本文整理汇总了C++中CGUIMessage::SetLabel方法的典型用法代码示例。如果您正苦于以下问题:C++ CGUIMessage::SetLabel方法的具体用法?C++ CGUIMessage::SetLabel怎么用?C++ CGUIMessage::SetLabel使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CGUIMessage
的用法示例。
在下文中一共展示了CGUIMessage::SetLabel方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: OnMessage
bool CGUIEditControl::OnMessage(CGUIMessage &message)
{
if (message.GetMessage() == GUI_MSG_SET_TYPE)
{
SetInputType((INPUT_TYPE)message.GetParam1(), (int)message.GetParam2());
return true;
}
else if (message.GetMessage() == GUI_MSG_ITEM_SELECTED)
{
message.SetLabel(GetLabel2());
return true;
}
else if (message.GetMessage() == GUI_MSG_SET_TEXT &&
((message.GetControlId() <= 0 && HasFocus()) || (message.GetControlId() == GetID())))
{
SetLabel2(message.GetLabel());
UpdateText();
}
else if (message.GetMessage() == GUI_MSG_INPUT_TEXT_EDIT && HasFocus())
{
g_charsetConverter.utf8ToW(message.GetLabel(), m_edit);
m_editOffset = message.GetParam1();
m_editLength = message.GetParam2();
UpdateText(false);
return true;
}
return CGUIButtonControl::OnMessage(message);
}
示例2: OnMessage
bool CGUIEditControl::OnMessage(CGUIMessage &message)
{
if (message.GetMessage() == GUI_MSG_SET_TYPE)
{
SetInputType((INPUT_TYPE)message.GetParam1(), (int)message.GetParam2());
return true;
}
else if (message.GetMessage() == GUI_MSG_ITEM_SELECTED)
{
message.SetLabel(GetLabel2());
return true;
}
else if (message.GetMessage() == GUI_MSG_SETFOCUS ||
message.GetMessage() == GUI_MSG_LOSTFOCUS)
{
m_smsTimer.Stop();
}
else if (message.GetMessage() == GUI_MSG_SET_TEXT &&
((message.GetControlId() <= 0 && HasFocus()) || (message.GetControlId() == GetID())))
{
SetLabel2(message.GetLabel());
UpdateText();
}
return CGUIButtonControl::OnMessage(message);
}
示例3: OnMessage
bool CGUIEditControl::OnMessage(CGUIMessage &message)
{
if (message.GetMessage() == GUI_MSG_SET_TYPE)
{
SetInputType((INPUT_TYPE)message.GetParam1(), (int)message.GetParam2());
return true;
}
else if (message.GetMessage() == GUI_MSG_ITEM_SELECTED)
{
message.SetLabel(GetLabel2());
return true;
}
else if (message.GetMessage() == GUI_MSG_SETFOCUS)
{
m_smsTimer.Stop();
ANNOUNCEMENT::CAnnouncementManager::Announce(ANNOUNCEMENT::AF_GUI, "xbmc", "KeyboardDisplay");
}
else if (message.GetMessage() == GUI_MSG_LOSTFOCUS)
{
m_smsTimer.Stop();
ANNOUNCEMENT::CAnnouncementManager::Announce(ANNOUNCEMENT::AF_GUI, "xbmc", "KeyboardHide");
}
return CGUIButtonControl::OnMessage(message);
}
示例4: OnMessage
bool CGUIImage::OnMessage(CGUIMessage& message)
{
if (message.GetMessage() == GUI_MSG_REFRESH_THUMBS)
{
if (!m_info.IsConstant())
FreeTextures(true); // true as we want to free the texture immediately
return true;
}
else if (message.GetMessage() == GUI_MSG_SET_FILENAME)
{
SetFileName(message.GetLabel());
return true;
}
else if (message.GetMessage() == GUI_MSG_GET_FILENAME)
{
message.SetLabel(GetFileName());
return true;
}
return CGUIControl::OnMessage(message);
}
示例5: OnMessage
bool CGUISelectButtonControl::OnMessage(CGUIMessage& message)
{
if ( message.GetControlId() == GetID() )
{
if (message.GetMessage() == GUI_MSG_LABEL_ADD)
{
if (m_vecItems.size() <= 0)
{
m_iCurrentItem = 0;
m_iDefaultItem = 0;
}
m_vecItems.push_back(message.GetLabel());
return true;
}
else if (message.GetMessage() == GUI_MSG_LABEL_RESET)
{
m_vecItems.erase(m_vecItems.begin(), m_vecItems.end());
m_iCurrentItem = -1;
m_iDefaultItem = -1;
return true;
}
else if (message.GetMessage() == GUI_MSG_ITEM_SELECTED)
{
message.SetParam1(m_iCurrentItem);
if (m_iCurrentItem >= 0 && m_iCurrentItem < (int)m_vecItems.size())
message.SetLabel(m_vecItems[m_iCurrentItem]);
return true;
}
else if (message.GetMessage() == GUI_MSG_ITEM_SELECT)
{
m_iDefaultItem = m_iCurrentItem = message.GetParam1();
return true;
}
}
return CGUIButtonControl::OnMessage(message);
}
示例6: OnMessage
bool CGUISpinControl::OnMessage(CGUIMessage& message)
{
if (CGUIControl::OnMessage(message) )
return true;
if (message.GetControlId() == GetID() )
{
switch (message.GetMessage())
{
case GUI_MSG_ITEM_SELECT:
if (SPIN_CONTROL_TYPE_PAGE == m_iType)
{
m_currentItem = message.GetParam1();
return true;
}
SetValue( message.GetParam1());
if (message.GetParam2() == SPIN_BUTTON_DOWN || message.GetParam2() == SPIN_BUTTON_UP)
m_iSelect = message.GetParam2();
return true;
break;
case GUI_MSG_LABEL_RESET:
if (SPIN_CONTROL_TYPE_PAGE == m_iType)
{
m_itemsPerPage = message.GetParam1();
m_numItems = message.GetParam2();
return true;
}
{
Clear();
return true;
}
break;
case GUI_MSG_SHOWRANGE:
if (message.GetParam1() )
m_bShowRange = true;
else
m_bShowRange = false;
break;
case GUI_MSG_SET_LABELS:
if (message.GetPointer())
{
const vector< pair<string, int> > *labels = (const vector< pair<string, int> > *)message.GetPointer();
Clear();
for (vector< pair<string, int> >::const_iterator i = labels->begin(); i != labels->end(); ++i)
AddLabel(i->first, i->second);
SetValue( message.GetParam1());
}
break;
case GUI_MSG_LABEL_ADD:
{
AddLabel(message.GetLabel(), message.GetParam1());
return true;
}
break;
case GUI_MSG_ITEM_SELECTED:
{
message.SetParam1( GetValue() );
message.SetParam2(m_iSelect);
if (m_iType == SPIN_CONTROL_TYPE_TEXT)
{
if ( m_iValue >= 0 && m_iValue < (int)m_vecLabels.size() )
message.SetLabel( m_vecLabels[m_iValue]);
}
return true;
}
case GUI_MSG_PAGE_UP:
if (CanMoveUp())
MoveUp();
return true;
case GUI_MSG_PAGE_DOWN:
if (CanMoveDown())
MoveDown();
return true;
case GUI_MSG_MOVE_OFFSET:
{
int count = (int)message.GetParam1();
while (count < 0)
{
MoveUp();
count++;
}
while (count > 0)
{
MoveDown();
count--;
}
return true;
}
}
}
return false;
//.........这里部分代码省略.........