本文整理汇总了C++中CFX_RectF::IntersectWith方法的典型用法代码示例。如果您正苦于以下问题:C++ CFX_RectF::IntersectWith方法的具体用法?C++ CFX_RectF::IntersectWith怎么用?C++ CFX_RectF::IntersectWith使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CFX_RectF
的用法示例。
在下文中一共展示了CFX_RectF::IntersectWith方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: GetDisplayPos
int32_t CFDE_TxtEdtPage::GetDisplayPos(const CFX_RectF& rtClip,
FXTEXT_CHARPOS*& pCharPos,
CFX_RectF* pBBox) const {
pCharPos = FX_Alloc(FXTEXT_CHARPOS, m_nCharCount);
int32_t nCharPosCount = 0;
FDE_TEXTEDITPIECE* pPiece = nullptr;
int32_t nVisualObjCount = m_PieceMassArr.GetSize();
FXTEXT_CHARPOS* pos = pCharPos;
CFX_RectF rtObj;
for (int32_t i = 0; i < nVisualObjCount; i++) {
pPiece = m_PieceMassArr.GetPtrAt(i);
m_pTextSet->GetRect(pPiece, rtObj);
if (!rtClip.IntersectWith(rtObj)) {
continue;
}
int32_t nCount = m_pTextSet->GetDisplayPos(pPiece, pos, FALSE);
nCharPosCount += nCount;
pos += nCount;
}
if ((nCharPosCount * 5) < (m_nCharCount << 2)) {
FXTEXT_CHARPOS* pTemp = FX_Alloc(FXTEXT_CHARPOS, nCharPosCount);
FXSYS_memcpy(pTemp, pCharPos, sizeof(FXTEXT_CHARPOS) * nCharPosCount);
FX_Free(pCharPos);
pCharPos = pTemp;
}
return nCharPosCount;
}
示例2: DoRender
FDE_RENDERSTATUS CFDE_RenderContext::DoRender(IFX_Pause* pPause) {
if (m_pRenderDevice == NULL) {
return FDE_RENDERSTATUS_Failed;
}
if (m_pIterator == NULL) {
return FDE_RENDERSTATUS_Failed;
}
Lock();
FDE_RENDERSTATUS eStatus = FDE_RENDERSTATUS_Paused;
CFX_Matrix rm;
rm.SetReverse(m_Transform);
CFX_RectF rtDocClip = m_pRenderDevice->GetClipRect();
if (rtDocClip.IsEmpty()) {
rtDocClip.left = rtDocClip.top = 0;
rtDocClip.width = (FX_FLOAT)m_pRenderDevice->GetWidth();
rtDocClip.height = (FX_FLOAT)m_pRenderDevice->GetHeight();
}
rm.TransformRect(rtDocClip);
IFDE_VisualSet* pVisualSet;
FDE_HVISUALOBJ hVisualObj;
CFX_RectF rtObj;
int32_t iCount = 0;
while (TRUE) {
hVisualObj = m_pIterator->GetNext(pVisualSet);
if (hVisualObj == NULL || pVisualSet == NULL) {
eStatus = FDE_RENDERSTATUS_Done;
break;
}
rtObj.Empty();
pVisualSet->GetRect(hVisualObj, rtObj);
if (!rtDocClip.IntersectWith(rtObj)) {
continue;
}
switch (pVisualSet->GetType()) {
case FDE_VISUALOBJ_Text:
RenderText((IFDE_TextSet*)pVisualSet, hVisualObj);
iCount += 5;
break;
case FDE_VISUALOBJ_Path:
RenderPath((IFDE_PathSet*)pVisualSet, hVisualObj);
iCount += 20;
break;
case FDE_VISUALOBJ_Widget:
iCount += 10;
break;
case FDE_VISUALOBJ_Canvas:
FXSYS_assert(FALSE);
break;
default:
break;
}
if (iCount >= 100 && pPause != NULL && pPause->NeedToPauseNow()) {
eStatus = FDE_RENDERSTATUS_Paused;
break;
}
}
Unlock();
return m_eStatus = eStatus;
}
示例3: DoRender
int32_t CXFA_RenderContext::DoRender(IFX_Pause* pPause) {
int32_t iCount = 0;
while (m_pWidget) {
CXFA_FFWidget* pWidget = m_pWidget;
CFX_RectF rtWidgetBox;
pWidget->GetBBox(rtWidgetBox, XFA_WidgetStatus_Visible);
rtWidgetBox.width += 1;
rtWidgetBox.height += 1;
if (rtWidgetBox.IntersectWith(m_rtClipRect))
pWidget->RenderWidget(m_pGS, &m_matrix, m_dwStatus);
m_pWidget = m_pWidgetIterator->MoveToNext();
iCount++;
if (iCount > kMaxCount && pPause && pPause->NeedToPauseNow())
return XFA_RENDERSTATUS_ToBeContinued;
}
return XFA_RENDERSTATUS_Done;
}
示例4: IsNeedRepaint
FX_BOOL CFWL_WidgetMgrDelegate::IsNeedRepaint(IFWL_Widget* pWidget,
CFX_Matrix* pMatrix,
const CFX_RectF& rtDirty) {
CFWL_WidgetMgrItem* pItem = m_pWidgetMgr->GetWidgetMgrItem(pWidget);
if (pItem && pItem->iRedrawCounter > 0) {
pItem->iRedrawCounter = 0;
return TRUE;
}
CFX_RectF rtWidget;
pWidget->GetWidgetRect(rtWidget);
rtWidget.left = rtWidget.top = 0;
pMatrix->TransformRect(rtWidget);
if (!rtWidget.IntersectWith(rtDirty))
return FALSE;
IFWL_Widget* pChild =
CFWL_WidgetMgr::GetInstance()->GetFirstChildWidget(pWidget);
if (!pChild)
return TRUE;
CFX_RectF rtChilds;
rtChilds.Empty();
FX_BOOL bChildIntersectWithDirty = FALSE;
FX_BOOL bOrginPtIntersectWidthChild = FALSE;
FX_BOOL bOrginPtIntersectWidthDirty =
rtDirty.Contains(rtWidget.left, rtWidget.top);
static FWL_NEEDREPAINTHITDATA hitPoint[kNeedRepaintHitPoints];
FXSYS_memset(hitPoint, 0, sizeof(hitPoint));
FX_FLOAT fxPiece = rtWidget.width / kNeedRepaintHitPiece;
FX_FLOAT fyPiece = rtWidget.height / kNeedRepaintHitPiece;
hitPoint[2].hitPoint.x = hitPoint[6].hitPoint.x = rtWidget.left;
hitPoint[0].hitPoint.x = hitPoint[3].hitPoint.x = hitPoint[7].hitPoint.x =
hitPoint[10].hitPoint.x = fxPiece + rtWidget.left;
hitPoint[1].hitPoint.x = hitPoint[4].hitPoint.x = hitPoint[8].hitPoint.x =
hitPoint[11].hitPoint.x = fxPiece * 2 + rtWidget.left;
hitPoint[5].hitPoint.x = hitPoint[9].hitPoint.x =
rtWidget.width + rtWidget.left;
hitPoint[0].hitPoint.y = hitPoint[1].hitPoint.y = rtWidget.top;
hitPoint[2].hitPoint.y = hitPoint[3].hitPoint.y = hitPoint[4].hitPoint.y =
hitPoint[5].hitPoint.y = fyPiece + rtWidget.top;
hitPoint[6].hitPoint.y = hitPoint[7].hitPoint.y = hitPoint[8].hitPoint.y =
hitPoint[9].hitPoint.y = fyPiece * 2 + rtWidget.top;
hitPoint[10].hitPoint.y = hitPoint[11].hitPoint.y =
rtWidget.height + rtWidget.top;
do {
CFX_RectF rect;
pChild->GetWidgetRect(rect);
CFX_RectF r = rect;
r.left += rtWidget.left;
r.top += rtWidget.top;
if (r.IsEmpty())
continue;
if (r.Contains(rtDirty))
return FALSE;
if (!bChildIntersectWithDirty && r.IntersectWith(rtDirty))
bChildIntersectWithDirty = TRUE;
if (bOrginPtIntersectWidthDirty && !bOrginPtIntersectWidthChild)
bOrginPtIntersectWidthChild = rect.Contains(0, 0);
if (rtChilds.IsEmpty())
rtChilds = rect;
else if (!(pChild->GetStates() & FWL_WGTSTATE_Invisible))
rtChilds.Union(rect);
for (int32_t i = 0; i < kNeedRepaintHitPoints; i++) {
if (hitPoint[i].bNotContainByDirty || hitPoint[i].bNotNeedRepaint)
continue;
if (!rtDirty.Contains(hitPoint[i].hitPoint)) {
hitPoint[i].bNotContainByDirty = true;
continue;
}
if (r.Contains(hitPoint[i].hitPoint))
hitPoint[i].bNotNeedRepaint = true;
}
pChild = CFWL_WidgetMgr::GetInstance()->GetNextSiblingWidget(pChild);
} while (pChild);
if (!bChildIntersectWithDirty)
return TRUE;
if (bOrginPtIntersectWidthDirty && !bOrginPtIntersectWidthChild)
return TRUE;
if (rtChilds.IsEmpty())
return TRUE;
int32_t repaintPoint = kNeedRepaintHitPoints;
for (int32_t i = 0; i < kNeedRepaintHitPoints; i++) {
if (hitPoint[i].bNotNeedRepaint)
repaintPoint--;
}
if (repaintPoint > 0)
return TRUE;
pMatrix->TransformRect(rtChilds);
if (rtChilds.Contains(rtDirty) || rtChilds.Contains(rtWidget))
return FALSE;
return TRUE;
}