本文整理汇总了C++中CGUIImage::SetInfo方法的典型用法代码示例。如果您正苦于以下问题:C++ CGUIImage::SetInfo方法的具体用法?C++ CGUIImage::SetInfo怎么用?C++ CGUIImage::SetInfo使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CGUIImage
的用法示例。
在下文中一共展示了CGUIImage::SetInfo方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: CreateListControlLayouts
//#ifdef PRE_SKIN_VERSION_9_10_COMPATIBILITY
void CGUIListItemLayout::CreateListControlLayouts(float width, float height, bool focused, const CLabelInfo &labelInfo, const CLabelInfo &labelInfo2, const CTextureInfo &texture, const CTextureInfo &textureFocus, float texHeight, float iconWidth, float iconHeight, int nofocusCondition, int focusCondition)
{
m_width = width;
m_height = height;
m_focused = focused;
CGUIImage *tex = new CGUIImage(0, 0, 0, 0, width, texHeight, texture);
tex->SetVisibleCondition(nofocusCondition, false);
m_group.AddControl(tex);
if (focused)
{
CGUIImage *tex = new CGUIImage(0, 0, 0, 0, width, texHeight, textureFocus);
tex->SetVisibleCondition(focusCondition, false);
m_group.AddControl(tex);
}
CGUIImage *image = new CGUIImage(0, 0, 8, 0, iconWidth, texHeight, CTextureInfo(""));
image->SetInfo(CGUIInfoLabel("$INFO[ListItem.Icon]"));
image->SetAspectRatio(CAspectRatio::AR_KEEP);
m_group.AddControl(image);
float x = iconWidth + labelInfo.offsetX + 10;
CGUIListLabel *label = new CGUIListLabel(0, 0, x, labelInfo.offsetY, width - x - 18, height, labelInfo, CGUIInfoLabel("$INFO[ListItem.Label]"), false);
m_group.AddControl(label);
x = labelInfo2.offsetX ? labelInfo2.offsetX : m_width - 16;
label = new CGUIListLabel(0, 0, x, labelInfo2.offsetY, x - iconWidth - 20, height, labelInfo2, CGUIInfoLabel("$INFO[ListItem.Label2]"), false);
m_group.AddControl(label);
}
示例2: CreateListControlLayouts
//#ifdef GUILIB_PYTHON_COMPATIBILITY
void CGUIListItemLayout::CreateListControlLayouts(float width, float height, bool focused, const CLabelInfo &labelInfo, const CLabelInfo &labelInfo2, const CTextureInfo &texture, const CTextureInfo &textureFocus, float texHeight, float iconWidth, float iconHeight, const std::string &nofocusCondition, const std::string &focusCondition)
{
m_width = width;
m_height = height;
m_focused = focused;
m_isPlaying.Parse("listitem.isplaying", 0);
CGUIImage *tex = new CGUIImage(0, 0, 0, 0, width, texHeight, texture);
tex->SetVisibleCondition(nofocusCondition);
m_group.AddControl(tex);
if (focused)
{
CGUIImage *tex = new CGUIImage(0, 0, 0, 0, width, texHeight, textureFocus);
tex->SetVisibleCondition(focusCondition);
m_group.AddControl(tex);
}
CGUIImage *image = new CGUIImage(0, 0, 8, 0, iconWidth, texHeight, CTextureInfo(""));
image->SetInfo(CGUIInfoLabel("$INFO[ListItem.Icon]", "", m_group.GetParentID()));
image->SetAspectRatio(CAspectRatio::AR_KEEP);
m_group.AddControl(image);
float x = iconWidth + labelInfo.offsetX + 10;
CGUIListLabel *label = new CGUIListLabel(0, 0, x, labelInfo.offsetY, width - x - 18, height, labelInfo, CGUIInfoLabel("$INFO[ListItem.Label]", "", m_group.GetParentID()), CGUIControl::FOCUS);
m_group.AddControl(label);
x = labelInfo2.offsetX ? labelInfo2.offsetX : m_width - 16;
label = new CGUIListLabel(0, 0, x, labelInfo2.offsetY, x - iconWidth - 20, height, labelInfo2, CGUIInfoLabel("$INFO[ListItem.Label2]", "", m_group.GetParentID()), CGUIControl::FOCUS);
m_group.AddControl(label);
}