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C++ CIwMaterial类代码示例

本文整理汇总了C++中CIwMaterial的典型用法代码示例。如果您正苦于以下问题:C++ CIwMaterial类的具体用法?C++ CIwMaterial怎么用?C++ CIwMaterial使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了CIwMaterial类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: renderMap

void renderMap() {
	IwGxLightingOff();
	
	CIwMaterial* pMat = IW_GX_ALLOC_MATERIAL();
    pMat->SetModulateMode(CIwMaterial::MODULATE_NONE);
    pMat->SetTexture(mapTexture);

	IwGxSetMaterial(pMat);

	IwGxSetScreenSpaceSlot(-1);

	float zoom = getMapZoom()->getZoom();

	int16 hScrW = (double)IwGxGetScreenWidth()*0.5f;
	int16 hScrH = (double)IwGxGetScreenHeight()*0.5f;
	int16 x1 = hScrW - hScrW*zoom;
	int16 x2 = hScrW + hScrW*zoom;
	int16 y1 = hScrH - hScrH*zoom;
	int16 y2 = hScrH + hScrH*zoom;

	mapVertZoom[0].x = x1, mapVertZoom[0].y = y1;
	mapVertZoom[1].x = x1, mapVertZoom[1].y = y2;
	mapVertZoom[2].x = x2, mapVertZoom[2].y = y2;
	mapVertZoom[3].x = x2, mapVertZoom[3].y = y1;

    IwGxSetUVStream(mapDefaultUvs);
    IwGxSetVertStreamScreenSpace(mapVertZoom, 4);

    IwGxDrawPrims(IW_GX_QUAD_LIST, NULL, 4);
}
开发者ID:Mikuz,项目名称:Ghost-Realm,代码行数:30,代码来源:MapView.cpp

示例2: IwAssertMsg

void CIwUIViewer::_LoadMaterial(const char* pRoot, const char* pFile, const char* pPath)
{
    std::string objectName;
    if (!ReadNameAttribute(pFile, objectName) || objectName != pRoot)
    {
        IwAssertMsg(VIEWER, false, ("Unexpected material data"));

        return;
    }

    CIwMaterial* pMaterial = GetResNamed<CIwMaterial*>(m_ResGroup, pRoot, true);

    if (!pMaterial && m_ResGroup)
    {
        pMaterial = new CIwMaterial;
        pMaterial->SetName(pRoot);
        m_ResGroup->AddRes(IW_GX_RESTYPE_MATERIAL, pMaterial);
    }

    if (pMaterial)
    {
        IwGetResManager()->AddLoadPath(pPath);

        ParseContents(pMaterial, pFile);

        IwGetResManager()->ClearLoadPaths();
    }
    else
        IwAssertMsg(VIEWER, false, ("Could not find material: %s", pRoot));
}
开发者ID:SamanthaClark,项目名称:UI-Builder,代码行数:30,代码来源:IwUIViewer.cpp

示例3: IW_GX_ALLOC_MATERIAL

void SimpleMenu::smDrawSimpleMenuScrollbar(const CIwSVec2 & pos,const CIwSVec2 & size,const CIwSVec2 & spos,const CIwSVec2 & ssize)
{
	CIwMaterial* m = IW_GX_ALLOC_MATERIAL();
	CIwColour c;
	c.Set(0xFFFFFFFF);
	m->SetColAmbient(c);
	m->SetAlphaMode(CIwMaterial::ALPHA_BLEND);
	IwGxSetMaterial(m);
	CIwSVec2* points = IW_GX_ALLOC(CIwSVec2,8);
	CIwColour* cols = IW_GX_ALLOC(CIwColour,8);
	points[0] = pos+CIwSVec2(0,0);
	points[1] = pos+CIwSVec2(0,size.y);
	points[2] = pos+CIwSVec2(size.x,size.y);
	points[3] = pos+CIwSVec2(size.x,0);
	c.Set(0x20,0x20,0x20,0x20);
	cols[0] = cols[1] = cols[2] = cols[3] = c;
	points[4] = spos+CIwSVec2(0,0);
	points[5] = spos+CIwSVec2(0,ssize.y);
	points[6] = spos+CIwSVec2(ssize.x,ssize.y);
	points[7] = spos+CIwSVec2(ssize.x,0);
	c.Set(0xFF,0xFF,0xFF,0x80);
	cols[4] = cols[5] = cols[6] = cols[7] = c;
	IwGxSetVertStreamScreenSpace(points,8);
	IwGxSetColStream(cols);
	IwGxDrawPrims(IW_GX_QUAD_LIST,0,8);
}
开发者ID:jackystudio,项目名称:simplemenu,代码行数:26,代码来源:simplemenu.cpp

示例4: while

void MapBackground::RenderElement(CIwUIGraphics& parentGraphics)
{
	// Render tiles for the background
	std::list<MapTile*>::iterator iter = gVectorImageUrls.begin();

	int i = 0;
	while (iter != gVectorImageUrls.end())
	{
		MapTile* pTile = *iter;

		if (pTile->pTexture)
		{
			//Calculate the top left of the map image
			CIwSVec2 topLeft, bottomRight;
			topLeft.x = pTile->location.x;
			topLeft.y = pTile->location.y;
			CIwUIRect rect(CIwVec2(topLeft.x, topLeft.y), CIwVec2(pTile->pTexture->GetWidth(), pTile->pTexture->GetHeight()));

			CIwUIColour c(0xff,0xff,0xff,0xff);
			CIwColour* wtf = IW_GX_ALLOC(CIwColour, 4);

			CIwMaterial* pMat = IW_GX_ALLOC_MATERIAL();
			pMat->SetModulateMode(CIwMaterial::MODULATE_NONE);
			pMat->SetTexture(pTile->pTexture);

			parentGraphics.DrawImage(pTile->pTexture, pMat, rect, CIwSVec2(0,0), CIwSVec2(4096, 4096), c, false);
		}
		iter++;
	}
}
开发者ID:nbclark,项目名称:picnic-games,代码行数:30,代码来源:MapBackground.cpp

示例5: DrawRect

void DrawRect(int x, int y, int width, int height, uint8 r, uint8 g, uint8 b)
{
    int right = x + width;
    int bottom = y + height;
    if (x < 0)
        x = 0;
    if (y < 0)
        y = 0;
    if (right > (int32)s3eSurfaceGetInt(S3E_SURFACE_WIDTH))
        right = s3eSurfaceGetInt(S3E_SURFACE_WIDTH);
    if (bottom > (int32)s3eSurfaceGetInt(S3E_SURFACE_HEIGHT))
        bottom = s3eSurfaceGetInt(S3E_SURFACE_HEIGHT);

    // Draw the text
    IwGxSetScreenSpaceSlot(0);

    CIwMaterial *fadeMat = IW_GX_ALLOC_MATERIAL();
    fadeMat->SetAlphaMode(CIwMaterial::NONE);
    fadeMat->SetShadeMode(CIwMaterial::SHADE_FLAT);
    IwGxSetMaterial(fadeMat);

    CIwColour* cols = IW_GX_ALLOC(CIwColour, 4);
    for (int i = 0; i < 4; i++)
        cols[i].Set(r, g, b);

    CIwSVec2 xy(x, y);
    CIwSVec2 wh(width, height);
    IwGxDrawRectScreenSpace(&xy, &wh, cols);
}
开发者ID:Nazulu,项目名称:s3eAndroidFullscreen,代码行数:29,代码来源:ExamplesMain.cpp

示例6: IwGxClear

void SimpleMenu::smRenderLoading()
{
	IwGxClear(IW_GX_DEPTH_BUFFER_F);

	iwangle step = IW_GEOM_ONE/32;
	g_toeLoadingAngle = (g_toeLoadingAngle+step) %IW_GEOM_ONE;
	int32 h = (int32)IwGxGetScreenHeight();
	int32 w = (int32)IwGxGetScreenWidth();
	int32 x = w/2;
	int32 y = h/2;
	int r = (x<y)?(x/2):(y/2);
	int r2 = r*8/10;

	//iwfixed c = IwGeomCos(g_toeLoadingAngle);
	//iwfixed s = IwGeomCos(g_toeLoadingAngle);
	int32 vertices = 10*4;
	CIwSVec2* v = IW_GX_ALLOC(CIwSVec2,vertices);
	CIwColour* col = IW_GX_ALLOC(CIwColour,vertices);
	int index = 0;
	CIwColour c; c.Set(0xFFFFFFFF);
	col[index] = c;
	v[index++] = CIwSVec2(0,0);
	col[index] = c;
	v[index++] = CIwSVec2(0,h);
	col[index] = c;
	v[index++] = CIwSVec2(w,h);
	col[index] = c;
	v[index++] = CIwSVec2(w,0);
	iwangle a = g_toeLoadingAngle;
	int colS = 250/(vertices/4);
	for (int i=1; i<(vertices/4);++i)
	{
		iwfixed c1 = IwGeomCos(a);
		iwfixed s1 = IwGeomSin(a);
		a += step;
		iwfixed c2 = IwGeomCos(a);
		iwfixed s2 = IwGeomSin(a);
		c.r = c.g = c.b = 255-i*colS;
		col[index] = c;		v[index++] = CIwSVec2(x+c1*r/IW_GEOM_ONE,y+s1*r/IW_GEOM_ONE);
		col[index] = c;		v[index++] = CIwSVec2(x+c1*r2/IW_GEOM_ONE,y+s1*r2/IW_GEOM_ONE);
		c.r = c.g = c.b = 255-(i+1)*colS;
		col[index] = c;		v[index++] = CIwSVec2(x+c2*r2/IW_GEOM_ONE,y+s2*r2/IW_GEOM_ONE);
		col[index] = c;		v[index++] = CIwSVec2(x+c2*r/IW_GEOM_ONE,y+s2*r/IW_GEOM_ONE);

	}
	CIwMaterial* m = IW_GX_ALLOC_MATERIAL();
	m->SetColAmbient(255,255,255,255);
	IwGxClear(IW_GX_DEPTH_BUFFER_F);
	IwGxSetMaterial(m);
	IwGxLightingOff();
	IwGxSetVertStreamScreenSpace(v,vertices);
	IwGxSetUVStream(0);
	IwGxSetColStream(col);
	IwGxDrawPrims(IW_GX_QUAD_LIST, 0, index);
	IwGxFlush();
	IwGxSwapBuffers();
	IwGxClear(IW_GX_DEPTH_BUFFER_F);
}
开发者ID:jackystudio,项目名称:simplemenu,代码行数:58,代码来源:simplemenu.cpp

示例7: SoftkeyRender

static void SoftkeyRender(const char* text, s3eDeviceSoftKeyPosition pos, void(*handler)())
{
    // TODO: Hardocoded font width and height (boo!)
    int width = 7;
    int height = 30;

    width *= strlen(text) * 2;
    int x = 0;
    int y = 0;
    switch (pos)
    {
        case S3E_DEVICE_SOFTKEY_BOTTOM_LEFT:
            y = IwGxGetScreenHeight() - height;
            x = 0;
            break;
        case S3E_DEVICE_SOFTKEY_BOTTOM_RIGHT:
            y = IwGxGetScreenHeight() - height;
            x = IwGxGetScreenWidth() - width;
            break;
        case S3E_DEVICE_SOFTKEY_TOP_RIGHT:
            y = 0;
            x = IwGxGetScreenWidth() - width;
            break;
        case S3E_DEVICE_SOFTKEY_TOP_LEFT:
            x = 0;
            y = 0;
            break;
    }

    CIwMaterial *fadeMat = IW_GX_ALLOC_MATERIAL();
    fadeMat->SetAlphaMode(CIwMaterial::SUB);
    IwGxSetMaterial(fadeMat);

    IwGxPrintString(x + 10, y+10, text, false);

    CIwColour* cols = IW_GX_ALLOC(CIwColour, 4);
    memset(cols, 50, sizeof(CIwColour)*4);

    if (s3ePointerGetState(S3E_POINTER_BUTTON_SELECT) & S3E_POINTER_STATE_PRESSED)
    {
        int pointerx = s3ePointerGetX();
        int pointery = s3ePointerGetY();
        if (pointerx >= x && pointerx <= x+width && pointery >=y && pointery <= y+height)
        {
            memset(cols, 15, sizeof(CIwColour)*4);
            handler();
        }
    }

    // Draw button area
    CIwSVec2 XY(x, y-2), dXY(width, height);
    IwGxDrawRectScreenSpace(&XY, &dXY, cols);
}
开发者ID:Nazulu,项目名称:s3eAndroidFullscreen,代码行数:53,代码来源:ExamplesMain.cpp

示例8: myIwGxDoneStars

void myIwGxDoneStars()
{
    IwGxSetScreenSpaceSlot(3);
    IwGxSetVertStreamScreenSpace( svertices, ssend_vertices );
    CIwMaterial *pMat = IW_GX_ALLOC_MATERIAL();
    pMat->SetAlphaMode( CIwMaterial::ALPHA_ADD );
    pMat->SetTexture( star_texture );
    pMat->SetColAmbient( 0xFF, 0xFF, 0xFF, 0xFF );
    IwGxSetMaterial( pMat );
    IwGxSetUVStream( suvdata );
    IwGxSetColStream( scolors, ssend_vertices );
    IwGxDrawPrims( IW_GX_QUAD_LIST, NULL, ssend_vertices );
    IwGxFlush();
}
开发者ID:andreirx,项目名称:Connecto,代码行数:14,代码来源:MatrixManager.cpp

示例9: ImGui_Marmalade_RenderDrawLists

// This is the main rendering function that you have to implement and provide to ImGui (via setting up 'RenderDrawListsFn' in the ImGuiIO structure)
void ImGui_Marmalade_RenderDrawLists(ImDrawData* draw_data)
{
    // Handle cases of screen coordinates != from framebuffer coordinates (e.g. retina displays)
    ImGuiIO& io = ImGui::GetIO();
    draw_data->ScaleClipRects(io.DisplayFramebufferScale);

    // Render command lists
    for(int n = 0; n < draw_data->CmdListsCount; n++)
    {
        const ImDrawList* cmd_list = draw_data->CmdLists[n];
        const unsigned char* vtx_buffer = (const unsigned char*)&cmd_list->VtxBuffer.front();
        const ImDrawIdx* idx_buffer = &cmd_list->IdxBuffer.front();
        int nVert = cmd_list->VtxBuffer.size();
        CIwFVec2* pVertStream = IW_GX_ALLOC(CIwFVec2, nVert);
        CIwFVec2* pUVStream = IW_GX_ALLOC(CIwFVec2, nVert);
        CIwColour* pColStream = IW_GX_ALLOC(CIwColour, nVert);

        for( int i=0; i < nVert; i++ )
        {
            // TODO: optimize multiplication on gpu using vertex shader
            pVertStream[i].x = cmd_list->VtxBuffer[i].pos.x * g_scale.x;
            pVertStream[i].y = cmd_list->VtxBuffer[i].pos.y * g_scale.y;
            pUVStream[i].x = cmd_list->VtxBuffer[i].uv.x;
            pUVStream[i].y = cmd_list->VtxBuffer[i].uv.y;
            pColStream[i] = cmd_list->VtxBuffer[i].col;
        }

        IwGxSetVertStreamScreenSpace(pVertStream, nVert);
        IwGxSetUVStream(pUVStream);
        IwGxSetColStream(pColStream, nVert);
        IwGxSetNormStream(0);

        for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.size(); cmd_i++)
        {
            const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i];
            if (pcmd->UserCallback)
            {
                pcmd->UserCallback(cmd_list,pcmd);
            }
            else
            {
                CIwMaterial* pCurrentMaterial = IW_GX_ALLOC_MATERIAL();
                pCurrentMaterial->SetShadeMode(CIwMaterial::SHADE_FLAT);
                pCurrentMaterial->SetCullMode(CIwMaterial::CULL_NONE);
                pCurrentMaterial->SetFiltering(false);
                pCurrentMaterial->SetAlphaMode(CIwMaterial::ALPHA_BLEND);
                pCurrentMaterial->SetDepthWriteMode(CIwMaterial::DEPTH_WRITE_NORMAL);
                pCurrentMaterial->SetAlphaTestMode(CIwMaterial::ALPHATEST_DISABLED);
                pCurrentMaterial->SetTexture((CIwTexture*)pcmd->TextureId);
                IwGxSetMaterial(pCurrentMaterial);
                IwGxDrawPrims(IW_GX_TRI_LIST, (uint16*)idx_buffer, pcmd->ElemCount);
            }
            idx_buffer += pcmd->ElemCount;
        }
        IwGxFlush();
    }

    // TODO: restore modified state (i.e. mvp matrix)
}
开发者ID:EddyKuo,项目名称:imgui,代码行数:60,代码来源:imgui_impl_marmalade.cpp

示例10: sprintf

CIwMaterial* ResourceManager::load(const char* name, int* w, int* h) {
	int width = 0, height = 0;
	char res[MAX_RES_NAME] = {0};
	sprintf(res, "images/%s/%s", desktop.getDevPath(), name);
	IIter p = imgs->find(res);
	if (p != imgs->end()) {
		if (w != NULL) {
			*w = p->second.width;
		}
		if (h != NULL) {
			*h = p->second.height;
		}
		return p->second.mat;
	}
	CIwTexture* texture = new CIwTexture;
    CIwImage image;
    s3eFile* pFile = s3eFileOpen(res, "rb");
    if (pFile) {
        image.ReadFile(pFile);
		width = image.GetWidth();
		height = image.GetHeight();
        s3eFileClose(pFile);
        texture->CopyFromImage(&image);
        texture->Upload();
    } else {
		delete texture;
		texture = NULL;
	}
	CIwMaterial* mat = new CIwMaterial;
	mat->SetTexture(texture);
	SImg s;
	s.texture = texture;
	s.mat = mat;
	s.width = width;
	s.height = height;
	imgs->insert(IPair(string(res), s));
	if (w != NULL) {
		*w = width;
	}
	if (h != NULL) {
		*h = height;
	}
	return mat;
}
开发者ID:GlukKazan,项目名称:arcanoid,代码行数:44,代码来源:ResourceManager.cpp

示例11: while

void CzPlatformRender::DrawPrimitives(CzRenderPrim3* prims, CzRenderMaterial* materials, int num_prims, bool single_material)
{
	while (num_prims-- > 0)
	{
		CIwMaterial::AlphaMode am = (CIwMaterial::AlphaMode)materials->AlphaMode;	// TODO Add proper method to map Marmalade Alpha mode to Marmalade
		int vc = prims->VertCount;

		// Set up vertex streams
		if (prims->UVs != NULL)
			IwGxSetUVStream((CIwFVec2*)prims->UVs, 0);
		else
			IwGxSetUVStream(NULL);
		if (prims->ModelSpace)
			IwGxSetVertStreamModelSpace((CIwFVec3*)prims->Verts, vc);
		else
			IwGxSetVertStreamViewSpace((CIwFVec3*)prims->Verts, vc);
		IwGxSetColStream((CIwColour*)prims->Colours);
		IwGxSetNormStream((CIwFVec3*)prims->Normals);

		CzTexture texture = materials->Image->getTexture();
		CIwTexture* mt = static_cast<CIwTexture*>(texture);
		bool filter;
		if (materials->Image->isFilterSet())
			filter = mt->GetFiltering();
		else
			filter = materials->Filter;

		// Only create new render material if something important has changed
		if (texture != CurrentTexture || CurrentAlphaMode != materials->AlphaMode || CurrentFilter != filter || CurrentTexture == NULL || CurrentTiled != materials->Tiled)
		{
			CIwMaterial* mat = IW_GX_ALLOC_MATERIAL();
			mat->SetTexture(mt);
			mat->SetDepthWriteMode(CIwMaterial::DEPTH_WRITE_DISABLED);
			mat->SetClamping(!materials->Tiled);
			mat->SetFiltering(filter);
			mat->SetAlphaMode(am);
			mat->SetCullMode(CIwMaterial::CULL_BACK);
//			mat->SetCullMode(CIwMaterial::CULL_NONE);
			IwGxSetMaterial(mat);
			CurrentTexture = texture;
			CurrentAlphaMode = materials->AlphaMode;
			CurrentTiled = materials->Tiled;
			CurrentFilter = filter;
		}
		else
		{
			RedundantTextureCalls++;
		}
	
		// Render the primitive
		IwGxDrawPrims(CzToIwGxPrimType[prims->Type], prims->Indices, prims->IndicesCount);

		// Move to next primitive
		prims++;
		if (!single_material)
			materials++;
	}
}
开发者ID:cnsoft,项目名称:AppEasyCoreSDK,代码行数:58,代码来源:CzPlatformRender.cpp

示例12: CIwMaterial

void Unit::displayOnScreen(int x, int y){    
    
    CIwMaterial *mat = new CIwMaterial();
	mat->SetTexture((CIwTexture*)game->getSprites()->GetResHashed(getTextureName(), IW_GX_RESTYPE_TEXTURE));
    mat->SetModulateMode(CIwMaterial::MODULATE_NONE);
    mat->SetAlphaMode(CIwMaterial::ALPHA_DEFAULT);
    IwGxSetMaterial(mat);
    
	CIwSVec2 xy(x-45, y-45);
    CIwSVec2 duv(IW_FIXED(1.0/numFrames), IW_GEOM_ONE);
    
	static CIwSVec2 wh(90, 90);
	static CIwSVec2 uv(IW_FIXED(0), IW_FIXED(0));	
    
    IwGxSetScreenSpaceSlot(1);
    IwGxDrawRectScreenSpace(&xy, &wh, &uv, &duv);
    
    delete mat;
}
开发者ID:jruberg,项目名称:COMP419,代码行数:19,代码来源:unit.cpp

示例13: renderCamera

void renderCamera() {

	IwGxLightingOff();

    // Refresh dynamic texture
    if (g_CameraTexture != NULL)
        g_CameraTexture->ChangeTexels((uint8*)g_pCameraTexelsRGB565, CIwImage::RGB_565);

    CIwMaterial* pMat = IW_GX_ALLOC_MATERIAL();
    pMat->SetModulateMode(CIwMaterial::MODULATE_NONE);
    pMat->SetTexture(g_CameraTexture);

    IwGxSetMaterial(pMat);

	IwGxSetScreenSpaceSlot(-1);

    IwGxSetUVStream(cameraUvs);
    IwGxSetVertStreamScreenSpace(cameraVert, 4);

    IwGxDrawPrims(IW_GX_QUAD_LIST, NULL, 4);
}
开发者ID:Mikuz,项目名称:Ghost-Realm,代码行数:21,代码来源:CameraView.cpp

示例14: DrawTexture

void Graphics::DrawTexture(const Rect& screenCoords, int textureId, const Rect& textureCoord, float xOffset, float yOffset)
{
    static CIwSVec2 textureUVs[4];
    static CIwSVec2 screenXY[4];
    static CIwMaterial material;

    CIwTexture* texture = (CIwTexture*)ResourceManager::GetInstance().GetTexture(textureId)->GetData();
    if (!texture)
        return;

    material.Reset();
    material.SetAlphaMode(CIwMaterial::ALPHA_BLEND);
    material.SetTexture(texture);

    int16 width = texture->GetWidth();
    int16 height = texture->GetHeight();

    static const int16 uvSize = 4096;

    // screen coordinates
    screenXY[0] = CIwSVec2((int16)(screenCoords.left + xOffset), (int16)(screenCoords.top + yOffset));
    screenXY[1] = CIwSVec2((int16)(screenCoords.left + xOffset), (int16)(screenCoords.bottom + yOffset));
    screenXY[2] = CIwSVec2((int16)(screenCoords.right + xOffset), (int16)(screenCoords.top + yOffset));
    screenXY[3] = CIwSVec2((int16)(screenCoords.right + xOffset), (int16)(screenCoords.bottom + yOffset));

    // texture's UV coordinates
    textureUVs[0] = CIwSVec2(((int16)textureCoord.left * uvSize) / width, ((int16)textureCoord.top * uvSize) / height);
    textureUVs[1] = CIwSVec2(((int16)textureCoord.left * uvSize) / width, ((int16)textureCoord.bottom * uvSize) / height);
    textureUVs[2] = CIwSVec2(((int16)textureCoord.right * uvSize) / width, ((int16)textureCoord.top * uvSize) / height);
    textureUVs[3] = CIwSVec2(((int16)textureCoord.right * uvSize) / width, ((int16)textureCoord.bottom * uvSize) / height);

    IwGxSetMaterial(&material);
    IwGxSetUVStream(textureUVs);

    IwGxSetColStream(NULL);
    IwGxSetVertStreamScreenSpace(screenXY, 4);
    IwGxDrawPrims(IW_GX_QUAD_STRIP, NULL, 4);

    IwGxFlush();
}
开发者ID:alopatindev,项目名称:test-tasks,代码行数:40,代码来源:Graphics.cpp

示例15: CIwMaterial

CIwMaterial * CRenderer::GetMtlCached( CIwTexture * tex, CIwMaterial::AlphaMode blend )
{
	MaterialContainer::iterator it = mMtlCache.begin(), ite = mMtlCache.end();
	for (; it != ite; it++ )
	{
		if ( (*it)->GetTexture() == tex && (*it)->GetAlphaMode() == blend )
		{
			return *it;
		}
	}

	CIwMaterial * pMat = new CIwMaterial();
	pMat->SetTexture( tex ); 
	pMat->SetAlphaMode( blend ); 
	//pMat->SetBlendMode( CIwMaterial::BLEND_MODULATE_4X );
	pMat->SetFiltering( true );
	pMat->SetClamping(true);

	mMtlCache.push_back( pMat );

	return pMat;
}
开发者ID:indigogem,项目名称:fairy,代码行数:22,代码来源:renderer.cpp


注:本文中的CIwMaterial类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。