本文整理汇总了C++中CGUIListItemLayout::CreateListControlLayouts方法的典型用法代码示例。如果您正苦于以下问题:C++ CGUIListItemLayout::CreateListControlLayouts方法的具体用法?C++ CGUIListItemLayout::CreateListControlLayouts怎么用?C++ CGUIListItemLayout::CreateListControlLayouts使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CGUIListItemLayout
的用法示例。
在下文中一共展示了CGUIListItemLayout::CreateListControlLayouts方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: CGUIBaseContainer
//#ifdef GUILIB_PYTHON_COMPATIBILITY
CGUIListContainer::CGUIListContainer(int parentID, int controlID, float posX, float posY, float width, float height,
const CLabelInfo& labelInfo, const CLabelInfo& labelInfo2,
const CTextureInfo& textureButton, const CTextureInfo& textureButtonFocus,
float textureHeight, float itemWidth, float itemHeight, float spaceBetweenItems)
: CGUIBaseContainer(parentID, controlID, posX, posY, width, height, VERTICAL, 200, 0)
{
CGUIListItemLayout layout;
layout.CreateListControlLayouts(width, textureHeight + spaceBetweenItems, false, labelInfo, labelInfo2, textureButton, textureButtonFocus, textureHeight, itemWidth, itemHeight, "", "");
m_layouts.push_back(layout);
std::string condition = StringUtils::Format("control.hasfocus(%i)", controlID);
std::string condition2 = "!" + condition;
CGUIListItemLayout focusLayout;
focusLayout.CreateListControlLayouts(width, textureHeight + spaceBetweenItems, true, labelInfo, labelInfo2, textureButton, textureButtonFocus, textureHeight, itemWidth, itemHeight, condition2, condition);
m_focusedLayouts.push_back(focusLayout);
m_height = floor(m_height / (textureHeight + spaceBetweenItems)) * (textureHeight + spaceBetweenItems);
ControlType = GUICONTAINER_LIST;
}
示例2: CGUIBaseContainer
//#ifdef PRE_SKIN_VERSION_9_10_COMPATIBILITY
CGUIListContainer::CGUIListContainer(DWORD dwParentID, DWORD dwControlId, float posX, float posY, float width, float height,
const CLabelInfo& labelInfo, const CLabelInfo& labelInfo2,
const CTextureInfo& textureButton, const CTextureInfo& textureButtonFocus,
float textureHeight, float itemWidth, float itemHeight, float spaceBetweenItems)
: CGUIBaseContainer(dwParentID, dwControlId, posX, posY, width, height, VERTICAL, 200)
{
CGUIListItemLayout layout;
layout.CreateListControlLayouts(width, textureHeight + spaceBetweenItems, false, labelInfo, labelInfo2, textureButton, textureButtonFocus, textureHeight, itemWidth, itemHeight, 0, 0);
m_layouts.push_back(layout);
CStdString condition;
condition.Format("control.hasfocus(%i)", dwControlId);
CStdString condition2 = "!" + condition;
CGUIListItemLayout focusLayout;
focusLayout.CreateListControlLayouts(width, textureHeight + spaceBetweenItems, true, labelInfo, labelInfo2, textureButton, textureButtonFocus, textureHeight, itemWidth, itemHeight, g_infoManager.TranslateString(condition2), g_infoManager.TranslateString(condition));
m_focusedLayouts.push_back(focusLayout);
m_height = floor(m_height / (textureHeight + spaceBetweenItems)) * (textureHeight + spaceBetweenItems);
ControlType = GUICONTAINER_LIST;
}