本文整理汇总了C++中CGuild::getName方法的典型用法代码示例。如果您正苦于以下问题:C++ CGuild::getName方法的具体用法?C++ CGuild::getName怎么用?C++ CGuild::getName使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CGuild
的用法示例。
在下文中一共展示了CGuild::getName方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: dumpBuilding
//----------------------------------------------------------------------------
void CBuildingPhysicalGuild::dumpBuilding(NLMISC::CLog & log) const
{
log.displayNL("<BUILDING_DUMP> CBuildingPhysicalGuild");
log.displayNL("Name: %s, alias: %s", _Name.c_str(), CPrimitivesParser::aliasToString( _Alias ).c_str());
for (uint i = 0; i < _UsersInside.size(); i++)
{
const TDataSetRow rowId = _UsersInside[i];
CCharacter * c = PlayerManager.getChar( rowId );
if ( !c )
{
log.displayNL("\tError: cannot find character with row id: %s", rowId.toString().c_str());
continue;
}
const string charName = c->getName().toUtf8();
const string charEId = c->getId().toString();
CMirrorPropValueRO<TYPE_CELL> mirrorCell(TheDataset, rowId, DSPropertyCELL);
const sint32 cell = mirrorCell;
IRoomInstance * room = CBuildingManager::getInstance()->getRoomInstanceFromCell( cell );
if ( !room )
{
log.displayNL("\tError: character %s %s is in cell %d but no room was found", charName.c_str(), charEId.c_str(), cell);
continue;
}
CRoomInstanceGuild * guildRoom = dynamic_cast<CRoomInstanceGuild *>(room);
if ( !guildRoom )
{
log.displayNL("\tError: character %s %s is in cell %d but room is not a guild room but a %s",
charName.c_str(), charEId.c_str(), cell, room->getRoomDescription().c_str()
);
continue;
}
const uint32 guildId = c->getGuildId();
string guildName;
CGuild * guild = CGuildManager::getInstance()->getGuildFromId( guildId );
if (guild)
guildName = guild->getName().toUtf8();
log.displayNL("\tCharacter %s %s [guild name='%s' id=%u] is in cell %d, room desc: %s",
charName.c_str(), charEId.c_str(), guildName.c_str(), guildId, cell, room->getRoomDescription().c_str()
);
}
for (uint i = 0; i < _Guilds.size(); i++)
{
const uint32 guildId = _Guilds[i];
string guildName;
CGuild * guild = CGuildManager::getInstance()->getGuildFromId( guildId );
if (guild)
guildName = guild->getName().toUtf8();
log.displayNL("\t> Guild registered in building at index %u: %s", i, guildName.c_str());
}
}
示例2: updateOutpostGuildDBOUTPOST_PROPERTIES
//----------------------------------------------------------------------------
void COutpostGuildDBUpdater::updateOutpostGuildDBOUTPOST_PROPERTIES()
{
CGuild* owner = CGuildManager::getInstance()->getGuildFromId(_Outpost->_OwnerGuildId);
CGuild* attacker = CGuildManager::getInstance()->getGuildFromId(_Outpost->_AttackerGuildId);
// uint32 const OWNED = (_Side == OUTPOSTENUMS::OutpostOwner)?1:0;
// uint32 const SHEET = _Outpost->_Sheet.asInt();
// uint32 const LEVEL = _Outpost->getStaticForm()?_Outpost->getStaticForm()->Level:0;
ucstring const GUILD_NAME = owner?owner->getName():ucstring();
uint64 const GUILD_ICON = owner?owner->getIcon():0;
// uint32 const TRIBE = _Outpost->isBelongingToAGuild()?0:1;
ucstring const GUILD_NAME_ATT = attacker?attacker->getName():ucstring();
// uint32 const STATUS = _Outpost->computeStatusForClient();
// uint32 const DISPLAY_CRASH = _Outpost->_CrashHappened?1:0;
uint32 const WARCOST = _Outpost->_Form->ChallengeCost;
uint32 const ROUND_LVL_THRESHOLD = _Outpost->_CurrentOutpostLevel;
uint32 const ROUND_LVL_MAX_ATT = _Outpost->_FightData._MaxAttackLevel;
uint32 const ROUND_LVL_MAX_DEF = _Outpost->_FightData._MaxDefenseLevel;
uint32 const ROUND_LVL_CUR = _Outpost->_FightData._CurrentCombatLevel;
uint32 const ROUND_ID_CUR = _Outpost->_FightData._CurrentCombatRound;
uint32 const ROUND_ID_MAX = _Outpost->computeRoundCount();
uint32 const TIME_RANGE_DEF_WANTED = _Outpost->_DefenseHour;
uint32 const TIME_RANGE_DEF = _Outpost->computeTimeRangeDefForClient();
uint32 const TIME_RANGE_ATT = _Outpost->computeTimeRangeAttForClient();
uint32 const TIME_RANGE_LENGTH = _Outpost->computeTimeRangeLengthForClient();
uint32 const SQUAD_CAPITAL = (_Side == OUTPOSTENUMS::OutpostOwner) ? _Outpost->_OwnerExpenseLimit : _Outpost->_AttackerExpenseLimit;
setOWNED(_Side == OUTPOSTENUMS::OutpostOwner);
setSHEET(_Outpost->_Sheet);
setLEVEL(_Outpost->getStaticForm()?_Outpost->getStaticForm()->Level:0);
setGUILD__NAME(GUILD_NAME);
setGUILD__ICON(GUILD_ICON);
setGUILD__TRIBE(!_Outpost->isBelongingToAGuild());
setGUILD__NAME_ATT(GUILD_NAME_ATT);
setSTATUS(_Outpost->computeStatusForClient());
setDISPLAY_CRASH(_Outpost->_CrashHappened);
setWARCOST(WARCOST);
setROUND_LVL_THRESHOLD(uint8(ROUND_LVL_THRESHOLD));
setROUND_LVL_MAX_ATT(uint8(ROUND_LVL_MAX_ATT));
setROUND_LVL_MAX_DEF(uint8(ROUND_LVL_MAX_DEF));
setROUND_LVL_CUR(uint8(ROUND_LVL_CUR));
setROUND_ID_CUR(uint8(ROUND_ID_CUR));
setROUND_ID_MAX(uint8(ROUND_ID_MAX));
setTIME_RANGE_DEF_WANTED(uint8(TIME_RANGE_DEF_WANTED));
setTIME_RANGE_DEF(TIME_RANGE_DEF);
setTIME_RANGE_ATT(TIME_RANGE_ATT);
setTIME_RANGE_LENGTH(TIME_RANGE_LENGTH);
setSQUAD_CAPITAL(SQUAD_CAPITAL);
}