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C++ CKBehavior::ActivateOutput方法代码示例

本文整理汇总了C++中CKBehavior::ActivateOutput方法的典型用法代码示例。如果您正苦于以下问题:C++ CKBehavior::ActivateOutput方法的具体用法?C++ CKBehavior::ActivateOutput怎么用?C++ CKBehavior::ActivateOutput使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CKBehavior的用法示例。


在下文中一共展示了CKBehavior::ActivateOutput方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: PClothDestroy

//************************************
// Method:    PClothDestroy
// FullName:  PClothDestroy
// Access:    public 
// Returns:   int
// Qualifier:
// Parameter: const CKBehaviorContext& behcontext
//************************************
int PClothDestroy(const CKBehaviorContext& behcontext)
{
	CKBehavior* beh = behcontext.Behavior;
  	CKContext* ctx = behcontext.Context;
	PhysicManager *pm = GetPMan();
	
	pFactory *pf = pFactory::Instance();

	using namespace vtTools::BehaviorTools;
	
	if( beh->IsInputActive(0) )
	{
		beh->ActivateInput(0,FALSE);

		//////////////////////////////////////////////////////////////////////////
		//the object : 
		CK3dEntity *target = (CK3dEntity *) beh->GetTarget();
		if( !target ) return CKBR_OWNERERROR;
		//////////////////////////////////////////////////////////////////////////
		pCloth *cloth  = GetPMan()->getCloth(target->GetID());
		if (!cloth)
		{
			beh->ActivateOutput(0);
			return CKBR_PARAMETERERROR;
		}

		pWorld *world = cloth->getWorld();
		world->destroyCloth(target->GetID());

		beh->ActivateOutput(0);
	}
	return 0;
}
开发者ID:gbaumgart,项目名称:vt,代码行数:41,代码来源:PCDestroy.cpp

示例2: AddNodalLink

int AddNodalLink(const CKBehaviorContext& behcontext)
{
	CKBehavior* beh = behcontext.Behavior;
	CKContext* ctx = behcontext.Context;
	CKAttributeManager* attman = ctx->GetAttributeManager();
	beh->ActivateInput(0,FALSE);
	beh->ActivateOutput(0);

	CKGroup* group = (CKGroup*)beh->GetInputParameterObject(0);			
	CKParameterOut* param = group->GetAttributeParameter(attman->GetAttributeTypeByName(Network3dName));
	if(!param) throw "Given Group isn't a Network";
	N3DGraph* graph;
	param->GetValue(&graph);

	CK3dEntity* s = (CK3dEntity*)beh->GetInputParameterObject(1);
	CK3dEntity* e = (CK3dEntity*)beh->GetInputParameterObject(2);
	float b;
	beh->GetInputParameterValue(3,&b);
	graph->InsertEdge(s,e,b);
	beh->ActivateOutput(0);





	return CKBR_OK;
}
开发者ID:,项目名称:,代码行数:27,代码来源:

示例3: BehaviourFunction

/*
 *******************************************************************
 * Function: int BehaviourFunction( const CKBehaviorContext& behaviorContext )
 *
 * Description : The execution function is the function that will be called 
 *               during the process loop of the behavior engine, if the behavior 
 *               is defined as using an execution function. This function is not 
 *               called if the behavior is defined as a graph. This function is the 
 *               heart of the behavior: it should compute the essence of the behavior, 
 *               in an incremental way. The minimum amount of computing should be 
 *               done at each call, to leave time for the other behaviors to run. 
 *               The function receives the delay in milliseconds that has elapsed 
 *               since the last behavioral process, and should rely on this value to 
 *               manage the amount of effect it has on its computation, if the effect 
 *               of this computation relies on time.
 *
 * Paramters :
 *    behaviourContext    r   Behavior context reference, which gives access to 
 *                            frequently used global objects ( context, level, manager, etc... )
 *
 * Returns : int, If it is done, it should return CKBR_OK. If it returns 
 *                CKBR_ACTIVATENEXTFRAME, the behavior will again be called 
 *                during the next process loop.
 *
 *******************************************************************
 */
int CGBLBuildCommand::BehaviourFunction(const CKBehaviorContext& behaviorContext)
{
	CKBehavior* behavior = behaviorContext.Behavior;
  	CKContext* context = behaviorContext.Context;

	if( behavior->IsInputActive(EGBLBuildCommandBehInputs::BuildCommand) ) 
	{
		DeactivateInputs(behaviorContext);
		DeactivateOutputs(behaviorContext);
		return DoBuildCommand (behaviorContext);
	}

	if( behavior->IsInputActive(EGBLBuildCommandBehInputs::CancelOperation))
	{
		DeactivateInputs(behaviorContext);
		DeactivateOutputs(behaviorContext);
		ClearParameterOutputs (behaviorContext);

		int stateValue = EGBLBuildCommandState::Initial;
		behavior->SetLocalParameterValue (gblBuildCommandStateLocalPos, &stateValue);

		int initialParameterPosition = 0;
		behavior->SetLocalParameterValue (currentParameterPositionLocalPos, &initialParameterPosition);

		char *emptyString = "";
		behavior->SetLocalParameterValue(commandStringLocalPos, emptyString, strlen(emptyString)+1);

		behavior->ActivateOutput (EGBLBuildCommandBehOutputs::Cancelled);
	}

	if( behavior->IsInputActive(EGBLBuildCommandBehInputs::ReadNextParameterValue))
	{
		DeactivateInputs(behaviorContext);
		DeactivateOutputs(behaviorContext);

		int stateValue = 0;
		behavior->GetLocalParameterValue (gblBuildCommandStateLocalPos, &stateValue);

		if (! ( (stateValue == EGBLBuildCommandState::AwaitingParametersForUntargeted) || (stateValue == EGBLBuildCommandState::AwaitingParametersForNetwork) || (stateValue == EGBLBuildCommandState::GetTargets) ) )
		{
			int stateValue = EGBLBuildCommandState::Initial;
			behavior->SetLocalParameterValue (gblBuildCommandStateLocalPos, &stateValue);

			int initialParameterPosition = 0;
			behavior->SetLocalParameterValue (currentParameterPositionLocalPos, &initialParameterPosition);

			char *emptyString = "";
			behavior->SetLocalParameterValue(commandStringLocalPos, emptyString, strlen(emptyString)+1);

			CKParameterOut *parameterOutError = behavior->GetOutputParameter(EGBLBuildCommandParamOutputs::GetError);
			TGBLError::SetTGBLError(parameterOutError,CGBLCOError::EGBLCOErrorType::GBLCO_LOCAL,GBLFC_ERROR_BUILDCOMMAND_INVALID_STATE,GBLFC_ERROR_BUILDCOMMAND_INVALID_STATE_DESC);

			behavior->ActivateOutput (EGBLBuildCommandBehOutputs::Error);
		}

		return DoReadNextParameterValue (behaviorContext);
	}

	return CKBR_OK;
}
开发者ID:gbaumgart,项目名称:GBL_Backup,代码行数:86,代码来源:GBLBuildCommand.cpp

示例4: BehaviourFunction

/*
 *******************************************************************
 * Function: int BehaviourFunction( const CKBehaviorContext& behaviorContext )
 *
 * Description : The execution function is the function that will be called 
 *               during the process loop of the behavior engine, if the behavior 
 *               is defined as using an execution function. This function is not 
 *               called if the behavior is defined as a graph. This function is the 
 *               heart of the behavior: it should compute the essence of the behavior, 
 *               in an incremental way. The minimum amount of computing should be 
 *               done at each call, to leave time for the other behaviors to run. 
 *               The function receives the delay in milliseconds that has elapsed 
 *               since the last behavioral process, and should rely on this value to 
 *               manage the amount of effect it has on its computation, if the effect 
 *               of this computation relies on time.
 *
 * Paramters :
 *    behaviourContext    r   Behavior context reference, which gives access to 
 *                            frequently used global objects ( context, level, manager, etc... )
 *
 * Returns : int, If it is done, it should return CKBR_OK. If it returns 
 *                CKBR_ACTIVATENEXTFRAME, the behavior will again be called 
 *                during the next process loop.
 *
 *******************************************************************
 */
int CGBLLAESetLoadState::BehaviourFunction( const CKBehaviorContext& behaviorContext )
{
	CKBehavior* beh = behaviorContext.Behavior;
  	CKContext* ctx = behaviorContext.Context;

	CGBLLAEManager *laeManager = (CGBLLAEManager *)ctx->GetManagerByGuid(GBLLAEManagerGUID);

	if (laeManager)
	{
		int state = 0;
		beh->GetInputParameterValue(0, &state);
		laeManager->SetLoadState(state);
		
		beh->ActivateInput(0, FALSE);
		beh->ActivateOutput(0);
	}
	else
	{
		beh->ActivateInput(0, FALSE);
		CKParameterOut *parameterOutError = beh->GetOutputParameter(0);
		TGBLError::SetTGBLError(parameterOutError,CGBLCOError::EGBLCOErrorType::GBLCO_LOCAL,GBLLAE_ERROR_CANTSETLAEIDENTITY,GBLLAE_ERROR_CANTSETLAEIDENTITY_DESC);
		beh->ActivateOutput(1);
	}

    return CKBR_OK;
}
开发者ID:gbaumgart,项目名称:GBL_Backup,代码行数:52,代码来源:GBLLAESetLoadState.cpp

示例5: JDestroy

//************************************
// Method:    JDestroy
// FullName:  JDestroy
// Access:    public 
// Returns:   int
// Qualifier:
// Parameter: const CKBehaviorContext& behcontext
//************************************
int JDestroy(const CKBehaviorContext& behcontext)
{
	CKBehavior* beh = behcontext.Behavior;
	CKContext* ctx = behcontext.Context;
	PhysicManager *pm = GetPMan();

	pFactory *pf = pFactory::Instance();

	using namespace vtTools::BehaviorTools;

	if( beh->IsInputActive(0) )
	{
		beh->ActivateInput(0,FALSE);

		//////////////////////////////////////////////////////////////////////////
		//the object A: 
	
		int jointType = GetInputParameterValue<int>(beh,1); 

		CK3dEntity *target = (CK3dEntity *) beh->GetTarget();
		CK3dEntity *targetB = (CK3dEntity *) beh->GetInputParameterObject(0);
		
		if (!pFactory::Instance()->jointCheckPreRequisites(target,targetB,jointType))
		{
			return CK_OK;
		}
	
		
		// the world :  
		pWorld *worldA=GetPMan()->getWorldByBody(target); 
		pWorld *worldB=GetPMan()->getWorldByBody(targetB); 
		if (!worldA)
		{
			worldA = worldB;
		}
		
		if (!worldA)
		{
			beh->ActivateOutput(0);
			return 0;
		}
		// the physic object A : 
		pRigidBody*bodyA= worldA->getBody(target);
		pRigidBody*bodyB= worldA->getBody(targetB);

		if(bodyA || bodyB)
		{

			pJoint *joint = worldA->getJoint(target,targetB,(JType)jointType);
			if (joint)
			{
				worldA->deleteJoint(joint);
			}
		}

		beh->ActivateOutput(0);
	}
	return 0;
}
开发者ID:gbaumgart,项目名称:vt,代码行数:67,代码来源:PJDestroy.cpp

示例6: RegisterAttributeType

//************************************
// Method:    RegisterAttributeType
// FullName:  RegisterAttributeType
// Access:    public
// Returns:   int
// Qualifier:
// Parameter: const CKBehaviorContext& behcontext
//************************************
int RegisterAttributeType(const CKBehaviorContext& behcontext)
{
	CKBehavior* beh = behcontext.Behavior;
  	CKContext* ctx = behcontext.Context;
	PhysicManager *pm = GetPMan();

	CKAttributeManager* attman = ctx->GetAttributeManager();
	CKParameterManager *pMan  = ctx->GetParameterManager();

	using namespace vtTools::BehaviorTools;

	if( beh->IsInputActive(0) )
	{
		beh->ActivateInput(0,FALSE);

		
		CKSTRING name = GetInputParameterValue<CKSTRING>(beh,bbI_Name);
		CKSTRING category = GetInputParameterValue<CKSTRING>(beh,bbI_Category);
		CKSTRING defValue = GetInputParameterValue<CKSTRING>(beh,bbI_DefValue);
		int pType = GetInputParameterValue<int>(beh,bbI_PType);
		CK_CLASSID classId = GetInputParameterValue<CK_CLASSID>(beh,bbI_Class);

		int attFlags = 0 ;
		int user = GetInputParameterValue<int>(beh,bbI_User);
		int save = GetInputParameterValue<int>(beh,bbI_Save);

		if(user)
			attFlags|=CK_ATTRIBUT_USER;

		if(save)
			attFlags|=CK_ATTRIBUT_TOSAVE;

		attFlags|=CK_ATTRIBUT_CAN_DELETE;

		CKAttributeType aIType = attman->GetAttributeTypeByName(name);
		if (aIType!=-1)
		{
			beh->ActivateOutput(1);
		}

		int att =  attman->RegisterNewAttributeType(name,pMan->ParameterTypeToGuid(pType),classId,(CK_ATTRIBUT_FLAGS)attFlags);

		if (strlen(category))
		{
			attman->AddCategory(category);
			attman->SetAttributeCategory(att,category);
		}
		if (strlen(defValue))
		{
			attman->SetAttributeDefaultValue(att,defValue);
		}

	}
	pm->populateAttributeFunctions();
	pm->_RegisterAttributeCallbacks();

	beh->ActivateOutput(0);
	return 0;
}
开发者ID:gbaumgart,项目名称:vt,代码行数:67,代码来源:xRegisterAttributeType.cpp

示例7: TextureSinus

int TextureSinus(const CKBehaviorContext& behcontext)
{
    CKBehavior* beh = behcontext.Behavior;

    // we get the amount value
    float xamp=0.1f;
    beh->GetInputParameterValue(0, &xamp);

    // we get the amount value
    float yamp=0.1f;
    beh->GetInputParameterValue(1, &yamp);

    float l= 1.0f;
    beh->GetInputParameterValue(2, &l);

    // we get the saved uv's
    VxUV* savedUV = (VxUV*) beh->GetLocalParameterReadDataPtr(0);

    // we get the interpolated mesh
    CKMesh *mesh = (CKMesh*) beh->GetInputParameterObject(4);

    int channel = -1;
    beh->GetInputParameterValue(3, &channel);
    int channelcount = mesh->GetChannelCount();
    if (channel < -1 || channel >= channelcount) {
        beh->ActivateInput(0, FALSE);
        beh->ActivateOutput(0);
        return CKBR_PARAMETERERROR;
    }

    CKDWORD Stride;
    VxUV *uvarray = (VxUV*) mesh->GetModifierUVs(&Stride,channel);
    int pointsNumber = mesh->GetModifierUVCount(channel);

    float time;
    beh->GetLocalParameterValue(1, &time);

    float t;
    for( int i=0 ; i<pointsNumber ; i++, uvarray =(VxUV *)((BYTE *)uvarray + Stride)) {
        t = ((float)i/pointsNumber-0.5f)*4.0f+time*l;
        uvarray->u = savedUV[i].u + ( 0.5f - savedUV[i].u ) * xamp * cosf(t);
        uvarray->v = savedUV[i].v + ( 0.5f - savedUV[i].v ) * yamp * sinf(t);
    }
    mesh->ModifierUVMove(channel);

    float pi = 3.1415926535f;
    time += behcontext.DeltaTime * 0.001f;

    if(l*time > 2*pi)
        time -= (2*pi / l);

    beh->SetLocalParameterValue(1, &time);

    beh->ActivateInput(0, FALSE);
    beh->ActivateOutput(0);
    return CKBR_OK;
}
开发者ID:,项目名称:,代码行数:57,代码来源:

示例8: MidiEvent

int MidiEvent(const CKBehaviorContext& behcontext)
{
  CKBehavior *beh = behcontext.Behavior;

  if( beh->IsInputActive(1) ){ // OFF
    beh->ActivateInput(1, FALSE);

    return CKBR_OK;
  }
  
  CKBOOL combiWasOK = FALSE;
  if( beh->IsInputActive(0) ){ // ON
    beh->ActivateInput(0, FALSE);
    beh->SetLocalParameterValue(0, &combiWasOK);
  } else {
    beh->GetLocalParameterValue(0, &combiWasOK);
  }

  MidiManager *mm = (MidiManager *) behcontext.Context->GetManagerByGuid( MIDI_MANAGER_GUID );

  // Channel
  int channel=0;
  beh->GetInputParameterValue(0, &channel);

  int note, count = beh->GetInputParameterCount();
  //--- test if all input notes are activated or not
  for( int a=1 ; a<count ; a++ ){
    beh->GetInputParameterValue(a, &note);
    if( !mm->IsNoteActive(note, channel) ) break;
  }

  if( a==count ){ // All notes are pressed
    if( !combiWasOK ){
      beh->ActivateOutput(0);
      
      combiWasOK = TRUE;
      beh->SetLocalParameterValue(0, &combiWasOK);
      
      return CKBR_ACTIVATENEXTFRAME;
    }
  } else { // Not all notes are pressed
    if( combiWasOK ){
      beh->ActivateOutput(1);
      
      combiWasOK = FALSE;
      beh->SetLocalParameterValue(0, &combiWasOK);
      
      return CKBR_ACTIVATENEXTFRAME;
    }
  }

  return CKBR_ACTIVATENEXTFRAME;
}
开发者ID:gbaumgart,项目名称:vt,代码行数:53,代码来源:MidiEvent.cpp

示例9: GetCIS

/*
 *******************************************************************
 * Function: int GetCIS( const CKBehaviorContext& behaviorContext )
 *
 * Description : The execution function is the function that will be called 
 *               during the process loop of the behavior engine, if the behavior 
 *               is defined as using an execution function. This function is not 
 *               called if the behavior is defined as a graph. This function is the 
 *               heart of the behavior: it should compute the essence of the behavior, 
 *               in an incremental way. The minimum amount of computing should be 
 *               done at each call, to leave time for the other behaviors to run. 
 *               The function receives the delay in milliseconds that has elapsed 
 *               since the last behavioral process, and should rely on this value to 
 *               manage the amount of effect it has on its computation, if the effect 
 *               of this computation relies on time.
 *
 * Parameters :
 *    behaviourContext    r   Behavior context reference, which gives access to 
 *                            frequently used global objects ( context, level, manager, etc... )
 *
 * Returns : int, If it is done, it should return CKBR_OK. If it returns 
 *                CKBR_ACTIVATENEXTFRAME, the behavior will again be called 
 *                during the next process loop.
 *
 *******************************************************************
 */
int GetCIS(const CKBehaviorContext& behcontext)
{

	////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////
	//						Retrieving min data : 
	
	CKBehavior* beh = behcontext.Behavior;
  	CKContext* ctx = behcontext.Context;

	CGBLCIConfigurationController* cman=static_cast<CGBLCIConfigurationController*>(ctx->GetManagerByGuid(CONFIGURATION_MAN_GUID));
	IGBLCIAccessInterface *accessInterface   =  cman->GetCISAccessInterface();

	CGBLSMStorageManager *storageManager = static_cast<CGBLSMStorageManager *>(ctx->GetManagerByGuid(GBLSMStorageManagerGUID));
	IGBLSMConfigurationAccess* smCIS = storageManager->GetConfigurationInterface();
		
	CKParameterOut *parameterOutError = beh->GetOutputParameter(BEH_OUT_INDEX_ERROR);

	int idCIS = GBLCommon::BehaviorTools::GetInputParameterValue<int>(beh,BEH_IN_INDEX_CIS);
	
	CGBLCOError  returnValue = accessInterface->GetCIS(idCIS);


	// check results and output error
	if (returnValue == CGBLCOError::EGBLCOErrorType::GBLCO_OK)
	{
		TGBLError::SetTGBLError(parameterOutError,returnValue.GetType(),returnValue.GetCode(),(CKSTRING)returnValue.GetDescription());
		beh->ActivateOutput(BEH_PIN_OUT_INDEX_SUCCESS, true);
	}
	else
	{

		CGBLCOError::EGBLCOErrorType tType = CGBLCOError::EGBLCOErrorType::GBLCO_OK;
		switch((CGBLCOError::EGBLCOErrorType)returnValue)
		{
		case 0:
			tType = CGBLCOError::EGBLCOErrorType::GBLCO_OK;
			break;
		case 1:
			tType = CGBLCOError::EGBLCOErrorType::GBLCO_FATAL;
			break;
		case 2:
			tType = CGBLCOError::EGBLCOErrorType::GBLCO_LOCAL;
			break;
		case 3:
			tType = CGBLCOError::EGBLCOErrorType::GBLCO_LOCAL;
			break;
		}
		TGBLError::SetTGBLError(parameterOutError,tType,returnValue.GetCode(),(CKSTRING)returnValue.GetDescription());
		beh->ActivateOutput(BEH_PIN_OUT_INDEX_ERROR, true);
	}
	return CKBR_OK;

}
开发者ID:gbaumgart,项目名称:GBL_Backup,代码行数:79,代码来源:GBLCIGetCIS.cpp

示例10: DirToArray

int DirToArray(const CKBehaviorContext& behcontext)
{
	CKBehavior* beh = behcontext.Behavior;
  	CKContext* ctx = behcontext.Context;

	XString filename((CKSTRING) beh->GetInputParameterReadDataPtr(0));
	XString Mask((CKSTRING) beh->GetInputParameterReadDataPtr(1));
		
	int rec;

	beh->GetInputParameterValue(2,&rec);

	

	if( beh->IsInputActive(0) ){
		beh->ActivateInput(0,FALSE);

		flist.erase(flist.begin(),flist.end());

		CKDirectoryParser MyParser(filename.Str(),Mask.Str(),rec);
		char* str = NULL;
		while(str = MyParser.GetNextFile())
			flist.push_back(XString(str));

		counter = 0;
		beh->ActivateInput(1,TRUE);

		
	}


	if( beh->IsInputActive(1) ){
		beh->ActivateInput(1,FALSE);

		if ( counter < flist.size() ){
			XString entry = flist.at(counter);
			CKParameterOut * pout = beh->GetOutputParameter(0);
			pout->SetStringValue(entry.Str() );
				
			counter++;
			beh->SetOutputParameterValue(1,&counter);
			beh->ActivateOutput(1);

		}else{

			beh->SetOutputParameterValue(1,&counter);
			counter = 0 ; 
			beh->ActivateOutput(0);
		}
	}
	return 0;
}
开发者ID:,项目名称:,代码行数:52,代码来源:

示例11: PClothDetachFromShape

//************************************
// Method:    PClothDetachFromShape
// FullName:  PClothDetachFromShape
// Access:    public 
// Returns:   int
// Qualifier:
// Parameter: const CKBehaviorContext& behcontext
//************************************
int PClothDetachFromShape(const CKBehaviorContext& behcontext)
{
	CKBehavior* beh = behcontext.Behavior;
  	CKContext* ctx = behcontext.Context;
	PhysicManager *pm = GetPMan();
	
	pFactory *pf = pFactory::Instance();

	using namespace vtTools::BehaviorTools;
	
	if( beh->IsInputActive(0) )
	{
		beh->ActivateInput(0,FALSE);

		//////////////////////////////////////////////////////////////////////////
		//the object : 
		CK3dEntity *target = (CK3dEntity *) beh->GetTarget();
		if( !target ) return CKBR_OWNERERROR;

		
		//////////////////////////////////////////////////////////////////////////

		CK3dEntity*shapeReference  = (CK3dEntity *) beh->GetInputParameterObject(bbI_ShapeReference);
		if (!shapeReference)
		{
			beh->ActivateOutput(0);
			return CKBR_PARAMETERERROR;
		}

		pCloth *cloth  = GetPMan()->getCloth(target->GetID());
		if (!cloth)
		{
			beh->ActivateOutput(0);
			return CKBR_PARAMETERERROR;
		}

		
		NxShape *shape  = cloth->getWorld()->getShapeByEntityID(shapeReference->GetID());
		if(shape)
		{
			cloth->detachFromShape((CKBeObject*)shapeReference);
		}

		
		beh->ActivateOutput(0);


		beh->ActivateOutput(0);
	}
	return 0;
}
开发者ID:gbaumgart,项目名称:vt,代码行数:59,代码来源:PCDetachFromShape.cpp

示例12: PBSetTriggerMask

//************************************
// Method:    PBSetTriggerMask
// FullName:  PBSetTriggerMask
// Access:    public 
// Returns:   int
// Qualifier:
// Parameter: const CKBehaviorContext& behcontext
//************************************
int PBSetTriggerMask(const CKBehaviorContext& behcontext)
{
	CKBehavior* beh = behcontext.Behavior;
  	CKContext* ctx = behcontext.Context;
	PhysicManager *pm = GetPMan();
	
	pFactory *pf = pFactory::Instance();

	using namespace vtTools::BehaviorTools;
	
	if( beh->IsInputActive(0) )
	{
		beh->ActivateInput(0,FALSE);

		//////////////////////////////////////////////////////////////////////////
		//the object : 
		CK3dEntity *target = (CK3dEntity *) beh->GetTarget();
		if( !target ) return CKBR_OWNERERROR;


		//////////////////////////////////////////////////////////////////////////
		// the world :  
		
		pWorld *world  = GetPMan()->getWorldByShapeReference(target);
		if (!world)
		{
			beh->ActivateOutput(0);
			return 0;
		}

		if (world)
		{
			NxShape *shape  = world->getShapeByEntityID(target->GetID());
			if (shape)
			{

				int onEnter = GetInputParameterValue<int>(beh,bbI_OnEnter);
				int onStay = GetInputParameterValue<int>(beh,bbI_OnStay);
				int onLeave = GetInputParameterValue<int>(beh,bbI_OnLeave);

				shape->setFlag(NX_TRIGGER_ON_ENTER,onEnter);
				shape->setFlag(NX_TRIGGER_ON_STAY,onStay);
				shape->setFlag(NX_TRIGGER_ON_LEAVE,onLeave);

			}
		}
			
		beh->ActivateOutput(0);
	}
	return 0;
}
开发者ID:gbaumgart,项目名称:vt,代码行数:59,代码来源:PBSetTriggerMask.cpp

示例13: FTPLogin

int FTPLogin(const CKBehaviorContext& behcontext)
{
	CKBehavior* beh = behcontext.Behavior;
  	CKContext* ctx = behcontext.Context;

		if( beh->IsInputActive(0)){
			beh->ActivateInput(0,FALSE);
	
			HWND win = (HWND)ctx->GetMainWindow();
			FtpInit(win);
			//HFILE hLogFile =  _lcreat (LOG_FILE, 0);
			//FtpLogTo (hLogFile);
			
			
	
			FtpSetDefaultTimeOut (30);
			FtpSetPassiveMode(TRUE);
			FtpSetAsynchronousMode();
	
			int Port;
			beh->GetInputParameterValue(3,&Port);
			


			XString Host((CKSTRING) beh->GetInputParameterReadDataPtr(0));
			XString User((CKSTRING) beh->GetInputParameterReadDataPtr(1));
			XString Pw((CKSTRING) beh->GetInputParameterReadDataPtr(2));
			
			int Login = FtpLogin(Host.Str(),User.Str(),Pw.Str(),win,0);
			beh->SetOutputParameterValue(0,&Login);
			

			if (Login == 0)beh->ActivateOutput(0);
				else{
					beh->ActivateOutput(2);
					return CKBR_OK;
				}
				return CKBR_ACTIVATENEXTFRAME;
			}

		if( beh->IsInputActive(1)){
			beh->ActivateInput(1,FALSE);

			FtpCloseConnection();
			FtpRelease ();
			beh->ActivateOutput(1);
			return CKBR_OK;
		}
	return CKBR_ACTIVATENEXTFRAME;
}
开发者ID:,项目名称:,代码行数:50,代码来源:

示例14: GetFile

int GetFile(const CKBehaviorContext& behcontext)
{
	CKBehavior* beh = behcontext.Behavior;
  	CKContext* ctx = behcontext.Context;

	int Length=0;

	// Start by In0
	if( beh->IsInputActive(0)){
		beh->ActivateInput(0,FALSE);

		
		XString RemoteFile((CKSTRING) beh->GetInputParameterReadDataPtr(0));
		XString LocalFile((CKSTRING) beh->GetInputParameterReadDataPtr(1));
		
		char *Type = "Type_B";
		int Get = FtpRecvFile (	RemoteFile.Str(),LocalFile.Str(),*Type, FALSE,NULL,NULL);
		Length = FtpBytesToBeTransferred();

		if ( Get !=0 ){
			beh->SetOutputParameterValue(3,&Get);
			beh->ActivateOutput(2);
			return CKBR_OK;
		}

		beh->SetOutputParameterValue(0,&Length);
		beh->ActivateOutput(0);
		return CKBR_ACTIVATENEXTFRAME;
	}


	beh->GetOutputParameterValue(0,&Length);

	int down=FtpBytesTransferred(); 
	beh->SetOutputParameterValue(1,&down);
	float progress=(float)(down*100.0f/Length); // percentage of file downloaded
	progress /=100.0f;
	beh->SetOutputParameterValue(2,&progress);


	
	if ( down == Length){

			beh->ActivateOutput(1);
			return CKBR_OK;
	}

	return CKBR_ACTIVATENEXTFRAME;
	
}
开发者ID:,项目名称:,代码行数:50,代码来源:

示例15: BehaviourFunction

int GBLCOSetID::BehaviourFunction( const CKBehaviorContext& behContext )
{
    CKBehavior	*behaviour = behContext.Behavior;
    CKContext	*context = behContext.Context;

    behaviour->ActivateInput(ECGBLCOSetLAIDBehInputs::InSetIdentity, FALSE);

    CKAttributeManager*attributeManager = context->GetAttributeManager();
    if (attributeManager != NULL)
    {
        CKLevel *level = context->GetCurrentLevel();
        if ( level != NULL )
        {
            int attributeType = attributeManager->GetAttributeTypeByName("GBLCOLAID");
            if (attributeType == -1)
                attributeType = attributeManager->RegisterNewAttributeType("GBLCOLAID", GUID_TGBLLAID, CKCID_BEOBJECT);
            else if ( level->HasAttribute(attributeType) )
                level->RemoveAttribute(attributeType);

            attributeManager->SetAttributeCategory(attributeType,"GBL");
            level->SetAttribute(attributeType);

            CKParameter*attribute = level->GetAttributeParameter(attributeType);
            if ( attribute != NULL )
            {
                CKParameterIn*pin = behaviour->GetInputParameter(ECGBLCOSetLAIDBehInputs::InSetIdentity);
                CKParameter*laid = pin->GetDirectSource();
                if ( laid != NULL )
                {
                    CKERROR err = attribute->CopyValue(laid);
                    if ( err == CK_OK )
                    {
                        behaviour->ActivateOutput(ECGBLCOSetLAIDBehOutputs::OutIdentitySet, TRUE);
                        behaviour->ActivateOutput(ECGBLCOSetLAIDBehOutputs::OutError, FALSE);
                        return CKBR_OK;
                    }
                }
            }
        }
    }

    CKParameterOut *parameterOutError = behaviour->GetOutputParameter(ECGBLCOSetLAIDParamOutputs::GetError);
    TGBLError::SetTGBLError(parameterOutError,CGBLCOError::EGBLCOErrorType::GBLCO_LOCAL,GBLCO_ERROR_SETID_ATTRIBUTE,GBLCO_ERROR_SETID_ATTRIBUTE_DESC);

    behaviour->ActivateOutput(ECGBLCOSetLAIDBehOutputs::OutIdentitySet, FALSE);
    behaviour->ActivateOutput(ECGBLCOSetLAIDBehOutputs::OutError, TRUE);
    return CKBR_GENERICERROR;
}
开发者ID:gbaumgart,项目名称:GBL_Backup,代码行数:48,代码来源:GBLCOSetID.cpp


注:本文中的CKBehavior::ActivateOutput方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。