本文整理汇总了C++中CIRCNetwork::GetBindHost方法的典型用法代码示例。如果您正苦于以下问题:C++ CIRCNetwork::GetBindHost方法的具体用法?C++ CIRCNetwork::GetBindHost怎么用?C++ CIRCNetwork::GetBindHost使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CIRCNetwork
的用法示例。
在下文中一共展示了CIRCNetwork::GetBindHost方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: Connect
bool CSocket::Connect(const CString& sHostname, unsigned short uPort, bool bSSL, unsigned int uTimeout) {
if (!m_pModule) {
DEBUG("ERROR: CSocket::Connect called on instance without m_pModule handle!");
return false;
}
CUser* pUser = m_pModule->GetUser();
CString sSockName = "MOD::C::" + m_pModule->GetModName();
CString sBindHost;
if (pUser) {
sSockName += "::" + pUser->GetUserName();
sBindHost = pUser->GetBindHost();
CIRCNetwork* pNetwork = m_pModule->GetNetwork();
if (pNetwork) {
sSockName += "::" + pNetwork->GetName();
sBindHost = pNetwork->GetBindHost();
}
}
// Don't overwrite the socket name if one is already set
if (!GetSockName().empty()) {
sSockName = GetSockName();
}
m_pModule->GetManager()->Connect(sHostname, uPort, sSockName, uTimeout, bSSL, sBindHost, this);
return true;
}
示例2: Clone
void CIRCNetwork::Clone(const CIRCNetwork& Network, bool bCloneName) {
if (bCloneName) {
m_sName = Network.GetName();
}
m_fFloodRate = Network.GetFloodRate();
m_uFloodBurst = Network.GetFloodBurst();
m_uJoinDelay = Network.GetJoinDelay();
SetNick(Network.GetNick());
SetAltNick(Network.GetAltNick());
SetIdent(Network.GetIdent());
SetRealName(Network.GetRealName());
SetBindHost(Network.GetBindHost());
SetEncoding(Network.GetEncoding());
SetQuitMsg(Network.GetQuitMsg());
m_ssTrustedFingerprints = Network.m_ssTrustedFingerprints;
// Servers
const vector<CServer*>& vServers = Network.GetServers();
CString sServer;
CServer* pCurServ = GetCurrentServer();
if (pCurServ) {
sServer = pCurServ->GetName();
}
DelServers();
for (CServer* pServer : vServers) {
AddServer(pServer->GetName(), pServer->GetPort(), pServer->GetPass(), pServer->IsSSL());
}
m_uServerIdx = 0;
for (size_t a = 0; a < m_vServers.size(); a++) {
if (sServer.Equals(m_vServers[a]->GetName())) {
m_uServerIdx = a + 1;
break;
}
}
if (m_uServerIdx == 0) {
m_uServerIdx = m_vServers.size();
CIRCSock* pSock = GetIRCSock();
if (pSock) {
PutStatus("Jumping servers because this server is no longer in the list");
pSock->Quit();
}
}
// !Servers
// Chans
const vector<CChan*>& vChans = Network.GetChans();
for (CChan* pNewChan : vChans) {
CChan* pChan = FindChan(pNewChan->GetName());
if (pChan) {
pChan->SetInConfig(pNewChan->InConfig());
} else {
AddChan(pNewChan->GetName(), pNewChan->InConfig());
}
}
for (CChan* pChan : m_vChans) {
CChan* pNewChan = Network.FindChan(pChan->GetName());
if (!pNewChan) {
pChan->SetInConfig(false);
} else {
pChan->Clone(*pNewChan);
}
}
// !Chans
// Modules
set<CString> ssUnloadMods;
CModules& vCurMods = GetModules();
const CModules& vNewMods = Network.GetModules();
for (CModule* pNewMod : vNewMods) {
CString sModRet;
CModule* pCurMod = vCurMods.FindModule(pNewMod->GetModName());
if (!pCurMod) {
vCurMods.LoadModule(pNewMod->GetModName(), pNewMod->GetArgs(), CModInfo::NetworkModule, m_pUser, this, sModRet);
} else if (pNewMod->GetArgs() != pCurMod->GetArgs()) {
vCurMods.ReloadModule(pNewMod->GetModName(), pNewMod->GetArgs(), m_pUser, this, sModRet);
}
}
for (CModule* pCurMod : vCurMods) {
CModule* pNewMod = vNewMods.FindModule(pCurMod->GetModName());
if (!pNewMod) {
ssUnloadMods.insert(pCurMod->GetModName());
}
}
for (const CString& sMod : ssUnloadMods) {
vCurMods.UnloadModule(sMod);
//.........这里部分代码省略.........
示例3: Clone
void CIRCNetwork::Clone(const CIRCNetwork& Network) {
m_sName = Network.GetName();
m_fFloodRate = Network.GetFloodRate();
m_uFloodBurst = Network.GetFloodBurst();
SetNick(Network.GetNick());
SetAltNick(Network.GetAltNick());
SetIdent(Network.GetIdent());
SetRealName(Network.GetRealName());
SetBindHost(Network.GetBindHost());
// Servers
const vector<CServer*>& vServers = Network.GetServers();
CString sServer;
CServer* pCurServ = GetCurrentServer();
if (pCurServ) {
sServer = pCurServ->GetName();
}
DelServers();
size_t a;
for (a = 0; a < vServers.size(); a++) {
CServer* pServer = vServers[a];
AddServer(pServer->GetName(), pServer->GetPort(), pServer->GetPass(), pServer->IsSSL());
}
m_uServerIdx = 0;
for (a = 0; a < m_vServers.size(); a++) {
if (sServer.Equals(m_vServers[a]->GetName())) {
m_uServerIdx = a + 1;
break;
}
}
if (m_uServerIdx == 0) {
m_uServerIdx = m_vServers.size();
CIRCSock* pSock = GetIRCSock();
if (pSock) {
PutStatus("Jumping servers because this server is no longer in the list");
pSock->Quit();
}
}
// !Servers
// Chans
const vector<CChan*>& vChans = Network.GetChans();
for (a = 0; a < vChans.size(); a++) {
CChan* pNewChan = vChans[a];
CChan* pChan = FindChan(pNewChan->GetName());
if (pChan) {
pChan->SetInConfig(pNewChan->InConfig());
} else {
AddChan(pNewChan->GetName(), pNewChan->InConfig());
}
}
for (a = 0; a < m_vChans.size(); a++) {
CChan* pChan = m_vChans[a];
CChan* pNewChan = Network.FindChan(pChan->GetName());
if (!pNewChan) {
pChan->SetInConfig(false);
} else {
pChan->Clone(*pNewChan);
}
}
// !Chans
// Modules
set<CString> ssUnloadMods;
CModules& vCurMods = GetModules();
const CModules& vNewMods = Network.GetModules();
for (a = 0; a < vNewMods.size(); a++) {
CString sModRet;
CModule* pNewMod = vNewMods[a];
CModule* pCurMod = vCurMods.FindModule(pNewMod->GetModName());
if (!pCurMod) {
vCurMods.LoadModule(pNewMod->GetModName(), pNewMod->GetArgs(), CModInfo::NetworkModule, m_pUser, this, sModRet);
} else if (pNewMod->GetArgs() != pCurMod->GetArgs()) {
vCurMods.ReloadModule(pNewMod->GetModName(), pNewMod->GetArgs(), m_pUser, this, sModRet);
}
}
for (a = 0; a < vCurMods.size(); a++) {
CModule* pCurMod = vCurMods[a];
CModule* pNewMod = vNewMods.FindModule(pCurMod->GetModName());
if (!pNewMod) {
ssUnloadMods.insert(pCurMod->GetModName());
}
}
for (set<CString>::iterator it = ssUnloadMods.begin(); it != ssUnloadMods.end(); ++it) {
vCurMods.UnloadModule(*it);
//.........这里部分代码省略.........