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C++ CFirstPersonCamera::HandleMessages方法代码示例

本文整理汇总了C++中CFirstPersonCamera::HandleMessages方法的典型用法代码示例。如果您正苦于以下问题:C++ CFirstPersonCamera::HandleMessages方法的具体用法?C++ CFirstPersonCamera::HandleMessages怎么用?C++ CFirstPersonCamera::HandleMessages使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CFirstPersonCamera的用法示例。


在下文中一共展示了CFirstPersonCamera::HandleMessages方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: MsgProc

//--------------------------------------------------------------------------------------
// Handle messages to the application
//--------------------------------------------------------------------------------------
LRESULT CALLBACK MsgProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam, bool* pbNoFurtherProcessing,
                          void* pUserContext )
{
  UNREFERENCED_PARAMETER(pUserContext);

  // Pass messages to dialog resource manager calls so GUI state is updated correctly
  *pbNoFurtherProcessing = g_DialogResourceManager.MsgProc( hWnd, uMsg, wParam, lParam );
  if( *pbNoFurtherProcessing )
      return 0;
  
  // Pass messages to settings dialog if its active
  if( g_D3DSettingsDlg.IsActive() )
  {
      g_D3DSettingsDlg.MsgProc( hWnd, uMsg, wParam, lParam );
      return 0;
  }
  
  // Give the dialogs a chance to handle the message first
  *pbNoFurtherProcessing = g_HUD.MsgProc( hWnd, uMsg, wParam, lParam );
  if( *pbNoFurtherProcessing )
      return 0;
  *pbNoFurtherProcessing = g_SampleUI.MsgProc( hWnd, uMsg, wParam, lParam );
  if( *pbNoFurtherProcessing )
      return 0;
  
  // Pass all remaining windows messages to camera so it can respond to user input
  g_ViewerCamera.HandleMessages( hWnd, uMsg, wParam, lParam );
  
  return 0;
}
开发者ID:JasSra,项目名称:GPU-Pro-6,代码行数:33,代码来源:AdvancedLighting.cpp

示例2: MsgProc

//--------------------------------------------------------------------------------------
// Handle messages to the application 
//--------------------------------------------------------------------------------------
LRESULT CALLBACK MsgProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam, 
                          bool* pbNoFurtherProcessing, void* pUserContext )
{
    // Pass all remaining windows messages to camera so it can respond to user input
    g_Camera.HandleMessages( hWnd, uMsg, wParam, lParam );

    switch( uMsg )
    {
        case WM_LBUTTONDOWN:
        case WM_LBUTTONDBLCLK:
            g_bLeftMouseDown = true;
            break;
        case WM_LBUTTONUP:
            g_bLeftMouseDown = false;
            break;
        case WM_CAPTURECHANGED:
            if( (HWND)lParam != hWnd )
                g_bLeftMouseDown = false;
            break;
    }

    return MyAppMsgProc(hWnd, uMsg, wParam, lParam, 
                          pbNoFurtherProcessing, pUserContext);
}
开发者ID:Ionsto,项目名称:SwordPlay,代码行数:27,代码来源:d3dapp.cpp

示例3: MsgProc

//--------------------------------------------------------------------------------------
// Handle messages to the application
//--------------------------------------------------------------------------------------
LRESULT CALLBACK MsgProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam, 
                          bool* pbNoFurtherProcessing, void* pUserContext)
{
    // Always allow dialog resource manager calls to handle global messages
    // so GUI state is updated correctly
    *pbNoFurtherProcessing = g_DialogResourceManager.MsgProc(hWnd, uMsg, wParam, lParam);
    if (*pbNoFurtherProcessing)
    {
        return 0;
    }

    if (g_SettingsDlg.IsActive())
    {
        g_SettingsDlg.MsgProc(hWnd, uMsg, wParam, lParam);
        return 0;
    }

    // Give the dialogs a chance to handle the message first
    *pbNoFurtherProcessing = g_HUD.MsgProc(hWnd, uMsg, wParam, lParam);
    if (*pbNoFurtherProcessing)
    {
        return 0;
    }

    // Pass all windows messages to camera so it can respond to user input
    if (g_UseOrbitalCamera)
    {
        g_OrbitalCamera.HandleMessages(hWnd, uMsg, wParam, lParam);
    }
    else
    {
        g_FirstPersonCamera.HandleMessages(hWnd, uMsg, wParam, lParam);
    }

    return 0;
}
开发者ID:151706061,项目名称:D3DSamples,代码行数:39,代码来源:DeinterleavedTexturing.cpp


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