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C++ CItemContainer::ContentAdd方法代码示例

本文整理汇总了C++中CItemContainer::ContentAdd方法的典型用法代码示例。如果您正苦于以下问题:C++ CItemContainer::ContentAdd方法的具体用法?C++ CItemContainer::ContentAdd怎么用?C++ CItemContainer::ContentAdd使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CItemContainer的用法示例。


在下文中一共展示了CItemContainer::ContentAdd方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: RaiseCorpse

// We are creating a char from the current char and the corpse.
// Move the items from the corpse back onto us.
bool CChar::RaiseCorpse( CItemCorpse * pCorpse )
{
	ADDTOCALLSTACK("CChar::RaiseCorpse");

	if ( !pCorpse )
		return false;

	if ( pCorpse->GetCount() > 0 )
	{
		CItemContainer *pPack = GetPackSafe();
		CItem *pItemNext = NULL;
		for ( CItem *pItem = pCorpse->GetContentHead(); pItem != NULL; pItem = pItemNext )
		{
			pItemNext = pItem->GetNext();
			if ( pItem->IsType(IT_HAIR) || pItem->IsType(IT_BEARD) )	// hair on corpse was copied!
				continue;

			if ( pItem->GetContainedLayer() )
				ItemEquip(pItem);
			else if ( pPack )
				pPack->ContentAdd(pItem);
		}

		pCorpse->ContentsDump( GetTopPoint());		// drop left items on ground
	}

	UpdateAnimate((pCorpse->m_itCorpse.m_facing_dir & 0x80) ? ANIM_DIE_FORWARD : ANIM_DIE_BACK, true, true);
	pCorpse->Delete();
	return true;
}
开发者ID:nefthon,项目名称:Source,代码行数:32,代码来源:CItemCorpse.cpp

示例2: NPC_PetClearOwners

void CChar::NPC_PetClearOwners(bool bResendTooltip)
{
	ADDTOCALLSTACK("CChar::NPC_PetClearOwners");
	CChar *pOwner = NPC_PetGetOwner();
	Memory_ClearTypes(MEMORY_IPET|MEMORY_FRIEND);

	if ( m_pNPC )
		m_pNPC->m_bonded = 0;	// pets without owner cannot be bonded

	if ( NPC_IsVendor() )
	{
		StatFlag_Clear(STATF_INVUL);
		if ( pOwner )	// give back to NPC owner all the stuff we are trying to sell
		{
			CItemContainer *pBankVendor = GetContainerCreate(LAYER_BANKBOX);
			CItemContainer *pBankOwner = pOwner->GetContainerCreate(LAYER_BANKBOX);
			pOwner->AddGoldToPack(pBankVendor->m_itEqBankBox.m_Check_Amount, pBankOwner);
			pBankVendor->m_itEqBankBox.m_Check_Amount = 0;

			for ( size_t i = 0; i < COUNTOF(sm_VendorLayers); i++ )
			{
				CItemContainer *pCont = GetContainerCreate(sm_VendorLayers[i]);
				if ( !pCont )
					continue;

				CItem *pItemNext = NULL;
				for ( CItem *pItem = pCont->GetContentHead(); pItem != NULL; pItem = pItemNext )
				{
					pItemNext = pItem->GetNext();
					pBankOwner->ContentAdd(pItem);
				}
			}
		}
	}

	if ( IsStatFlag(STATF_Ridden) )
	{
		CChar *pCharRider = Horse_GetMountChar();
		if ( pCharRider )
			pCharRider->Horse_UnMount();
	}

	if ( pOwner )
	{
		if ( IsSetOF(OF_PetSlots) )
			pOwner->FollowersUpdate(this, static_cast<short>(-maximum(1, GetDefNum("FOLLOWERSLOTS", true))));
		if ( bResendTooltip )
			ResendTooltip();
	}
}
开发者ID:shiryux,项目名称:Source,代码行数:50,代码来源:CCharNPCPet.cpp

示例3: Cmd_SecureTrade

bool CClient::Cmd_SecureTrade( CChar *pChar, CItem *pItem )
{
	ADDTOCALLSTACK("CClient::Cmd_SecureTrade");
	// Begin secure trading with a char. (Make the initial offer)
	if ( !pChar || pChar == m_pChar )
		return false;

	// Make sure both clients can see each other, because trade window is an container
	// and containers can be opened only after the object is already loaded on screen
	if ( !m_pChar->CanSee(pChar) || !pChar->CanSee(m_pChar) )
		return false;

	if ( pItem && (IsTrigUsed(TRIGGER_DROPON_CHAR) || IsTrigUsed(TRIGGER_ITEMDROPON_CHAR)) )
	{
		CScriptTriggerArgs Args(pChar);
		if ( pItem->OnTrigger(ITRIG_DROPON_CHAR, m_pChar, &Args) == TRIGRET_RET_TRUE )
			return false;
	}

	if ( pChar->m_pNPC )		// NPC's can't use trade windows
		return pItem ? pChar->NPC_OnItemGive(m_pChar, pItem) : false;
	if ( !pChar->m_pClient )	// and also offline players
		return false;

	if ( pChar->GetDefNum("REFUSETRADES") )
	{
		SysMessagef(g_Cfg.GetDefaultMsg(DEFMSG_MSG_TRADE_REFUSE), pChar->GetName());
		return false;
	}

	// Check if the trade window is already open
	for ( CItem *pItemCont = m_pChar->GetContentHead(); pItemCont != NULL; pItemCont = pItemCont->GetNext() )
	{
		if ( !pItemCont->IsType(IT_EQ_TRADE_WINDOW) )
			continue;

		CItem *pItemPartner = pItemCont->m_uidLink.ItemFind();
		if ( !pItemPartner )
			continue;

		CChar *pCharPartner = dynamic_cast<CChar *>(pItemPartner->GetParent());
		if ( pCharPartner != pChar )
			continue;

		if ( pItem )
		{
			if ( IsTrigUsed(TRIGGER_DROPON_TRADE) )
			{
				CScriptTriggerArgs Args1(pChar);
				if ( pItem->OnTrigger(ITRIG_DROPON_TRADE, this, &Args1) == TRIGRET_RET_TRUE )
					return false;
			}
			CItemContainer *pCont = dynamic_cast<CItemContainer *>(pItemCont);
			if ( pCont )
				pCont->ContentAdd(pItem);
		}
		return true;
	}

	// Open new trade window
	if ( IsTrigUsed(TRIGGER_TRADECREATE) )
	{
		CScriptTriggerArgs Args(pItem);
		if ( (m_pChar->OnTrigger(CTRIG_TradeCreate, pChar, &Args) == TRIGRET_RET_TRUE) || (pChar->OnTrigger(CTRIG_TradeCreate, m_pChar, &Args) == TRIGRET_RET_TRUE) )
			return false;
	}

	if ( IsTrigUsed(TRIGGER_DROPON_TRADE) && pItem )
	{
		CScriptTriggerArgs Args1(pChar);
		if ( pItem->OnTrigger(ITRIG_DROPON_TRADE, this, &Args1) == TRIGRET_RET_TRUE )
			return false;
	}

	CItem *pItem1 = CItem::CreateBase(ITEMID_Bulletin1);
	if ( !pItem1 )
		return false;

	CItemContainer *pCont1 = static_cast<CItemContainer *>(pItem1);
	if ( !pCont1 )
	{
		DEBUG_ERR(("Item 0%x must be a container type to enable player trading.\n", ITEMID_Bulletin1));
		pItem1->Delete();
		return false;
	}

	CItemContainer *pCont2 = static_cast<CItemContainer *>(CItem::CreateBase(ITEMID_Bulletin1));
	ASSERT(pCont2);

	pCont1->SetName("Trade Window");
	pCont1->SetType(IT_EQ_TRADE_WINDOW);
	pCont1->m_itEqTradeWindow.m_iWaitTime = 0;
	pCont1->m_itEqTradeWindow.m_bCheck = 0;
	pCont1->m_uidLink = pCont2->GetUID();
	m_pChar->LayerAdd(pCont1, LAYER_SPECIAL);

	pCont2->SetName("Trade Window");
	pCont2->SetType(IT_EQ_TRADE_WINDOW);
	pCont2->m_itEqTradeWindow.m_iWaitTime = 0;
	pCont2->m_itEqTradeWindow.m_bCheck = 0;
//.........这里部分代码省略.........
开发者ID:Sphereserver,项目名称:Source,代码行数:101,代码来源:CClientUse.cpp


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