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C++ CGUIAction::HasActionsMeetingCondition方法代码示例

本文整理汇总了C++中CGUIAction::HasActionsMeetingCondition方法的典型用法代码示例。如果您正苦于以下问题:C++ CGUIAction::HasActionsMeetingCondition方法的具体用法?C++ CGUIAction::HasActionsMeetingCondition怎么用?C++ CGUIAction::HasActionsMeetingCondition使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CGUIAction的用法示例。


在下文中一共展示了CGUIAction::HasActionsMeetingCondition方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: OnDown

void CGUIBaseContainer::OnDown()
{
  CGUIAction action = GetNavigateAction(ACTION_MOVE_DOWN);
  bool wrapAround = action.GetNavigation() == GetID() || !action.HasActionsMeetingCondition();
  if (m_orientation == VERTICAL && MoveDown(wrapAround))
    return;
  // with horizontal lists it doesn't make much sense to have multiselect labels
  CGUIControl::OnDown();
}
开发者ID:Jmend25,项目名称:boxeebox-xbmc,代码行数:9,代码来源:GUIBaseContainer.cpp

示例2: OnDown

void CGUIPanelContainer::OnDown()
{
  CGUIAction action = GetNavigateAction(ACTION_MOVE_DOWN);
  bool wrapAround = action.GetNavigation() == GetID() || !action.HasActionsMeetingCondition();
  if (m_orientation == VERTICAL && MoveDown(wrapAround))
    return;
  if (m_orientation == HORIZONTAL && MoveRight(wrapAround))
    return;
  return CGUIControl::OnDown();
}
开发者ID:Distrotech,项目名称:xbmc,代码行数:10,代码来源:GUIPanelContainer.cpp

示例3: OnLeft

void CGUIPanelContainer::OnLeft()
{
  CGUIAction action = GetNavigateAction(ACTION_MOVE_LEFT);
  bool wrapAround = action.GetNavigation() == GetID() || !action.HasActionsMeetingCondition();
  if (m_orientation == VERTICAL && MoveLeft(wrapAround))
    return;
  if (m_orientation == HORIZONTAL && MoveUp(wrapAround))
    return;
  CGUIControl::OnLeft();
}
开发者ID:Distrotech,项目名称:xbmc,代码行数:10,代码来源:GUIPanelContainer.cpp

示例4: OnUp

void CGUIPanelContainer::OnUp()
{
  CGUIAction action = GetAction(ACTION_MOVE_UP);
  bool wrapAround = action.GetNavigation() == GetID() || !action.HasActionsMeetingCondition();
  if (GetGlobalWrapDisable())
    wrapAround = false;
  if (m_orientation == VERTICAL && MoveUp(wrapAround))
    return;
  if (m_orientation == HORIZONTAL && MoveLeft(wrapAround))
    return;
  CGUIControl::OnUp();
}
开发者ID:AndyPeterman,项目名称:mrmc,代码行数:12,代码来源:GUIPanelContainer.cpp

示例5: OnRight

void CGUIBaseContainer::OnRight()
{
  CGUIAction action = GetNavigateAction(ACTION_MOVE_RIGHT);
  bool wrapAround = action.GetNavigation() == GetID() || !action.HasActionsMeetingCondition();
  if (m_orientation == HORIZONTAL && MoveDown(wrapAround))
    return;
  else if (m_orientation == VERTICAL)
  {
    CGUIListItemLayout *focusedLayout = GetFocusedLayout();
    if (focusedLayout && focusedLayout->MoveRight())
      return;
  }
  CGUIControl::OnRight();
}
开发者ID:Jmend25,项目名称:boxeebox-xbmc,代码行数:14,代码来源:GUIBaseContainer.cpp

示例6: AddControl

void CGUIControlGroupList::AddControl(CGUIControl *control, int position /*= -1*/)
{
  // NOTE: We override control navigation here, but we don't override the <onleft> etc. builtins
  //       if specified.
  if (position < 0 || position > (int)m_children.size()) // add at the end
    position = (int)m_children.size();

  if (control)
  { // set the navigation of items so that they form a list
    CGUIAction beforeAction = GetAction((m_orientation == VERTICAL) ? ACTION_MOVE_UP : ACTION_MOVE_LEFT);
    CGUIAction afterAction = GetAction((m_orientation == VERTICAL) ? ACTION_MOVE_DOWN : ACTION_MOVE_RIGHT);
    if (m_children.size())
    {
      // we're inserting at the given position, so grab the items above and below and alter
      // their navigation accordingly
      CGUIControl *before = NULL;
      CGUIControl *after = NULL;
      if (position == 0)
      { // inserting at the beginning
        after = m_children[0];
        if (!afterAction.HasActionsMeetingCondition() || afterAction.GetNavigation() == GetID()) // we're wrapping around bottom->top, so we have to update the last item
          before = m_children[m_children.size() - 1];
        if (!beforeAction.HasActionsMeetingCondition() || beforeAction.GetNavigation() == GetID())   // we're wrapping around top->bottom
          beforeAction = CGUIAction(m_children[m_children.size() - 1]->GetID());
        afterAction = CGUIAction(after->GetID());
      }
      else if (position == (int)m_children.size())
      { // inserting at the end
        before = m_children[m_children.size() - 1];
        if (!beforeAction.HasActionsMeetingCondition() || beforeAction.GetNavigation() == GetID())   // we're wrapping around top->bottom, so we have to update the first item
          after = m_children[0];
        if (!afterAction.HasActionsMeetingCondition() || afterAction.GetNavigation() == GetID()) // we're wrapping around bottom->top
          afterAction = CGUIAction(m_children[0]->GetID());
        beforeAction = CGUIAction(before->GetID());
      }
      else
      { // inserting somewhere in the middle
        before = m_children[position - 1];
        after = m_children[position];
        beforeAction = CGUIAction(before->GetID());
        afterAction = CGUIAction(after->GetID());
      }
      if (m_orientation == VERTICAL)
      {
        if (before) // update the DOWN action to point to us
          before->SetAction(ACTION_MOVE_DOWN, CGUIAction(control->GetID()));
        if (after) // update the UP action to point to us
          after->SetAction(ACTION_MOVE_UP, CGUIAction(control->GetID()));
      }
      else
      {
        if (before) // update the RIGHT action to point to us
          before->SetAction(ACTION_MOVE_RIGHT, CGUIAction(control->GetID()));
        if (after) // update the LEFT action to point to us
          after->SetAction(ACTION_MOVE_LEFT, CGUIAction(control->GetID()));
      }
    }
    // now the control's nav
    // set navigation path on orientation axis
    // and try to apply other nav actions from grouplist
    // don't override them if child have already defined actions
    if (m_orientation == VERTICAL)
    {
      control->SetAction(ACTION_MOVE_UP, beforeAction);
      control->SetAction(ACTION_MOVE_DOWN, afterAction);
      control->SetAction(ACTION_MOVE_LEFT, GetAction(ACTION_MOVE_LEFT), false);
      control->SetAction(ACTION_MOVE_RIGHT, GetAction(ACTION_MOVE_RIGHT), false);
    }
    else
    {
      control->SetAction(ACTION_MOVE_LEFT, beforeAction);
      control->SetAction(ACTION_MOVE_RIGHT, afterAction);
      control->SetAction(ACTION_MOVE_UP, GetAction(ACTION_MOVE_UP), false);
      control->SetAction(ACTION_MOVE_DOWN, GetAction(ACTION_MOVE_DOWN), false);
    }
    control->SetAction(ACTION_NAV_BACK, GetAction(ACTION_NAV_BACK), false);

    if (!m_useControlPositions)
      control->SetPosition(0,0);
    CGUIControlGroup::AddControl(control, position);
    m_totalSize = GetTotalSize();
  }
}
开发者ID:anaconda,项目名称:xbmc,代码行数:83,代码来源:GUIControlGroupList.cpp


注:本文中的CGUIAction::HasActionsMeetingCondition方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。