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C++ CFileItem::HasProperty方法代码示例

本文整理汇总了C++中CFileItem::HasProperty方法的典型用法代码示例。如果您正苦于以下问题:C++ CFileItem::HasProperty方法的具体用法?C++ CFileItem::HasProperty怎么用?C++ CFileItem::HasProperty使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CFileItem的用法示例。


在下文中一共展示了CFileItem::HasProperty方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: GetPluginResult

bool CPluginDirectory::GetPluginResult(const CStdString& strPath, CFileItem &resultItem)
{
  CURL url(strPath);
  CPluginDirectory* newDir = new CPluginDirectory();

  bool success = newDir->StartScript(strPath, false);

  if (success)
  { // update the play path, saving the old one as needed
    if (!resultItem.HasProperty("original_listitem_url"))
      resultItem.SetProperty("original_listitem_url", resultItem.m_strPath);
    resultItem.m_strPath = newDir->m_fileResult->m_strPath;
    resultItem.SetMimeType(newDir->m_fileResult->GetMimeType(false));
  }
  delete newDir;

  return success;
}
开发者ID:bobo1on1,项目名称:xbmc,代码行数:18,代码来源:PluginDirectory.cpp

示例2: GetPluginResult

bool CPluginDirectory::GetPluginResult(const std::string& strPath, CFileItem &resultItem)
{
  CURL url(strPath);
  CPluginDirectory newDir;

  bool success = newDir.StartScript(strPath, false);

  if (success)
  { // update the play path and metadata, saving the old one as needed
    if (!resultItem.HasProperty("original_listitem_url"))
      resultItem.SetProperty("original_listitem_url", resultItem.GetPath());
    resultItem.SetPath(newDir.m_fileResult->GetPath());
    resultItem.SetMimeType(newDir.m_fileResult->GetMimeType());
    resultItem.UpdateInfo(*newDir.m_fileResult);
    if (newDir.m_fileResult->HasVideoInfoTag() && newDir.m_fileResult->GetVideoInfoTag()->m_resumePoint.IsSet())
      resultItem.m_lStartOffset = STARTOFFSET_RESUME; // resume point set in the resume item, so force resume
  }

  return success;
}
开发者ID:TressaOrg,项目名称:xbmc,代码行数:20,代码来源:PluginDirectory.cpp

示例3: GameLauchDialog

bool CRetroPlayerDialogs::GameLauchDialog(const CFileItem &file, GameClientPtr &result)
{
  CFileItem fileCopy = file;
  // If an explicit game client was specified, try to download that
  if (fileCopy.HasProperty("gameclient"))
  {
    if (InstallGameClient(fileCopy.GetProperty("gameclient").asString(), fileCopy, result))
      return true;
    fileCopy.ClearProperty("gameclient"); // don't want this to interfere later on
  }

  // First, ask the user if they would like to install a game client or go to
  // the add-on manager
  CContextButtons choices;
  choices.Add(0, 24026); // Install emulator
  choices.Add(1, 24058); // Add-on manager

  int btnid = CGUIDialogContextMenu::ShowAndGetChoice(choices);
  if (btnid == 0) // Install emulator
  {
    return InstallGameClientDialog(fileCopy, result);
  }
  else if (btnid == 1) // Add-on manager
  {
    // Queue the file so that if a compatible game client is installed, the
    // user will be asked to launch the file.
    CGameManager::Get().SetAutoLaunch(fileCopy);
    CLog::Log(LOGDEBUG, "RetroPlayer: User chose to go to the add-on manager");
    CStdStringArray params;
    params.push_back("addons://all/xbmc.gameclient");
    g_windowManager.ActivateWindow(WINDOW_ADDON_BROWSER, params);
  }
  else
  {
    CLog::Log(LOGDEBUG, "RetroPlayer: User canceled game client selection");
  }

  return false;
}
开发者ID:pixl-project,项目名称:xbmc,代码行数:39,代码来源:RetroPlayerDialogs.cpp


注:本文中的CFileItem::HasProperty方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。