWidgetById("strengthen"));

	UserData *user = DataCenter::sharedData()->getUser()->getUserData();
	if (data->cityId != m_commandData.cityInfo.cityId)
	{
		if (user->getRoleFood()>=data->lvFood&&data->level< m_commandData.cityInfo.level)
		{
			command->setEnabled(true);
		}
		else
		{
			command->setEnabled(false);
		}
	}
	else
	{
		if (user->getRoleFood()>=data->lvFood)
		{
			command->setEnabled(true);
		}
		else
		{
			command->setEnabled(false);
		}
	}
}
开发者ID:54993306,项目名称:Classes,代码行数:58,代码来源:CommandLayer.cpp

示例5: updateSelectServer

void LoginLayerUC::updateSelectServer()
{
	const Server& gameServer = m_serverInfo.server_list().Get(m_iSelectServerIndex);
	CLabel* pServerSelect = (CLabel*)m_pCurrentServerUI->findWidgetById("server_select");
	pServerSelect->setString(gameServer.server_name().c_str());
	CLabel* pServerSelectStatus = (CLabel*)m_pCurrentServerUI->findWidgetById("status_select");
	int iShowText[5] = {2002, 1184, 1185, 1186, 1187};
	pServerSelectStatus->setString(GETLANGSTR(iShowText[gameServer.server_status()]));

	UCSdk::s_serverid = 0;
	UCSdk::s_servername = gameServer.server_name();
}
开发者ID:54993306,项目名称:Classes,代码行数:12,代码来源:LoginLayerUC.cpp

示例6: onCheck

void CToggleViewGroupTest::onCheck(Ref* pSender, bool bChecked)
{
	CToggleView* pToggle = (CToggleView*) pSender;
	CLabel* pText = (CLabel*) pToggle->getUserObject();

	if( bChecked )
	{
		pText->setString("checked");
	}
	else
	{
		pText->setString("unchecked");
	}
}
开发者ID:110440,项目名称:Tui-x,代码行数:14,代码来源:ToggleViewTest.cpp

示例7: updateInfoToUIAndReturnCount

int CSmeltArmor::updateInfoToUIAndReturnCount( CLayout* pLayout[], int iNameId[], int iValue[], const char* sRange[], int iMax, const char* sTitle )
{
	int iMaxLineCount = 0;

	for(unsigned int i=0; i<iMax; i++)
	{
		//有值
		if(iValue[i] > 0)
		{
			pLayout[iMaxLineCount]->setVisible(true);
			//设置名称
			CLabel* pInfoType = (CLabel*)pLayout[iMaxLineCount]->findWidgetById("info_type");
			pInfoType->setString(GETLANGSTR(iNameId[i]));
			//设置值大小
			CLabel* pValue = (CLabel*)pLayout[iMaxLineCount]->findWidgetById("value");
			if(atoi(pValue->getString())!=iValue[i])
			{
				pValue->setString(ToString(iValue[i]));
				pValue->runAction(CCRollLabelAction::create(0.3f, 0, iValue[i], pValue));
			}
			//目标值大小
			CLabel* pAimValue = (CLabel*)pLayout[iMaxLineCount]->findWidgetById("aim_value");
			pAimValue->setString(sRange[i]);
			//存ID
			CCheckBox* pCheck = (CCheckBox*)pLayout[iMaxLineCount]->findWidgetById("check");
			pCheck->setTag(i+1);

			iMaxLineCount++;
		}

		//找到四个了,退出循环
		if(iMaxLineCount>=4)
		{
			break;
		}
	}
	//隐藏掉没有数据填充的cell
	hideNoneValueCell(iMaxLineCount, pLayout);

	//如果一个都没有,隐藏标题
	if(sTitle != nullptr)
	{
		CCNode* pNode = (CCNode*)m_ui->findWidgetById(sTitle);
		if(pNode)
		{
			pNode->setVisible(iMaxLineCount != 0);
		}
	}
	return iMaxLineCount;
}
开发者ID:54993306,项目名称:Classes,代码行数:50,代码来源:SmeltArmor.cpp

示例8: updateSignDays

void CSignLayer::updateSignDays()
{
	//更新已签天数
	CLabel * pSignNum = (CLabel*)m_ui->findWidgetById("qiandao_num");
	pSignNum->setString(ToString(m_signData.sign));
	if(!m_signData.bCanSign)
	{
		//更新已签天数
		CButton * pSignBtn = (CButton*)m_ui->findWidgetById("qiandao_btn");
		pSignBtn->setEnabled(false);
		pSignBtn->getDisabledImage()->setShaderProgram(ShaderDataMgr->getShaderByType(ShaderStone));
	}


	//未补签天数
	CLabel* pRemainResignNum = (CLabel*)m_ui->findWidgetById("buqian_num");
	pRemainResignNum->setString(ToString(m_signData.resign));
	if(!m_signData.bCanResign || m_signData.resign==0)
	{
		//更新已签天数
		//CButton * pReSignBtn = (CButton*)m_ui->findWidgetById("buqian_btn");
		//pReSignBtn->setEnabled(false);
		//pReSignBtn->getDisabledImage()->setShaderProgram(ShaderDataMgr->getShaderByType(ShaderStone));

		pRemainResignNum->setVisible(false);
		CLabel* pRemainResignText = (CLabel*)m_ui->findWidgetById("buqian_text");
		pRemainResignText->setVisible(false);
		CLabel* pRemainResignBg = (CLabel*)m_ui->findWidgetById("buqian_bg");
		pRemainResignBg->setVisible(false);
		CLabel* pRemainResignBtn = (CLabel*)m_ui->findWidgetById("buqian_btn");
		pRemainResignBtn->setVisible(false);
		CLabel* pRemainResignBtnText = (CLabel*)m_ui->findWidgetById("buqian_btn_text");
		pRemainResignBtnText->setVisible(false);
	}

	////totalSign
	//for (int i = 0; i < m_signData.totalList.size()&&i<4; i++)
	//{
	//	CSign &sign = m_signData.totalList.at(i);
	//	if (m_signData.sign >= sign.day)
	//	{
	//		CCSprite *getspr = (CCSprite*)(m_ui->findWidgetById(CCString::createWithFormat("get%d",i+1)->getCString()));
	//		getspr->setVisible(true);
	//	}
	//}
}
开发者ID:54993306,项目名称:Classes,代码行数:46,代码来源:SignLayer.cpp

示例9: addTableCell

void LoginLayerUC::addTableCell( unsigned int uIdx, CTableViewCell * pCell )
{
	CLayout *lay = UICloneMgr::cloneLayout(m_pCell);

	const Server& server = m_serverInfo.server_list().Get(uIdx);

	for (unsigned int i=1; i<=4; i++)
	{
		CCNode *child = lay->getChildByTag(i);
		lay->removeChild(child);
		child->setTag(i);
		pCell->addChild(child);
		pCell->setTag(uIdx);

		switch (i)
		{
		case 1:
			{
				CImageView* pBoard = (CImageView*)child;
				pBoard->setTouchEnabled(true);
				pBoard->setOnClickListener(this, ccw_click_selector(LoginLayerUC::selectServer));
			}
			break;
		case 3:
			{
				CLabel* pLabel = (CLabel*)child;
				pLabel->setString(server.server_name().c_str());
			}
			break;
		case 4:
			{
				CLabel* pLabel = (CLabel*)child;
				int iShowText[5] = {2002, 1184, 1185, 1186, 1187};
				pLabel->setString(GETLANGSTR(iShowText[server.server_status()]));
			}
			break;
		default:
			break;
		}
	}
}
开发者ID:54993306,项目名称:Classes,代码行数:41,代码来源:LoginLayerUC.cpp

示例10: updateUI

void CHandBookHeroLayer::updateUI( )
{
	//图鉴收集比例
	int iCurrentN = CompleteInHandBook(&m_AtlasResponse);
	int iMax = m_AtlasResponse.atlas_list_size();
	CLabel *pText = (CLabel *)m_ui->findWidgetById("text");
	pText->setString(CCString::createWithFormat("%d/%d", iCurrentN, iMax)->getCString());


	m_pTableView->setCountOfCell(m_AtlasResponse.atlas_list_size());
	m_pTableView->reloadData();

}
开发者ID:54993306,项目名称:Classes,代码行数:13,代码来源:HandBookHero.cpp

示例11: onEnter

void CTopLayer::onEnter()
{
	BaseLayer::onEnter();
	this->setTouchPriority(-100);
	UserData *user = DataCenter::sharedData()->getUser()->getUserData();

	m_coinLabel = (CLabel*)m_ui->getChildByTag(13);
	m_coinLabel->setString(ToString(user->getCoin()));

	m_moneyLabel = (CLabel*)m_ui->getChildByTag(14);
	m_moneyLabel->setString(ToString(user->getRoleGold()));
	// 
	m_foodLabel = (CLabel*)m_ui->getChildByTag(17);
	//m_foodLabel->setString(ToString(user->getRoleFood()));
	m_foodLabel->setString(ToString(user->getFriends()));

	CLabel *action = (CLabel*)(m_ui->findWidgetById("action"));
	action->setString(CCString::createWithFormat("%d/%d",user->getRoleAction(),user->getActionLimit())->getCString());

	CButton* add_food = (CButton*)m_ui->findWidgetById("btn_add_food");
	CButton* add_copper = (CButton*)m_ui->findWidgetById("btn_add_copper");
	CButton* add_soul = (CButton*)m_ui->findWidgetById("btn_add_soul");
	CButton* add_gold = (CButton*)m_ui->findWidgetById("btn_add_gold");
	CButton* add_friendship = (CButton*)m_ui->findWidgetById("btn_add_friendship");
	add_food->getSelectedImage()->setScale(1.1f);
	add_copper->getSelectedImage()->setScale(1.1f);
	add_soul->getSelectedImage()->setScale(1.1f);
	add_gold->getSelectedImage()->setScale(1.1f);
	add_friendship->getSelectedImage()->setScale(1.1f);
	add_food->setOnClickListener(this, ccw_click_selector(CTopLayer::onAddResourceBtn));
	add_copper->setOnClickListener(this, ccw_click_selector(CTopLayer::onAddResourceBtn));
	add_soul->setOnClickListener(this, ccw_click_selector(CTopLayer::onAddResourceBtn));
	add_gold->setOnClickListener(this, ccw_click_selector(CTopLayer::onAddResourceBtn));
	add_friendship->setOnClickListener(this, ccw_click_selector(CTopLayer::onAddResourceBtn));
	CSceneManager::sharedSceneManager()->addMsgObserver(UPDATE_HERO,this,GameMsghandler_selector(CTopLayer::updateRoleProperty));

	//绑定场景隐藏和显示的消息
	NOTIFICATION->addObserver(this, callfuncO_selector(CTopLayer::show), SHOW_TOP_LAYER, nullptr);
	NOTIFICATION->addObserver(this, callfuncO_selector(CTopLayer::hide), HIDE_TOP_LAYER, nullptr);

	CImageView *coin = (CImageView*)(m_ui->findWidgetById("coin"));
	CCAnimation *coinAnim = AnimationManager::sharedAction()->getAnimation("7033");
	coinAnim->setDelayPerUnit(0.3f);
	coin->runAction(CCRepeatForever::create(CCAnimate::create(coinAnim)));

	CImageView *gold = (CImageView*)(m_ui->findWidgetById("gold"));
	CCAnimation *goldAnim = AnimationManager::sharedAction()->getAnimation("7034");
	goldAnim->setDelayPerUnit(0.3f);
	gold->runAction(CCRepeatForever::create(CCAnimate::create(goldAnim)));
}
开发者ID:54993306,项目名称:Classes,代码行数:50,代码来源:TopLayer.cpp

示例12: updateActionTime

void CTopLayer::updateActionTime(float dt)
{
	UserData *data = DataCenter::sharedData()->getUser()->getUserData();
	if (data->getRoleAction() < data->getActionLimit())
	{
		data->setRoleAction(data->getRoleAction()+1);
		CLabel *action = (CLabel*)(m_ui->findWidgetById("action"));
		action->setString(CCString::createWithFormat("%d/%d",data->getRoleAction(),data->getActionLimit())->getCString());
		data->setActionTime(data->getActionTime() + data->getInterval()*60*60);
	}
	else
	{
		this->unschedule(schedule_selector(CTopLayer::updateActionTime));
	}
}
开发者ID:54993306,项目名称:Classes,代码行数:15,代码来源:TopLayer.cpp

示例13: updateTotoalSign

void CSignLayer::updateTotoalSign()
{
	//更新
	//已领取的,宝箱变灰,加对勾
	//未领取的,宝箱变亮,
	//将要领取的,加黄色标题突出

	for (int i = 0; i < m_signData.totalList.size()&&i<4; i++)
	{
		CSign &sign = m_signData.totalList.at(i);

		//宝箱
		CImageView *mask = (CImageView*)m_ui->findWidgetById(CCString::createWithFormat("mask%d",i+1)->getCString());
		mask->setVisible(true);
		//mask->setTexture(CCTextureCache::sharedTextureCache()->addImage(CCString::createWithFormat("sign/box_%d.png", i+1)->getCString()));
		mask->setUserData(&sign);
		mask->setTouchEnabled(true);
		mask->setOnPressListener(this, ccw_press_selector(CSignLayer::onPress));

		//天数
		CLabel *day = (CLabel*)(m_ui->findWidgetById(CCString::createWithFormat("day%d",i+1)->getCString()));
		day->setString(CCString::createWithFormat(GETLANGSTR(209),sign.day)->getCString());

		//获得字样
		CImageView *getspr = (CImageView*)(m_ui->findWidgetById(CCString::createWithFormat("get%d",i+1)->getCString()));

		//已领取
		if (sign.status==1)
		{
			//宝箱变灰
			mask->setShaderProgram(ShaderDataMgr->getShaderByType(ShaderStone));
			//加对勾
			getspr->setVisible(true);
		}
		//未领取
		else if(sign.status==2)
		{
			//宝箱变灰
			mask->setShaderProgram(ShaderDataMgr->getShaderByType(ShaderDefault));
			//加对勾
			getspr->setVisible(false);
		}
	}
}
开发者ID:54993306,项目名称:Classes,代码行数:44,代码来源:SignLayer.cpp

示例14: initSpandAndCheckBox

void CSmeltArmor::initSpandAndCheckBox()
{
	CCSprite *coin = (CCSprite *)(m_ui->findWidgetById("coin"));
	coin->setVisible(true);

	//m_coin = m_armor.useLevel *360;
	m_diamond = 0;

	m_coin = 0; 
	switch (m_armor.quality)
	{
	case 1:
		m_coin =10000;
		break;
	case 2:
		m_coin =20000;
		break;
	case 3:
		m_coin =40000;
		break;
	case 4:
		m_coin =80000;
		break;
	case 5:
		m_coin =160000;
		break;
	default:
		break;
	}

	CCSprite *diamond = (CCSprite *)(m_ui->findWidgetById("diamond"));
	diamond->setVisible(false);

	CLabel *money = (CLabel *)(m_ui->findWidgetById("money"));
	money->setString(ToString(m_coin));

	for (unsigned int i=0; i< 4; ++i)
	{
		CCheckBox* checkBtn = (CCheckBox*)(m_pBaseInfo[i]->findWidgetById("check"));
		checkBtn->setChecked(false);
	}
}
开发者ID:54993306,项目名称:Classes,代码行数:42,代码来源:SmeltArmor.cpp

示例15: initLogin

void LoginLayerUC::initLogin()
{
	CCLOG("LoginLayerUC::initLogin");

	if(m_ui!=nullptr)
	{
		return;
	}

	//播放背景音乐
	PlayBackgroundMusic(BGM_Login,true);

	m_ui = LoadComponent("EnterGameUC.xaml");
	m_ui->setTag(1);
	m_ui->setPosition(VCENTER);
	m_LayoutRoot->addChild(m_ui, 2);

	//自己的登陆框隐藏
	m_pLoginLay = (CLayout *)m_ui->getChildByTag(10);
	m_pLoginLay->setVisible(false);

	//选择好的服务器列表
	m_pCurrentServerUI = (CLayout *)m_ui->findWidgetById("current_server");
	m_pCurrentServerUI->setVisible(true);


	//默认服务器
	updateSelectServer();

	//服务器选区
	CLayout* pLayout = (CLayout*)m_ui->findWidgetById("serverCell");
	pLayout->retain();
	m_ui->removeChild(pLayout);
	m_pCell = pLayout;

	//获取空的滑动列表Scroll
	m_pTableView = (CTableView*)m_ui->findWidgetById("serverScroll");
	m_pTableView->setDirection(eScrollViewDirectionVertical);
	m_pTableView->setSizeOfCell(m_pCell->getContentSize());
	m_pTableView->setCountOfCell(m_serverInfo.server_list().size());
	m_pTableView->setBounceable(true);
	m_pTableView->setDataSourceAdapter(this, ccw_datasource_adapter_selector(LoginLayerUC::tableviewDataSource));
	m_pTableView->reloadData();


	//按钮打开服务器列表
	CImageView* pBtnServer = (CImageView*)m_ui->findWidgetById("serverBtn");


	//快速登录按钮
	CButton * pQuickLogin = (CButton *)m_ui->getChildByTag(1);
	pQuickLogin->setOnClickListener(this,ccw_click_selector(LoginLayerUC::onQuickLogin));
	CCActionInterval *scaleSmall = CCScaleTo::create(0.9f,0.98f);
	CCFadeTo *out = CCFadeTo::create(0.9f,60);
	CCSpawn *spawn = CCSpawn::createWithTwoActions(scaleSmall,out);
	CCActionInterval *scaleBig = CCScaleTo::create(1.2f,1.0f);
	CCFadeTo *in = CCFadeTo::create(1.2f,255);
	CCSpawn *spawn1 = CCSpawn::createWithTwoActions(scaleBig,in);
	CCSequence *seque = CCSequence::createWithTwoActions(spawn,spawn1);
	CCRepeatForever *action = CCRepeatForever::create(seque);
	pQuickLogin->runAction(action);
	pQuickLogin->setVisible(true);

	//清除用户信息
	DataCenter::sharedData()->getUser()->clear();

	//版本做相对位置处理
	CLabel* pLabel = (CLabel *)m_ui->findWidgetById("version");
	pLabel->setAnchorPoint(ccp(1.0f, 0.0f));
	pLabel->setPosition(ccp(VRIGHT-20, VBOTTOM+20));
	CC_SAFE_RETAIN(pLabel);
	pLabel->removeFromParentAndCleanup(true);
	this->addChild(pLabel);
	CC_SAFE_RELEASE(pLabel);
	pLabel->setString(CCString::createWithFormat("Version:%s", m_serverInfo.game_version().c_str())->getCString());


	//隐藏服务器列表
	showServerList();
	hideServerList();


	//TODO
	//初始化UC_SDK?-放在最前面
	//还是点击登录再初始化?
	//点击登录再初始化吧
	//初始化完直接请求登录


	//先连接连接服务器
	const Server& gameServer = m_serverInfo.server_list().Get(m_iSelectServerIndex);

	//检查服务器是否可用
	if(!checkServerStatus(gameServer))	
	{
		return;
	}

	LinkedGameServer(gameServer);
}
开发者ID:54993306,项目名称:Classes,代码行数:100,代码来源:LoginLayerUC.cpp


注:本文中的CLabel::setString方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。