本文整理汇总了C++中CGUIProgressControl类的典型用法代码示例。如果您正苦于以下问题:C++ CGUIProgressControl类的具体用法?C++ CGUIProgressControl怎么用?C++ CGUIProgressControl使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了CGUIProgressControl类的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: GetControl
void CGUIDialogProgress::OnWindowLoaded()
{
CGUIDialog::OnWindowLoaded();
const CGUIControl *control = GetControl(CONTROL_PROGRESS_BAR);
if (control && control->GetControlType() == CGUIControl::GUICONTROL_PROGRESS)
{
// make sure we have the appropriate info set
CGUIProgressControl *progress = (CGUIProgressControl *)control;
if (!progress->GetInfo())
progress->SetInfo(SYSTEM_PROGRESS_BAR);
}
}
示例2: GetControl
void CGUIDialogBusy::DoProcess(unsigned int currentTime, CDirtyRegionList &dirtyregions)
{
bool visible = g_windowManager.GetTopMostModalDialogID() == WINDOW_DIALOG_BUSY;
if(!visible && m_bLastVisible)
dirtyregions.push_back(m_renderRegion);
m_bLastVisible = visible;
// update the progress control if available
const CGUIControl *control = GetControl(PROGRESS_CONTROL);
if (control && control->GetControlType() == CGUIControl::GUICONTROL_PROGRESS)
{
CGUIProgressControl *progress = (CGUIProgressControl *)control;
progress->SetPercentage(m_progress);
progress->SetVisible(m_progress > -1);
}
CGUIDialog::DoProcess(currentTime, dirtyregions);
}
示例3: OnWindowLoaded
void CGUIWindowFullScreen::OnWindowLoaded()
{
CGUIWindow::OnWindowLoaded();
// override the clear colour - we must never clear fullscreen
m_clearBackground = 0;
CGUIProgressControl* pProgress = dynamic_cast<CGUIProgressControl*>(GetControl(CONTROL_PROGRESS));
if(pProgress)
{
if( pProgress->GetInfo() == 0 || !pProgress->HasVisibleCondition())
{
pProgress->SetInfo(PLAYER_PROGRESS);
pProgress->SetVisibleCondition("player.displayafterseek");
pProgress->SetVisible(true);
}
}
CGUILabelControl* pLabel = dynamic_cast<CGUILabelControl*>(GetControl(LABEL_BUFFERING));
if(pLabel && !pLabel->HasVisibleCondition())
{
pLabel->SetVisibleCondition("player.caching");
pLabel->SetVisible(true);
}
pLabel = dynamic_cast<CGUILabelControl*>(GetControl(LABEL_CURRENT_TIME));
if(pLabel && !pLabel->HasVisibleCondition())
{
pLabel->SetVisibleCondition("player.displayafterseek");
pLabel->SetVisible(true);
pLabel->SetLabel("$INFO(VIDEOPLAYER.TIME) / $INFO(VIDEOPLAYER.DURATION)");
}
m_showCodec.Parse("player.showcodec", GetID());
}
示例4: OnWindowLoaded
void CGUIWindowFullScreen::OnWindowLoaded()
{
CGUIWindow::OnWindowLoaded();
CGUIProgressControl* pProgress = (CGUIProgressControl*)GetControl(CONTROL_PROGRESS);
if(pProgress)
{
if( pProgress->GetInfo() == 0 || pProgress->GetVisibleCondition() == 0)
{
pProgress->SetInfo(PLAYER_PROGRESS);
pProgress->SetVisibleCondition(PLAYER_DISPLAY_AFTER_SEEK, false);
pProgress->SetVisible(true);
}
}
CGUILabelControl* pLabel = (CGUILabelControl*)GetControl(LABEL_BUFFERING);
if(pLabel && pLabel->GetVisibleCondition() == 0)
{
pLabel->SetVisibleCondition(PLAYER_CACHING, false);
pLabel->SetVisible(true);
}
pLabel = (CGUILabelControl*)GetControl(LABEL_CURRENT_TIME);
if(pLabel && pLabel->GetVisibleCondition() == 0)
{
pLabel->SetVisibleCondition(PLAYER_DISPLAY_AFTER_SEEK, false);
pLabel->SetVisible(true);
pLabel->SetLabel("$INFO(VIDEOPLAYER.TIME) / $INFO(VIDEOPLAYER.DURATION)");
}
}