本文整理汇总了C++中CItemType::GetNumberAppearing方法的典型用法代码示例。如果您正苦于以下问题:C++ CItemType::GetNumberAppearing方法的具体用法?C++ CItemType::GetNumberAppearing怎么用?C++ CItemType::GetNumberAppearing使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CItemType
的用法示例。
在下文中一共展示了CItemType::GetNumberAppearing方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: AddItems
void CRandomItems::AddItems (SItemAddCtx &Ctx)
// AddItems
//
// Add items
{
int i, j;
int iRoll = mathRandom(1, 1000);
bool bAllAtOnce = (m_iDamaged == 0 && m_Enhanced.GetChance() == 0);
for (i = 0; i < m_iCount; i++)
{
iRoll -= m_Table[i].iProbability;
if (iRoll <= 0)
{
CItemType *pType = m_Table[i].pType;
int iCount = pType->GetNumberAppearing().Roll();
// If we don't have a chance of enhancement or damage, just optimize the
// result by adding a group of items.
if (bAllAtOnce)
Ctx.ItemList.AddItem(CItem(m_Table[i].pType, iCount));
// If this is armor, then treat them as a block
else if (pType->GetCategory() == itemcatArmor)
{
CItem Item(m_Table[i].pType, iCount);
if (mathRandom(1, 100) <= m_iDamaged)
Item.SetDamaged();
else
m_Enhanced.EnhanceItem(Item);
Ctx.ItemList.AddItem(Item);
}
// Otherwise, enhance/damage each item individually
else
{
for (j = 0; j < iCount; j++)
{
CItem Item(m_Table[i].pType, 1);
if (mathRandom(1, 100) <= m_iDamaged)
Item.SetDamaged();
else
m_Enhanced.EnhanceItem(Item);
Ctx.ItemList.AddItem(Item);
}
}
break;
}
}
}
示例2: GetAverageValue
CurrencyValue CRandomItems::GetAverageValue (int iLevel)
// GetAverageValue
//
// Returns the average value.
{
int i;
// If this is a dynamic table we need to compute all levels
if (m_bDynamicLevelFrequency)
{
Metric rTotal = 0.0;
InitTable(GenerateLevelFrequency(m_sLevelFrequency, iLevel));
m_iDynamicLevel = iLevel;
for (i = 0; i < m_iCount; i++)
{
CItemType *pType = m_Table[i].pType;
CurrencyValue ItemValue = CEconomyType::ExchangeToCredits(pType->GetCurrencyType(), pType->GetValue(CItemCtx(), true));
rTotal += (pType->GetNumberAppearing().GetAveValueFloat() * (Metric)ItemValue * (Metric)m_Table[i].iProbability / 1000.0);
}
return (CurrencyValue)(rTotal + 0.5);
}
// Otherwise the table is already initialized.
else
{
// Average value is proportional to chances.
Metric rTotal = 0.0;
for (i = 0; i < m_iCount; i++)
{
CItemType *pType = m_Table[i].pType;
CurrencyValue ItemValue = CEconomyType::ExchangeToCredits(pType->GetCurrencyType(), pType->GetValue(CItemCtx(), true));
rTotal += (pType->GetNumberAppearing().GetAveValueFloat() * (Metric)ItemValue * (Metric)m_Table[i].iProbability / 1000.0);
}
return (CurrencyValue)(rTotal + 0.5);
}
}